586 lines
20 KiB
JavaScript
586 lines
20 KiB
JavaScript
/* -------------------------------------------- */
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import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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/* -------------------------------------------- */
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const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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const __name2DiceValue = { "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10" : 10, "d12": 12 }
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/* -------------------------------------------- */
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export class PegasusUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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PegasusCommands.init();
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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});
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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});
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}
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/* -------------------------------------------- */
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static getSpecs( ) {
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return this.specs;
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}
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/* -------------------------------------------- */
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static async ready() {
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const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
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this.specs = specs.map(i => i.toObject());
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = [ "0" ];
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let diceValues = [0];
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let diceFoundryList = [ "d0" ];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for(let i=1; i<=maxLevel;i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push( currentDices );
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diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
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if ( __level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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}
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optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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optionsLevel += `<option value="${i}">${i}</option>`;
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}
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this.diceList = diceList;
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this.diceFoundryList = diceFoundryList;
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this.optionsDiceList = optionsDiceList;
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this.optionsLevel = optionsLevel;
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this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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console.log("Defautl dice List", diceList, diceFoundryList);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static getOptionsDiceList() {
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return this.optionsDiceList;
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}
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/* -------------------------------------------- */
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static getOptionsLevel() {
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return this.optionsLevel;
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}
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get( defenseRollData.actorId);
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defender.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static applyDamage( defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let defender = game.actors.get( defenseRollData.actorId);
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defender.applyDamageLoss( defenseRollData.finalDamage) ;
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}
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/* -------------------------------------------- */
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static applyNoDefense( actorId, attackRollId ) {
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let attackRollData = this.getRollData(attackRollId );
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let defender = game.actors.get( actorId );
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defender.processNoDefense( attackRollData ) ;
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.chat-create-actor', event => {
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console.log("Event !")
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game.system.pegasus.creator.processChatEvent(event);
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} );
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
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'systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId){
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return PegasusUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return PegasusUtility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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static data(it) {
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if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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return it.data;
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}
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return it;
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}
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/* -------------------------------------------- */
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static getDiceValue( level = 0) {
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let diceString = this.diceList[level]
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let diceTab = diceString.split(" ")
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let diceValue = 0
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for (let dice of diceTab) {
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diceValue += __name2DiceValue[dice]
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}
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return diceValue
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}
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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return this.diceList[level];
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}
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/* -------------------------------------------- */
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static getFoundryDiceFromLevel(level = 0) {
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level = Number(level)
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console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getDefenseState( actorId) {
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return this.defenderStore[actorId];
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}
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/* -------------------------------------------- */
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static async updateDefenseState( defenderId, rollId) {
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this.defenderStore[defenderId] = rollId;
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if ( game.user.character && game.user.character.id == defenderId ) {
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let defender = game.actors.get( defenderId);
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let chatData = {
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user: game.user.id,
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alias : defender.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
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<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create( chatData );
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}
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}
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/* -------------------------------------------- */
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static clearDefenseState( defenderId) {
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this.defenderStore[defenderId] = undefined;
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}
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/* -------------------------------------------- */
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static storeDefenseState( rollData ) {
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game.socket.emit("system.fvtt-weapons-of-the-gods", {
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name: "msg_update_defense_state", data: { defenderId: rollData.defenderId, rollId: rollData.rollId } } );
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this.updateDefenseState(rollData.defenderId, rollData.rollId );
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}
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/* -------------------------------------------- */
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static updateRollData( rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject( oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static saveRollData( rollData ) {
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game.socket.emit("system.pegasus-rpg", {
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name: "msg_update_roll", data: rollData } ); // Notify all other clients of the roll
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this.updateRollData( rollData);
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}
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/* -------------------------------------------- */
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static getRollData( id ) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static onSocketMesssage( msg ) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state" ) {
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this.updateDefenseState( msg.data.defenderId, msg.data.rollId );
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}
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if (msg.name == "msg_update_roll" ) {
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this.updateRollData( msg.data );
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await this.loadCompendiumData(compendium);
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//console.log("Compendium", compendiumData);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static async rollPegasus( rollData ) {
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let actor = game.actors.get(rollData.actorId);
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let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value);
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dicePool[0].statmod = Number(rollData.stat.mod);
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}
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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rollData.spec = rollData.specList.find( item => item._id == rollData.selectedSpec);
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rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level);
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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}
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if (rollData.bonusDicesLevel) {
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dicePool[2].level += Number(rollData.bonusDicesLevel);
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}
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if (rollData.hindranceDicesLevel) {
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dicePool[3].level += Number(rollData.hindranceDicesLevel);
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}
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if (rollData.otherDicesLevel) {
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dicePool[4].level += Number(rollData.otherDicesLevel);
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}
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let diceFormulaTab = [];
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for (let diceGroup of dicePool) {
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diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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console.log(diceFormula);
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// Performs roll
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let myRoll = rollData.roll;
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if ( !myRoll ) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll( { async: false} );
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console.log("ROLL : ", diceFormula);
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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rollData.roll = myRoll
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}
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// Final score and keep data
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rollData.finalScore = myRoll.total + dicePool[0].statmod;
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console.log("ROLLLL!!!!", rollData);
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel( rollData.damages.value )
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let dmgRoll = new Roll(dmgFormula).roll( { async: false} );
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await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode") );
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rollData.dmgResult = dmgRoll.total;
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}
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this.createChatWithRollMode( rollData.alias, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
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});
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if ( rollData.defender ) {
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this.storeDefenseState( rollData );
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}
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this.saveRollData( rollData );
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}
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/* -------------------------------------------- */
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static getDamageDice( result ) {
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if ( result < 0) return 0;
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return Math.floor(result/5) + 1;
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}
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/* ------------------------- ------------------- */
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static async updateRoll( rollData) {
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let diceResults = rollData.diceResults;
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let sortedRoll = [];
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for (let i=0; i<10; i++) {
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sortedRoll[i] = 0;
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}
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for (let dice of diceResults) {
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sortedRoll[dice.result]++;
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}
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let index = 0;
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let bestRoll = 0;
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for (let i=0; i<10; i++) {
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if ( sortedRoll[i] > bestRoll) {
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bestRoll = sortedRoll[i];
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index = i;
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}
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}
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let bestScore = (bestRoll * 10) + index;
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rollData.bestScore = bestScore;
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rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
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this.saveRollData(rollData );
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this.createChatWithRollMode( rollData.alias, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
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});
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}
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/* ------------------------- ------------------- */
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static async rerollDice( actorId, diceIndex = -1 ) {
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let actor = game.actors.get(actorId);
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let rollData = actor.getRollData( );
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if ( diceIndex == -1 ) {
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rollData.hasWillpower = actor.decrementWillpower();
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rollData.roll = undefined;
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} else {
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let myRoll = new Roll("1d6").roll( { async: false} );
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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console.log("Result: ", myRoll);
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rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
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rollData.nbStrongHitUsed++;
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}
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this.rollFraggedKingdom( rollData );
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [ [], [], [] ];
|
|
if (data== undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push( keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatMessage(name, rollMode, chatOptions) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions);
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions) {
|
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |