wfrp4e-vampires/packs/traits.db

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{"_id":"2MOzsTr8s1YrAJKf","name":"Daemonsroot and Witchbane","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You must pass a <strong>Challenging (+0) Cool Test</strong> to come within 2 yards of these herbs.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"3oddbuzQ8MqWJ2Z9","name":"Age","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>All Vampires learn to feed more efficiently with time. This is determined by your Age. The older you are, the longer you can go without feeding &mdash; this is known as your Feeding Interval. If your Feeding Interval is in hours, you need to feed after a number of hours equal to your Toughness Bonus, excluding any spent asleep.&nbsp;</p>\n<p>&nbsp;</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td>Age</td>\n<td>Time Undead</td>\n<td>Feeding Interval</td>\n</tr>\n<tr>\n<td>1</td>\n<td>Up to 6 weeks</td>\n<td>Hours</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Up to 1 year</td>\n<td>Nights</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Up to 10 years</td>\n<td>Weeks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Up to 100 years</td>\n<td>Months</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Over 100 years</td>\n<td>Four Months</td>\n</tr>\n</tbody>\n</table>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}
{"_id":"5rbSN8ypYx8XgQFn","name":"Barriers","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You may not cross the threshold of any dwelling owned by another without first being invited. Once you are invited, you can come and go as you please until or unless the dwelling changes ownership. The invitation does not have to be verbal but the inviter does have to intend to invite you.</p>\n<p>Non-residential properties do not count for the purposes of this Weakness. If you visit a public location (e.g., a pub) with private living quarters attached, the barrier is at the threshold between the public area and the living area.</p>\n<p>Your home when you were mortal has no barrier, provided no other family has moved in since. This weakness is especially common in Necrarchs.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"7StL5j48si4Vupnz","name":"Stakes","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Certain blessed woods paralyse you when struck at the centre of your dark being. If a stake made of rosewood, ash or hawthorn, is plunged through your heart, you gain the Unconscious Condition, which can only be resolved when the stake is removed.</p>\n<p>Aiming for the heart is a called shot; a minimum of 3 Wounds must be inflicted, after reducing for Toughness Bonus and Armour, to pierce the heart.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"GlNKrHp857Epq8zU","name":"Soil Sleeper","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Whether through superstition or due to a spiritual disconnect with the life-giving earth, you can only sleep fully when in the dirt from the lands you called home while still alive. You must sleep with at least two handfuls of this dirt every day or you gain +1 Fatigued Condition when you rise in the evening. These Conditions cannot be resolved until you sleep for a full day with two handfuls of your home soil, although you cannot be reduced below 10 in any Characteristic by their penalties.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"HlglLURNjR5c1GBa","name":"No Reflection","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Perhaps as a sign of your soullessness, you cast no reflection or shadow. Anyone who sees this can make an <strong>Average (+20) Intuition Test</strong> to deduce that you are a Vampire, although Witch Hunters and Vampire Hunters will immediately know you for what you are.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"JbBGA0EOhJLPTgab","name":"Ravenous","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Your hunger has now reached epic proportions. Whenever you can sense a viable target to feed from, regardless of whether they are bleeding, you must make a <strong>Challenging (+0) Cool Test or Frenzy</strong>. During this Frenzy, you will immediately and violently attack any and all viable targets until you are sated. You will not stop until each target is drained dry, causing death. You will continue to attack viable targets until you have removed all Hungry and Ravenous traits, and healed all Wounds.</p>\n<p>It requires 5 Wounds to recover from the Ravenous Trait, in addition to any required to remove any Hungry Traits and heal Wounds. The Ravenous Trait is always removed last.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"LQF1eZKF85gvXj4X","name":"Sawdust and Embalming Fluid","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>The symbols of the funeral parlour fill you with terror, reminding you what you are and what you should be. When you come into contact with sawdust or embalming fluids, you must pass a <strong>Challenging (+0) Cool Test</strong> or gain +1 Broken Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"MKC0hD6UEIpbPbq5","name":"Claw","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>On its turn, the creature may Attack with it's clawed fingers. The Damage of the attack equals Rating and includes the creature&rsquo;s Strength Bonus.</p>\n<p>If the creature has two free arms with Claws and the @Compendium[wfrp4e-core.talents.URwIDtInCsxOoGqM]{Dual Wielder} talent it may attack with both.</p>\n<p>Vampires using @Compendium[wfrp4e-vampires.vampires-talents.BRdukN8hxSBpcuUn]{Pass for Human} may retract their claws.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"damage":true,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}
{"_id":"Mrwe0ov8Tx8hb49M","name":"Counting","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You are cursed to count small, numerous items spread across the ground before you. This may include grains of rice, marbles or seeds. Once you have seen the items, you cannot change course or try to walk away from them.</p>\n<p>Only items intentionally spread on the floor by another for the purpose of deterring the Undead will work. Naturally occurring items, such as piles of pebbles and scree, do not count, and neither do piles of grain stored for food or spilled.</p>\n<p>Counting the items takes 1d10 minutes unless you spend a point of Resolve to tear yourself away. If you are at imminent risk of attack or injury, you may choose to make a <strong>Challenging (+0) Cool Test</strong> to tear yourself away from the items instead. If you fail this Test, anyone attacking you while your attention is focused on the items does so as if you had the SurprisedCondition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"Q7MlIkwCwpGf7Uoc","name":"Religious Symbols","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>The Gods reject your unhallowed presence. You must make a <strong>Challenging (+0) Cool Test</strong> to be within 2 yards of religious symbols. The symbol must be earnestly wielded by one who believes in its power, though any religious symbol will do (including the symbols of Chaos worship).</p>\n<p>You also struggle to set foot in or on religious sites, such as temples or churches, where the Test becomes&nbsp;<strong>Hard (-10)</strong>.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"Q8wczj7k3xN2ze5v","name":"Tears","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>The sight of freshly flowing tears from an innocent disturbs you. If the person is particularly vulnerable, holy or just, as determined by the GM, you must make an <strong>Extended Challenging (+0) Cool Test </strong>to attack or harm them. The number of SLs required to succeed at this Extended Test is equal to the target's Fellowship Bonus.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"ST53lU8ZAcG8cHE1","name":"Silver","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>As a purifying metal, silver is anathema to you. Silver weapons gain the Damaging Quality when used against you. Silver items are also painful if in contact with your bare skin, inflicting 1 Wound per turn, which ignores Toughness Bonus and Armour.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"name":"Compelled (#)","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Compelled is caused by supernatural effects that sway the mind and emotions.</p>\n<p>When under a Compulsion Condition, you have a strong desire to complete the command given to you. If you do not immediately negate the Condition with Resolve, you cannot spend or regain Resolve or Resilience Points until the command has been fulfilled.</p>\n<p>Until resolved, you suffer a -10 penalty on all Tests that do not further the aims of the command you have been given. The effect of multiple Compulsions stack.</p>\n<p>Compulsion Conditions resolve automatically when you complete a command to the best of your ability. If you complete your task, you gain +1 Fatigued Condition and regain +1 Resolve.</p>\n<p>If you fail to complete your task after an hour, you may make a <strong>Challenging (+0) Cool Test</strong> to resolve 1 Compulsion Condition, and immediately gain +1 Fatigued Condition if you do so. You may roll once more each subsequent hour until all Compulsion Conditions have resolved and will gain +1 Fatigued Condition for each Compulsion Condition resolved in this way.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[],"_id":"TFccHQ7jTVZXRXRY"}
{"_id":"VEEzW4dHX1GzrfcC","name":"Night's Curse","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>All Vampires possess the Curse of the Night. All Vampires are weak to @Compendium[wfrp4e-vampires.vampires-traits.hedrlo8n8aXDC76E]{Sunlight}, and must then further:</p>\n<ol>\n<li>Roll for <strong>5&nbsp;</strong>random weaknesses on the @Compendium[wfrp4e-vampires.vampires-journals.0Nva16Bc52LUZ6a7]{Weaknesses (Roll Table)}, or&nbsp;</li>\n<li>Take the <strong>5 </strong>weaknesses of their @Compendium[wfrp4e-vampires.vampires-journals.Q6OgsvyzoyswuUQH]{Weaknesses (Bloodlines)}.</li>\n</ol>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[]}
{"_id":"WJBzu7NjAezaZjB1","name":"Unable to Hide","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>This Vampire's visage is so distracting that they simply cannot ever blend in with humans. </p>"},"gmdescription":{"type":"String","label":"Description","value":"<p><strong>OPTIONAL TRAIT</strong></p>\n<p>If you wish to rule that as Undead beings Vampires cannot be influenced by the Ruinous Powers drag this trait to your Vampires.</p>"},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[{"_id":"TYy2WENXRLidY5Bs","flags":{"wfrp4e":{"effectTrigger":"oneTime","effectApplication":"actor","script":"let actorPassForHumanTalent = args.actor.data.talents.find(talent => talent.name === \"Pass for Human\");\nlet actorHasPassForHumanTalent = !(actorPassForHumanTalent == null);\n\nif (actorHasPassForHumanTalent) {\n let actorPassForHumanTalentId = actorPassForHumanTalent ._id;\n args.actor.deleteEmbeddedEntity(\"OwnedItem\", actorPassForHumanTalentId );\n}","preventDuplicateEffects":false}},"changes":[],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/wfrp4e-vampires/assets/tokens/VampireIconTokenTransBG.png","label":"Remove Pass for Human","tint":"","transfer":true}]}
{"_id":"XK2jviw2VtiUS3Ib","name":"Running Water","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Running water has a purging effect on you, washing away the taint in your body and soul. You must pass a <strong>Challenging (+0) Cool Test</strong> to come within 2 yards of any body of water with a current provided that it is at least a yard across and a foot deep.&nbsp;</p>\n<p>If you enter such bodies of water, you gain +1 Ablaze Condition per turn &mdash; you are burned by the water, which is like acid to you, rather than by literal flames. You cannot resolve these Conditions with an Athletics Test but once you leave the water, they will resolve at the rate of one per turn. If you can cross the water without getting wet (such as if you leap or fly over it, or use a bridge), you take no ill effect.</p>\n<p>The Strigoi often suffer from this Weakness.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"ZpKPSSsQIcthXzSx","name":"Blessed Weapons","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Blessed weapons gain the Damaging Quality against you. Holy water also harms you, inflicting 1d10 damage per turn of contact, which is modified by your Toughness Bonus and Armour as usual, to a minimum of 1 Wound per turn. Religious items pressed to your bare skin inflict 1 Wound per turn, which ignores Toughness Bonus or Armour.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"bTMZvwS4lZ6ZzeZ7","name":"Garlic","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Often seen as one of the main flaws of all Vampires, this Weakness is actually fairly rare. Vampires like it that way, however, since it gives them the upper hand over unsuspecting mortals who thought themselves safe from Vampiric depredations.&nbsp;</p>\n<p>If you possess this weakness you take a -20 penalty to all Tests within six yards of garlic.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"d2czua0OsJUhYOiM","name":"Fire","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Fire cleanses your evil flesh, eating deep of dead tissues and bone. Fire of any kind ignores your Toughness Bonus for the purposes of causing damage, although armour protects you as normal.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"g6mgSdQ0cLPhyEKZ","name":"Shapeshifter","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You are a skilled Shapeshifter, able to transform into a familiar form that represents your animal self.</p>"},"gmdescription":{"type":"String","label":"Description","value":"<p>The animal will relate to the user, e.g. familiar cat will lead to shapeshifting into a cat etc.</p>"},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[{"_id":"TYy2WENXRLidY5Bs","flags":{"wfrp4e":{"effectTrigger":"prefillDialog","effectApplication":"actor","script":"if ('corruption' in args.options) {\n args.prefillModifiers.modifier += 100\n}","preventDuplicateEffects":false}},"changes":[],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/wfrp4e-vampires/assets/tokens/VampireIconTokenTransBG.png","label":"Immunity to Corruption","tint":"","transfer":true}]}
{"_id":"hedrlo8n8aXDC76E","name":"Sunlight","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p><strong>All Vampires must take this Weakness</strong>, although Defy the Day may reduce its impact.</p>\n<p>The light of the sun rejects you as an abomination to the Gods. For each minute in direct sunlight, you take +1 Poisoned Condition, which cannot be removed until after you seek shelter. After every 10 minutes in shelter, you will lose +1 Poisoned Condition until all are resolved. If you reach +5 Poisoned Conditions from sunlight at any time, you also immediately gain +1 Broken Condition and must seek shelter.</p>\n<p>Each time you take damage from sunlight, you must also make a successful <strong>Challenging (+0) Endurance Test</strong> or gain +1 AblazeCondition as well, as your Vampiric flesh ignites in the rays of the sun.</p>\n<p>On overcast days of 80% cloud cover or more, you only gain +1 Poisoned Condition per hour. Consider heavy clothing or shade as cloud cover if no part of the body is exposed.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"j0YAWwvJBIBA7aox","name":"Warpstone","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Your Vampiric form is less stable than usual; Warpstone causes it to mutate. You must make a <strong>Challenging (+0) Cool Test</strong> to come within 6 yards of Warpstone. After an hour in its presence, you must re-roll one Blood Gift and one Weakness, which change permanently</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"l0PYm8MRdg2fceiG","name":"Hungry","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>You suffer a -10 penalty to your Fellowship and Willpower, as the hunger makes you look and act more like a monster.</p>\n<p>In order to resolve this Condition, you must take enough Wounds to heal up to full health, plus 1 Wound per Hungry Trait you currently have (minimum 3). Hungry Traits are always resolved after all Wounds have been healed (see @Compendium[wfrp4e-vampires.vampires-journals.FkFgBgD34AyoInr2]{Healing}). You cannot spend Resolve to remove the Hungry Trait.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[{"_id":"xm5TBH4jQTLJyAXv","flags":{"wfrp4e":{"effectTrigger":"oneTime","effectApplication":"actor","script":"let actorObj = args.actor;\nargs.actor.update({\n \"data.characteristics.wp.modifier\": actorObj.data.data.characteristics.wp.modifier-10,\n \"data.characteristics.fel.modifier\": actorObj.data.data.characteristics.fel.modifier-10,\n})","preventDuplicateEffects":false}},"changes":[],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","label":"Hungry","tint":"","transfer":true}]}
{"_id":"wYnNPMsEo425TH6D","name":"Gromril and Ithilmar","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>The special metals of the Elves and Dwarfs are especially troublesome for some Vampires. Blows made with a weapon of Ithilmar or Gromril ignore your Toughness Bonus. Armour protects you as normal.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-core/icons/injuries/amputatedarm.png","effects":[]}
{"_id":"xV5BDdqYTmCRo2zN","name":"Immunity to Corruption","permission":{"default":0,"kHr5wGqy2Rw4go1y":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"<p>Even the Ruinous Powers cannot rend dead flesh, nor warp undead minds.&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":"<p><strong>OPTIONAL TRAIT</strong></p>\n<p>If you wish to rule that as Undead beings Vampires cannot be influenced by the Ruinous Powers drag this trait to your Vampires.</p>"},"rollable":{"value":false,"damage":false,"skill":"","label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","dice":"","defaultDifficulty":"challenging","SL":true},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{},"img":"modules/wfrp4e-core/icons/traits/trait.png","effects":[{"_id":"TYy2WENXRLidY5Bs","flags":{"wfrp4e":{"effectTrigger":"prefillDialog","effectApplication":"actor","script":"if ('corruption' in args.options) {\n args.prefillModifiers.modifier += 100\n}","preventDuplicateEffects":false}},"changes":[],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"modules/wfrp4e-vampires/assets/tokens/VampireIconTokenTransBG.png","label":"Immunity to Corruption","tint":"","transfer":true}]}