151 lines
4.8 KiB
JavaScript
151 lines
4.8 KiB
JavaScript
import { PegasusUtility } from "./pegasus-utility.js";
|
|
|
|
/* -------------------------------------------- */
|
|
export class PegasusCombatTracker extends CombatTracker {
|
|
|
|
/* -------------------------------------------- */
|
|
static get defaultOptions() {
|
|
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
|
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
template: path,
|
|
});
|
|
}
|
|
/* -------------------------------------------- */
|
|
activateListeners(html) {
|
|
super.activateListeners(html)
|
|
|
|
html.find('.combat-tracker-tic').click(ev => {
|
|
let ticNum = $(ev.currentTarget).data("tic-num")
|
|
let combatantId = $(ev.currentTarget).data("combatant-id")
|
|
game.combat.revealTIC(ticNum, combatantId)
|
|
})
|
|
|
|
html.find('.reset-npc-initiative').click(ev => {
|
|
game.combat.resetNPCInitiative()
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
export class PegasusCombat extends Combat {
|
|
|
|
/* -------------------------------------------- */
|
|
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
|
ids = typeof ids === "string" ? [ids] : ids;
|
|
for (let cId = 0; cId < ids.length; cId++) {
|
|
const c = this.combatants.get(ids[cId]);
|
|
let id = c._id || c.id;
|
|
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
|
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async resetNPCInitiative() {
|
|
for(let c of this.combatants) {
|
|
if (c.actor && c.actor.type == "npc") {
|
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isCharacter(combatantId) {
|
|
const combatant = game.combat.combatants.get(combatantId)
|
|
if (combatant) {
|
|
return combatant.actor.type == "character"
|
|
}
|
|
return false
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setTic(combatantId, rollData) {
|
|
if (!combatantId) {
|
|
return
|
|
}
|
|
const combatant = game.combat.combatants.get(combatantId)
|
|
if (combatant) {
|
|
await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1, displayed: false })
|
|
await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2, displayed: false })
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getTIC(num, combatantId) {
|
|
if (!combatantId) {
|
|
return ""
|
|
}
|
|
const combatant = game.combat.combatants.get(combatantId)
|
|
if (combatant) {
|
|
let ticData = combatant.getFlag("world", "tic" + num)
|
|
if (ticData) {
|
|
/* returns if revealed */
|
|
if (ticData.revealed && ticData.displayed) {
|
|
return "ACTED"
|
|
}
|
|
if (ticData.revealed && !ticData.displayed) {
|
|
ticData.displayed = true
|
|
combatant.setFlag("world", "tic" + num, ticData ).then(() => {
|
|
let chatData = {
|
|
user: game.user.id,
|
|
alias: combatant.actor.name,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
content: `<div>${combatant.actor.name} is performing ${ticData.text}</div`
|
|
};
|
|
ChatMessage.create(chatData);
|
|
return "ACTED"
|
|
})
|
|
}
|
|
}
|
|
}
|
|
return "TIC " + num
|
|
}
|
|
/* -------------------------------------------- */
|
|
async revealTIC(num, combatantId) {
|
|
if (!num || !combatantId) {
|
|
return
|
|
}
|
|
const combatant = game.combat.combatants.get(combatantId)
|
|
if (combatant) {
|
|
let ticData = combatant.getFlag("world", "tic" + num)
|
|
if (ticData) {
|
|
ticData.revealed = true
|
|
await combatant.setFlag("world", "tic" + num, ticData)
|
|
}
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
nextRound() {
|
|
for(let c of this.combatants) {
|
|
c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false })
|
|
c.setFlag("world", "tic2", { revealed: false, text: "", displayed: false })
|
|
}
|
|
super.nextRound()
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_onUpdate(changed, options, userId) {
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async checkTurnPosition() {
|
|
while (game.combat.turn > 0) {
|
|
await game.combat.previousTurn()
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async decInitBy10(combatantId, value) {
|
|
const combatant = game.combat.combatants.get(combatantId)
|
|
let initValue = combatant.initiative + value
|
|
await game.combat.setInitiative(combatantId, initValue)
|
|
setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
|
|
}
|
|
|
|
}
|