/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { VadentisUtility } from "./vadentis-utility.js"; /* -------------------------------------------- */ export class VadentisActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["vadentis", "sheet", "actor"], template: "systems/foundryvtt-vadentis/templates/actor-sheet.html", width: 680, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: false }); } /* -------------------------------------------- */ async getData() { this.actor.calculerSommeStats(); let actorData = foundry.utils.duplicate(this.object.system); let formData = { title: this.title, id: this.object.id, type: this.object.type, img: this.object.img, name: this.object.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: actorData, effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM, history: await TextEditor.enrichHTML(this.object.system.history, { async: true }), notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, { async: true }), } formData.editScore = this.options.editScore; formData.donnees = this.actor.getDonnees(); formData.eglises = this.actor.getEglises(); formData.competences = this.actor.getCompetences(); formData.sorts = this.actor.getSorts(); formData.devotions = this.actor.getDevotions(); formData.attributs = this.actor.getAttributs(); formData.techniques = this.actor.getTechniques(); formData.armes = this.actor.getArmes(); formData.armures = this.actor.getArmures(); formData.equipements = this.actor.getEquipements(); formData.monnaies = this.actor.getMonnaies(); formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50); formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0); formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50); formData.optionsPV = VadentisUtility.createOptionList(-50, 999); formData.optionsPE = VadentisUtility.createOptionList(-50, 999); formData.optionsPA = VadentisUtility.createOptionList(0, 20); return formData; } /* -------------------------------------------- */ async checkSort(sortId) { await Dialog.confirm({ title: "Lancer un Sort", content: "Etes vous certain de vouloir incanter ce Sort ?", yes: async () => { this.actor.rollSort(sortId); }, no: () => { }, }); } /* -------------------------------------------- */ async checkDevotion(devotionId) { await Dialog.confirm({ title: "Lancer une Dévotion", content: "Etes vous certain de vouloir incanter cette Dévotion ?", yes: async () => { this.actor.rollDevotion(devotionId); }, no: () => { }, }); } /* -------------------------------------------- */ async checkTechnique(techniqueId) { await Dialog.confirm({ title: "Utiliser une technique", content: "Etes vous certain de vouloir utiliser cette Technique ?", yes: async () => { console.log("Technique ", techniqueId) this.actor.rollTechnique(techniqueId); }, no: () => { }, }); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); VadentisUtility.confirmDelete(this, li); }); html.find('.munition-moins').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.decrementeMunition(item); }); html.find('.munition-plus').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.incrementeMunition(item); }); html.find('.equipement-moins').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.decrementeQuantite(item); }); html.find('.equipement-plus').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.incrementeQuantite(item); }); html.find('.argent-moins').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.decrementeArgent(item); }); html.find('.argent-plus').click(event => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("item-id")); this.actor.incrementeArgent(item); }); html.find('.combat-label a').click((event) => { let combatName = event.currentTarget.attributes.name.value; this.actor.rollCombat(combatName); }); html.find('.magie-label a').click((event) => { let magieName = event.currentTarget.attributes.name.value; this.actor.rollMagie(magieName); }); html.find('.competence-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const competenceId = li.data("item-id"); this.actor.rollCompetence(competenceId); }); html.find('.technique-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const techniqueId = li.data("item-id"); this.checkTechnique(techniqueId); }); html.find('.sort-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const sortId = li.data("item-id"); this.checkSort(sortId); }); html.find('.arme-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const armeId = li.data("item-id"); this.actor.rollArme(armeId); }); html.find('.devotion-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const devotionId = li.data("item-id"); this.checkDevotion(devotionId); }); html.find('.weapon-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollWeapon(weapon); }); html.find('.weapon-damage').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollDamage(weapon, 'damage'); }); html.find('.weapon-damage-critical').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollDamage(weapon, 'criticaldamage'); }); html.find('.sort-damage').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollSortDevotionDamage(weapon, 'damage'); }); html.find('.sort-damage-critical').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.items.get(li.data("item-id")); this.actor.rollSortDevotionDamage(weapon, 'damagecritical'); }); html.find('.competence-base').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; this.actor.updateCompetence(skillName, "base", parseInt(event.target.value)); }); html.find('.competence-bonus').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value)); }); html.find('.competence-malus').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value)); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.items.get(itemId); item.sheet.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equiperObject(li.data("item-id")); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }