110 lines
3.5 KiB
JavaScript
110 lines
3.5 KiB
JavaScript
/**
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* RdD system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { VadentisActor } from "./vadentis-actor.js";
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import { VadentisItemSheet } from "./vadentis-item-sheet.js";
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import { VadentisActorSheet } from "./vadentis-actor-sheet.js";
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import { VadentisUtility } from "./vadentis-utility.js";
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import { VadentisCombat } from "./vadentis-combat.js";
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import { VadentisTokenHud } from "./vadentis-hud.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Vadentis`);
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/* -------------------------------------------- */
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// preload handlebars templates
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VadentisUtility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d20",
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decimals: 0
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};
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/* -------------------------------------------- */
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game.socket.on("system.foundryvtt-vadentis", data => {
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VadentisUtility.onSocketMesssage(data);
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Actor.documentClass = VadentisActor;
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CONFIG.Combat.documentClass = VadentisCombat;
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CONFIG.Vadentis = {
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-vadentis", VadentisActorSheet, { types: ["personnage"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-vadentis", VadentisItemSheet, { makeDefault: true });
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// Init/registers
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Hooks.on('renderChatLog', (log, html, data) => {
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VadentisUtility.registerChatCallbacks(html);
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});
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// Init/registers
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Hooks.on('updateCombat', (combat, round, diff, id) => {
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VadentisUtility.updateCombat(combat, round, diff, id);
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});
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VadentisTokenHud.init();
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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//ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
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ChatMessage.create({
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user: game.user._id,
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whisper: [game.user._id],
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content: `<div id="welcome-message-vadentis"><span class="rdd-roll-part">Bienvenue !</div>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Vous n'est connecté à aucun personnage");
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ChatMessage.create({
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content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas connecté à un personnage !",
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user: game.user._id
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});
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}
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welcomeMessage();
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.toLowerCase().match(regExp);
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console.log(commands);
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//if ( commands[0] == '/gmdeck') {
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//game.system.sos.gmDeck.render( true );
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//return false;
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//}
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}
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return true;
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});
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