/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { VadentisUtility } from "./vadentis-utility.js"; /* -------------------------------------------- */ export class VadentisActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["sos", "sheet", "actor"], template: "systems/foundryvtt-vadentis/templates/actor-sheet.html", width: 640, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editStatSkill: false }); } /* -------------------------------------------- */ getData() { let data = super.getData(); this.actor.checkDeck(); return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); //HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.equipObject( li.data("item-id") ); this.render(true); }); html.find('.item-worn').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.wornObject( li.data("item-id") ); this.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); SoSUtility.confirmDelete(this, li); }); html.find('.stat-label a').click((event) => { let statName = event.currentTarget.attributes.name.value; this.actor.rollStat(statName); }); html.find('.skill-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const skill = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollSkill(skill); }); html.find('.weapon-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); const weapon = this.actor.getOwnedItem(li.data("item-id")); this.actor.rollWeapon(weapon); }); html.find('.skill-value').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; //console.log("Competence changed :", skillName); this.actor.updateSkill(skillName, parseInt(event.target.value)); }); html.find('.skill-xp').change((event) => { let skillName = event.currentTarget.attributes.skillname.value; //console.log("Competence changed :", skillName); this.actor.updateSkillExperience(skillName, parseInt(event.target.value)); }); html.find('.wound-value').change((event) => { let woundName = event.currentTarget.attributes.woundname.value; //console.log("Competence changed :", skillName); this.actor.updateWound(woundName, parseInt(event.target.value)); }); html.find('.reset-deck-full').click((event) => { this.actor.resetDeckFull(); this.render(true); }); html.find('.draw-new-edge').click((event) => { this.actor.drawNewEdge(); this.render(true); }); html.find('.reset-deck').click((event) => { this.actor.resetDeck(); this.render(true); }); html.find('.discard-card').click((event) => { const cardName = $(event.currentTarget).data("discard"); this.actor.discardEdge( cardName ); }); html.find('.consequence-severity').click((event) => { const li = $(event.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); let severity = $(event.currentTarget).val(); this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity}); this.render(true); }); html.find('.lock-unlock-sheet').click((event) => { this.options.editStatSkill = !this.options.editStatSkill; this.render(true); }); html.find('.item-link a').click((event) => { const itemId = $(event.currentTarget).data("item-id"); const item = this.actor.getOwnedItem(itemId); item.sheet.render(true); }); } /* -------------------------------------------- */ async _onDrop(event) { let toSuper = await SoSUtility.processItemDropEvent(this, event); if ( toSuper) { super._onDrop(event); } } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }