268 lines
9.8 KiB
JavaScript
268 lines
9.8 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vadentis", "sheet", "actor"],
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template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
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width: 680,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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});
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}
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/* -------------------------------------------- */
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async getData() {
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this.actor.calculerSommeStats();
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let actorData = foundry.utils.duplicate(this.object.system);
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let formData = {
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title: this.title,
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id: this.object.id,
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type: this.object.type,
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img: this.object.img,
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM,
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history: await TextEditor.enrichHTML(this.object.system.history, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, { async: true }),
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}
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formData.editScore = this.options.editScore;
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formData.donnees = this.actor.getDonnees();
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formData.eglises = this.actor.getEglises();
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formData.competences = this.actor.getCompetences();
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formData.sorts = this.actor.getSorts();
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formData.devotions = this.actor.getDevotions();
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formData.attributs = this.actor.getAttributs();
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formData.techniques = this.actor.getTechniques();
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formData.armes = this.actor.getArmes();
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formData.armures = this.actor.getArmures();
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formData.equipements = this.actor.getEquipements();
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formData.monnaies = this.actor.getMonnaies();
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formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
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formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
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formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
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formData.optionsPV = VadentisUtility.createOptionList(-50, 999);
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formData.optionsPE = VadentisUtility.createOptionList(-50, 999);
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formData.optionsPA = VadentisUtility.createOptionList(0, 20);
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return formData;
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}
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/* -------------------------------------------- */
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async checkSort(sortId) {
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await Dialog.confirm({
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title: "Lancer un Sort",
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content: "Etes vous certain de vouloir incanter ce Sort ?",
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yes: async () => {
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this.actor.rollSort(sortId);
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},
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no: () => { },
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});
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}
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/* -------------------------------------------- */
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async checkDevotion(devotionId) {
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await Dialog.confirm({
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title: "Lancer une Dévotion",
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content: "Etes vous certain de vouloir incanter cette Dévotion ?",
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yes: async () => {
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this.actor.rollDevotion(devotionId);
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},
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no: () => { },
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});
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}
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/* -------------------------------------------- */
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async checkTechnique(techniqueId) {
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await Dialog.confirm({
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title: "Utiliser une technique",
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content: "Etes vous certain de vouloir utiliser cette Technique ?",
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yes: async () => {
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console.log("Technique ", techniqueId)
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this.actor.rollTechnique(techniqueId);
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},
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no: () => { },
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});
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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VadentisUtility.confirmDelete(this, li);
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});
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html.find('.munition-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeMunition(item);
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});
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html.find('.munition-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeMunition(item);
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});
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html.find('.equipement-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeQuantite(item);
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});
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html.find('.equipement-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeQuantite(item);
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});
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html.find('.argent-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeArgent(item);
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});
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html.find('.argent-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeArgent(item);
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});
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html.find('.combat-label a').click((event) => {
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let combatName = event.currentTarget.attributes.name.value;
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this.actor.rollCombat(combatName);
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});
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html.find('.magie-label a').click((event) => {
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let magieName = event.currentTarget.attributes.name.value;
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this.actor.rollMagie(magieName);
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});
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const competenceId = li.data("item-id");
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this.actor.rollCompetence(competenceId);
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});
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html.find('.technique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const techniqueId = li.data("item-id");
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this.checkTechnique(techniqueId);
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});
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html.find('.sort-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.checkSort(sortId);
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});
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html.find('.arme-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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this.actor.rollArme(armeId);
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});
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html.find('.devotion-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const devotionId = li.data("item-id");
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this.checkDevotion(devotionId);
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});
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html.find('.weapon-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollWeapon(weapon);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.weapon-damage-critical').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollDamage(weapon, 'criticaldamage');
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});
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html.find('.sort-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollSortDevotionDamage(weapon, 'damage');
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});
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html.find('.sort-damage-critical').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollSortDevotionDamage(weapon, 'damagecritical');
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});
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html.find('.competence-base').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
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});
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html.find('.competence-bonus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
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});
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html.find('.competence-malus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObject(li.data("item-id"));
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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