Implementations diverses

This commit is contained in:
sladecraven 2021-04-13 14:01:22 +02:00
parent a898f4ce5a
commit 8170c1d407
18 changed files with 317 additions and 443 deletions

6
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[Dolphin]
SortRole=creationtime
Timestamp=2021,4,13,9,23,48.267
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -23,6 +23,7 @@ export class VadentisActorSheet extends ActorSheet {
/* -------------------------------------------- */
getData() {
this.actor.calculerSommeStats();
let data = super.getData();
data.editScore = this.options.editScore;
@ -36,7 +37,7 @@ export class VadentisActorSheet extends ActorSheet {
data.armes = this.actor.getArmes();
data.armures = this.actor.getArmures();
data.equipements = this.actor.getEquipements();
data.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
data.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
data.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
@ -73,6 +74,10 @@ export class VadentisActorSheet extends ActorSheet {
let combatName = event.currentTarget.attributes.name.value;
this.actor.rollCombat(combatName);
});
html.find('.magie-label a').click((event) => {
let magieName = event.currentTarget.attributes.name.value;
this.actor.rollMagie(magieName);
});
html.find('.competence-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const competenceId = li.data("item-id");

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@ -104,6 +104,18 @@ export class VadentisActor extends Actor {
}
}
/* -------------------------------------------- */
calculerSommeStats( ) {
for (const key in this.data.data.combat) {
let combatData = this.data.data.combat[key];
combatData.total = combatData.base + combatData.malus + combatData.bonus;
}
for (const key in this.data.data.magie) {
let magieData = this.data.data.magie[key];
magieData.total = magieData.base + magieData.malus + magieData.bonus;
}
}
/* -------------------------------------------- */
async processSortDevotion( name, devotionSort ) {
if ( this.data.data.stats.pointsenergie.value == 0) { // Vérification du ~ de points d'énergie
@ -113,51 +125,66 @@ export class VadentisActor extends Actor {
let scores = this.data.data.magie[(name =="devotion") ? 'devotion': 'matriseelementaire'];
let statValue = scores.base + scores.malus + scores.bonus;
let formulaFull = `1d20+${scores.base}+${scores.malus}+${scores.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Lancer de ${name} : ${devotionSort.name} (${formulaFull})` } );
let formulaFull = this.buildTexteFormula( scores );
let myRoll = await VadentisUtility.processRoll("1d20+"+statValue );
let msgData = {
alias: this.name,
title: `Sort ${devotionSort.name}`,
isSort: true
}
if (myRoll.results[0] > 1 && myRoll.total >= devotionSort.data.difficulty) {
let content = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie. L'effet suivant se produit: <br>${devotionSort.data.effect}`;
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_sort_réussi.webp';
msgData.msg = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie (lancer : ${formulaFull}). L'effet suivant se produit: <br>${devotionSort.data.effect}`;
let newEnergie = this.data.data.stats.pointsenergie.value - devotionSort.data.pe;
await this.update( {'data.stats.pointsenergie.value': newEnergie });
if (myRoll.results[0] == 20 ) { // Critique ?
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_réussite_critique.webp';
msgData.ms += "<br>C'est une <strong>réussite critique</strong> !";
}
if ( devotionSort.data.damage != "") {
let degatsText = `<br>Et provoque les dégats suivants : `;
let formula = devotionSort.data.damage;
if (myRoll.results[0] == 20 ) { // Critique ?
degatsText += `<br>Et provoque les dégats critiques suivants : `;
msgData.msg += `<br>Et provoque les dégats critiques suivants : `;
formula = devotionSort.data.damagecritical;
}
content += degatsText;
/*let myRoll = new Roll(formula);
myRoll.evaluate();
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
await game.dice3d.showForRoll(degatsRoll, game.user, true);
} else {
msgData.msg += `<br>Et provoque les dégats suivants : `;
}
content += myRoll.total + `(${devotionSort.data.damagecritical})`; */
content += `${devotionSort.data.damagecritical}`;
content += `${formula}`;
}
if ( newEnergie < 0) {
content += `<br><strong>Attention</strong> : Les Points d'Energie de ${this.name} sont négatifs ! Il convient d'éditer ses Points de Vie en conséquence.`;
msgData.msg += `<br><strong>Attention</strong> : Les Points d'Energie de ${this.name} sont négatifs ! Il convient d'éditer ses Points de Vie en conséquence.`;
}
ChatMessage.create( { content: content} );
} else {
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_sort_échoué.webp';
if (myRoll.results[0] == 1 ) { // Critique ?
ChatMessage.create( { content: `${this.name} a fait un <strong>échec critique</strong> à son lancer de ${name}` } );
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_échec_critique.webp';
msgData.msg = `${this.name} a fait un <strong>échec critique</strong> à son lancer de ${name}`;
} else {
ChatMessage.create( { content: `${this.name} a échoué son lancer de ${name}` } );
msgData.msg = `${this.name} a échoué son lancer de ${name}`;
}
}
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
}
/* -------------------------------------------- */
async rollDamage( weapon, damageType ) {
let formula = VadentisUtility.processDamageString( weapon.data.data[damageType], this );
let degatsRoll = await VadentisUtility.processRoll( formula );
ChatMessage.create( { content: `${this.name} frappe avec ${weapon.name} et produit ${degatsRoll.total} Points de Dégâts (${formula}).` } );
let msgData = {
alias: this.name,
img: "systems/foundryvtt-vadentis/images/icons/tchat_dégâts_infligés.webp",
title: `Dégâts de ${weapon.name}`,
msg: `${this.name} frappe avec ${weapon.name} et produit <strong>${degatsRoll.total} Points de Dégâts</strong> (${formula}).`
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
}
/* -------------------------------------------- */
@ -165,12 +192,22 @@ export class VadentisActor extends Actor {
let pvData = this.data.data.stats.pointsvie;
let newValue = Math.max( pvData.value - damageValue, MIN_PV);
await this.update( {'data.stats.pointsvie.value': newValue });
ChatMessage.create( { content: `${this.name} vient de perdre ${damageValue} Points de Vie. Ses Points de Vie actuels sont désormais de ${newValue}.` } );
let msgData = {
alias: this.name,
img: "systems/foundryvtt-vadentis/images/icons/tchat_dégâts_infligés.webp",
title: `${this.name} encaisse des dégâts !`,
msg: `${this.name} vient de perdre ${damageValue} Points de Vie. Ses Points de Vie actuels sont désormais de ${newValue}.`
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
}
/* -------------------------------------------- */
_getCombatValue(mydata) {
if ( Number(mydata.base)) {
if ( typeof mydata.base == 'number' ) {
return mydata.base + mydata.malus + mydata.bonus;
}else {
return Number(mydata.base[0]) + Number(mydata.malus[0]) + Number(mydata.bonus[0]);
@ -198,6 +235,12 @@ export class VadentisActor extends Actor {
return this._getCombatValue( attaqueData);
}
/* -------------------------------------------- */
buildTexteFormula( stat) {
let signMalus = (stat.malus < 0) ? "" : "+";
return `1d20+ ${stat.base} ${signMalus} ${stat.malus} + ${stat.bonus}`;
}
/* -------------------------------------------- */
async rollSort( sortId ) {
let sort = this.data.items.find( item => item.type == 'sort' && item._id == sortId );
@ -218,38 +261,99 @@ export class VadentisActor extends Actor {
async rollTechnique( techniqueId ) {
let technique = this.data.items.find( item => item.type == 'technique' && item._id == techniqueId );
if (technique) {
if ( this.data.data.stats.pointsadrenaline.value < technique.data.pacost) { // Vérification du ~ de points d'adrénaline
ChatMessage.create({ content: `${this.name} n'a pas assez de Points d'Adrénaline pour éxecuter sa technique ${technique.name}` } );
return;
let msgData = {
alias: this.name,
img: technique.img,
title: `Technique ${technique.name}`
}
let newAdrenaline = this.data.data.stats.pointsadrenaline.value - technique.data.pacost;
await this.update( {'data.stats.pointsadrenaline.value': newAdrenaline });
ChatMessage.create( { content: `${this.name} execute sa technique ${technique.name}, pour un côut de ${technique.data.pacost} Points d'Adrénaline<br>
Les effets sont : ${technique.data.effect}`} );
if ( this.data.data.stats.pointsadrenaline.value < technique.data.pacost) { // Vérification du ~ de points d'adrénaline
msgData.msg = `${this.name} n'a pas assez de Points d'Adrénaline pour éxecuter sa technique ${technique.name}`;
} else {
let newAdrenaline = this.data.data.stats.pointsadrenaline.value - technique.data.pacost;
await this.update( {'data.stats.pointsadrenaline.value': newAdrenaline });
msgData.msg = `${this.name} execute sa technique ${technique.name}, pour un côut de ${technique.data.pacost} Points d'Adrénaline<br>
Les effets sont : ${technique.data.effect}`;
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
} else {
ui.notifications.warn("Technique non trouvée");
}
}
/* -------------------------------------------- */
rollCompetence( competenceId ) {
async rollCompetence( competenceId ) {
let competence = this.data.items.find( item => item.type == 'competence' && item._id == competenceId);
if ( competence) {
let msgData = {
alias: this.name,
img: competence.img,
title: `Compétence ${competence.name}`
}
let statValue = competence.data.base + competence.data.malus + competence.data.bonus;
let formulaFull = `1d20+${competence.data.base}+${competence.data.malus}+${competence.data.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Jet de compétence : ${competence.name} (${formulaFull})` } );
let formulaFull = this.buildTexteFormula( competence.data );
let myRoll = await VadentisUtility.processRoll("1d20+"+statValue );
msgData.msg = `${formulaFull} => <strong>${myRoll.total}</strong>`;
if (myRoll.results[0] == 1 ) { // Critique ?
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_échec_critique.webp';
msgData.msg += `<br>C'est un <strong>échec critique</strong> !`;
}
if (myRoll.results[0] == 20 ) { // Critique ?
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_réussite_critique.webp';
msgData.msg += `<br>C'est une <strong>réussite critique</strong> !`;
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
} else {
ui.notifications.warn("Compétence non trouvée");
}
}
/* -------------------------------------------- */
rollCombat( combatName ) {
let stat = this.data.data.combat[combatName];
async genericRoll( stat ) {
let statValue = this._getCombatValue( stat );
let formulaFull = `1d20+${stat.base}+${stat.malus}+${stat.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { title: "Test !",flavor: `Jet de ${stat.label} (${formulaFull})` } );
let formulaFull = this.buildTexteFormula( stat );
let myRoll = await VadentisUtility.processRoll("1d20+"+statValue );
let msgData = {
alias: this.name,
img: "",
title: `Jet de ${stat.label}`,
msg: `${formulaFull} => <strong>${myRoll.total}</strong>`
}
if (myRoll.results[0] == 1 ) { // Critique ?
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_échec_critique.webp';
msgData.msg += `<br>C'est un <strong>échec critique</strong> !`;
}
if (myRoll.results[0] == 20 ) { // Critique ?
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_réussite_critique.webp';
msgData.msg += `<br>C'est une <strong>réussite critique</strong> !`;
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
}
/* -------------------------------------------- */
async rollCombat( combatName ) {
let stat = this.data.data.combat[combatName];
this.genericRoll( stat );
}
/* -------------------------------------------- */
rollMagie( magieName ) {
let stat = this.data.data.magie[magieName];
this.genericRoll( stat );
}
/* -------------------------------------------- */

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@ -86,30 +86,45 @@ export class VadentisUtility extends Entity {
let attacker = game.actors.get(combatData.attackerActorId);
let defender = game.actors.get(combatData.targetActorId);
if( attacker && defender) {
let defense = defender.getDefenseScore();
let defense = defender.getDefenseScore();
let attaque = attacker.getAttaqueScore();
let myRoll = await this.processRoll("1d20+"+attaque);
let msgData = {
alias: this.name,
title: `${attacker.name} attaque ${defender.name}`
}
let formulaTouche = "1d20+"+attaque;
let formulaFull = attacker.buildTexteFormula( attacker.data.data.combat.attaque );
let myRoll = await this.processRoll(formulaTouche);
if (myRoll.results[0] > 1 && myRoll.total >= defense) { // Success !
let degats = `normaux : ${combatData.arme.data.damage}`;
let formula = combatData.arme.data.damage.toLowerCase();
msgData.msg = `${attacker.name} a réussi son attaque sur ${defender.name} (${formulaFull} => ${myRoll.total} / ${defense}) !<br> Les dégâts sont ${degats}.`;
if ( myRoll.results[0] == 20) {
degats = `critiques : ${combatData.arme.data.criticaldamage}`;
formula = combatData.arme.data.criticaldamage.toLowerCase();
msgData.msg += `<br>C'est une <strong>réussite critique</strong> !`;
}
ChatMessage.create( { content: `${attacker.name} a réussi son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !<br> Les dégâts sont ${degats}`});
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_attaque_réussie.webp'
formula = this.processDamageString( formula, attacker );
let degatsRoll = await this.processRoll(formula);
ChatMessage.create( { content: `Et les dégats infligés sont de ${degatsRoll.total} (${formula}) à appliquer à ${defender.name}`});
msgData.msg +=`<br>Les dégats infligés sont de <strong>${degatsRoll.total}</strong> (${formula}).`;
defender.applyDamage( degatsRoll.total );
} else { //Echec
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_attaque_échouée.webp';
if ( myRoll.results[0] == 1) {
ChatMessage.create( { content: `${attacker.name} a fait un <strong>échec critique</strong> et a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !` });
msgData.msg = `${attacker.name} a fait un <strong>échec critique</strong> et a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !`;
} else {
ChatMessage.create( { content: `${attacker.name} a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !` });
msgData.msg = `${attacker.name} a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !`;
}
}
ChatMessage.create({
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
});
} else {
ui.notifications.warn("Impossible de trouver l'attaquant et le défenseur.")
}

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@ -1,43 +1,43 @@
{"name":"Escalade fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple ses capacit&eacute;s d'escalade. Cela se traduit par un bonus de +6 en Escalader.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"0uxLjiQ3iXZk115E"}
{"name":"Combo Niveau 3","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut encha&icirc;ner une attaque sur un adversaire se trouvant &agrave; 2m de distance. </span></span></p>\n<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">S'il r&eacute;ussit, il peut encha&icirc;ner une attaque sur un autre adversaire se trouvant &agrave; 2m. </span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si sa troisi&egrave;me attaque porte, il peut porter une ultime attaque sur une nouvelle cible ou une cible pr&eacute;c&eacute;dente. </span></p>","pacost":1,"xp":1100,"notes":"<p>Remplace la technique \"Combo Niveau 2\"</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4MFf6QDWZkTRYiop"}
{"name":"Charge de taureau","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-56285b92-7fff-0648-074b-b423ccc5ebfb\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur parcourt le double de la distance qui lui est normalement autoris&eacute;e.</span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"4Xp6h6DCDoCVsQgr"}
{"name":"Bullet time","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant phase d'attaque","effect":"<p><span id=\"docs-internal-guid-124cc766-7fff-9a09-70b6-124a054fe6d6\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur &eacute;quip&eacute; d'une arme de jet ou &agrave; feu peut attaquer jusqu'&agrave; trois cibles s&eacute;lectionn&eacute;es se trouvant dans un rayon de 18m autour de lui.</span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"58r0xDIdLBNzGHU0"}
{"name":"Muraille","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-a179278f-7fff-c63a-6433-df48d08ecae4\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Les d&eacute;g&acirc;ts de la prochaine attaque non-&eacute;l&eacute;mentaires que subit l'utilisateur sont divis&eacute;s par deux arrondis au sup&eacute;rieur.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5TR96TCC12xi5Y1h"}
{"name":"Attaque sonique Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-b6809ac5-7fff-797f-6d5a-5a443185e3f9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur peut porter deux attaques suppl&eacute;mentaire ce tour. </span></span></p>","pacost":1,"xp":1000,"notes":"<p>Remplace la technique \"Attaque sonique\"</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5d7EUBcb1rjpKHlz"}
{"name":"Esquive acrobatique","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-04c61296-7fff-bae6-bd5a-d78c792f80b9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'un adversaire a &eacute;chou&eacute; une attaque contre l'utilisateur, ce dernier peut se d&eacute;placer jusqu&rsquo;&agrave; 9m dans la direction souhait&eacute;e. </span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7rF8qIxuu4qYu7bZ"}
{"name":"Feinte","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur effectue une man&oelig;uvre de combat qui d&eacute;soriente la cible. Le joueur fait un test de Bluff, de D&eacute;monstration ou d'Intimider. Selon le r&eacute;sultat, les effets sont les suivants:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-12 : lance deux jets d&rsquo;attaque et garde le meilleur</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 13-20 : lance trois jets d&rsquo;attaque et garde le meilleur</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : lance quatre jets d&rsquo;attaque et garde le meilleur</span></p>\n<p><span id=\"docs-internal-guid-1ea51282-7fff-f690-fd1e-b87dd7aa16f4\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique: l&rsquo;attaque est une r&eacute;ussite critique</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"8ILesVMNmQY5rPYN"}
{"name":"Double dégâts","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase de dégâts","effect":"<p>Les d&eacute;g&acirc;ts de l'attaque sont doubl&eacute;s.&nbsp;</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"9u8VhRPZCiw1mOUK"}
{"name":"Flèche bestiale","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Après la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur attaque une cible en tirant &agrave; l'arc, il peut faire reculer cette cible de plusieurs m&egrave;tres. </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Pour ce faire, il faut lancer un jet de force:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-5 : 1m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 6-11 : 2m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 12-16 : 3m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 16-20 : 4m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : 5m</span></p>\n<p><span id=\"docs-internal-guid-cafa054b-7fff-6f7b-db9a-d8dd8eb83a17\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : 6m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"> </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Le bonus de Force est &eacute;galement ajout&eacute; aux D&eacute;g&acirc;ts. </span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"AHU8tBgFwhYTQDWc"}
{"name":"Chute de l'ours","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-aa27098e-7fff-c64e-b22f-cf4472634256\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'il tombe de plus de 1m de hauteur et qu'il souhaite attaquer une cible en contrebas, l'utilisateur ajoute son bonus de Force &agrave; l'A</span></span><span id=\"docs-internal-guid-aa27098e-7fff-c64e-b22f-cf4472634256\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">ttaque et une fois suppl&eacute;mentaires aux D&eacute;g&acirc;ts.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Bw5c1jgkbD6yECSN"}
{"name":"Partage de Maîtrise élémentaire","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur aide une cible au contact &agrave; faire appel &agrave; sa Donn&eacute;e. Pour ce faire, l&rsquo;utilisateur effectue un test de ma&icirc;trise &eacute;l&eacute;mentaire et l&rsquo;alli&eacute; re&ccedil;oit comme bonus durant 1 minute (6 tours):</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10: +1 ma&icirc;trise &eacute;l&eacute;mentaire&nbsp;</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-15: +2 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►16-20: +3 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et +: 4 ma&icirc;trise &eacute;l&eacute;mentaire</span></p>\n<p><span id=\"docs-internal-guid-b5f9d0a6-7fff-fdeb-fe91-8de92cee28ff\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique: +5 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>","pacost":1,"xp":800,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DTXMq9MMJ2GYKlvX"}
{"name":"Maîtrise élémentaire fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur gagne un +5 en Ma&icirc;tise &eacute;l&eacute;mentaire pendant 1 tour.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EIg9iA0Zu20J701i"}
{"name":"Esquive","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase d'attaque","effect":"<p>L'adversaire doit confirmer deux jets d'Attaques pour toucher l'utilisateur.&nbsp;</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HPe2L4oIQs91dC8B"}
{"name":"Pas légers","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>L'utilisateur peut parcourir 9m sur unr surface liquide (eau, lave, ...).</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HtiHyCBZrKQEXN35"}
{"name":"Esquive Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l&rsquo;utilisateur est sur le point de se faire attaquer, il effectue un jet de r&eacute;flexe:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : l&rsquo;adversaire effectue deux jets d&rsquo;attaque et prend le moins bon</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : l&rsquo;adversaire effectue trois jets d&rsquo;attaque et prend le moins bon</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : l&rsquo;adversaire effectue quatre jets d&rsquo;attaque et prend le moins bon</span></p>\n<p><span id=\"docs-internal-guid-3a89bb30-7fff-fe75-e587-17e592c65a26\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : l&rsquo;adversaire effectue cinq jets d&rsquo;attaque et prend le moins bon</span></p>","pacost":1,"xp":1200,"notes":"<p>Remplace la technique \"Esquive\"</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"HzoCLclZf4btZVhp"}
{"name":"Attaque sonique","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-b6809ac5-7fff-797f-6d5a-5a443185e3f9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur peut porter une attaque suppl&eacute;mentaire ce tour. </span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"I6z7voZsJYnw8mgX"}
{"name":"Attaque réflexe","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'adversaire offre une attaque d'opportunit&eacute;, l'utilisateur peut tenter d'attaquer plusieurs fois l'adversaire en question. Pour ce faire, il effectue un test de r&eacute;flexe:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10 : 1 attaque d'opportunit&eacute; suppl&eacute;mentaire</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-20 : 2 attaques d'opportunit&eacute; suppl&eacute;mentaires</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et + : 3 attaques d'opportunit&eacute; suppl&eacute;mentaires</span></p>\n<p><span id=\"docs-internal-guid-e0715e4a-7fff-79fd-c954-b66a79f11677\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►R&eacute;ussite critique : 4 attaques d&rsquo;opportunit&eacute; suppl&eacute;mentaires</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IUztJkI2F28vWxfr"}
{"name":"Force fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 1 tour / 6 secondes, l'utilisateur d&eacute;cuple se Force. Cela se traduit par un bonus de +6 en Force.&nbsp; Ce bonus est actif jusqu'&agrave; la fin du prochain tour de l'utilisateur.</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"J8beCoNnIfHPFI9h"}
{"name":"Immortel","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-13005544-7fff-5dad-2c2b-068e7cb75333\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur tombe &agrave; 0 PV ou moins il reste stabilis&eacute; &agrave; 1 PV.</span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Utilisable une fois par jour. </span></p>","pacost":1,"xp":600,"notes":"<p>Utilisable une fois par jour.&nbsp;</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Jvoy1V5iS0yzZvcl"}
{"name":"Lame tournoyante","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur attaque tous les adversaires situ&eacute;s &agrave; port&eacute;e avec une arme de corps-&agrave;-corps. Chaque attaque suppl&eacute;mentaire s'effectue avec un malus suppl&eacute;mentaire de -1 &agrave; l'Attaque.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PZekNfgFjfvJjxad"}
{"name":"Acrobatie fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple son agitli&eacute;. Cela se traduit par un bonus de +6 en Acrobatie.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"PrpRSjDpLTI6T6QF"}
{"name":"Combo Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut encha&icirc;ner une attaque sur un adversaire se trouvant &agrave; 2m de distance. S'il r&eacute;ussit, il peut encha&icirc;ner une attaque sur un autre adversaire se trouvant &agrave; 2m. </span></span></p>","pacost":1,"xp":900,"notes":"<p>Remplace la technique \"Combo\"</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TdFe5EdQl1q2zjPU"}
{"name":"Toute puissance","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-0731aa9a-7fff-a5e2-959b-f9a22f411a48\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur effectue le maximum de d&eacute;g&acirc;ts que lui permet son arme. </span></span></p>","pacost":1,"xp":700,"notes":"<p>Inutilisable lors d'une r&eacute;ussite critique.&nbsp;</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VBZ6eAA4pjMmBOsI"}
{"name":"Initiative suprême","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Début du combat","effect":"<p><span id=\"docs-internal-guid-259bc5e3-7fff-d5cb-e299-c08d4ade9695\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Le personnage prend instantan&eacute;ment les r&ecirc;nes du combat. Cela lui permet d'agir en premier dans l'ordre des tours et ce pour l'entier du combat.</span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"VxXAlO2uNiBfxUtP"}
{"name":"Réessayer","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4823fe92-7fff-f5be-3409-a7363ad6e2e1\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Apr&egrave;s un lancer sur un D20 quelconque, l'utilisateur peut relancer 1D10 dont le r&eacute;sultat viendra remplacer l'unit&eacute; du jet pr&eacute;c&eacute;dent.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WOwuSvNayJc6NIgn"}
{"name":"Evasion","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-bc9fa9b7-7fff-75da-c4de-6b2126573ff6\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'il est aux prises avec un ou plusieurs adversaires, l'utilisateur peut se retirer du combat en se d&eacute;pla&ccedil;ant jusqu&rsquo;&agrave; son maximum de distance sans offrir d&rsquo;attaque d&rsquo;opportunit&eacute; </span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"acZSaqnreh2Gi6Mi"}
{"name":"Contre-attaque","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après phase d'attaque","effect":"<p><span id=\"docs-internal-guid-e5c267a2-7fff-46c0-60de-0431cf7f2f5e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'utilisateur a esquiv&eacute; une attaque adverse au corps-&agrave;-corps, il peut imm&eacute;diatement porter une attaque unique contre l&rsquo;adversaire qui a &eacute;chou&eacute; son attaque. </span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"bxqpQyk4n4mjIuMD"}
{"name":"Prestance","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur utilise la force de sa prestance pour d&eacute;concentrer une cible. Pour ce faire, le joueur effectue un test d&rsquo;Intimidation ou de D&eacute;monstration. La cible subit alors des malus pendant 2 tours selon le r&eacute;sultat:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : -1 attaque ; -1 Ma&icirc;trise &eacute;l&eacute;mentaire ; -1 D&eacute;fense</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : -2 attaque et -2 Ma&icirc;trise &eacute;l&eacute;mentaire ; -2 D&eacute;fense</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : -3 attaque et -3 Ma&icirc;trise &eacute;l&eacute;mentaire ; -3 D&eacute;fense</span></p>\n<p><span id=\"docs-internal-guid-197c6bb2-7fff-d701-b377-0ffced8f538a\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : -5 attaque et -5 Ma&icirc;trise &eacute;l&eacute;mentaire ; -5 CA</span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"dV7KShwATLGmAxja"}
{"name":"Conseil de combat","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Le personnage peut donner des indications &agrave; un alli&eacute; sur le point faible d&rsquo;un adversaire. Pour ce faire, le joueur fait un test de Vie en nature ou d&rsquo;Intelligence (au choix). L'alli&eacute; re&ccedil;oit alors un bonus pour sa prochaine attaque contre la cible en fonction du r&eacute;sultat:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10:&nbsp; +2 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-20: +3 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et + : +4 attaque</span></p>\n<p><span id=\"docs-internal-guid-ee87ad64-7fff-86ba-f9ea-e176eccca9f4\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : +5 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\">&nbsp;</p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\">Si l'utilisateur de cette technique poss&egrave;de les attributs \"Tueur de Vaadrins\" ou \"Tueur de b&ecirc;tes\" ou \"Tueur d'humano&iuml;des\" ou \"Tueur d'&eacute;l&eacute;mentaire\" et que l'adversaire cibl&eacute; correspond &agrave; l'une de ces cat&eacute;gories, le bonus accord&eacute; &agrave; l'alli&eacute; augmente de +1 par Niveau d'attribut.&nbsp;</p>","pacost":1,"xp":600,"notes":null},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fSDM5YYuo31Bd3E3"}
{"name":"Natation fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple ses capacit&eacute;s de natation. Cela se traduit par un bonus de +6 en Natation.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"irC2UdbOJkATSEhS"}
{"name":"Constitution fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple sa constitution. Cela se traduit par un bonus de +6 en Constitution.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"j2ycxnnovET9mGRs"}
{"name":"Capture de projectiles","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégats","effect":"<p><span id=\"docs-internal-guid-98f4e99d-7fff-e36b-22a1-6f81f8f920ef\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'adversaire attaque l'utilisateur avec une arme de jet et que son attaque porte, l'utilisateur peut tenter d'attraper la fl&egrave;che ou le carreau avant qu'ils ne l'atteignent. Pour ce faire il doit effectuer un jet de R&eacute;flexe et battre le jet d'Attaque de l'adversaire.</span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"j4p8ZTToGsBlpyEI"}
{"name":"Volonté du berserker","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase de dégâts","effect":"<p>Au moment o&ugrave; l'utilisateur tombe &agrave; moins de 1 PV, il peut effectuer un test de Volont&eacute;.&nbsp;</p>\n<p>Il reste alors debout et capable d'action durant un nombre de tour en fonction du r&eacute;sultat de son test:</p>\n<p>► 1-10: 1 tour</p>\n<p>► 11-20: 2 tours</p>\n<p>► 21 et + : 3 tours</p>\n<p>► R&eacute;ussite critique : 4 tours + il r&eacute;cup&egrave;re 1D4 PV par PA restant</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"kLH8Zm98p22AgMGY"}
{"name":"Viser parfaitement","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-c271bbd3-7fff-42fe-4ec0-5ea4ae494683\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur d'une arme de tir se concentre sur une partie pr&eacute;cise de la cible. Il ajoute un bonus de +5 &agrave; l'Attaque.</span></span></p>","pacost":1,"xp":700,"notes":"<p>L'utilisateur ne peut effectuer aucune autre action du tour.&nbsp;</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"oRaclfAtWuYozB4G"}
{"name":"Sens du sacrifice","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-76771fa0-7fff-c3bc-1e0c-1e606d7c3437\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur se projette jusqu&rsquo;&agrave; 9m pour prot&eacute;ger un alli&eacute;. Il se prend l'attaque &agrave; la place de l'alli&eacute; et re&ccedil;oit imm&eacute;diatement les d&eacute;g&acirc;ts (sans passer par la phase d&rsquo;attaque).</span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'utilisateur est aux prises avec un adversaire, celui-ci re&ccedil;oit &eacute;galement une attaque d'opportunit&eacute;. </span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qwFTKd6BtxsH0ivP"}
{"name":"Combo","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-90834a53-7fff-51bd-21fe-14b82b8e5a83\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut porter une nouvelle attaque sur un adversaire se trouvant &agrave; 2m de distance.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"r0TAOASdnCColtS1"}
{"name":"Viser parfaitement Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-c271bbd3-7fff-42fe-4ec0-5ea4ae494683\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur d'une arme de tir e concentre sur une partie pr&eacute;cise de la cible. Il ajoute un bonus de +10 Attaque.</span></span></p>","pacost":1,"xp":900,"notes":"<p>L'utilisateur ne peut effectuer aucune autre action du tour.&nbsp;</p>\n<p>Remplace la technique \"Viser parfaitement\"</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"rCCCra75cRs1DwzH"}
{"name":"Dévotion fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur gagne un +5 en D&eacute;votion pendant 1 tour.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sPwc09qsKsDnjg1w"}
{"name":"Attaque bestiale","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur, après la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur attaque une cible au corps-&agrave;-corps, il peut faire reculer celle-ci de plusieurs m&egrave;tres.</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Pour ce faire, il effectue un jet de Force:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-5 : 2m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 6-10 : 3m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-15 : 4m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 16-20 : 5m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : 6m</span></p>\n<p><span id=\"docs-internal-guid-173de3ac-7fff-5271-6483-5f8e248f9a9d\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : 7m</span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"toG8yu9P71a4bkbW"}
{"name":"Fuite éclair","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Après la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-f6de525f-7fff-fa15-b7ec-0f9fa36ed1dc\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Une fois les d&eacute;g&acirc;ts effectu&eacute;s, l'utilisateur peut quitter le combat au corps-&agrave;-corps sans laisser d&rsquo;attaque d'opportunit&eacute; &agrave; son adversaire.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"umLaqHqu6wEggSiF"}
{"name":"Provocation","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur provoque une cible situ&eacute;e &agrave; 20m pour qu'elle ne s'int&eacute;resse qu'&agrave; lui. La cible attaquera alors de pr&eacute;f&eacute;rence l'utilisateur de la technique. Le joueur effectue un test d&rsquo;Intimidation, de Contr&ocirc;le de soi, D&eacute;monstration ou de Social (au choix). Selon le r&eacute;sultat, les effets sont les suivants pendant 1D4 tours:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : l&rsquo;utilisateur gagne +2 &agrave; l'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : l&rsquo;utilisateur gagne +3 l</span><span style=\"font-family: Oswald, sans-serif; font-size: 13.3333px; white-space: pre-wrap;\">'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : l&rsquo;utilisateur gagne +4 l</span><span style=\"font-family: Oswald, sans-serif; font-size: 13.3333px; white-space: pre-wrap;\">'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p><span id=\"docs-internal-guid-4e0d6634-7fff-d1dd-db3b-4a2f96b82904\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : l&rsquo;utilisateur gagne +5 attaque contre cette cible</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vSwLmSEarxNSf0d5"}
{"name":"Zone d'effet amplifiée","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Une fois que le sort est lancé","effect":"<p>La zone d'effet du Sort lanc&eacute; par l'utilisateur peut &ecirc;tre doubl&eacute;e.&nbsp;</p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wajhQbvas8C74LfS"}
{"name":"Escalade fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple ses capacit&eacute;s d'escalade. Cela se traduit par un bonus de +6 en Escalader.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"0uxLjiQ3iXZk115E"}
{"name":"Combo Niveau 3","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut encha&icirc;ner une attaque sur un adversaire se trouvant &agrave; 2m de distance. </span></span></p>\n<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">S'il r&eacute;ussit, il peut encha&icirc;ner une attaque sur un autre adversaire se trouvant &agrave; 2m. </span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si sa troisi&egrave;me attaque porte, il peut porter une ultime attaque sur une nouvelle cible ou une cible pr&eacute;c&eacute;dente. </span></p>","pacost":1,"xp":1100,"notes":"<p>Remplace la technique \"Combo Niveau 2\"</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"4MFf6QDWZkTRYiop"}
{"name":"Charge de taureau","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-56285b92-7fff-0648-074b-b423ccc5ebfb\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur parcourt le double de la distance qui lui est normalement autoris&eacute;e.</span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"4Xp6h6DCDoCVsQgr"}
{"name":"Bullet time","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant phase d'attaque","effect":"<p><span id=\"docs-internal-guid-124cc766-7fff-9a09-70b6-124a054fe6d6\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur &eacute;quip&eacute; d'une arme de jet ou &agrave; feu peut attaquer jusqu'&agrave; trois cibles s&eacute;lectionn&eacute;es se trouvant dans un rayon de 18m autour de lui.</span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"58r0xDIdLBNzGHU0"}
{"name":"Muraille","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-a179278f-7fff-c63a-6433-df48d08ecae4\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Les d&eacute;g&acirc;ts de la prochaine attaque non-&eacute;l&eacute;mentaires que subit l'utilisateur sont divis&eacute;s par deux arrondis au sup&eacute;rieur.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"5TR96TCC12xi5Y1h"}
{"name":"Attaque sonique Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-b6809ac5-7fff-797f-6d5a-5a443185e3f9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur peut porter deux attaques suppl&eacute;mentaire ce tour. </span></span></p>","pacost":1,"xp":1000,"notes":"<p>Remplace la technique \"Attaque sonique\"</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"5d7EUBcb1rjpKHlz"}
{"name":"Esquive acrobatique","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-04c61296-7fff-bae6-bd5a-d78c792f80b9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'un adversaire a &eacute;chou&eacute; une attaque contre l'utilisateur, ce dernier peut se d&eacute;placer jusqu&rsquo;&agrave; 9m dans la direction souhait&eacute;e. </span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"7rF8qIxuu4qYu7bZ"}
{"name":"Feinte","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur effectue une man&oelig;uvre de combat qui d&eacute;soriente la cible. Le joueur fait un test de Bluff, de D&eacute;monstration ou d'Intimider. Selon le r&eacute;sultat, les effets sont les suivants:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-12 : lance deux jets d&rsquo;attaque et garde le meilleur</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 13-20 : lance trois jets d&rsquo;attaque et garde le meilleur</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : lance quatre jets d&rsquo;attaque et garde le meilleur</span></p>\n<p><span id=\"docs-internal-guid-1ea51282-7fff-f690-fd1e-b87dd7aa16f4\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique: l&rsquo;attaque est une r&eacute;ussite critique</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"8ILesVMNmQY5rPYN"}
{"name":"Double dégâts","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase de dégâts","effect":"<p>Les d&eacute;g&acirc;ts de l'attaque sont doubl&eacute;s.&nbsp;</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"9u8VhRPZCiw1mOUK"}
{"name":"Flèche bestiale","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Après la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur attaque une cible en tirant &agrave; l'arc, il peut faire reculer cette cible de plusieurs m&egrave;tres. </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Pour ce faire, il faut lancer un jet de force:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-5 : 1m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 6-11 : 2m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 12-16 : 3m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 16-20 : 4m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : 5m</span></p>\n<p><span id=\"docs-internal-guid-cafa054b-7fff-6f7b-db9a-d8dd8eb83a17\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : 6m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"> </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Le bonus de Force est &eacute;galement ajout&eacute; aux D&eacute;g&acirc;ts. </span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"AHU8tBgFwhYTQDWc"}
{"name":"Chute de l'ours","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-aa27098e-7fff-c64e-b22f-cf4472634256\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'il tombe de plus de 1m de hauteur et qu'il souhaite attaquer une cible en contrebas, l'utilisateur ajoute son bonus de Force &agrave; l'A</span></span><span id=\"docs-internal-guid-aa27098e-7fff-c64e-b22f-cf4472634256\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">ttaque et une fois suppl&eacute;mentaires aux D&eacute;g&acirc;ts.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"Bw5c1jgkbD6yECSN"}
{"name":"Partage de Maîtrise élémentaire","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur aide une cible au contact &agrave; faire appel &agrave; sa Donn&eacute;e. Pour ce faire, l&rsquo;utilisateur effectue un test de ma&icirc;trise &eacute;l&eacute;mentaire et l&rsquo;alli&eacute; re&ccedil;oit comme bonus durant 1 minute (6 tours):</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10: +1 ma&icirc;trise &eacute;l&eacute;mentaire&nbsp;</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-15: +2 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►16-20: +3 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et +: 4 ma&icirc;trise &eacute;l&eacute;mentaire</span></p>\n<p><span id=\"docs-internal-guid-b5f9d0a6-7fff-fdeb-fe91-8de92cee28ff\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique: +5 ma&icirc;trise &eacute;l&eacute;mentaire </span></p>","pacost":1,"xp":800,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"DTXMq9MMJ2GYKlvX"}
{"name":"Maîtrise élémentaire fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur gagne un +5 en Ma&icirc;tise &eacute;l&eacute;mentaire pendant 1 tour.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"EIg9iA0Zu20J701i"}
{"name":"Esquive","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase d'attaque","effect":"<p>L'adversaire doit confirmer deux jets d'Attaques pour toucher l'utilisateur.&nbsp;</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"HPe2L4oIQs91dC8B"}
{"name":"Pas légers","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>L'utilisateur peut parcourir 9m sur unr surface liquide (eau, lave, ...).</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"HtiHyCBZrKQEXN35"}
{"name":"Esquive Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l&rsquo;utilisateur est sur le point de se faire attaquer, il effectue un jet de r&eacute;flexe:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : l&rsquo;adversaire effectue deux jets d&rsquo;attaque et prend le moins bon</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : l&rsquo;adversaire effectue trois jets d&rsquo;attaque et prend le moins bon</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : l&rsquo;adversaire effectue quatre jets d&rsquo;attaque et prend le moins bon</span></p>\n<p><span id=\"docs-internal-guid-3a89bb30-7fff-fe75-e587-17e592c65a26\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : l&rsquo;adversaire effectue cinq jets d&rsquo;attaque et prend le moins bon</span></p>","pacost":1,"xp":1200,"notes":"<p>Remplace la technique \"Esquive\"</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"HzoCLclZf4btZVhp"}
{"name":"Attaque sonique","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase d'attaque","effect":"<p><span id=\"docs-internal-guid-b6809ac5-7fff-797f-6d5a-5a443185e3f9\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur peut porter une attaque suppl&eacute;mentaire ce tour. </span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"I6z7voZsJYnw8mgX"}
{"name":"Attaque réflexe","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'adversaire offre une attaque d'opportunit&eacute;, l'utilisateur peut tenter d'attaquer plusieurs fois l'adversaire en question. Pour ce faire, il effectue un test de r&eacute;flexe:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10 : 1 attaque d'opportunit&eacute; suppl&eacute;mentaire</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-20 : 2 attaques d'opportunit&eacute; suppl&eacute;mentaires</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et + : 3 attaques d'opportunit&eacute; suppl&eacute;mentaires</span></p>\n<p><span id=\"docs-internal-guid-e0715e4a-7fff-79fd-c954-b66a79f11677\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►R&eacute;ussite critique : 4 attaques d&rsquo;opportunit&eacute; suppl&eacute;mentaires</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"IUztJkI2F28vWxfr"}
{"name":"Force fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 1 tour / 6 secondes, l'utilisateur d&eacute;cuple se Force. Cela se traduit par un bonus de +6 en Force.&nbsp; Ce bonus est actif jusqu'&agrave; la fin du prochain tour de l'utilisateur.</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"J8beCoNnIfHPFI9h"}
{"name":"Immortel","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-13005544-7fff-5dad-2c2b-068e7cb75333\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur tombe &agrave; 0 PV ou moins il reste stabilis&eacute; &agrave; 1 PV.</span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Utilisable une fois par jour. </span></p>","pacost":1,"xp":600,"notes":"<p>Utilisable une fois par jour.&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"Jvoy1V5iS0yzZvcl"}
{"name":"Lame tournoyante","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur attaque tous les adversaires situ&eacute;s &agrave; port&eacute;e avec une arme de corps-&agrave;-corps. Chaque attaque suppl&eacute;mentaire s'effectue avec un malus suppl&eacute;mentaire de -1 &agrave; l'Attaque.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"PZekNfgFjfvJjxad"}
{"name":"Acrobatie fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple son agitli&eacute;. Cela se traduit par un bonus de +6 en Acrobatie.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"PrpRSjDpLTI6T6QF"}
{"name":"Combo Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4045e509-7fff-1077-17a2-7d0b4460b45e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut encha&icirc;ner une attaque sur un adversaire se trouvant &agrave; 2m de distance. S'il r&eacute;ussit, il peut encha&icirc;ner une attaque sur un autre adversaire se trouvant &agrave; 2m. </span></span></p>","pacost":1,"xp":900,"notes":"<p>Remplace la technique \"Combo\"</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"TdFe5EdQl1q2zjPU"}
{"name":"Toute puissance","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-0731aa9a-7fff-a5e2-959b-f9a22f411a48\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur effectue le maximum de d&eacute;g&acirc;ts que lui permet son arme. </span></span></p>","pacost":1,"xp":700,"notes":"<p>Inutilisable lors d'une r&eacute;ussite critique.&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"VBZ6eAA4pjMmBOsI"}
{"name":"Initiative suprême","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Début du combat","effect":"<p><span id=\"docs-internal-guid-259bc5e3-7fff-d5cb-e299-c08d4ade9695\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Le personnage prend instantan&eacute;ment les r&ecirc;nes du combat. Cela lui permet d'agir en premier dans l'ordre des tours et ce pour l'entier du combat.</span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"VxXAlO2uNiBfxUtP"}
{"name":"Réessayer","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-4823fe92-7fff-f5be-3409-a7363ad6e2e1\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Apr&egrave;s un lancer sur un D20 quelconque, l'utilisateur peut relancer 1D10 dont le r&eacute;sultat viendra remplacer l'unit&eacute; du jet pr&eacute;c&eacute;dent.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"WOwuSvNayJc6NIgn"}
{"name":"Evasion","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-bc9fa9b7-7fff-75da-c4de-6b2126573ff6\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Lorsqu'il est aux prises avec un ou plusieurs adversaires, l'utilisateur peut se retirer du combat en se d&eacute;pla&ccedil;ant jusqu&rsquo;&agrave; son maximum de distance sans offrir d&rsquo;attaque d&rsquo;opportunit&eacute; </span></span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"acZSaqnreh2Gi6Mi"}
{"name":"Contre-attaque","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après phase d'attaque","effect":"<p><span id=\"docs-internal-guid-e5c267a2-7fff-46c0-60de-0431cf7f2f5e\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'utilisateur a esquiv&eacute; une attaque adverse au corps-&agrave;-corps, il peut imm&eacute;diatement porter une attaque unique contre l&rsquo;adversaire qui a &eacute;chou&eacute; son attaque. </span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"bxqpQyk4n4mjIuMD"}
{"name":"Prestance","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur utilise la force de sa prestance pour d&eacute;concentrer une cible. Pour ce faire, le joueur effectue un test d&rsquo;Intimidation ou de D&eacute;monstration. La cible subit alors des malus pendant 2 tours selon le r&eacute;sultat:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : -1 attaque ; -1 Ma&icirc;trise &eacute;l&eacute;mentaire ; -1 D&eacute;fense</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : -2 attaque et -2 Ma&icirc;trise &eacute;l&eacute;mentaire ; -2 D&eacute;fense</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : -3 attaque et -3 Ma&icirc;trise &eacute;l&eacute;mentaire ; -3 D&eacute;fense</span></p>\n<p><span id=\"docs-internal-guid-197c6bb2-7fff-d701-b377-0ffced8f538a\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : -5 attaque et -5 Ma&icirc;trise &eacute;l&eacute;mentaire ; -5 CA</span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"dV7KShwATLGmAxja"}
{"name":"Conseil de combat","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Le personnage peut donner des indications &agrave; un alli&eacute; sur le point faible d&rsquo;un adversaire. Pour ce faire, le joueur fait un test de Vie en nature ou d&rsquo;Intelligence (au choix). L'alli&eacute; re&ccedil;oit alors un bonus pour sa prochaine attaque contre la cible en fonction du r&eacute;sultat:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►1-10:&nbsp; +2 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►11-20: +3 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">►21 et + : +4 attaque</span></p>\n<p><span id=\"docs-internal-guid-ee87ad64-7fff-86ba-f9ea-e176eccca9f4\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : +5 attaque</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\">&nbsp;</p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\">Si l'utilisateur de cette technique poss&egrave;de les attributs \"Tueur de Vaadrins\" ou \"Tueur de b&ecirc;tes\" ou \"Tueur d'humano&iuml;des\" ou \"Tueur d'&eacute;l&eacute;mentaire\" et que l'adversaire cibl&eacute; correspond &agrave; l'une de ces cat&eacute;gories, le bonus accord&eacute; &agrave; l'alli&eacute; augmente de +1 par Niveau d'attribut.&nbsp;</p>","pacost":1,"xp":600,"notes":null},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"fSDM5YYuo31Bd3E3"}
{"name":"Natation fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple ses capacit&eacute;s de natation. Cela se traduit par un bonus de +6 en Natation.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"irC2UdbOJkATSEhS"}
{"name":"Constitution fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p>Durant 2 tours / 12 secondes, l'utilisateur d&eacute;cuple sa constitution. Cela se traduit par un bonus de +6 en Constitution.&nbsp;</p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"j2ycxnnovET9mGRs"}
{"name":"Capture de projectiles","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégats","effect":"<p><span id=\"docs-internal-guid-98f4e99d-7fff-e36b-22a1-6f81f8f920ef\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'adversaire attaque l'utilisateur avec une arme de jet et que son attaque porte, l'utilisateur peut tenter d'attraper la fl&egrave;che ou le carreau avant qu'ils ne l'atteignent. Pour ce faire il doit effectuer un jet de R&eacute;flexe et battre le jet d'Attaque de l'adversaire.</span></span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"j4p8ZTToGsBlpyEI"}
{"name":"Volonté du berserker","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Après la phase de dégâts","effect":"<p>Au moment o&ugrave; l'utilisateur tombe &agrave; moins de 1 PV, il peut effectuer un test de Volont&eacute;.&nbsp;</p>\n<p>Il reste alors debout et capable d'action durant un nombre de tour en fonction du r&eacute;sultat de son test:</p>\n<p>► 1-10: 1 tour</p>\n<p>► 11-20: 2 tours</p>\n<p>► 21 et + : 3 tours</p>\n<p>► R&eacute;ussite critique : 4 tours + il r&eacute;cup&egrave;re 1D4 PV par PA restant</p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"kLH8Zm98p22AgMGY"}
{"name":"Viser parfaitement","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-c271bbd3-7fff-42fe-4ec0-5ea4ae494683\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur d'une arme de tir se concentre sur une partie pr&eacute;cise de la cible. Il ajoute un bonus de +5 &agrave; l'Attaque.</span></span></p>","pacost":1,"xp":700,"notes":"<p>L'utilisateur ne peut effectuer aucune autre action du tour.&nbsp;</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"oRaclfAtWuYozB4G"}
{"name":"Sens du sacrifice","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'adversaire. Avant la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-76771fa0-7fff-c3bc-1e0c-1e606d7c3437\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur se projette jusqu&rsquo;&agrave; 9m pour prot&eacute;ger un alli&eacute;. Il se prend l'attaque &agrave; la place de l'alli&eacute; et re&ccedil;oit imm&eacute;diatement les d&eacute;g&acirc;ts (sans passer par la phase d&rsquo;attaque).</span></span></p>\n<p><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si l'utilisateur est aux prises avec un adversaire, celui-ci re&ccedil;oit &eacute;galement une attaque d'opportunit&eacute;. </span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"qwFTKd6BtxsH0ivP"}
{"name":"Combo","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-90834a53-7fff-51bd-21fe-14b82b8e5a83\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Si le personnage a touch&eacute; une cible avec une attaque de corps-&agrave;-corps, il peut porter une nouvelle attaque sur un adversaire se trouvant &agrave; 2m de distance.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"r0TAOASdnCColtS1"}
{"name":"Viser parfaitement Niveau 2","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-c271bbd3-7fff-42fe-4ec0-5ea4ae494683\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur d'une arme de tir e concentre sur une partie pr&eacute;cise de la cible. Il ajoute un bonus de +10 Attaque.</span></span></p>","pacost":1,"xp":900,"notes":"<p>L'utilisateur ne peut effectuer aucune autre action du tour.&nbsp;</p>\n<p>Remplace la technique \"Viser parfaitement\"</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"rCCCra75cRs1DwzH"}
{"name":"Dévotion fabuleuse","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p><span id=\"docs-internal-guid-5097db49-7fff-81bd-306b-bcadae1d2853\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur gagne un +5 en D&eacute;votion pendant 1 tour.</span></span></p>","pacost":1,"xp":800,"notes":"<p>Jets d'Attaques et de D&eacute;g&acirc;ts &agrave; lancer pour chaque cible.</p>"},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"sPwc09qsKsDnjg1w"}
{"name":"Attaque bestiale","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur, après la phase d'attaque","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Lorsque l'utilisateur attaque une cible au corps-&agrave;-corps, il peut faire reculer celle-ci de plusieurs m&egrave;tres.</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Pour ce faire, il effectue un jet de Force:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-5 : 2m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 6-10 : 3m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-15 : 4m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 16-20 : 5m</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : 6m</span></p>\n<p><span id=\"docs-internal-guid-173de3ac-7fff-5271-6483-5f8e248f9a9d\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : 7m</span></p>","pacost":1,"xp":500,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"toG8yu9P71a4bkbW"}
{"name":"Fuite éclair","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Après la phase de dégâts","effect":"<p><span id=\"docs-internal-guid-f6de525f-7fff-fa15-b7ec-0f9fa36ed1dc\"><span style=\"font-size: 10pt; font-family: Oswald, sans-serif; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;\">Une fois les d&eacute;g&acirc;ts effectu&eacute;s, l'utilisateur peut quitter le combat au corps-&agrave;-corps sans laisser d&rsquo;attaque d'opportunit&eacute; &agrave; son adversaire.</span></span></p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"umLaqHqu6wEggSiF"}
{"name":"Provocation","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur","effect":"<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">L'utilisateur provoque une cible situ&eacute;e &agrave; 20m pour qu'elle ne s'int&eacute;resse qu'&agrave; lui. La cible attaquera alors de pr&eacute;f&eacute;rence l'utilisateur de la technique. Le joueur effectue un test d&rsquo;Intimidation, de Contr&ocirc;le de soi, D&eacute;monstration ou de Social (au choix). Selon le r&eacute;sultat, les effets sont les suivants pendant 1D4 tours:</span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 1-10 : l&rsquo;utilisateur gagne +2 &agrave; l'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 11-20 : l&rsquo;utilisateur gagne +3 l</span><span style=\"font-family: Oswald, sans-serif; font-size: 13.3333px; white-space: pre-wrap;\">'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► 21 et + : l&rsquo;utilisateur gagne +4 l</span><span style=\"font-family: Oswald, sans-serif; font-size: 13.3333px; white-space: pre-wrap;\">'Attaque et -2 &agrave; la D&eacute;fense contre cette cible </span></p>\n<p><span id=\"docs-internal-guid-4e0d6634-7fff-d1dd-db3b-4a2f96b82904\"></span></p>\n<p dir=\"ltr\" style=\"line-height: 1.38; text-align: justify; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 10pt; font-family: Oswald,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">► R&eacute;ussite critique : l&rsquo;utilisateur gagne +5 attaque contre cette cible</span></p>","pacost":1,"xp":700,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"vSwLmSEarxNSf0d5"}
{"name":"Zone d'effet amplifiée","permission":{"default":0,"0FETyDL9AqSwhPI5":3},"type":"technique","data":{"condition":"Tour de l'utilisateur. Une fois que le sort est lancé","effect":"<p>La zone d'effet du Sort lanc&eacute; par l'utilisateur peut &ecirc;tre doubl&eacute;e.&nbsp;</p>","pacost":1,"xp":600,"notes":""},"flags":{},"img":"systems/foundryvtt-vadentis/images/icons/icone_item_techniques.webp","effects":[],"_id":"wajhQbvas8C74LfS"}

View File

@ -394,62 +394,11 @@ table {border: 1px solid #7a7971;}
z-index: 9999;
display: block;
}
.rdd-roll-part{
align-items: center;
border-radius: 6px; padding: 3px;
background:linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
}
.rdd-roll-sign{
border-radius: 6px; padding: 3px;
background:linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
}
.rdd-roll-norm{
border-radius: 6px; padding: 3px;
background:linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
}
.rdd-roll-echec{
border-radius: 6px; padding: 3px;
background-image: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
}
.rdd-roll-epart{
border-radius: 6px; padding: 3px;
background:linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
}
.rdd-roll-etotal{
border-radius: 6px; padding: 3px;
background:linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
}
.rdd-diviseur{
border-radius: 6px; padding: 3px;
background:linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
}
.table-resolution-carac {
background-color: yellow;
}
.table-resolution-target {
font-weight: bold;
background-color: lightblue;
}
#tableProbaReussite{
font-size: 0.8rem;
padding: 5px;
}
.poesie-extrait {
font-size: 0.85rem;
font-style: italic;
}
.poesie-reference{
font-size: 0.70rem;
text-align: right;
}
/* ======================================== */
/* Sheet */
.window-app.sheet .window-content .sheet-header{
background: #011d33 url("../images/ui/texture_feuille_perso_principale.webp") no-repeat left top;
background: #011d33 url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat left top;
color: rgba(255, 255, 255, 1);
}
@ -461,7 +410,7 @@ table {border: 1px solid #7a7971;}
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
background: rgb(245,245,240) url("../images/ui/texture_feuille_perso_onglets.webp") no-repeat left top;
background: rgb(245,245,240) url("../images/ui/texture_feuille_perso_principale.webp") no-repeat left top;
}
section.sheet-body{padding: 0.25rem 0.5rem;}
@ -474,7 +423,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
}
.sheet nav.sheet-tabs {
font-size: 0.65rem;
font-size: 0.80rem;
font-weight: bold;
height: 5rem;
flex: 0 0 5rem;
@ -539,13 +488,6 @@ section.sheet-body:after {
color: rgba(255, 255, 255, 0.5);
}
.alchimie-tache {
font-weight: bold;
background: rgb(182, 180, 179);
border: 1px solid rgba(72, 46, 28, 1);
border-radius: 0.25rem;
color: rgba(212, 27, 27, 0.5);
}
.window-app.sheet .window-content .tooltip:hover .tooltiptext {
top: 2rem;
@ -687,6 +629,12 @@ ul, li {
.description-label {
flex-grow: 2;
}
.score-label {
flex-grow: 2;
align-content: center;
}
.attribut-value,
.carac-value {
flex-grow: 0;
@ -860,34 +808,7 @@ ul, li {
}
/* ======================================== */
/* Fatigue CSS */
.table-fatigue {
table-layout: fixed;
padding: 0;
margin: 0;
}
.table-fatigue td {
table-layout: fixed;
width: 2px;
height: 2px;
padding: 0;
}
.table-fatigue .fatigue-used {
background-color: DarkRed;
border: 1px solid #999;
}
.table-fatigue .fatigue-none {
background-color: Grey;
border: 1px solid #999;
}
.table-fatigue .fatigue-free {
border: 1px solid #999;
}
.table-fatigue .fatigue-malus {
font-size: 0.8rem;
}
.flex-actions-bar {
.flex-actions-bar {
flex-grow: 2;
}
@ -921,9 +842,13 @@ ul, li {
cursor: pointer;
}
.chat-message .message-header .flavor-text, .chat-message .message-header .whisper-to {
font-size: 1.2rem;
}
.chat-message {
background: rgba(220,220,210,0.5);
font-size: 1rem;
font-size: 1.2rem;
}
.chat-message.whisper {
@ -1056,229 +981,6 @@ ul, li {
border-image-outset: 0px;
}
/*--------------------------------------------------------------------------*/
/* CALENDAR STUFF */
#calendar-time-container{
position: absolute;
display: block;
}
.calendar{
min-width: 150px;
grid-row: 1;
grid-column: 1;
width: fit-content;
height: 84px;
margin: 0;
padding: 0;
border: 1px solid #000;
border-radius: 3%;
background: rgba(0, 0, 0, 0.5);
font-family: "GoudyAcc";
z-index: 100;
}
.calendar-hdr{
display: grid;
font-size: 1rem;
margin: 3px;
padding: 4px;
height: 25px;
width: fit-content;
min-width: 200px;
border-bottom: 1px solid #111;
color: #CCC;
float: left;
}
.calendar-date-rdd {
font-family: "GoudyAcc";
color: #CCC;
opacity: 90;
font-size: 13px;
line-height: 1;
text-align: center;
padding: 0;
margin: 0;
border: none;
flex: 1;
}
.calendar-date{
grid-row: 1;
grid-column: 2;
float: left;
text-align: center;
padding-top: 0px;
padding-bottom: 0px;
margin-bottom: 5px;
color: #CCC;
cursor: pointer;
}
.calendar-date,
.calendar-date-num {
transition: 0.2s;
}
.calendar-date-num {
grid-row: 1;
grid-column: 2;
float: left;
text-align: center;
padding-top: 0px;
padding-bottom: 0px;
margin-bottom: 5px;
color: #CCC;
opacity: 0;
cursor: pointer;
}
.calendar-heure-img{
width: 24px;
height: 24px;
flex-grow: 0;
border-width: 0;
opacity: 90;
color: rgba(255, 255, 255, 0.5);
}
.calendar-hdr:hover .calendar-date {
opacity: 0;
}
.calendar-hdr:hover .calendar-date-num{
opacity: 1;
}
.calendar-container{
padding-top: 3px;
padding-bottom: 20px;
}
.calendar-btn-container-left{
width: 20%;
display: grid;
float: left;
margin: 2px;
grid-row-gap: 3px;
color: rgba(0, 0, 0, 0.5);
}
.calendar-btn-container-right{
width: 20%;
display: grid;
float: right;
margin: 2px;
grid-row-gap: 3px;
}
.astrologie-btn-edit,
.calendar-btn-edit{
grid-row: 1;
grid-column: 1;
margin: auto;
color: rgba(0, 0, 0, 0.5);
}
.astrologie-btn-edit:hover,
.calendar-btn-edit:hover {
color: #FFF;
border: 0px solid #000;
cursor: pointer;
}
.calendar-btn{
margin: auto;
border: 1px solid rgba(0, 0, 0, 0);
color: rgba(255, 255, 255, 0.5);
}
.calendar-btn:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.calendar-1min{
grid-row: 1;
grid-column: 1;
}
.calendar-5min{
grid-row: 1;
grid-column: 2;
}
.calendar-10min{
grid-row: 2;
grid-column: 1;
margin-left: 10px;
}
.calendar-20min{
grid-row: 2;
grid-column: 2;
margin-left: 10px;
}
.calendar-lyre{
grid-row: 1;
grid-column: 1;
height: fit-content;
text-align: center;
vertical-align: center;
}
.calendar-vaisseau{
grid-row: 1;
grid-column: 2;
height: fit-content;
text-align: center;
vertical-align: center;
}
.calendar-30min{
grid-row: 2;
grid-column: 1;
height: fit-content;
text-align: center;
vertical-align: center;
}
.calendar-1heure{
grid-row: 2;
grid-column: 2;
height: fit-content;
text-align: center;
vertical-align: center;
}
.calendar-btn-container-left:hover{
color: #FFF;
border: 0px solid #000;
cursor: pointer;
}
.calendar-weekday-time{
display: grid;
float: left;
width: 55%;
padding-top: 0px;
padding-bottom: 0px;
margin: auto;
color: #CCC;
}
.calendar-weekday{
grid-column: 1;
grid-row: 1;
text-align: center;
margin: auto;
border-bottom: 1px solid #111;
}
.calendar-time{
grid-column: 1;
grid-row: 2;
font-size: 1.10rem;
text-align: center;
margin: auto;
cursor: pointer;
display: inline-flex;
}
.calendar-nombre-astral{
grid-column: 2;
grid-row: 2;
font-size: 1.10rem;
text-align: right;
margin: auto;
cursor: pointer;
display: inline-flex;
}
.calendar-time-disp{
position: relative;
bottom: 6px;
}
/* Tooltip container */
.tooltip {
position: relative;

View File

@ -13,7 +13,7 @@
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="principal">Principal</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="capacite">Capacités</a>
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="sorts">Sorts</a>
<a class="item" data-tab="equipement">Equipement</a>
@ -36,6 +36,7 @@
<ul>
{{#each donnees as |donnee key|}}
<li class="item flexrow list-item" data-item-id="{{donnee._id}}">
<img class="sheet-competence-img" src="{{donnee.img}}"/>
<span class="stat-label flexrow tooltip tooltip-nobottom" name="donnee.name">{{donnee.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -49,6 +50,7 @@
<ul>
{{#each eglises as |eglise key|}}
<li class="item flexrow list-item" data-item-id="{{eglise._id}}">
<img class="sheet-competence-img" src="{{eglise.img}}"/>
<span class="stat-label flexrow tooltip tooltip-nobottom" name="eglise.name">{{eglise.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -61,11 +63,13 @@
<hr><span class="generic-label"><h3>Scores</h3></span>
<ul class="stat-list alternate-list">
<li class="stat flexrow" >
<span class="sheet-competence-img" name=""></span>
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel1">Désignation</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel2">Valeur</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel3">Max</span>
</li>
<li class="stat flexrow list-item" data-attribute="pointsvie">
<img class="sheet-competence-img" src="systems/foundryvtt-vadentis/images/icons/feuille_perso_PV.webp"/>
<span class="stat-label flexrow tooltip tooltip-nobottom">Points de Vie</span>
<select class="stat-value flexrow" type="text" name="data.stats.pointsvie.value" value="{{data.stats.pointsvie.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.stats.pointsvie.value}}
@ -79,6 +83,7 @@
</select>
</li>
<li class="stat flexrow list-item" data-attribute="pointsenergie">
<img class="sheet-competence-img" src="systems/foundryvtt-vadentis/images/icons/feuille_perso_PE.webp"/>
<span class="stat-label flexrow tooltip tooltip-nobottom">Points d'Energie</span>
<select class="stat-value flexrow" type="text" name="data.stats.pointsenergie.value" value="{{stats.pointsenergie.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.stats.pointsenergie.value}}
@ -92,6 +97,7 @@
</select>
</li>
<li class="stat flexrow list-item" data-attribute="pointsadrenaline">
<img class="sheet-competence-img" src="systems/foundryvtt-vadentis/images/icons/feuille_perso_PA.webp"/>
<span class="stat-label flexrow tooltip tooltip-nobottom">Points d'Adrénaline</span>
<select class="stat-value flexrow" type="text" name="data.stats.pointsadrenaline.value" value="{{data.stats.pointsadrenaline.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.stats.pointsadrenaline.value}}
@ -105,8 +111,6 @@
</select>
</li>
</ul>
</div>
<div class="">
<hr><span class="generic-label"><h3>Expérience</h3></span>
<ul class="stat-list alternate-list">
<li class="stat flexrow list-item" data-attribute="experience">
@ -114,6 +118,8 @@
<input type="text" name="data.experience.experience.total" value="{{data.experience.experience.total}}" data-dtype="Number"/>
</li>
</ul>
</div>
<div class="">
<hr><span class="generic-label"><h3>Combat</h3></span>
<ul class="stat-list alternate-list">
<li class="stat flexrow" >
@ -121,21 +127,48 @@
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Score</span>
</li>
{{#each data.combat as |mycombat key|}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{mycombat.label}}</a></span>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{mycombat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBase selected=mycombat.base localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{mycombat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsMalus selected=mycombat.malus localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{mycombat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBonus selected=mycombat.bonus localize=false}}
</select>
</li>
{{/each}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{mycombat.label}}</a></span>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{mycombat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBase selected=mycombat.base localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{mycombat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsMalus selected=mycombat.malus localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{mycombat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBonus selected=mycombat.bonus localize=false}}
</select>
<span class="score-label combat-label "><a name="{{key}}">&nbsp;1d20 + {{mycombat.total}}</a></span>
</li>
{{/each}}
</ul>
<hr><span class="generic-label"><h3>Magie</h3></span>
<ul class="stat-list alternate-list">
<li class="stat flexrow" >
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Désignation</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Score</span>
</li>
{{#each data.magie as |mymagie key|}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="stat-label magie-label flexrow tooltip tooltip-nobottom" name="data.magie.{{key}}.label"><a name="{{key}}">{{mymagie.label}}</a></span>
<select class="stat-value flexrow" type="text" name="data.magie.{{key}}.base" value="{{mymagie.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBase selected=mymagie.base localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.magie.{{key}}.malus" value="{{mymagie.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsMalus selected=mymagie.malus localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.magie.{{key}}.bonus" value="{{mymagie.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBonus selected=mymagie.bonus localize=false}}
</select>
<span class="score-label magie-label"><a name="{{key}}">&nbsp;1d20 + {{mymagie.total}}</a></span>
</li>
{{/each}}
</ul>
</div>
</div>
@ -143,17 +176,16 @@
</div>
{{!-- Skills Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="tab capacite" data-group="primary" data-tab="capacite">
<div class="flexrow">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-vadentis/img/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Vérouillé/Editable"
>{{#if editScore}}Editable{{else}}Vérouillé{{/if}}</a></span>
src="systems/foundryvtt-vadentis/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Editable/Vérouillé"
>{{#if editScore}}Editable{{else}}Vérouillé{{/if}}</a>
</span>
</div>
<div class="grid grid-2col">
<div>
<span class="generic-label">Compétences</span>
<ul class="item-list alterne-list">
{{#each competences as |competence key|}}
<li class="item flexrow list-item" data-item-id="{{competence._id}}">
@ -215,25 +247,21 @@
<li class="stat flexrow" >
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Désignation</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Total</span>
</li>
{{#each data.combat as |mycombat key|}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{mycombat.label}}</a></span>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{mycombat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBase selected=mycombat.base localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{mycombat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsMalus selected=mycombat.malus localize=false}}
</select>
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{mycombat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{selectOptions @root.optionsBonus selected=mycombat.bonus localize=false}}
</select>
</li>
{{/each}}
<li class="stat flexrow list-item" data-attribute="{{key}}">
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{mycombat.label}}</a></span>
<span class="stat-label combat-label">&nbsp;{{mycombat.base}}</span>
<span class="stat-label combat-label">&nbsp;{{mycombat.malus}}</span>
<span class="stat-label combat-label">&nbsp;{{mycombat.bonus}}</span>
<span class="score-label combat-label "><a name="{{key}}">&nbsp;1d20 + {{mycombat.total}}</a></span>
</li>
{{/each}}
</ul>
<div><h4>Armes</h4></div>
<div><h4>Armes équipées</h4></div>
<ul class="item-list alternate-list">
{{#each armes as |arme key|}}
{{#if arme.data.equipee}}

View File

@ -0,0 +1,14 @@
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
<h4>
{{title}}
</h4>
<div>
{{{msg}}}
<div>
{{#if critique}}
<img class="chat-icon" src="{{imgcritique}}" alt="critique" />
{{msgCritique}}
{{/if}}
</div>
</div>