329 lines
12 KiB
JavaScript
329 lines
12 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { PegasusUtility } from "./pegasus-utility.js"
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
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/* -------------------------------------------- */
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export class PegasusVehicleSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
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template: "systems/fvtt-pegasus-rpg/templates/vehicle-sheet.html",
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width: 960,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = this.object
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let actorData = duplicate(this.object)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData.system,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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vmsAvailable: objectData.system.modules.totalvms - objectData.system.modules.vmsused,
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crewList: this.actor.getCrewList(),
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totalCost: this.actor.getTotalCost(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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subActors: duplicate(this.actor.getSubActors()),
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effects: duplicate(this.actor.getEffects()),
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combatModules: duplicate(this.actor.getCombatModules()),
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powerCoreModules: duplicate(this.actor.getPowercoreModules()),
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vehicleHull: duplicate(this.actor.getVehicleHull()),
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mobilityModules: duplicate(this.actor.getMobilityModules()),
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propulsionModules: duplicate(this.actor.getPropulsionModules()),
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vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
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vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
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cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
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cargoCurrent: this.actor.getCurrentCargoCapacity(),
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moneys: duplicate(this.actor.getMoneys()),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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}
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this.formData = formData;
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console.log("VEHICLE : ", formData, this.object);
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return formData;
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}
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/* -------------------------------------------- */
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async openGenericRoll() {
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let rollData = PegasusUtility.initGenericRoll()
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rollData.traumaState = this.actor.getTraumaState()
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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}
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/* -------------------------------------------- */
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async rollIDR( itemId, diceValue) {
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let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
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let myRoll = new Roll(diceValue+"x").roll({ async: false })
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await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
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}
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ChatMessage.create(chatData)
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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PegasusUtility.confirmDelete(this, li)
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.current-speed-change').change(ev => {
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let speed = ev.currentTarget.value
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this.actor.manageCurrentSpeed(speed)
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})
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html.find('.vehicle-module-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.activateVehicleModule( itemId)
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});
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html.find('.vehicle-weapon-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.activateVehicleModule( itemId)
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});
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html.find('.effect-used').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.perkEffectUsed( itemId)
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});
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html.find('.member-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let actorId = li.data("actor-id")
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this.actor.delCrew(actorId)
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} )
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} )
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html.find('.vehicle-current-nrg-minus').click(event => {
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this.actor.incDecNRG( -1 );
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} )
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html.find('.vehicle-current-nrg-plus').click(event => {
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this.actor.incDecNRG( 1 );
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} )
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html.find('.ammo-minus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), -1 );
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} );
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html.find('.ammo-plus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.vehicle-stun-minus').click(event => {
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this.actor.modifyVehicleStun( -1 )
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} )
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html.find('.vehicle-stun-plus').click(event => {
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this.actor.modifyVehicleStun( 1 )
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} )
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html.find('.momentum-minus').click(event => {
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this.actor.modifyMomentum( -1 )
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} )
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html.find('.momentum-plus').click(event => {
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this.actor.modifyMomentum( 1 )
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} )
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html.find('.unarmed-attack').click((event) => {
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this.actor.rollUnarmedAttack();
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});
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html.find('.generic-pool-roll').click((event) => {
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this.openGenericRoll()
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} );
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html.find('.attack-melee').click((event) => {
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this.actor.rollPoolFromVehicle( 'com', false, "melee-atk")
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPoolFromVehicle( 'str', false, "melee-dmg")
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});
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html.find('.attack-ranged').click((event) => {
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this.actor.rollPoolFromVehicle( 'agi', false, "ranged-atk")
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPoolFromVehicle( 'agi', true, "defence");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollVehicleDamageResistance( );
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});
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html.find('.currentlevel-change').change((event) => {
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const statKey = $(event.currentTarget).data("stat-key");
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if ( statKey == "man") {
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this.actor.setTurningArc(event.currentTarget.value)
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}
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if ( statKey == "pc") {
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this.actor.updateMaxNrg(event.currentTarget.value)
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}
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})
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html.find('.roll-stat').click((event) => {
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const statId = $(event.currentTarget).data("stat-key");
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this.actor.rollStat(statId);
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});
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html.find('.roll-mr').click((event) => {
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this.actor.rollMR();
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});
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html.find('.roll-idr').click((event) => {
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const diceValue = $(event.currentTarget).data("dice-value")
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const li = $(event.currentTarget).parents(".item")
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this.rollIDR( li.data("item-id"), diceValue)
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})
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId);
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});
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html.find('.armor-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armorId = li.data("item-id");
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this.actor.rollArmor(armorId);
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});
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html.find('.weapon-damage-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId, true);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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})
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html.find('.member-view').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let actorId = li.data("actor-id")
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const actor = game.actors.get( actorId )
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actor.sheet.render(true)
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})
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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const item = fromUuidSync(dragData.uuid)
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if (item == undefined) {
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item = this.actor.items.get( dragData.uuid )
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}
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let itemFull = await PegasusUtility.searchItem( item )
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let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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}
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/* -------------------------------------------- */
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async _onDropActor(event, dragData) {
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const actor = fromUuidSync(dragData.uuid)
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if (actor) {
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this.actor.addCrew(actor.id)
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}else {
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ui.notifications.warn("This actor is not found and can't be added to the Vehicle's crew.")
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}
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super._onDropActor(event)
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData)
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}
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}
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