fvtt-vadentis/modules/vadentis-actor.js
2021-04-02 14:59:58 +02:00

94 lines
3.1 KiB
JavaScript

import { VadentisUtility } from "./vadentis-utility.js";
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class VadentisActor extends Actor {
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
/*data.items = [];
let compendiumName = "foundryvtt-vadentis.competences";
if ( compendiumName ) {
let skills = await SoSUtility.loadCompendium(compendiumName);
data.items = data.items.concat( skills );
}*/
return super.create(data, options);
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
getCompetences() {
return this.data.items.filter( item => item.type == 'competence');
}
/* -------------------------------------------- */
getDonnees() {
return this.data.items.filter( item => item.type == 'donnee');
}
/* -------------------------------------------- */
async updateCompetence( name, field, value) {
let competence = this.data.items.find( item => item.type == 'competence' && item.name == name);
if (competence) {
let dataPath = 'data.'+field;
await this.updateOwnedItem( { _id: competence._id, [dataPath]:value });
}
}
/* -------------------------------------------- */
rollCompetence( competenceId ) {
console.log("HERE !!!!", competenceId);
let competence = this.data.items.find( item => item.type == 'competence' && item._id == competenceId);
if ( competence) {
let statValue = competence.data.base + competence.data.malus + competence.data.bonus;
let formulaFull = `1d20+${competence.data.base}+${competence.data.malus}+${competence.data.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Jet de compétence : ${competence.name} (${formulaFull})` } );
}
}
/* -------------------------------------------- */
rollCombat( combatName ) {
let stat = this.data.data.combat[combatName];
let statValue = stat.base + stat.malus + stat.bonus;
let formulaFull = `1d20+${stat.base}+${stat.malus}+${stat.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Jet de ${stat.label} (${formulaFull})` } );
}
}