Various fixes
This commit is contained in:
parent
2e4f94d7af
commit
e686de9210
@ -25,14 +25,25 @@ export class VadentisActorSheet extends ActorSheet {
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getData() {
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let data = super.getData();
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data.stats = this.actor.stats;
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data.combat = this.actor.combat;
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data.magie = this.actor.magie;
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data.editScore = this.options.editScore;
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data.donnees = this.actor.getDonnees();
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data.editScore = this.options.editScore;
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data.donnees = this.actor.getDonnees();
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data.eglises = this.actor.getEglises();
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data.competences = this.actor.getCompetences();
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data.sorts = this.actor.getSorts();
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data.devotions = this.actor.getDevotions();
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data.sorts = this.actor.getSorts();
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data.devotions = this.actor.getDevotions();
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data.attributs = this.actor.getAttributs();
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data.techniques = this.actor.getTechniques();
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data.armes = this.actor.getArmes();
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data.armures = this.actor.getArmures();
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data.equipements = this.actor.getEquipements();
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data.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
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data.optionsMalus = VadentisUtility.createDirectOptionList(-50, 0);
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data.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
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data.optionsPV = VadentisUtility.createOptionList(-50, 200);
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data.optionsPE = VadentisUtility.createOptionList(-50, 200);
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data.optionsPA = VadentisUtility.createOptionList(0, 20);
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data.isGM = game.user.isGM;
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return data;
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@ -67,11 +78,21 @@ export class VadentisActorSheet extends ActorSheet {
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const competenceId = li.data("item-id");
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this.actor.rollCompetence(competenceId);
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});
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html.find('.technique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const techniqueId = li.data("item-id");
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this.actor.rollTechnique(techniqueId);
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});
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html.find('.sort-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.actor.rollSort(sortId);
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});
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html.find('.arme-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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this.actor.rollArme(armeId);
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});
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html.find('.devotion-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const devotionId = li.data("item-id");
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@ -103,7 +124,12 @@ export class VadentisActorSheet extends ActorSheet {
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObject( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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@ -32,13 +32,6 @@ export class VadentisActor extends Actor {
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return actor;
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}
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/*data.items = [];
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let compendiumName = "foundryvtt-vadentis.competences";
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if ( compendiumName ) {
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let skills = await SoSUtility.loadCompendium(compendiumName);
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data.items = data.items.concat( skills );
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}*/
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return super.create(data, options);
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}
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@ -56,16 +49,38 @@ export class VadentisActor extends Actor {
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getDonnees() {
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return this.data.items.filter( item => item.type == 'donnee');
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}
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/* -------------------------------------------- */
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getEglises() {
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return this.data.items.filter( item => item.type == 'eglise');
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}
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/* -------------------------------------------- */
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getSorts() {
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return this.data.items.filter( item => item.type == 'sort');
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}
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/* -------------------------------------------- */
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getAttributs() {
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return this.data.items.filter( item => item.type == 'attribut');
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}
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/* -------------------------------------------- */
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getTechniques() {
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return this.data.items.filter( item => item.type == 'technique');
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}
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/* -------------------------------------------- */
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getDevotions() {
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return this.data.items.filter( item => item.type == 'devotion');
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}
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/* -------------------------------------------- */
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getEquipements() {
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return this.data.items.filter( item => item.type == 'equipement' );
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}
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/* -------------------------------------------- */
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getArmes() {
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return this.data.items.filter( item => item.type == 'armecc' || item.type == 'tir' );
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}
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/* -------------------------------------------- */
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getArmures() {
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return this.data.items.filter( item => item.type == 'armurebouclier' );
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}
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/* -------------------------------------------- */
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async updateCompetence( name, field, value) {
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@ -77,74 +92,89 @@ export class VadentisActor extends Actor {
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}
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/* -------------------------------------------- */
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rollSort( sortId ) {
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let sort = this.data.items.find( item => item.type == 'sort' && item._id == sortId );
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if ( sort ) {
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if ( sort.data.pe > this.data.data.stats.pointsenergie.value) { // Vérification du ~ de points d'énergie
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ChatMessage.create({ content: `Vous n'avez pas assez de Points d'Energie pour lancer votre sort ${sort.name}` } );
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return;
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}
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let magieElementaire = this.data.data.magie['matriseelementaire'];
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let statValue = magieElementaire.base + magieElementaire.malus + magieElementaire.bonus;
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let formulaFull = `1d20+${magieElementaire.base}+${magieElementaire.malus}+${magieElementaire.bonus}`;
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let myRoll = new Roll("1d20+"+statValue);
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myRoll.evaluate();
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myRoll.toMessage( { flavor: `Lancer de Sort : ${sort.name} (${formulaFull})` } );
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if (myRoll.total >= sort.data.difficulty) {
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let content = `Votre sort ${sort.name} a réussi ! Vous perdez ${sort.data.pe} Points d'Energie et votre sort produit l'effet : <br>${sort.data.effect}`;
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let newEnergie = this.data.data.stats.pointsenergie - sort.data.pe;
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await this.update( {'data.stats.pointsenergie': newEnergie });
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if ( sort.data.damage != "") {
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if (myRoll.results[0] == 20 ) { // Critique ?
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content += `<br>Et provoque les dégats critiques suivants : ${sort.data.damagecritical}`;
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} else {
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content += `<br>Et provoque les dégats suivants : ${sort.data.damage}`;
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}
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}
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ChatMessage.create({ content:content} );
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} else {
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ChatMessage.create({ content: `Votre sort ${sort.name} a échoué !`});
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}
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async equiperObject( equipementId ) {
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let item = this.getOwnedItem(equipementId);
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if (item && item.data.data) {
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let update = { _id: item._id, "data.equipee": !item.data.data.equipee };
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await this.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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/* -------------------------------------------- */
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rollDevotion( devotionId ) {
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async processSortDevotion( name, devotionSort ) {
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if ( this.data.data.stats.pointsenergie.value > 0) { // Vérification du ~ de points d'énergie
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ChatMessage.create({ content: `${this.name} n'a pas assez de Points d'Energie pour lancer ${name} ${devotionSort.name}` } );
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return;
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}
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let scores = this.data.data.magie[(name =="devotion") ? 'devotion': 'matriseelementaire'];
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let statValue = scores.base + scores.malus + scores.bonus;
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let formulaFull = `1d20+${scores.base}+${scores.malus}+${scores.bonus}`;
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let myRoll = new Roll("1d20+"+statValue);
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myRoll.evaluate();
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myRoll.toMessage( { flavor: `Lancer de ${name} : ${devotionSort.name} (${formulaFull})` } );
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if (myRoll.total >= devotionSort.data.difficulty) {
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let content = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie. L'effet suivant se produit: <br>${devotionSort.data.effect}`;
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let newEnergie = this.data.data.stats.pointsenergie.value - devotionSort.data.pe;
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await this.update( {'data.stats.pointsenergie.value': newEnergie });
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if ( devotionSort.data.damage != "") {
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if (myRoll.results[0] == 20 ) { // Critique ?
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content += `<br>Et provoque les dégats critiques suivants : ${devotionSort.data.damagecritical}`;
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} else {
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content += `<br>Et provoque les dégats suivants : ${devotionSort.data.damage}`;
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}
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}
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if ( newEnergie < 0) {
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content += `<br>Les Points d'Energie de ${this.name} sont négatifs ! Il convient d'éditer ses Points de Vie en conséquence.`;
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}
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ChatMessage.create( { content: content} );
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} else {
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ChatMessage.create( { content: `${this.name} a échoué son lancer de ${name}` } );
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}
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}
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/* -------------------------------------------- */
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getDefenseScore( ) {
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let defenseData = this.data.data.combat.defense;
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return defenseData.base + defenseData.malus + defenseData.bonus;
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}
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/* -------------------------------------------- */
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getAttaqueScore( ) {
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let attaqueData = this.data.data.combat.attaque;
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return attaqueData.base + attaqueData.malus + attaqueData.bonus;
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}
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/* -------------------------------------------- */
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async rollSort( sortId ) {
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let sort = this.data.items.find( item => item.type == 'sort' && item._id == sortId );
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if ( sort ) {
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this.processSortDevotion( "sort", sort);
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}
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}
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/* -------------------------------------------- */
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async rollDevotion( devotionId ) {
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let devotion = this.data.items.find( item => item.type == 'devotion' && item._id == devotionId );
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if ( devotion ) {
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this.processSortDevotion( "devotion", devotion);
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}
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}
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if ( devotion.data.pe > this.data.data.stats.pointsenergie.value) { // Vérification du ~ de points d'énergie
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ChatMessage.create({ content: `Vous n'avez pas assez de Points d'Energie pour lancer votre dévotion ${devotion.name}` } );
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/* -------------------------------------------- */
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async rollTechnique( techniqueId ) {
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let technique = this.data.items.find( item => item.type == 'technique' && item._id == techniqueId );
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if (technique) {
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if ( this.data.data.stats.pointsadrenaline.value < technique.data.pacost) { // Vérification du ~ de points d'adrénaline
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ChatMessage.create({ content: `${this.name} n'a pas assez de Points d'Adrénaline pour éxecuter sa technique ${technique.name}` } );
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return;
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}
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let newAdrenaline = this.data.data.stats.pointsadrenaline.value - technique.data.pacost;
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await this.update( {'data.stats.pointsadrenaline.value': newAdrenaline });
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let devotionComp = this.data.data.magie['devotion'];
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let statValue = devotionComp.base + devotionComp.malus + devotionComp.bonus;
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let formulaFull = `1d20+${devotionComp.base}+${devotionComp.malus}+${devotionComp.bonus}`;
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let myRoll = new Roll("1d20+"+statValue);
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myRoll.evaluate();
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myRoll.toMessage( { flavor: `Lancer de Dévotion : ${devotion.name} (${formulaFull})` } );
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if (myRoll.total >= devotion.data.difficulty) {
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let content = `Votre dévotion ${devotion.name} a réussie ! Vous perdez ${devotion.data.pe} Points d'Energie et votre dévotion produit l'effet : <br>${devotion.data.effect}`;
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let newEnergie = this.data.data.stats.pointsenergie - devotion.data.pe;
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await this.update( {'data.stats.pointsenergie': newEnergie });
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if ( devotion.data.damage != "") {
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if (myRoll.results[0] == 20 ) { // Critique ?
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content += `<br>Et provoque les dégats critiques suivants : ${devotion.data.damagecritical}`;
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} else {
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content += `<br>Et provoque les dégats suivants : ${devotion.data.damage}`;
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}
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}
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ChatMessage.create({ content:content} );
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} else {
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ChatMessage.create({ content: `Votre dévotion ${devotion.name} a échoué !`});
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}
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ChatMessage.create( { content: `${this.name} execute sa technique ${technique.name}, pour un côut de ${technique.data.pacost} Points d'Adrénaline<br>
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Les effets sont : ${technique.data.effect}`} );
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}
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}
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@ -167,8 +197,30 @@ export class VadentisActor extends Actor {
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let formulaFull = `1d20+${stat.base}+${stat.malus}+${stat.bonus}`;
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let myRoll = new Roll("1d20+"+statValue);
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myRoll.evaluate();
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myRoll.toMessage( { flavor: `Jet de ${stat.label} (${formulaFull})` } );
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myRoll.toMessage( { title: "Test !",flavor: `Jet de ${stat.label} (${formulaFull})` } );
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}
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/* -------------------------------------------- */
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rollArme(armeId) {
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let target = VadentisUtility.getTarget();
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if ( target ) {
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let arme = this.data.items.find( item => (item.type == 'armecc' || item.type == 'tir') && item._id == armeId);
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if (arme) {
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let combatData = {
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attackerActorId: this._id,
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targetActorId: target.actor._id,
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arme: duplicate(arme)
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}
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if (game.user.isGM) {
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VadentisUtility.performAttack( combatData);
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} else {
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game.socket.emit("system.foundryvtt-vadentis", { name: "msg_attack", data: { combatData } } );
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}
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}
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} else {
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ui.notifications.warn("Vous devez désigner une cible pour attaquer avec une arme.")
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}
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}
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}
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@ -3,187 +3,5 @@ import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisCombat extends Combat {
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/* -------------------------------------------- */
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requestActions() {
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if ( game.user.isGM && !this.actionsRequested) {
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console.log("REQUEST ACTIONS !!!");
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this.actionsRequested = true;
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this.phaseSetup = {}; // Reset each new round/update
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for( let combatant of this.combatants) {
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this.setInitiative(combatant._id, -1 ); // Reset init
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let uniq = randomID(16);
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const name = combatant.actor ? combatant.actor.data.name : combatant.name;
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if ( combatant.players[0]) {
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [ combatant.players[0].data._id] } );
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} else {
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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}
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}
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}
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}
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/* -------------------------------------------- */
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async nextRound() {
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this.actionsRequested = false;
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super.nextRound();
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}
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/* -------------------------------------------- */
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gotoNextTurn() {
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this.phaseNumber -= 1;
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if ( this.phaseNumber <= 0) {
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this.applyConsequences();
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this.nextRound(); // Auto-switch to next round
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} else {
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this.nextTurn();
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}
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}
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/* -------------------------------------------- */
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async nextTurn() {
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console.log("Going to phase !", this.phaseNumber );
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// Get all actions for this phase
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let phaseIndex = this.phaseNumber - 1;
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let actionList = [];
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let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
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for (let combatantId in this.phaseSetup ) {
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let actionData = this.phaseSetup[combatantId];
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if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
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let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
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const name = combatant.actor ? combatant.actor.data.name : combatant.name;
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actionList.push( { combatant: combatant,
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action: actionData.phaseArray[phaseIndex],
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isDone: false
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});
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actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
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}
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}
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if ( actionList.length == 0) {
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actionMsg += "<br>No actions for the phase !";
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this.gotoNextTurn();
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}
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// Display a nice message
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ChatMessage.create( { content: actionMsg });
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// Now push specific messages
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for ( let action of actionList) {
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let uniq = randomID(16);
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action.uniqId = uniq; // Easy tracking with chat messages
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const name = action.combatant.actor ? action.combatant.actor.data.name : action.combatant.name;
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if ( action.combatant.players[0]) {
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
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When done, click on the button below to close the action.
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [ action.combatant.players[0].data._id] } );
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} else {
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
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When done, click on the button below to close the action.
|
||||
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
|
||||
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
}
|
||||
}
|
||||
// Save for easy access
|
||||
this.currentActions = actionList;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
applyConsequences( ) {
|
||||
if (game.user.isGM ) {
|
||||
for( let combatant of this.combatants) {
|
||||
if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
|
||||
let bleeding = combatant.actor.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
|
||||
combatant.actor.applyConsequenceWound( bleeding.data.severity, "bleeding" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
closeAction( uniqId) {
|
||||
// Delete message !
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
|
||||
toDelete.forEach(it => it.delete());
|
||||
|
||||
let action = this.currentActions.find( _action => _action.uniqId == uniqId );
|
||||
if (action) {
|
||||
action.isDone = true;
|
||||
|
||||
let filtered = this.currentActions.filter( _action => action.isDone );
|
||||
if ( filtered.length == this.currentActions.length) { // All actions closed !
|
||||
console.log("Going next turn !!!");
|
||||
this.gotoNextTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPhaseRank( actionConf) {
|
||||
for (let i=2; i>=0; i--) {
|
||||
let action = actionConf.phaseArray[i];
|
||||
if (action.name != "No Action") {
|
||||
return i+1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAPFromActor( actorId ) {
|
||||
for( let combatant of this.combatants) {
|
||||
//console.log(combatant);
|
||||
if ( combatant.actor.data._id == actorId ) {
|
||||
let phase = this.phaseSetup[combatant._id];
|
||||
return phase.remainingAP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
decreaseAPFromActor( actorId ) {
|
||||
for( let combatant of this.combatants) {
|
||||
//console.log(combatant);
|
||||
if ( combatant.actor.data._id == actorId ) {
|
||||
let phase = this.phaseSetup[combatant._id];
|
||||
phase.remainingAP -= 1;
|
||||
if ( phase.remainingAP < 0 ) phase.remainingAP = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setupActorActions(actionConf) {
|
||||
console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
|
||||
|
||||
// Delete message !
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes( actionConf.uniqId ));
|
||||
console.log("MESSAGE : ", toDelete);
|
||||
toDelete.forEach(it => it.delete());
|
||||
|
||||
if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
|
||||
|
||||
// Keep track
|
||||
this.phaseSetup[actionConf.combatantId] = actionConf;
|
||||
console.log( this.combatants );
|
||||
//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
|
||||
await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
|
||||
|
||||
let actionsDone = true
|
||||
for( let combatant of this.combatants) {
|
||||
if ( combatant.initiative == -1 ) actionsDone = false;
|
||||
}
|
||||
if ( actionsDone ) {
|
||||
this.actionsRequested = false;
|
||||
ChatMessage.create( { content: `Action declaration has been completed ! Now proceeding with actions.`,
|
||||
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
this.phaseNumber = 3;
|
||||
this.nextTurn();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -18,6 +18,57 @@ export class VadentisUtility extends Entity {
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createOptionList( min, max) {
|
||||
let options = ""
|
||||
for(let i=min; i<=max; i++) {
|
||||
options+= `<option value="${i}">${i}</option>\n`;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList( min, max) {
|
||||
let options = []
|
||||
for(let i=min; i<=max; i++) {
|
||||
options.push( i ) ;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async performAttack( combatData) {
|
||||
let attacker = game.actors.get(combatData.attackerActorId);
|
||||
let defender = game.actors.get(combatData.targetActorId);
|
||||
if( attacker && defender) {
|
||||
let defense = defender.getDefenseScore();
|
||||
let attaque = attacker.getAttaqueScore();
|
||||
console.log("Attaque : ", attaque);
|
||||
let myRoll = new Roll("1d20"+attaque);
|
||||
myRoll.evaluate()
|
||||
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
|
||||
await game.dice3d.showForRoll(myRoll, game.user, true);
|
||||
}
|
||||
if (myRoll.total >= defense) { // Success !
|
||||
ChatMessage.create( { content: `${attacker.name} a réussi son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !<br> Les dégâts sont de : ${combatData.arme.data.damage}`});
|
||||
} else { //Echec
|
||||
ChatMessage.create( { content: `${attacker.name} a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !` });
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Impossible de trouver l'attaquant et le défenseur.")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks( ) {
|
||||
|
||||
@ -32,7 +83,8 @@ export class VadentisUtility extends Entity {
|
||||
static onSocketMesssage( msg ) {
|
||||
if( !game.user.isGM ) return; // Only GM
|
||||
|
||||
if (msg.name == 'msg_declare_actions' ) {
|
||||
if (msg.name == 'msg_attack' ) {
|
||||
this.performAttack( msg.data );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -674,6 +674,11 @@ ul, li {
|
||||
.competence-label,
|
||||
.devotion-label,
|
||||
.sort-label,
|
||||
.technique-label,
|
||||
.stat-label,
|
||||
.arme-label,
|
||||
.armure-label,
|
||||
.equipement-label,
|
||||
.description-label {
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
@ -2,11 +2,11 @@
|
||||
"name": "foundryvtt-vadentis",
|
||||
"title": "Vadentis",
|
||||
"description": "Système Vadentis pour FoundryVTT",
|
||||
"version": "0.0.9",
|
||||
"version": "0.0.10",
|
||||
"manifestPlusVersion": "1.0.0",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.9",
|
||||
"templateVersion": 7,
|
||||
"templateVersion": 8,
|
||||
"author": "Uberwald",
|
||||
"esmodules": [ "modules/vadentis-main.js" ],
|
||||
"styles": ["styles/simple.css"],
|
||||
|
@ -99,6 +99,7 @@
|
||||
"damagecritical": ""
|
||||
},
|
||||
"equipcommun": {
|
||||
"equipee": false,
|
||||
"description": "",
|
||||
"enc": 0,
|
||||
"cost": 0
|
||||
|
@ -14,8 +14,9 @@
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="principal">Principal</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="sorts">Sorts</a>
|
||||
<a class="item" data-tab="equpement">Equipement</a>
|
||||
<a class="item" data-tab="equipement">Equipement</a>
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
</nav>
|
||||
|
||||
@ -24,79 +25,114 @@
|
||||
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="principal">
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/foundryvtt-vadentis/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Editable/Vérouillé">
|
||||
{{#if editScore}}Editable{{else}}Vérouillé{{/if}}</a>
|
||||
</span>
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left flexcol">
|
||||
<div class="">
|
||||
|
||||
<span class="generic-label">Données</span>
|
||||
<span class="generic-label"><h3>Données</h3></span>
|
||||
<ul>
|
||||
{{#each donnees as |donnee key|}}
|
||||
<li class="stat flexrow list-item" data-attribute="{{key}}">
|
||||
<li class="item flexrow list-item" data-item-id="{{donnee._id}}">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="donnee.name">{{donnee.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<span class="generic-label">Eglise</span>
|
||||
<hr><span class="generic-label"><h3>Eglise</h3></span>
|
||||
<ul>
|
||||
{{#each donnees as |donnee key|}}
|
||||
<li class="stat flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="donnee.name">{{donnee.name}}</span>
|
||||
{{#each eglises as |eglise key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{eglise._id}}">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="eglise.name">{{eglise.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/foundryvtt-vadentis/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Editable/Vérouillé"
|
||||
>{{#if editScore}}Editable{{else}}Vérouillé{{/if}}</a></span>
|
||||
<hr><span class="generic-label"><h3>Scores</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="stat flexrow" >
|
||||
<li class="stat flexrow" >
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Désignation</span>
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Max</span>
|
||||
</li>
|
||||
{{#each data.stats as |stat key|}}
|
||||
<li class="stat flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="data.stats.{{key}}.label">{{stat.label}}</span>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.{{key}}.value" value="{{stat.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.value}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/score-option-list.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.{{key}}.max" value="{{stat.max}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.max}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/score-option-list.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel1">Désignation</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel2">Valeur</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel3">Max</span>
|
||||
</li>
|
||||
<li class="stat flexrow list-item" data-attribute="pointsvie">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom">Points de Vie</span>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsvie.value" value="{{data.stats.pointsvie.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsvie.value}}
|
||||
{{{@root.optionsPV}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsvie.max" value="{{data.stats.pointsvie.max}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsvie.max}}
|
||||
{{{@root.optionsPV}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="stat flexrow list-item" data-attribute="pointsenergie">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom">Points d'Energie</span>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsenergie.value" value="{{stats.pointsenergie.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsenergie.value}}
|
||||
{{{@root.optionsPE}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsenergie.max" value="{{data.stats.pointsenergie.max}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsenergie.max}}
|
||||
{{{@root.optionsPE}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="stat flexrow list-item" data-attribute="pointsadrenaline">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom">Points d'Adrénaline</span>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsadrenaline.value" value="{{data.stats.pointsadrenaline.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsadrenaline.value}}
|
||||
{{{@root.optionsPA}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.stats.pointsadrenaline.max" value="{{data.stats.pointsadrenaline.max}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.stats.pointsadrenaline.max}}
|
||||
{{{@root.optionsPA}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="flex-group-left flexcol">
|
||||
<div class="">
|
||||
<hr><span class="generic-label"><h3>Expérience</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="stat flexrow list-item" data-attribute="experience">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom">Expérience</span>
|
||||
<input type="text" name="data.experience.experience.total" value="{{data.experience.experience.total}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
<hr><span class="generic-label"><h3>Combat</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="stat flexrow" >
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Désignation</span>
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
|
||||
</li>
|
||||
{{#each data.combat as |combat key|}}
|
||||
{{#each data.combat as |mycombat key|}}
|
||||
<li class="stat flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{combat.label}}</a></span>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{combat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select combat.base}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/score-option-list.html"}}
|
||||
{{/select}}
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{mycombat.label}}</a></span>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{mycombat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=mycombat.base localize=false}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{combat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select combat.malus}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/malus-option-list.html"}}
|
||||
{{/select}}
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{mycombat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsMalus selected=mycombat.malus localize=false}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{combat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select combat.bonus}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/bonus-option-list.html"}}
|
||||
{{/select}}
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{mycombat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBonus selected=mycombat.bonus localize=false}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -110,39 +146,117 @@
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
<div class="flexrow">
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/foundryvtt-shadows-over-sol/img/icons/{{#if data.editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
|
||||
>{{#if data.editStatSkill}}Lock{{else}}Unlock{{/if}}</a></span>
|
||||
src="systems/foundryvtt-shadows-over-sol/img/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Vérouillé/Editable"
|
||||
>{{#if editScore}}Editable{{else}}Vérouillé{{/if}}</a></span>
|
||||
</div>
|
||||
|
||||
<span class="generic-label">Compétences</span>
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<span class="generic-label">Compétences</span>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each competences as |competence key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{competence._id}}">
|
||||
<img class="sheet-competence-img" src="{{competence.img}}"/>
|
||||
<span class="competence-label"><a>{{competence.name}}</a></span>
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select competence.data.base}}
|
||||
{{>"systems/foundryvtt-vadentis/templates/score-option-list.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input class="competence-malus" type="text" skillname="{{competence.name}}" value="{{competence.data.malus}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
|
||||
<input class="competence-bonus" type="text" skillname="{{competence.name}}" value="{{competence.data.bonus}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each competences as |competence key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{competence._id}}">
|
||||
<img class="sheet-competence-img" src="{{competence.img}}"/>
|
||||
<span class="competence-label"><a>{{competence.name}}</a></span>
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.data.base localize=false}}
|
||||
</select>
|
||||
<select class="competence-malus flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsMalus selected=competence.data.malus localize=false}}
|
||||
</select>
|
||||
<select class="competence-bonus flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBonus selected=competence.data.bonus localize=false}}
|
||||
</select>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<span class="generic-label">Attributs</span>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each attributs as |attribut key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{attribut._id}}">
|
||||
<img class="sheet-competence-img" src="{{attribut.img}}"/>
|
||||
<span class="competence-label">{{attribut.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<span class="generic-label">Techniques</span>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each techniques as |technique key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{technique._id}}">
|
||||
<img class="sheet-competence-img" src="{{technique.img}}"/>
|
||||
<span class="technique-label"><a>{{technique.name}}</a></span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Sort Tab --}}
|
||||
<div class="tab sorts" data-group="primary" data-tab="sorts">
|
||||
<div class="flexcol">
|
||||
{{!-- Combat Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
<div class="flexcol">
|
||||
<hr><span class="generic-label"><h3>Combat</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="stat flexrow" >
|
||||
<span class="generic-label flexrow tooltip tooltip-nobottom" name="statlabel">Désignation</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Valeur</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Bonus</span>
|
||||
<span class="flexrow tooltip tooltip-nobottom" name="statlabel">Malus</span>
|
||||
</li>
|
||||
{{#each data.combat as |combat key|}}
|
||||
<li class="stat flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom" name="data.combat.{{key}}.label"><a name="{{key}}">{{combat.label}}</a></span>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.base" value="{{combat.base}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.combat.base}}
|
||||
{{{@root.optionsBase}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.malus" value="{{combat.malus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.combat.malus}}
|
||||
{{{@root.optionsMalus}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<select class="stat-value flexrow" type="text" name="data.combat.{{key}}.bonus" value="{{combat.bonus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.combat.bonus}}
|
||||
{{{@root.optionsBonus}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<div><h4>Armes</h4></div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each armes as |arme key|}}
|
||||
{{#if arme.data.equipee}}
|
||||
<li class="item flexrow list-item" data-item-id="{{arme._id}}">
|
||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||
<span class="arme-label"><a>{{arme.name}}</a></span>
|
||||
<span class="generic-label">{{arme.data.damage}} / {{arme.data.criticaldamage}}</a></span>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Sort Tab --}}
|
||||
<div class="tab sorts" data-group="primary" data-tab="sorts">
|
||||
<div class="flexcol">
|
||||
|
||||
<span class="generic-label">Sorts</span>
|
||||
<ul class="item-list alterne-list">
|
||||
@ -177,16 +291,16 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipeme,t Tab --}}
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
<div><h4>Armes</h4></div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each data.weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{weapon._id}}">
|
||||
<img class="sheet-skill-img" src="{{weapon.img}}"/>
|
||||
<span class="weapon-label"><a>{{weapon.name}}</a></span>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{arme._id}}">
|
||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||
<span class="arme-label">{{arme.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Equipped">{{#if weapon.data.equiped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Equipé">{{#if arme.data.equipee}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -195,12 +309,12 @@
|
||||
</ul>
|
||||
<div><h4>Armures</h4></div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each data.armors as |armor key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{armor._id}}">
|
||||
<img class="sheet-skill-img" src="{{armor.img}}"/>
|
||||
<span class="armor-label">{{armor.name}}</span>
|
||||
{{#each armures as |armure key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{armure._id}}">
|
||||
<img class="sheet-competence-img" src="{{armure.img}}"/>
|
||||
<span class="armure-label">{{armure.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-worn" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Equipé">{{#if armure.data.equipee}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -209,12 +323,12 @@
|
||||
</ul>
|
||||
<div><h4>Equipement</h4></div>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each data.gearsRoot as |gear key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{gear._id}}">
|
||||
<img class="sheet-skill-img" src="{{gear.img}}"/>
|
||||
<span class="conseq-label">{{gear.name}}</span>
|
||||
{{#each equipements as |equipement key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{equipement._id}}">
|
||||
<img class="sheet-competence-img" src="{{equipement.img}}"/>
|
||||
<span class="equipement-label">{{equipement.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equipement.data.equipee}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -11,9 +11,6 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Type</label><input type="text" name="data.type" value="{{data.type}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Bonus</label><input type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Malus</label><input type="text" name="data.malus" value="{{data.malus}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Coût</label><input type="text" name="data.cost" value="{{data.cost}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
|
Loading…
Reference in New Issue
Block a user