fvtt-vadentis/modules/vadentis-actor-sheet.js

268 lines
9.8 KiB
JavaScript

/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { VadentisUtility } from "./vadentis-utility.js";
/* -------------------------------------------- */
export class VadentisActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["vadentis", "sheet", "actor"],
template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
width: 680,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
/* -------------------------------------------- */
async getData() {
this.actor.calculerSommeStats();
let actorData = foundry.utils.duplicate(this.object.system);
let formData = {
title: this.title,
id: this.object.id,
type: this.object.type,
img: this.object.img,
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM,
history: await TextEditor.enrichHTML(this.object.system.history, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, { async: true }),
}
formData.editScore = this.options.editScore;
formData.donnees = this.actor.getDonnees();
formData.eglises = this.actor.getEglises();
formData.competences = this.actor.getCompetences();
formData.sorts = this.actor.getSorts();
formData.devotions = this.actor.getDevotions();
formData.attributs = this.actor.getAttributs();
formData.techniques = this.actor.getTechniques();
formData.armes = this.actor.getArmes();
formData.armures = this.actor.getArmures();
formData.equipements = this.actor.getEquipements();
formData.monnaies = this.actor.getMonnaies();
formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsPV = VadentisUtility.createOptionList(-50, 999);
formData.optionsPE = VadentisUtility.createOptionList(-50, 999);
formData.optionsPA = VadentisUtility.createOptionList(0, 20);
return formData;
}
/* -------------------------------------------- */
async checkSort(sortId) {
await Dialog.confirm({
title: "Lancer un Sort",
content: "Etes vous certain de vouloir incanter ce Sort ?",
yes: async () => {
this.actor.rollSort(sortId);
},
no: () => { },
});
}
/* -------------------------------------------- */
async checkDevotion(devotionId) {
await Dialog.confirm({
title: "Lancer une Dévotion",
content: "Etes vous certain de vouloir incanter cette Dévotion ?",
yes: async () => {
this.actor.rollDevotion(devotionId);
},
no: () => { },
});
}
/* -------------------------------------------- */
async checkTechnique(techniqueId) {
await Dialog.confirm({
title: "Utiliser une technique",
content: "Etes vous certain de vouloir utiliser cette Technique ?",
yes: async () => {
console.log("Technique ", techniqueId)
this.actor.rollTechnique(techniqueId);
},
no: () => { },
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
VadentisUtility.confirmDelete(this, li);
});
html.find('.munition-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeMunition(item);
});
html.find('.munition-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeMunition(item);
});
html.find('.equipement-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeQuantite(item);
});
html.find('.equipement-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeQuantite(item);
});
html.find('.argent-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeArgent(item);
});
html.find('.argent-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeArgent(item);
});
html.find('.combat-label a').click((event) => {
let combatName = event.currentTarget.attributes.name.value;
this.actor.rollCombat(combatName);
});
html.find('.magie-label a').click((event) => {
let magieName = event.currentTarget.attributes.name.value;
this.actor.rollMagie(magieName);
});
html.find('.competence-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const competenceId = li.data("item-id");
this.actor.rollCompetence(competenceId);
});
html.find('.technique-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const techniqueId = li.data("item-id");
this.checkTechnique(techniqueId);
});
html.find('.sort-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.checkSort(sortId);
});
html.find('.arme-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armeId = li.data("item-id");
this.actor.rollArme(armeId);
});
html.find('.devotion-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const devotionId = li.data("item-id");
this.checkDevotion(devotionId);
});
html.find('.weapon-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollWeapon(weapon);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.weapon-damage-critical').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollDamage(weapon, 'criticaldamage');
});
html.find('.sort-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollSortDevotionDamage(weapon, 'damage');
});
html.find('.sort-damage-critical').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollSortDevotionDamage(weapon, 'damagecritical');
});
html.find('.competence-base').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
});
html.find('.competence-bonus').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
});
html.find('.competence-malus').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObject(li.data("item-id"));
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}