169 lines
6.2 KiB
JavaScript
169 lines
6.2 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vadentis", "sheet", "actor"],
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template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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});
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}
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/* -------------------------------------------- */
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getData() {
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this.actor.calculerSommeStats();
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let data = super.getData();
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data.editScore = this.options.editScore;
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data.donnees = this.actor.getDonnees();
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data.eglises = this.actor.getEglises();
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data.competences = this.actor.getCompetences();
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data.sorts = this.actor.getSorts();
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data.devotions = this.actor.getDevotions();
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data.attributs = this.actor.getAttributs();
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data.techniques = this.actor.getTechniques();
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data.armes = this.actor.getArmes();
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data.armures = this.actor.getArmures();
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data.equipements = this.actor.getEquipements();
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data.monnaies = this.actor.getMonnaies();
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data.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
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data.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
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data.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
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data.optionsPV = VadentisUtility.createOptionList(-50, 200);
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data.optionsPE = VadentisUtility.createOptionList(-50, 200);
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data.optionsPA = VadentisUtility.createOptionList(0, 20);
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data.isGM = game.user.isGM;
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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VadentisUtility.confirmDelete(this, li);
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});
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html.find('.combat-label a').click((event) => {
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let combatName = event.currentTarget.attributes.name.value;
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this.actor.rollCombat(combatName);
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});
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html.find('.magie-label a').click((event) => {
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let magieName = event.currentTarget.attributes.name.value;
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this.actor.rollMagie(magieName);
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});
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const competenceId = li.data("item-id");
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this.actor.rollCompetence(competenceId);
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});
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html.find('.technique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const techniqueId = li.data("item-id");
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this.actor.rollTechnique(techniqueId);
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});
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html.find('.sort-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.actor.rollSort(sortId);
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});
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html.find('.arme-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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this.actor.rollArme(armeId);
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});
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html.find('.devotion-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const devotionId = li.data("item-id");
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this.actor.rollDevotion(devotionId);
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});
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html.find('.weapon-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollWeapon(weapon);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.weapon-damage-critical').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollDamage(weapon, 'criticaldamage');
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});
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html.find('.competence-base').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
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});
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html.find('.competence-bonus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
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});
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html.find('.competence-malus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObject( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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