201 lines
7.6 KiB
JavaScript
201 lines
7.6 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
|
|
import { VadentisUtility } from "./vadentis-utility.js";
|
|
|
|
/* -------------------------------------------- */
|
|
export class VadentisActorSheet extends ActorSheet {
|
|
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["vadentis", "sheet", "actor"],
|
|
template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
|
|
width: 640,
|
|
height: 720,
|
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
|
editScore: false
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getData() {
|
|
this.actor.calculerSommeStats();
|
|
let data = super.getData();
|
|
|
|
data.editScore = this.options.editScore;
|
|
data.donnees = this.actor.getDonnees();
|
|
data.eglises = this.actor.getEglises();
|
|
data.competences = this.actor.getCompetences();
|
|
data.sorts = this.actor.getSorts();
|
|
data.devotions = this.actor.getDevotions();
|
|
data.attributs = this.actor.getAttributs();
|
|
data.techniques = this.actor.getTechniques();
|
|
data.armes = this.actor.getArmes();
|
|
data.armures = this.actor.getArmures();
|
|
data.equipements = this.actor.getEquipements();
|
|
data.monnaies = this.actor.getMonnaies();
|
|
|
|
data.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
|
|
data.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
|
|
data.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
|
|
data.optionsPV = VadentisUtility.createOptionList(-50, 200);
|
|
data.optionsPE = VadentisUtility.createOptionList(-50, 200);
|
|
data.optionsPA = VadentisUtility.createOptionList(0, 20);
|
|
|
|
data.isGM = game.user.isGM;
|
|
|
|
return data;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
// Update Inventory Item
|
|
html.find('.item-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
item.sheet.render(true);
|
|
});
|
|
// Delete Inventory Item
|
|
html.find('.item-delete').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
VadentisUtility.confirmDelete(this, li);
|
|
});
|
|
|
|
html.find('.munition-moins').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.decrementeMunition( item );
|
|
} );
|
|
html.find('.munition-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.incrementeMunition( item );
|
|
} );
|
|
|
|
html.find('.argent-moins').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.decrementeArgent( item );
|
|
} );
|
|
html.find('.argent-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.incrementeArgent( item );
|
|
} );
|
|
|
|
html.find('.combat-label a').click((event) => {
|
|
let combatName = event.currentTarget.attributes.name.value;
|
|
this.actor.rollCombat(combatName);
|
|
});
|
|
html.find('.magie-label a').click((event) => {
|
|
let magieName = event.currentTarget.attributes.name.value;
|
|
this.actor.rollMagie(magieName);
|
|
});
|
|
html.find('.competence-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const competenceId = li.data("item-id");
|
|
this.actor.rollCompetence(competenceId);
|
|
});
|
|
html.find('.technique-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const techniqueId = li.data("item-id");
|
|
this.actor.rollTechnique(techniqueId);
|
|
});
|
|
html.find('.sort-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const sortId = li.data("item-id");
|
|
this.actor.rollSort(sortId);
|
|
});
|
|
html.find('.arme-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const armeId = li.data("item-id");
|
|
this.actor.rollArme(armeId);
|
|
});
|
|
html.find('.devotion-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const devotionId = li.data("item-id");
|
|
this.actor.rollDevotion(devotionId);
|
|
});
|
|
html.find('.weapon-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollWeapon(weapon);
|
|
});
|
|
html.find('.weapon-damage').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollDamage(weapon, 'damage');
|
|
});
|
|
html.find('.weapon-damage-critical').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollDamage(weapon, 'criticaldamage');
|
|
});
|
|
html.find('.sort-damage').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollSortDevotionDamage(weapon, 'damage');
|
|
});
|
|
html.find('.sort-damage-critical').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollSortDevotionDamage(weapon, 'damagecritical');
|
|
});
|
|
|
|
html.find('.competence-base').change((event) => {
|
|
let skillName = event.currentTarget.attributes.skillname.value;
|
|
this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
|
|
});
|
|
html.find('.competence-bonus').change((event) => {
|
|
let skillName = event.currentTarget.attributes.skillname.value;
|
|
this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
|
|
});
|
|
html.find('.competence-malus').change((event) => {
|
|
let skillName = event.currentTarget.attributes.skillname.value;
|
|
this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
|
|
});
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editScore = !this.options.editScore;
|
|
this.render(true);
|
|
});
|
|
html.find('.item-link a').click((event) => {
|
|
const itemId = $(event.currentTarget).data("item-id");
|
|
const item = this.actor.getOwnedItem(itemId);
|
|
item.sheet.render(true);
|
|
});
|
|
html.find('.item-equip').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.equiperObject( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|