import { VadentisUtility } from "./vadentis-utility.js"; /* -------------------------------------------- */ export class VadentisCombat extends Combat { /* -------------------------------------------- */ async rollInitiative(ids, formula = undefined, messageOptions = {} ) { console.log("Initiative is requested !!!"); ids = typeof ids === "string" ? [ids] : ids; const currentId = this.combatant._id; for (let cId = 0; cId < ids.length; cId++) { const c = this.getCombatant(ids[cId]); let initBonus = c.actor ? c.actor.getInitiativeScore() : 0; console.log("Init for ", initBonus); const roll = super._getInitiativeRoll(c, "1d20+"+initBonus); if (roll.total <= 0) roll.total = 0; console.log("Compute init for", roll.total); await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total }); // Send a chat message let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let messageData = mergeObject( { speaker: { scene: canvas.scene._id, actor: c.actor ? c.actor._id : null, token: c.token._id, alias: c.token.name, sound: CONFIG.sounds.dice, }, flavor: `${c.token.name} a fait son jet d'Initiative (1d20+${initBonus})
`, }, messageOptions ); roll.toMessage(messageData, { rollMode, create: true }); } return this; } }