48 lines
1.5 KiB
JavaScript
48 lines
1.5 KiB
JavaScript
import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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console.log("Initiative is requested !!!");
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ids = typeof ids === "string" ? [ids] : ids;
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//const currentId = this.combatant.id;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let initBonus = c.actor ? c.actor.getInitiativeScore() : 0;
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console.log("Init for ", initBonus);
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const roll = c.getInitiativeRoll("1d20+"+initBonus);
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if ( !roll.total) {
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roll.evaluate( {async: false});
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}
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if (roll.total <= 0) roll.total = 0;
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let id = c._id || c.id;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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scene: canvas.scene.id,
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actor: id,
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token: c.token._id,
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alias: c.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative (1d20+${initBonus})
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<br>
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`,
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},
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messageOptions
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);
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roll.toMessage(messageData, { rollMode, create: true });
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}
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return this;
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}
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}
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