1304 lines
46 KiB
JavaScript
1304 lines
46 KiB
JavaScript
/* -------------------------------------------- */
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
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const statThreatLevel = [ "agi", "str", "phy", "com", "def", "per" ]
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type == 'character') {
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const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
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data.items = skills.map(i => i.toObject());
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}
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if (data.type == 'npc') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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this.computeNRGHealth();
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this.data.data.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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}
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return this.data.data.statistics.str.value * 25
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}
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/* -------------------------------------------- */
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getActivePerks() {
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let perks = this.data.items.filter(item => item.type == 'perk' && item.data.data.active);
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return perks;
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}
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/* -------------------------------------------- */
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getAbilities() {
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let ab = this.data.items.filter(item => item.type == 'ability');
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return ab;
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}
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/* -------------------------------------------- */
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getPerks() {
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let comp = this.data.items.filter(item => item.type == 'perk');
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return comp;
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}
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/* -------------------------------------------- */
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getEffects() {
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let comp = this.data.items.filter(item => item.type == 'effect');
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return comp;
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}
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/* -------------------------------------------- */
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getPowers() {
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let comp = this.data.items.filter(item => item.type == 'power');
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return comp;
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.data.items.filter(item => item.type == 'money');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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return comp;
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = this.data.items.filter(item => item.type == 'shield')
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return comp;
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}
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getRace() {
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let race = this.data.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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}
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getRole() {
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let role = this.data.items.filter(item => item.type == 'role')
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return role[0] ?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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if ( item.data.resistance ) {
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item.data.resistanceDice = PegasusUtility.getDiceFromLevel(item.data.resistance)
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}
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if ( item.data.idr ) {
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item.data.idrDice = PegasusUtility.getDiceFromLevel(item.data.idr)
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}
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if ( item.data.damage) {
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item.data.damageDice = PegasusUtility.getDiceFromLevel(item.data.damage)
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}
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if( item.data.level) {
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item.data.levelDice = PegasusUtility.getDiceFromLevel(item.data.level)
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}
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipments(listItem) {
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for (let item of listItem) {
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this.checkAndPrepareEquipment(item)
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}
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return listItem
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.data.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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if (item.type == 'specialisation') {
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item.data.dice = PegasusUtility.getDiceFromLevel(item.data.level);
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}
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}
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return item;
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}
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/* -------------------------------------------- */
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getSpecs() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'specialisation') || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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/* -------------------------------------------- */
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async manageWorstFear(flag) {
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if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Worst Fear")
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effect.data.worstfear = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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let effect = this.data.items.find(item => item.type == "effect" && item.data.data.worstfear)
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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}
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/* -------------------------------------------- */
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async manageDesires(flag) {
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if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Desires")
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effect.data.desires = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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let effect = this.data.items.find(item => item.type == "effect" && item.data.data.desires)
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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}
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/* -------------------------------------------- */
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getRelevantSpec(statKey) {
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let comp = duplicate(this.data.items.filter(item => item.type == 'specialisation' && item.data.data.statistic == statKey) || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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return comp;
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}
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/* -------------------------------------------- */
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async activatePerk(perkId) {
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let item = this.data.items.find(item => item.id == perkId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.active": !item.data.data.active };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async activatePower(itemId) {
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let item = this.data.items.find(item => item.id == itemId)
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if (item && item.data.data) {
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let nrg = duplicate(this.data.data.nrg)
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if (!item.data.data.activated) { // Current value
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if (item.data.data.costspent > nrg.value || item.data.data.costspent > nrg.max) {
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return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
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}
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nrg.activated += item.data.data.costspent
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nrg.value -= item.data.data.costspent
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nrg.max -= item.data.data.costspent
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await this.update({ 'data.nrg': nrg })
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let effects = []
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for (let effect of item.data.data.effectsgained) {
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effect.data.powerId = itemId // Link to the perk, in order to dynamically remove them
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effects.push(effect)
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}
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if (effects.length) {
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await this.createEmbeddedDocuments('Item', effects)
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}
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} else {
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nrg.activated -= item.data.data.costspent
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nrg.max += item.data.data.costspent
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await this.update({ 'data.nrg': nrg })
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let toRem = []
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for (let item of this.data.items) {
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if (item.type == 'effect' && item.data.data.powerId == itemId) {
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toRem.push(item.id)
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}
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}
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if (toRem.length) {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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let update = { _id: item.id, "data.activated": !item.data.data.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.data.items.find(item => item.id == itemId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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compareName(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* ------------------------------------------- */
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getEquipmentsOnly() {
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return duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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}
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/* ------------------------------------------- */
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computeThreatLevel() {
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let tl = 0
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for(let key of statThreatLevel) { // Init with concerned stats
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tl += PegasusUtility.getDiceValue( this.data.data.statistics[key].value )
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}
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let powers = duplicate( this.getPowers() || [])
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if ( powers.length > 0 ) { // Then add some mental ones of powers
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.foc.value )
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.mnd.value )
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}
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tl += PegasusUtility.getDiceValue( this.data.data.mr.value )
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let specThreat = this.data.items.filter( it => it.type == "specialisation" && it.data.data.isthreatlevel) || []
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for (let spec of specThreat) {
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tl += PegasusUtility.getDiceValue( spec.data.data.level )
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}
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tl += this.data.data.nrg.absolutemax + this.data.data.secondary.health.max + this.data.data.secondary.delirium.max
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tl += this.getPerks().length * 5
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let weapons = this.getWeapons()
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for(let weapon of weapons) {
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tl += PegasusUtility.getDiceValue(weapon.data.damage)
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}
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let armors = this.getArmors()
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for(let armor of armors) {
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tl += PegasusUtility.getDiceValue(armor.data.resistance)
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}
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let shields = duplicate(this.getShields())
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for(let shield of shields) {
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tl += PegasusUtility.getDiceValue(shield.data.level)
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}
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let abilities = duplicate(this.getAbilities())
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for (let ability of abilities) {
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tl += ability.data.threatlevel
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}
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let equipments = this.getEquipmentsOnly()
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for (let equip of equipments) {
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tl += equip.data.threatlevel
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}
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if ( tl != this.data.data.biodata.threatlevel) {
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this.update( {'data.biodata.threatlevel': tl} )
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}
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}
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.data.iscontainer) {
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equip1.data.contents = []
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equip1.data.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
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equip1.data.contents.push(equip2)
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let q = equip2.data.quantity ?? 1
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equip1.data.contentsEnc += q *equip2.data.weight
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}
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}
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}
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}
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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item.data.idrDice = PegasusUtility.getDiceFromLevel( Number(item.data.idr))
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if (item.data.equipped) {
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if (item.data.iscontainer) {
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enc += item.data.contentsEnc
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} else if (item.data.containerid == "") {
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let q = item.data.quantity ?? 1
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enc += q * item.data.weight
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}
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}
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}
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for (let item of this.data.items) { // Process items/shields/armors
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.data.data.equipped) {
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let q = item.data.data.quantity ?? 1
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enc += q * item.data.data.weight
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}
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}
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// Store local values
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this.encCurrent = enc
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this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container
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// Manages slow effect
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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//console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
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let effect = this.data.items.find(item => item.type == "effect" && item.data.data.slow)
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if (overCapacity >= 4) {
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if (!effect) {
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effect = await PegasusUtility.getEffectFromCompendium("Slowed")
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effect.data.slow = true
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this.createEmbeddedDocuments('Item', [effect])
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}
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} else {
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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}
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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let momentum = duplicate(this.data.data.momentum)
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momentum.value += incDec
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if (momentum.value >= 0 ) {
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this.update({ 'data.momentum': momentum })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
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}
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if (incDec > 0) {
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chatData.content = `<div>${this.name} has gained a Momentum</div`
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} else {
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chatData.content = `<div>${this.name} has used a Momentum</div`
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}
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ChatMessage.create(chatData)
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}else {
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ui.notifications.warn("Momentum cannot go below 0")
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}
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}
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/* -------------------------------------------- */
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getActiveEffects(matching = it => true) {
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let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.data.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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getAttribute(attrKey) {
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return this.data.data.attributes[attrKey];
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}
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/* -------------------------------------------- */
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async addObjectToContainer(itemId, containerId) {
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let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
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let object = this.data.items.find(item => item.id == itemId)
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console.log("Found", container, object)
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if (container) {
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if (object.data.data.iscontainer) {
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ui.notifications.warn("Only 1 level of container allowed")
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return
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}
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let alreadyInside = this.data.items.filter(item => item.data.data.containerid && item.data.data.containerid == containerId);
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if (alreadyInside.length >= container.data.data.containercapacity) {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
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}
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} else if (object && object.data.data.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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console.log("Pre-process !!!", item)
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if (item.data.type == 'race') {
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this.applyRace(item.data)
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} else if (item.data.type == 'ability') {
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this.applyAbility(item.data, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item.data])
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return
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}
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} else {
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item.data])
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return
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}
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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}
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|
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.data.items.find(item => item.id == equipmentId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
|
|
}
|
|
/* -------------------------------------------- */
|
|
getInitiativeScore(combatId, combatantId) {
|
|
if (this.type == 'character') {
|
|
this.rollMR(true, combatId, combatantId)
|
|
}
|
|
console.log("Init required !!!!")
|
|
return -1;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSubActors() {
|
|
let subActors = [];
|
|
for (let id of this.data.data.subactors) {
|
|
subActors.push(duplicate(game.actors.get(id)))
|
|
}
|
|
return subActors;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async addSubActor(subActorId) {
|
|
let subActors = duplicate(this.data.data.subactors);
|
|
subActors.push(subActorId);
|
|
await this.update({ 'data.subactors': subActors });
|
|
}
|
|
/* -------------------------------------------- */
|
|
async delSubActor(subActorId) {
|
|
let newArray = [];
|
|
for (let id of this.data.data.subactors) {
|
|
if (id != subActorId) {
|
|
newArray.push(id);
|
|
}
|
|
}
|
|
await this.update({ 'data.subactors': newArray });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
syncRoll(rollData) {
|
|
let linkedRollId = PegasusUtility.getDefenseState(this.id);
|
|
if (linkedRollId) {
|
|
rollData.linkedRollId = linkedRollId;
|
|
}
|
|
this.lastRollId = rollData.rollId;
|
|
PegasusUtility.saveRollData(rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getStat(statKey) {
|
|
let stat
|
|
if (statKey == 'mr') {
|
|
stat = duplicate(this.data.data.mr);
|
|
} else {
|
|
stat = duplicate(this.data.data.statistics[statKey]);
|
|
}
|
|
stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
|
|
return stat;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getOneSpec(specId) {
|
|
let spec = this.data.items.find(item => item.type == 'specialisation' && item.id == specId)
|
|
if (spec) {
|
|
spec = duplicate(spec);
|
|
spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
|
|
}
|
|
return spec;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
specPowerActivate(specId) {
|
|
let spec = this.getOneSpec(specId)
|
|
if (spec) {
|
|
let powers = []
|
|
for (let power of spec.data.powers) {
|
|
power.data.specId = specId
|
|
powers.push(power)
|
|
}
|
|
if (powers.length > 0) {
|
|
this.createEmbeddedDocuments('Item', powers)
|
|
}
|
|
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': true }])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
specPowerDeactivate(specId) {
|
|
let toRem = []
|
|
for (let power of this.data.items) {
|
|
if (power.type == "power" && power.data.data.specId && power.data.data.specId == specId) {
|
|
toRem.push(power.id)
|
|
}
|
|
}
|
|
if (toRem.length > 0) {
|
|
this.deleteEmbeddedDocuments('Item', toRem)
|
|
}
|
|
this.updateEmbeddedDocuments('Item', [{ _id: specId, 'data.powersactivated': false }])
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
equipActivate(itemId) {
|
|
let item = this.items.get(itemId)
|
|
if (item) {
|
|
let effects = []
|
|
for (let effect of item.data.data.effects) {
|
|
effect.data.itemId = itemId // Keep link
|
|
effects.push(effect)
|
|
}
|
|
if (effects.length > 0) {
|
|
this.createEmbeddedDocuments('Item', effects)
|
|
}
|
|
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': true }])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
equipDeactivate(itemId) {
|
|
let toRem = []
|
|
for (let item of this.data.items) {
|
|
if (item.data.data.itemId && item.data.data.itemId == itemId) {
|
|
toRem.push(item.id)
|
|
}
|
|
}
|
|
if (toRem.length > 0) {
|
|
this.deleteEmbeddedDocuments('Item', toRem)
|
|
}
|
|
this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.activated': false }])
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async perkEffectUsed(itemId) {
|
|
let effect = this.items.get(itemId)
|
|
if (effect) {
|
|
PegasusUtility.createChatWithRollMode(effect.name, {
|
|
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-effect-used.html`, effect.data)
|
|
});
|
|
|
|
this.deleteEmbeddedDocuments('Item', [effect.id])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
disableWeaverPerk(perk) {
|
|
if (perk.data.data.isweaver) {
|
|
for (let spec of this.data.items) {
|
|
if (spec.type == 'specialisation' && spec.data.data.ispowergroup) {
|
|
this.specPowerDeactivate(spec.id)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
enableWeaverPerk(perk) {
|
|
if (perk.data.data.isweaver) {
|
|
for (let spec of this.data.items) {
|
|
if (spec.type == 'specialisation' && spec.data.data.ispowergroup) {
|
|
this.specPowerActivate(spec.id)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async cleanPerkEffects(itemId) {
|
|
let effects = []
|
|
for (let item of this.data.items) {
|
|
if (item.type == "effect" && item.data.data.perkId == itemId) {
|
|
effects.push(item.id)
|
|
}
|
|
}
|
|
if (effects.length > 0) {
|
|
console.log("DELET!!!!", effects, this)
|
|
await this.deleteEmbeddedDocuments('Item', effects)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePerkUsed(itemId, index, checked) {
|
|
let item = this.items.get(itemId)
|
|
if (item && index) {
|
|
let key = "data.used" + index
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
|
|
item = this.items.get(itemId) // Refresh
|
|
if (item.data.data.nbuse == "next1action" && item.data.data.used1) {
|
|
this.cleanPerkEffects(itemId)
|
|
}
|
|
if (item.data.data.nbuse == "next2action" && item.data.data.used1 && item.data.data.used2) {
|
|
this.cleanPerkEffects(itemId)
|
|
}
|
|
if (item.data.data.nbuse == "next3action" && item.data.data.used1 && item.data.data.used2 && item.data.data.used3) {
|
|
this.cleanPerkEffects(itemId)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePowerSpentCost(itemId, value) {
|
|
let item = this.items.get(itemId)
|
|
if (item && value) {
|
|
value = Number(value) || 0
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.costspent': value }])
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePerkStatus(itemId, status) {
|
|
let item = this.items.get(itemId)
|
|
if (item) {
|
|
|
|
if (item.data.data.status == status) return;// Ensure we are really changing the status
|
|
|
|
let updateOK = true
|
|
if (status == "ready") {
|
|
await this.cleanPerkEffects(itemId)
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'data.used1': false, 'data.used2': false, 'data.used3': false }])
|
|
if (item.data.data.features.nrgcost.flag) {
|
|
let nrg = duplicate(this.data.data.nrg)
|
|
nrg.activated -= item.data.data.features.nrgcost.value
|
|
nrg.max += item.data.data.features.nrgcost.value
|
|
await this.update({ 'data.nrg': nrg })
|
|
}
|
|
if (item.data.data.features.bonushealth.flag) {
|
|
let health = duplicate(this.data.data.secondary.health)
|
|
health.value -= Number(item.data.data.features.bonushealth.value) || 0
|
|
health.max -= Number(item.data.data.features.bonushealth.value) || 0
|
|
await this.update({ 'data.secondary.health': health })
|
|
}
|
|
if (item.data.data.features.bonusdelirium.flag) {
|
|
let delirium = duplicate(this.data.data.secondary.delirium)
|
|
delirium.value -= Number(item.data.data.features.bonusdelirium.value) || 0
|
|
delirium.max -= Number(item.data.data.features.bonusdelirium.value) || 0
|
|
await this.update({ 'data.secondary.delirium': delirium })
|
|
}
|
|
if (item.data.data.features.bonusnrg.flag) {
|
|
let nrg = duplicate(this.data.data.nrg)
|
|
nrg.value -= Number(item.data.data.features.bonusnrg.value) || 0
|
|
nrg.max -= Number(item.data.data.features.bonusnrg.value) || 0
|
|
await this.update({ 'data.nrg': nrg })
|
|
}
|
|
this.disableWeaverPerk(item)
|
|
PegasusUtility.createChatWithRollMode(item.name, {
|
|
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: item })
|
|
});
|
|
|
|
}
|
|
if (status == "activated") {
|
|
// Add effects linked to the perk
|
|
let effects = []
|
|
for (let effect of item.data.data.effectsgained) {
|
|
effect.data.perkId = itemId // Link to the perk, in order to dynamically remove them
|
|
effect.data.isUsed = false // Flag to indicate removal when used in a roll window
|
|
effects.push(effect)
|
|
}
|
|
if (effects.length) {
|
|
await this.createEmbeddedDocuments('Item', effects)
|
|
}
|
|
// Manage additional flags
|
|
if (item.data.data.features.nrgcost.flag) {
|
|
if ((this.data.data.nrg.value >= item.data.data.features.nrgcost.value) && (this.data.data.nrg.max >= item.data.data.features.nrgcost.value)) {
|
|
let nrg = duplicate(this.data.data.nrg)
|
|
nrg.activated += item.data.data.features.nrgcost.value
|
|
nrg.value -= item.data.data.features.nrgcost.value
|
|
nrg.max -= item.data.data.features.nrgcost.value
|
|
await this.update({ 'data.nrg': nrg })
|
|
} else {
|
|
updateOK = false
|
|
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
|
|
}
|
|
}
|
|
if (item.data.data.features.bonushealth.flag) {
|
|
let health = duplicate(this.data.data.secondary.health)
|
|
health.value += Number(item.data.data.features.bonushealth.value) || 0
|
|
health.max += Number(item.data.data.features.bonushealth.value) || 0
|
|
await this.update({ 'data.secondary.health': health })
|
|
}
|
|
if (item.data.data.features.bonusdelirium.flag) {
|
|
let delirium = duplicate(this.data.data.secondary.delirium)
|
|
delirium.value += Number(item.data.data.features.bonusdelirium.value) || 0
|
|
delirium.max += Number(item.data.data.features.bonusdelirium.value) || 0
|
|
await this.update({ 'data.secondary.delirium': delirium })
|
|
}
|
|
if (item.data.data.features.bonusnrg.flag) {
|
|
let nrg = duplicate(this.data.data.nrg)
|
|
nrg.value += Number(item.data.data.features.bonusnrg.value) || 0
|
|
nrg.max += Number(item.data.data.features.bonusnrg.value) || 0
|
|
await this.update({ 'data.nrg': nrg })
|
|
}
|
|
this.enableWeaverPerk(item)
|
|
}
|
|
if (updateOK) {
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'data.status': status }])
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllItemsByType(itemType) {
|
|
let items = this.data.items.filter(item => item.type == itemType);
|
|
await this.deleteEmbeddedDocuments('Item', items);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addItemWithoutDuplicate(newItem) {
|
|
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
|
if (!item) {
|
|
await this.createEmbeddedDocuments('Item', [newItem]);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computeNRGHealth() {
|
|
if (this.isToken) return
|
|
|
|
if (this.isOwner || game.user.isGM) {
|
|
let updates = {}
|
|
let phyDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value) + this.data.data.secondary.health.bonus + this.data.data.statistics.phy.mod;
|
|
if (phyDiceValue != this.data.data.secondary.health.max) {
|
|
updates['data.secondary.health.max'] = phyDiceValue
|
|
}
|
|
if (this.computeValue) {
|
|
updates['data.secondary.health.value'] = phyDiceValue
|
|
}
|
|
let mndDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + this.data.data.secondary.delirium.bonus + this.data.data.statistics.mnd.mod;
|
|
if (mndDiceValue != this.data.data.secondary.delirium.max) {
|
|
updates['data.secondary.delirium.max'] = mndDiceValue
|
|
}
|
|
if (this.computeValue) {
|
|
updates['data.secondary.delirium.value'] = mndDiceValue
|
|
}
|
|
let stlDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.stl.value) + this.data.data.secondary.stealthhealth.bonus + this.data.data.statistics.stl.mod;
|
|
if (stlDiceValue != this.data.data.secondary.stealthhealth.max) {
|
|
updates['data.secondary.stealthhealth.max'] = stlDiceValue
|
|
}
|
|
if (this.computeValue) {
|
|
updates['data.secondary.stealthhealth.value'] = stlDiceValue
|
|
}
|
|
|
|
let socDiceValue = PegasusUtility.getDiceValue(this.data.data.statistics.soc.value) + this.data.data.secondary.socialhealth.bonus + this.data.data.statistics.soc.mod;
|
|
if (socDiceValue != this.data.data.secondary.socialhealth.max) {
|
|
updates['data.secondary.socialhealth.max'] = socDiceValue
|
|
}
|
|
if (this.computeValue) {
|
|
updates['data.secondary.socialhealth.value'] = socDiceValue
|
|
}
|
|
|
|
let nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.foc.value) + this.data.data.nrg.mod + this.data.data.statistics.foc.mod
|
|
if (nrgValue != this.data.data.nrg.absolutemax) {
|
|
updates['data.nrg.absolutemax'] = nrgValue
|
|
}
|
|
if (this.computeValue) {
|
|
updates['data.nrg.max'] = nrgValue
|
|
updates['data.nrg.value'] = nrgValue
|
|
}
|
|
|
|
nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + this.data.data.statistics.mnd.mod;
|
|
if (nrgValue != this.data.data.combat.stunthreshold) {
|
|
updates['data.combat.stunthreshold'] = nrgValue
|
|
}
|
|
|
|
let momentum = this.data.data.statistics.foc.value + this.data.data.statistics.foc.mod
|
|
if (momentum != this.data.data.momentum.max) {
|
|
updates['data.momentum.value'] = 0
|
|
updates['data.momentum.max'] = momentum
|
|
}
|
|
|
|
let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value
|
|
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
|
|
if (mrLevel != this.data.data.mr.value) {
|
|
updates['data.mr.value'] = mrLevel
|
|
}
|
|
|
|
let race = this.getRace()
|
|
if (race && race.name && (race.name != this.data.data.biodata.racename)) {
|
|
updates['data.biodata.racename'] = race.name
|
|
}
|
|
let role = this.getRole()
|
|
if (role && role.name && (role.name != this.data.data.biodata.rolename)) {
|
|
updates['data.biodata.rolename'] = role.name
|
|
}
|
|
//console.log("UPD", updates, this.data.data.biodata)
|
|
await this.update(updates)
|
|
|
|
this.computeThreatLevel()
|
|
}
|
|
|
|
if (this.isOwner || game.user.isGM) {
|
|
// Update current hindrance level
|
|
let hindrance = this.data.data.combat.hindrancedice
|
|
if (this.data.data.secondary.health.value < 0) {
|
|
hindrance += Math.abs(this.data.data.secondary.health.value)
|
|
}
|
|
if (this.data.data.secondary.delirium.value < 0) {
|
|
hindrance += Math.abs(this.data.data.secondary.delirium.value)
|
|
}
|
|
this.data.data.combat.hindrancedice = hindrance
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async modStat(key, inc = 1) {
|
|
let stat = duplicate(this.data.data.statistics[key])
|
|
stat.mod += parseInt(inc)
|
|
await this.update({ [`data.statistics.${key}`]: stat })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async valueStat(key, inc = 1) {
|
|
key = key.toLowerCase()
|
|
let stat = duplicate(this.data.data.statistics[key])
|
|
stat.value += parseInt(inc)
|
|
await this.update({ [`data.statistics.${key}`]: stat })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addIncSpec(spec, inc = 1) {
|
|
console.log("Using spec : ", spec, inc)
|
|
let specExist = this.data.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
|
|
if (specExist) {
|
|
specExist = duplicate(specExist)
|
|
specExist.data.level += inc;
|
|
let update = { _id: specExist._id, "data.level": specExist.data.level };
|
|
await this.updateEmbeddedDocuments('Item', [update]);
|
|
} else {
|
|
spec.data.level += inc;
|
|
await this.createEmbeddedDocuments('Item', [spec]);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async incDecQuantity(objetId, incDec = 0) {
|
|
let objetQ = this.data.items.get(objetId)
|
|
if (objetQ) {
|
|
let newQ = objetQ.data.data.quantity + incDec
|
|
if (newQ >= 0) {
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
|
|
}
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async incDecAmmo(objetId, incDec = 0) {
|
|
let objetQ = this.data.items.get(objetId)
|
|
if (objetQ) {
|
|
let newQ = objetQ.data.data.ammocurrent + incDec;
|
|
if ( newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async applyAbility(ability, updates = [], directUpdate = false) {
|
|
// manage stat bonus
|
|
if (ability.data.affectedstat != "notapplicable") {
|
|
let stat = duplicate(this.data.data.statistics[ability.data.affectedstat])
|
|
stat.mod += Number(ability.data.statmodifier)
|
|
updates[`data.statistics.${ability.data.affectedstat}`] = stat
|
|
}
|
|
// manage status bonus
|
|
if (ability.data.statusaffected != "notapplicable") {
|
|
if (ability.data.statusaffected == 'nrg') {
|
|
let nrg = duplicate(this.data.data.nrg)
|
|
nrg.mod += Number(ability.data.statusmodifier)
|
|
updates[`data.nrg`] = nrg
|
|
}
|
|
if (ability.data.statusaffected == 'health') {
|
|
let health = duplicate(this.data.data.secondary.health)
|
|
health.bonus += Number(ability.data.statusmodifier)
|
|
updates[`data.secondary.health`] = health
|
|
}
|
|
if (ability.data.statusaffected == 'delirium') {
|
|
let delirium = duplicate(this.data.data.secondary.delirium)
|
|
delirium.bonus += Number(ability.data.statusmodifier)
|
|
updates[`data.secondary.delirium`] = delirium
|
|
}
|
|
}
|
|
if (directUpdate) {
|
|
await this.update(updates)
|
|
}
|
|
let newItems = []
|
|
if (ability.data.effectsgained) {
|
|
for (let effect of ability.data.effectsgained) {
|
|
newItems.push(effect);
|
|
}
|
|
}
|
|
if (ability.data.powersgained) {
|
|
for (let power of ability.data.powersgained) {
|
|
newItems.push(power);
|
|
}
|
|
}
|
|
if (ability.data.specialisations) {
|
|
for (let spec of ability.data.specialisations) {
|
|
newItems.push(spec);
|
|
}
|
|
}
|
|
if (ability.data.attackgained) {
|
|
for (let weapon of ability.data.attackgained) {
|
|
newItems.push(weapon);
|
|
}
|
|
}
|
|
if (ability.data.armorgained) {
|
|
for (let armor of ability.data.armorgained) {
|
|
newItems.push(armor);
|
|
}
|
|
}
|
|
await this.createEmbeddedDocuments('Item', newItems)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async applyRace(race) {
|
|
let updates = { 'data.biodata.racename': race.name }
|
|
let newItems = []
|
|
await this.deleteAllItemsByType('race')
|
|
newItems.push(race);
|
|
|
|
for (let ability of race.data.abilities) {
|
|
newItems.push(ability)
|
|
this.applyAbility(ability, updates)
|
|
}
|
|
if (race.data.perksgained) {
|
|
for (let power of race.data.perks) {
|
|
newItems.push(power);
|
|
}
|
|
}
|
|
|
|
await this.update(updates)
|
|
await this.createEmbeddedDocuments('Item', newItems)
|
|
console.log("Updates", updates, newItems)
|
|
console.log("Updated actor", this)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getIncreaseStatValue(updates, statKey) {
|
|
let stat = duplicate(this.data.data.statistics[statKey])
|
|
stat.value += 1;
|
|
updates[`data.statistics.${statKey}`] = stat
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async applyRole(role) {
|
|
console.log("ROLE", role)
|
|
|
|
let updates = { 'data.biodata.rolename': role.name }
|
|
let newItems = []
|
|
await this.deleteAllItemsByType('role')
|
|
newItems.push(role);
|
|
|
|
this.getIncreaseStatValue(updates, role.data.statincrease1)
|
|
this.getIncreaseStatValue(updates, role.data.statincrease2)
|
|
|
|
//newItems = newItems.concat(duplicate(role.data.specialisationsplus1))
|
|
newItems = newItems.concat(duplicate(role.data.specialperk))
|
|
|
|
await this.update(updates)
|
|
await this.createEmbeddedDocuments('Item', newItems)
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
addHindrancesList(effectsList) {
|
|
if (this.data.data.combat.stunlevel > 0) {
|
|
effectsList.push({ label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel })
|
|
}
|
|
if (this.data.data.combat.hindrancedice > 0) {
|
|
effectsList.push({ label: "Health/Delirium Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.hindrancedice })
|
|
}
|
|
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
|
if (overCapacity > 0) {
|
|
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", applied: false, value: overCapacity })
|
|
}
|
|
let effects = this.data.items.filter(item => item.type == 'effect')
|
|
for (let effect of effects) {
|
|
effect = duplicate(effect)
|
|
if (effect.data.hindrance) {
|
|
effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/* ROLL SECTION
|
|
/* -------------------------------------------- */
|
|
|
|
/* -------------------------------------------- */
|
|
addEffects(rollData) {
|
|
let effects = this.data.items.filter(item => item.type == 'effect')
|
|
for (let effect of effects) {
|
|
effect = duplicate(effect)
|
|
if (!effect.data.hindrance
|
|
&& (effect.data.stataffected != "notapplicable" || effect.data.specaffected.length > 0)
|
|
&& effect.data.stataffected != "special") {
|
|
if (effect.data.effectstatlevel) {
|
|
effect.data.effectlevel = this.data.data.statistics[effect.data.effectstat].value
|
|
}
|
|
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel })
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
addArmorsShields(rollData, statKey = "none", useShield = false) {
|
|
if (statKey == 'phy') {
|
|
let armors = this.getArmors()
|
|
for (let armor of armors) {
|
|
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "other", applied: false, value: armor.data.resistance })
|
|
}
|
|
}
|
|
if (useShield) {
|
|
let shields = this.data.items.filter(item => item.type == "shield" && item.data.data.equipped)
|
|
for (let sh of shields) {
|
|
rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "other", applied: false, value: sh.data.data.level })
|
|
}
|
|
}
|
|
}
|
|
addWeapons(rollData, statKey) {
|
|
let weapons = this.getWeapons()
|
|
for (let weapon of weapons) {
|
|
if (weapon.data.equipped && weapon.data.statistic == statKey) {
|
|
rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0 })
|
|
}
|
|
if (weapon.data.equipped && weapon.data.enhanced && weapon.data.enhancedstat == statKey) {
|
|
rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.data.enhancedlevel })
|
|
}
|
|
if (weapon.data.equipped && weapon.data.damagestatistic == statKey) {
|
|
rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.data.damage })
|
|
}
|
|
}
|
|
}
|
|
addEquipments(rollData, statKey) {
|
|
let equipments = this.getEquipmentsOnly()
|
|
for (let equip of equipments) {
|
|
if (equip.data.equipped && equip.data.stataffected == statKey) {
|
|
rollData.equipmentsList.push({ label: `Item ${equip.name}`, type: "item", applied: false, equip: equip, value: equip.data.level })
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCommonRollData(statKey = undefined, useShield = false) {
|
|
let rollData = PegasusUtility.getBasicRollData()
|
|
rollData.alias = this.name
|
|
rollData.actorImg = this.img
|
|
rollData.actorId = this.id
|
|
rollData.img = this.img
|
|
rollData.activePerks = duplicate(this.getActivePerks())
|
|
|
|
if (statKey) {
|
|
rollData.statKey = statKey
|
|
rollData.stat = this.getStat(statKey)
|
|
rollData.statDicesLevel = rollData.stat.value
|
|
rollData.statMod = rollData.stat.mod
|
|
rollData.specList = this.getRelevantSpec(statKey)
|
|
rollData.selectedSpec = "0"
|
|
if (statKey.toLowerCase() == "mr") {
|
|
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
|
|
} else {
|
|
rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
|
|
}
|
|
}
|
|
|
|
this.addEffects(rollData)
|
|
this.addArmorsShields(rollData, statKey, useShield)
|
|
this.addWeapons(rollData, statKey, useShield)
|
|
this.addEquipments(rollData, statKey)
|
|
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async startRoll(rollData) {
|
|
this.syncRoll(rollData);
|
|
//console.log("ROLL DATA", rollData)
|
|
let rollDialog = await PegasusRollDialog.create(this, rollData);
|
|
console.log(rollDialog);
|
|
rollDialog.render(true);
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
powerDmgRoll(itemId) {
|
|
let power = this.data.items.get(itemId)
|
|
if (power) {
|
|
power = duplicate(power)
|
|
this.rollPool(power.data.dmgstatistic)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollPool(statKey, useShield = false) {
|
|
let stat = this.getStat(statKey)
|
|
if (stat) {
|
|
let rollData = this.getCommonRollData(statKey, useShield)
|
|
rollData.mode = "stat"
|
|
rollData.title = `Roll : ${stat.label} `
|
|
rollData.img = "icons/dice/d12black.svg"
|
|
|
|
this.startRoll(rollData)
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollUnarmedAttack() {
|
|
let stat = this.getStat('com')
|
|
if (stat) {
|
|
let rollData = this.getCommonRollData(statKey)
|
|
rollData.mode = "stat"
|
|
rollData.title = `Unarmed Attack`;
|
|
rollData.damages = this.getStat('str');
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------- */
|
|
rollStat(statKey) {
|
|
let stat = this.getStat(statKey);
|
|
if (stat) {
|
|
let rollData = this.getCommonRollData(statKey)
|
|
rollData.mode = "stat"
|
|
rollData.title = `Stat ${stat.label}`;
|
|
|
|
this.startRoll(rollData)
|
|
} else {
|
|
ui.notifications.warn("Statistic not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollSpec(specId) {
|
|
let spec = this.getOneSpec(specId)
|
|
if (spec) {
|
|
let rollData = this.getCommonRollData(spec.data.statistic)
|
|
rollData.mode = "spec"
|
|
rollData.title = `Spec. : ${spec.name} `
|
|
rollData.specList = [spec]
|
|
rollData.selectedSpec = spec._id
|
|
rollData.specName = spec.name
|
|
rollData.img = spec.img
|
|
rollData.specDicesLevel = spec.data.level
|
|
this.startRoll(rollData)
|
|
} else {
|
|
ui.notifications.warn("Specialisation not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollMR(isInit = false, combatId = 0, combatantId = 0) {
|
|
let mr = duplicate(this.data.data.mr)
|
|
if (mr) {
|
|
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
|
|
|
|
let rollData = this.getCommonRollData("mr")
|
|
rollData.mode = "MR"
|
|
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
|
|
rollData.isInit = isInit
|
|
rollData.combatId = combatId
|
|
rollData.combatantId = combatantId
|
|
console.log("MR ROLL", rollData)
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("MR not found !");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollArmor(armorId) {
|
|
let armor = this.data.items.get(armorId)
|
|
|
|
if (armor) {
|
|
let rollData = this.getCommonRollData(armor.data.statistic)
|
|
|
|
armor = duplicate(armor);
|
|
this.checkAndPrepareEquipment(armor);
|
|
|
|
rollData.mode = "armor"
|
|
rollData.armor = armor
|
|
rollData.title = `Armor : ${armor.name}`
|
|
rollData.isResistance = true;
|
|
rollData.img = armor.img
|
|
rollData.otherDicesLevel = armor.data.resistance
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Armor not found !", weaponId);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollPower(powerId) {
|
|
let power = this.data.items.get(powerId)
|
|
|
|
if (power) {
|
|
power = duplicate(power)
|
|
let rollData = this.getCommonRollData(power.data.statistic)
|
|
|
|
rollData.mode = "power"
|
|
rollData.power = power
|
|
rollData.title = `Power : ${power.name}`
|
|
rollData.img = power.img
|
|
|
|
this.startRoll(rollData);
|
|
} else {
|
|
ui.notifications.warn("Power not found !", powerId);
|
|
}
|
|
}
|
|
}
|