Fix armes de tir

This commit is contained in:
sladecraven 2021-04-23 13:59:10 +02:00
parent 43ca970dbd
commit 131629fdb5
3 changed files with 4 additions and 4 deletions

View File

@ -394,7 +394,7 @@ export class VadentisActor extends Actor {
if ( target ) {
let arme = this.data.items.find( item => (item.type == 'armecc' || item.type == 'tir') && item._id == armeId);
if (arme) {
if ( arme == 'tir' && arme.data.munition <= 0 ) {
if ( arme.type == 'tir' && arme.data.munition <= 0 ) {
ui.notifications.warn("Vous n'avez plus de munitions avec cette arme.");
return;
}

View File

@ -2,7 +2,7 @@
"name": "foundryvtt-vadentis",
"title": "Vadentis",
"description": "Système Vadentis pour FoundryVTT",
"version": "0.1.4",
"version": "0.1.5",
"manifestPlusVersion": "1.0.0",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.9",

View File

@ -271,7 +271,7 @@
{{#if arme.data.equipee}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}">
<img class="sheet-competence-img" src="{{arme.img}}"/>
<span class="arme-label"><a>{{arme.name}}</a></span>
<span class="arme-label"><a>{{arme.name}} {{#if (eq arme.type "tir")}}({{arme.data.munition}}){{/if}}</a></span>
<span class="generic-label"><a class="weapon-damage">{{arme.data.damage}}</a> / <a class="weapon-damage-critical">{{arme.data.criticaldamage}}</a></span>
</li>
{{/if}}
@ -338,7 +338,7 @@
{{#each armes as |arme key|}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}">
<img class="sheet-competence-img" src="{{arme.img}}"/>
<span class="arme-label">{{arme.name}}</span>
<span class="arme-label">{{arme.name}} {{#if (eq arme.type "tir")}}({{arme.data.munition}}){{/if}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Equipé">{{#if arme.data.equipee}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>