forked from public/bol
Enhance localization stuff
This commit is contained in:
parent
58c781f2f2
commit
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612
lang/en.json
612
lang/en.json
@ -1,111 +1,111 @@
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{
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"ACTOR.TypeCharacter": "Personnage",
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"ACTOR.TypeEncounter": "Rencontre",
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"ITEM.TypeItem": "Objet",
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"ITEM.TypeFeature": "Trait",
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"ITEM.TypeWeapon": "Arme",
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"ITEM.TypeArmor": "Armure",
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"ACTOR.TypeCharacter": "Character",
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"ACTOR.TypeEncounter": "Encounter",
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"ITEM.TypeItem": "Item",
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"ITEM.TypeFeature": "Feature",
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"ITEM.TypeWeapon": "Weapon",
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"ITEM.TypeArmor": "Armor",
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"BOL.attributes.vigor": "Vigueur",
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"BOL.attributes.halfvigor" : "Demi-vigueur",
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"BOL.attributes.agility": "Agilité",
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"BOL.attributes.mind": "Esprit",
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"BOL.attributes.appeal": "Aura",
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"BOL.attributes.vigor": "Vigor",
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"BOL.attributes.halfvigor" : "Half-Vigor",
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"BOL.attributes.agility": "Agility",
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"BOL.attributes.mind": "Mind",
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"BOL.attributes.appeal": "Appeal",
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"BOL.aptitudes.init": "Initiative",
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"BOL.aptitudes.melee": "Mêlée",
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"BOL.aptitudes.ranged": "Tir",
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"BOL.aptitudes.def": "Défense",
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"BOL.aptitudes.melee": "Melee",
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"BOL.aptitudes.ranged": "Ranged",
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"BOL.aptitudes.def": "Defense",
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"BOL.aptitudes.prot": "Protection",
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"BOL.resources.hp": "Vitalité",
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"BOL.resources.hero": "Héroïsme",
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"BOL.resources.faith": "Foi",
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"BOL.resources.creation": "Création",
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"BOL.resources.power": "Pouvoir",
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"BOL.resources.villainy": "Vilénie",
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"BOL.resources.hp": "Vitality",
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"BOL.resources.hero": "Hero",
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"BOL.resources.faith": "Faith",
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"BOL.resources.creation": "Creation",
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"BOL.resources.power": "Power",
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"BOL.resources.villainy": "Villany",
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"BOL.resources.alchemypoints": "Alchemy Points",
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"BOL.traits.xp": "Expérience",
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"BOL.traits.xp": "Experience",
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"BOL.ui.tab.stats": "Attributs",
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"BOL.ui.tab.stats": "Attributes",
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"BOL.ui.tab.combat": "Combat",
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"BOL.ui.tab.actions": "Actions",
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"BOL.ui.tab.features": "Traits",
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"BOL.ui.tab.equipment": "Equipement",
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"BOL.ui.tab.equipment": "Equipment",
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"BOL.ui.tab.description": "Description",
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"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Spells&Alchemy",
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.properties": "Propriétés",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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"BOL.ui.capacities": "Capacités",
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"BOL.ui.damages": "Dommages",
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"BOL.ui.details": "Détails",
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"BOL.ui.category": "Catégorie",
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"BOL.ui.subcategory": "Sous-catégorie",
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"BOL.ui.capacities": "Capacity",
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"BOL.ui.damages": "Damage",
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"BOL.ui.details": "Details",
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"BOL.ui.category": "Category",
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"BOL.ui.subcategory": "Sub-Category",
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"BOL.ui.type": "Type",
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"BOL.ui.subtype": "Sous-type",
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"BOL.ui.attribute" : "Attribut",
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"BOL.ui.subtype": "Subtype",
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"BOL.ui.attribute" : "Attribute",
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"BOL.ui.aptitude" : "Aptitude",
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"BOL.ui.advantages" : "Avantages/Désavantages",
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"BOL.ui.modifiers": "Modificateurs",
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"BOL.ui.item": "Objet",
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"BOL.ui.edit": "Editer",
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"BOL.ui.unequip": "Déséquiper",
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"BOL.ui.equip": "Équiper",
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"BOL.ui.delete": "Supprimer",
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.equipmentProperties" : "Propiétés d'équipement",
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"BOL.ui.advantages" : "Boons/Flaws",
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"BOL.ui.modifiers": "Modifiers",
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"BOL.ui.item": "Item",
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"BOL.ui.edit": "Edit",
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"BOL.ui.unequip": "Unequip",
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"BOL.ui.equip": "Equip",
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"BOL.ui.delete": "Delete",
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"BOL.ui.roll" : "Roll",
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"BOL.ui.equipment" : "Equipment",
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"BOL.ui.equipmentProperties" : "Equipment properties",
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"BOL.ui.weaponAttack" : "Weapon attack",
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"BOL.ui.weaponProperties" : "Propiétés offensives",
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"BOL.ui.protectionProperties" : "Protection",
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"BOL.ui.magicalProperties" : "Propriétés magiques",
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"BOL.ui.weaponProperties" : "Weapon properties",
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"BOL.ui.protectionProperties" : "Protection properties",
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"BOL.ui.magicalProperties" : "Magical properties",
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"BOL.ui.alchemyProperties": "Alchemy properties",
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"BOL.ui.armor" : "Armure",
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"BOL.ui.reach" : "Allonge",
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"BOL.ui.weapon" : "Arme",
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"BOL.ui.melee" : "Arme de contact",
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"BOL.ui.ranged" : "Arme à distance",
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"BOL.ui.armor" : "Armor",
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"BOL.ui.reach" : "Reach",
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"BOL.ui.weapon" : "Weapon",
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"BOL.ui.melee" : "Melee",
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"BOL.ui.ranged" : "Ranged",
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"BOL.ui.protection" : "Protection",
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"BOL.ui.shield" : "Bouclier",
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"BOL.ui.blocking" : "Blocage",
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"BOL.ui.range" : "Portée",
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"BOL.ui.quantity" : "Quantité",
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"BOL.ui.qty" : "Qté",
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"BOL.ui.slot" : "Empl.",
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"BOL.ui.weight" : "Poids",
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"BOL.ui.price": "Prix",
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"BOL.ui.cancel": "Annuler",
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"BOL.ui.shield" : "Shield",
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"BOL.ui.blocking" : "Blocking",
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"BOL.ui.range" : "Range",
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"BOL.ui.quantity" : "Quantity",
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"BOL.ui.qty" : "Qty",
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"BOL.ui.slot" : "Slot",
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"BOL.ui.weight" : "Weight",
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"BOL.ui.price": "Price",
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"BOL.ui.cancel": "Cancel",
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"BOL.ui.submit": "OK",
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"BOL.ui.attributeCheck" : "Test d'attribut",
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"BOL.ui.aptitudeCheck" : "Test d'aptitude",
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"BOL.ui.weaponCheck" : "Jet d'attaque",
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"BOL.ui.spellCheck" : "Jet de sort",
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"BOL.ui.careers" : "Carrières",
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"BOL.ui.boons" : "Avantages",
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"BOL.ui.flaws" : "Désavantages",
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"BOL.ui.rank" : "Rang",
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"BOL.ui.success" : "Succès",
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"BOL.ui.failure" : "Échec",
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"BOL.ui.fumble" : "Échec critique",
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"BOL.ui.critical" : "Succès critique",
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"BOL.ui.maneuvers" : "Actions de combat",
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"BOL.ui.stacksize" : "Taille de pile (max)",
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"BOL.ui.weapons" : "Armes",
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"BOL.ui.protections" : "Protections",
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"BOL.ui.ammos" : "Munitions",
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"BOL.ui.containers" : "Conteneurs",
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"BOL.ui.treasure" : "Trésor",
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"BOL.ui.vehicles" : "Véhicules/Montures",
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"BOL.ui.misc" : "Divers",
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"BOL.ui.vehicleProperties" : " Propriétés de véhicule",
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"BOL.ui.speed" : "Vitesse",
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"BOL.ui.noWeaponName" : "Arme Inconnue",
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"BOL.ui.targetDefence": "Défense",
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"BOL.ui.applyShieldMalus": "Appliquer le Malus de Petit Bouclier",
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"BOL.ui.shieldMalus": "Malus de Bouclier",
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"BOL.ui.defenseScore": "Score de Defense",
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"BOL.ui.defender": "Défenseur",
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"BOL.ui.attributeCheck" : "Attribute Check",
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"BOL.ui.aptitudeCheck" : "Aptitude Check",
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"BOL.ui.weaponCheck" : "Weapon Check",
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"BOL.ui.spellCheck" : "Spell Check",
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"BOL.ui.careers" : "Careers",
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"BOL.ui.boons" : "Boons",
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"BOL.ui.flaws" : "Flaws",
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"BOL.ui.rank" : "Rank",
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"BOL.ui.success" : "Success",
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"BOL.ui.failure" : "Failure",
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"BOL.ui.fumble" : "Fumble",
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"BOL.ui.critical" : "Critical Success",
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"BOL.ui.maneuvers" : "Maneuvers",
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"BOL.ui.stacksize" : "Stack Size (max)",
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"BOL.ui.weapons" : "Weapons",
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"BOL.ui.protections" : "Protection",
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"BOL.ui.ammos" : "Ammo",
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"BOL.ui.containers" : "Container",
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"BOL.ui.treasure" : "Treasure",
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"BOL.ui.vehicles" : "Vehicles/Mounts",
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"BOL.ui.misc" : "Misc",
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"BOL.ui.vehicleProperties" : "Vehicle properties",
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"BOL.ui.speed" : "Speed",
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"BOL.ui.noWeaponName" : "Weapon Name",
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"BOL.ui.targetDefence": "Defense",
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"BOL.ui.applyShieldMalus": "Apply Shield Modifier",
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"BOL.ui.shieldMalus": "Shield Modifier",
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"BOL.ui.defenseScore": "Defense Score",
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"BOL.ui.defender": "Defender",
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"BOL.ui.difficulty": "Difficulty",
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"BOL.ui.spellProperties": "Spell Properties",
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"BOL.ui.duration": "Duration",
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@ -121,7 +121,7 @@
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"BOL.ui.sorcererRank" : "Sorcerer Rank",
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"BOL.ui.alchemistRank": "Alchemist Rank",
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"BOL.ui.mandatoryconditions": "Mandatory conditions",
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"BOL.ui.optionnalconditions": "Optionnal conditions",
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"BOL.ui.optionnalconditions": "Optional conditions",
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"BOL.ui.ppcost": "Power Points cost",
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"BOL.ui.ppAvailable": "Available Power Points",
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"BOL.ui.pccost": "Creation Points cost",
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@ -134,38 +134,38 @@
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"BOL.ui.alchemyCurrent": "Current Alchemy Points in Object",
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"BOL.ui.advance": "Status",
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"BOL.ui.isadvantage": "Provides a bonus dice?",
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"BOL.ui.bonusmalus": "Additionnal bonus/malus",
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"BOL.ui.nbdices": "Number of Dices",
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"BOL.ui.bonusmalus": "Additional bonus/penalty",
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"BOL.ui.nbdices": "Number of Dice",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.rangeModifiers": "Range modifier",
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"BOL.ui.money": "Bougette",
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"BOL.ui.money": "Money",
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"BOL.ui.moneyTitle": "Gold & Treasure",
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"BOL.ui.fightOption": "Fight Options",
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"BOL.ui.none": "None",
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"BOL.ui.fightOptionType": "Fight Options types",
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"BOL.ui.fightOptionType": "Fight Option types",
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"BOL.ui.activated": "Activated",
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"BOL.ui.deactivated": "Deactivated",
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"BOL.ui.status": "Status",
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"BOL.ui.toactivated": "Active (>Désactiver)",
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"BOL.ui.todeactivated": "Inactive (>Activer)",
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"BOL.ui.armorAgiMalus": "Armor+Shield Malus (Agi)",
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"BOL.ui.armorInitMalus": "Armor Malus (Init)",
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"BOL.ui.attackValue": "Attack value",
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"BOL.ui.toactivated": "Active (>Deactivated)",
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"BOL.ui.todeactivated": "Inactive (>Active)",
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"BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)",
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"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
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"BOL.ui.attackValue": "Attack Value",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Carrières",
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"BOL.featureCategory.boons": "Avantages",
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"BOL.featureCategory.flaws": "Désavantages",
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"BOL.featureCategory.languages": "Langages",
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"BOL.featureCategory.careers": "Careers",
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"BOL.featureCategory.boons": "Boons",
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"BOL.featureCategory.flaws": "Flaws",
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"BOL.featureCategory.languages": "Languages",
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"BOL.featureCategory.fightoptions": "Fight Options",
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"BOL.featureSubtypes.origin": "Origine",
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"BOL.featureSubtypes.origin": "Origin",
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"BOL.featureSubtypes.race": "Race",
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"BOL.featureSubtypes.career": "Carrière",
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"BOL.featureSubtypes.boon": "Avantage",
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"BOL.featureSubtypes.flaw": "Désavantage",
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"BOL.featureSubtypes.language": "Langage",
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"BOL.featureSubtypes.career": "Career",
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"BOL.featureSubtypes.boon": "Boon",
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"BOL.featureSubtypes.flaw": "Flaw",
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"BOL.featureSubtypes.language": "Language",
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"BOL.featureSubtypes.gods": "Faith & Gods",
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"BOL.featureSubtypes.fightOption": "Combat Option",
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@ -175,46 +175,46 @@
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"BOL.bougette.luxury" : "Luxury life",
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"BOL.bougette.rich": "Rich!",
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"BOL.fightOptionTypes.armor": "Attaque au défaut d'armure",
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"BOL.fightOptionTypes.intrepid": "Attaque intrépide",
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"BOL.fightOptionTypes.twoweaponsdef": "Combat à 2 armes (Défense)",
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"BOL.fightOptionTypes.twoweaponsatt": "Combat à 2 armes (Attaque)",
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"BOL.fightOptionTypes.fulldefense": "Défense totale",
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"BOL.fightOptionTypes.defense": "Posture défensive",
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"BOL.fightOptionTypes.attack": "Posture offensive",
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"BOL.fightOptionTypes.armor": "Armor Attack Option",
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"BOL.fightOptionTypes.intrepid": "Fearless Attack",
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"BOL.fightOptionTypes.twoweaponsdef": "Two Weapon (Defense)",
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"BOL.fightOptionTypes.twoweaponsatt": "Two Weapon (Attack)",
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"BOL.fightOptionTypes.fulldefense": "Full Defense",
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"BOL.fightOptionTypes.defense": "Defensive Posture",
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"BOL.fightOptionTypes.attack": "Offensive Posture",
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"BOL.itemCategory.object": "Objet",
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"BOL.itemCategory.equipment": "Équipement",
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"BOL.itemCategory.consumable": "Consommable",
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"BOL.itemCategory.spell": "Sort",
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"BOL.itemCategory.vehicle": "Monture/Véhicule",
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"BOL.itemCategory.other": "Autre",
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"BOL.itemCategory.capacity" : "Capacité",
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"BOL.itemCategory.object": "Object",
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"BOL.itemCategory.equipment": "Equipment",
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"BOL.itemCategory.consumable": "Consumable",
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"BOL.itemCategory.spell": "Spell",
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"BOL.itemCategory.vehicle": "Mount/Vehicle",
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"BOL.itemCategory.other": "Other",
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"BOL.itemCategory.capacity" : "Capacity",
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"BOL.itemCategory.alchemy": "Alchemy",
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"BOL.combatCategory.protections": "Protections",
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"BOL.combatCategory.shields": "Boucliers",
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"BOL.combatCategory.melee": "Armes de contact",
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"BOL.combatCategory.ranged": "Armes à distance",
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"BOL.combatCategory.shields": "Shields",
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"BOL.combatCategory.melee": "Melee",
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"BOL.combatCategory.ranged": "Ranged",
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"BOL.combatCategory.fightOptions": "Fight options",
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"BOL.combatCategory.natural": "Natural Weapons",
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"BOL.equipmentCategory.weapon": "Arme",
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"BOL.equipmentCategory.armor": "Armure",
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"BOL.equipmentCategory.weapon": "Weapon",
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"BOL.equipmentCategory.armor": "Armor",
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"BOL.equipmentCategory.protection": "Protection",
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"BOL.equipmentCategory.shield": "Bouclier",
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"BOL.equipmentCategory.helm": "Casque",
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"BOL.equipmentCategory.jewel": "Bijou",
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"BOL.equipmentCategory.scroll": "Parchemin",
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"BOL.equipmentCategory.ammunition": "Munition",
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"BOL.equipmentCategory.container": "Conteneur",
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"BOL.equipmentCategory.currency": "Monnaie",
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"BOL.equipmentCategory.other": "Autre",
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"BOL.equipmentCategory.shield": "Shield",
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"BOL.equipmentCategory.helm": "Helm",
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"BOL.equipmentCategory.jewel": "Jewel",
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"BOL.equipmentCategory.scroll": "Scroll",
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"BOL.equipmentCategory.ammunition": "Ammunition",
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"BOL.equipmentCategory.container": "Container",
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"BOL.equipmentCategory.currency": "Money",
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"BOL.equipmentCategory.other": "Other",
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"BOL.protectionCategory.armor": "Armure",
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"BOL.protectionCategory.shield": "Bouclier",
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"BOL.protectionCategory.helm": "Casque",
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"BOL.protectionCategory.other": "Autre",
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"BOL.protectionCategory.armor": "Armor",
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"BOL.protectionCategory.shield": "Shield",
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"BOL.protectionCategory.helm": "Helm",
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"BOL.protectionCategory.other": "Other",
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"BOL.spellItem.charm": "Charm",
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"BOL.spellItem.circle1": "First Circle",
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@ -226,140 +226,140 @@
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"BOL.alchemyItem.legend": "Legendary",
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"BOL.alchemyItem.mythic": "Mythic",
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"BOL.weaponCategory.melee": "Arme de mêlée",
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"BOL.weaponCategory.ranged": "Arme de tir",
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"BOL.weaponCategory.other": "Autre",
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"BOL.weaponCategory.melee": "Melee",
|
||||
"BOL.weaponCategory.ranged": "Ranged",
|
||||
"BOL.weaponCategory.other": "Other",
|
||||
|
||||
"BOL.itemProperty.damageMultiplier": "Damages Multiplier",
|
||||
"BOL.itemProperty.damageMultiplier": "Damage Multiplier",
|
||||
"BOL.itemProperty.attackBonusDice": "Attack Bonus Dice",
|
||||
"BOL.itemProperty.equipable": "Équipable",
|
||||
"BOL.itemProperty.equipable": "Equipable",
|
||||
"BOL.itemProperty.protection": "Protection",
|
||||
"BOL.itemProperty.blocking": "Blocage",
|
||||
"BOL.itemProperty.magical": "Magique",
|
||||
"BOL.itemProperty.concealable": "Dissimulable",
|
||||
"BOL.itemProperty.2H": "Arme à 2 mains",
|
||||
"BOL.itemProperty.helm": "Casque",
|
||||
"BOL.itemProperty.improvised": "Improvisée",
|
||||
"BOL.itemProperty.shield": "Bouclier",
|
||||
"BOL.itemProperty.melee": "Arme de contact",
|
||||
"BOL.itemProperty.throwable": "Peut être lancée",
|
||||
"BOL.itemProperty.ignoreshield": "Ignore les boucliers",
|
||||
"BOL.itemProperty.bashing": "Dégâts non létaux",
|
||||
"BOL.itemProperty.stackable": "Empilable",
|
||||
"BOL.itemProperty.ranged": "A distance",
|
||||
"BOL.itemProperty.weapon": "Offensive",
|
||||
"BOL.itemProperty.reloadable": "Rechargeable",
|
||||
"BOL.itemProperty.worn": "Équipé",
|
||||
"BOL.itemProperty.spell" : "Sort",
|
||||
"BOL.itemProperty.armor" : "Armure",
|
||||
"BOL.itemProperty.consumable" : "Consommable",
|
||||
"BOL.itemProperty.bow" : "Arc",
|
||||
"BOL.itemProperty.crossbow" : "Arbalète",
|
||||
"BOL.itemProperty.throwing" : "Arme de jet",
|
||||
"BOL.itemProperty.blocking": "Blocking",
|
||||
"BOL.itemProperty.magical": "Magical",
|
||||
"BOL.itemProperty.concealable": "Concealable",
|
||||
"BOL.itemProperty.2H": "2H Weapon",
|
||||
"BOL.itemProperty.helm": "Helm",
|
||||
"BOL.itemProperty.improvised": "Improvised",
|
||||
"BOL.itemProperty.shield": "Shield",
|
||||
"BOL.itemProperty.melee": "Melee",
|
||||
"BOL.itemProperty.throwable": "Throwable",
|
||||
"BOL.itemProperty.ignoreshield": "Ignore Shield",
|
||||
"BOL.itemProperty.bashing": "Bashing",
|
||||
"BOL.itemProperty.stackable": "Stackable",
|
||||
"BOL.itemProperty.ranged": "Ranged",
|
||||
"BOL.itemProperty.weapon": "Weapon",
|
||||
"BOL.itemProperty.reloadable": "Reloadable",
|
||||
"BOL.itemProperty.worn": "Equipped",
|
||||
"BOL.itemProperty.spell" : "Spell",
|
||||
"BOL.itemProperty.armor" : "Armor",
|
||||
"BOL.itemProperty.consumable" : "Consumable",
|
||||
"BOL.itemProperty.bow" : "Bow",
|
||||
"BOL.itemProperty.crossbow" : "Crossbow",
|
||||
"BOL.itemProperty.throwing" : "Throwing",
|
||||
"BOL.itemProperty.activable" : "Activable",
|
||||
"BOL.itemProperty.powder" : "Arme à poudre",
|
||||
"BOL.itemProperty.attackAttribute" : "Attaque (Attribut)",
|
||||
"BOL.itemProperty.attackAptitude" : "Attaque (Aptitude)",
|
||||
"BOL.itemProperty.attackModifiers" : "Attaque (Modificateurs)",
|
||||
"BOL.itemProperty.attackReroll1" : "Attaque (Relancer les 1)",
|
||||
"BOL.itemProperty.damage" : "Dommages (Dés)",
|
||||
"BOL.itemProperty.damageModifiers" : "Dommages (Modificateurs)",
|
||||
"BOL.itemProperty.damageAttribute" : "Dommages (Attribut)",
|
||||
"BOL.itemProperty.damageSpecial" : "Dommages (Spécial)",
|
||||
"BOL.itemProperty.damageReroll1" : "Relancer les 1",
|
||||
"BOL.itemProperty.range" : "Portée (en m)",
|
||||
"BOL.itemProperty.soakFormula": "Encaissement (Formule)",
|
||||
"BOL.itemProperty.soakModifiers": "Encaissement (Modificateur)",
|
||||
"BOL.itemProperty.soakValue": "Encaissement (Valeur par défaut)",
|
||||
"BOL.itemProperty.armorQuality": "Qualité d'armure",
|
||||
"BOL.itemProperty.blockingMalus" : "Malus de blocage",
|
||||
"BOL.itemProperty.blockingAttacksBlocked" : "Attaques bloquée",
|
||||
"BOL.itemProperty.blocking1Attack" : "Bloque 1 attaque",
|
||||
"BOL.itemProperty.blockingAllAttacks" : "Bloque toutes les attaques",
|
||||
"BOL.itemProperty.slot" : "Emplacement utilisé",
|
||||
"BOL.itemProperty.reload": "Rechargement (Actions)",
|
||||
"BOL.itemProperty.weaponSize" : "Classe d'arme",
|
||||
"BOL.itemProperty.powder" : "Powder",
|
||||
"BOL.itemProperty.attackAttribute" : "Attack (Attribute)",
|
||||
"BOL.itemProperty.attackAptitude" : "Attack (Aptitude)",
|
||||
"BOL.itemProperty.attackModifiers" : "Attack (Modifiers)",
|
||||
"BOL.itemProperty.attackReroll1" : "Attack (Reroll 1's)",
|
||||
"BOL.itemProperty.damage" : "Damage (Dmg)",
|
||||
"BOL.itemProperty.damageModifiers" : "Damage (Modifiers)",
|
||||
"BOL.itemProperty.damageAttribute" : "Damage (Attribute)",
|
||||
"BOL.itemProperty.damageSpecial" : "Damage (Special)",
|
||||
"BOL.itemProperty.damageReroll1" : "Reroll 1's",
|
||||
"BOL.itemProperty.range" : "Range (in m)",
|
||||
"BOL.itemProperty.soakFormula": "Soak (Formula)",
|
||||
"BOL.itemProperty.soakModifiers": "Soak (Modifiers)",
|
||||
"BOL.itemProperty.soakValue": "Soak (Default Value)",
|
||||
"BOL.itemProperty.armorQuality": "Armor Quality",
|
||||
"BOL.itemProperty.blockingMalus" : "Blocking Modifier",
|
||||
"BOL.itemProperty.blockingAttacksBlocked" : "Attacks blocked",
|
||||
"BOL.itemProperty.blocking1Attack" : "Block 1 attack",
|
||||
"BOL.itemProperty.blockingAllAttacks" : "Block all attacks",
|
||||
"BOL.itemProperty.slot" : "Slot",
|
||||
"BOL.itemProperty.reload": "Reload (Actions)",
|
||||
"BOL.itemProperty.weaponSize" : "Weapon Size",
|
||||
"BOL.itemProperty.difficulty": "Difficulty",
|
||||
"BOL.itemProperty.natural": "Natural weapon",
|
||||
"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
|
||||
|
||||
"BOL.itemStat.quantity": "Quantité",
|
||||
"BOL.itemStat.weight": "Poids",
|
||||
"BOL.itemStat.price": "Prix",
|
||||
"BOL.itemStat.range": "Portée",
|
||||
"BOL.itemStat.damage": "Dommages",
|
||||
"BOL.itemStat.reload": "Rechargement (Actions)",
|
||||
"BOL.itemStat.soak": "Valeur de protection",
|
||||
"BOL.itemStat.blocking": "Bloquage",
|
||||
"BOL.itemStat.modifiers": "Modificateurs",
|
||||
"BOL.itemStat.quantity": "Quantity",
|
||||
"BOL.itemStat.weight": "Weight",
|
||||
"BOL.itemStat.price": "Price",
|
||||
"BOL.itemStat.range": "Range",
|
||||
"BOL.itemStat.damage": "Damage",
|
||||
"BOL.itemStat.reload": "Reload (Actions)",
|
||||
"BOL.itemStat.soak": "Soak",
|
||||
"BOL.itemStat.blocking": "Blocking",
|
||||
"BOL.itemStat.modifiers": "Modifiers",
|
||||
|
||||
"BOL.weaponSize.unarmed" : "Mains nues",
|
||||
"BOL.weaponSize.improvised" : "Arme improvisée",
|
||||
"BOL.weaponSize.light" : "Légère",
|
||||
"BOL.weaponSize.medium" : "Moyenne",
|
||||
"BOL.weaponSize.heavy" : "Lourde",
|
||||
"BOL.weaponSize.unarmed" : "Unarmed",
|
||||
"BOL.weaponSize.improvised" : "Improvised",
|
||||
"BOL.weaponSize.light" : "Light",
|
||||
"BOL.weaponSize.medium" : "Medium",
|
||||
"BOL.weaponSize.heavy" : "heavy",
|
||||
|
||||
"BOL.itemModifiers.init": "Malus (Initiative)",
|
||||
"BOL.itemModifiers.social": "Malus (Social)",
|
||||
"BOL.itemModifiers.agility": "Malus (Agilité)",
|
||||
"BOL.itemModifiers.powercost": "Malus (Coût supplémentaire en PP)",
|
||||
"BOL.itemModifiers.init": "Modifier (Initiative)",
|
||||
"BOL.itemModifiers.social": "Modifier (Social)",
|
||||
"BOL.itemModifiers.agility": "Modifier (Agility)",
|
||||
"BOL.itemModifiers.powercost": "Modifier (Additional Cost in PP)",
|
||||
|
||||
"BOL.itemBlocking.malus": "Social",
|
||||
"BOL.itemBlocking.nbAttacksPerRound": "Agilité",
|
||||
"BOL.itemBlocking.malus": "Modifier",
|
||||
"BOL.itemBlocking.nbAttacksPerRound": "Agility",
|
||||
|
||||
"BOL.soakFormula.none" : "-",
|
||||
"BOL.soakFormula.light" : "Légère (Annule d6-3 dégâts subis)",
|
||||
"BOL.soakFormula.medium" : "Moyenne (Annule d6-2 dégâts subis)",
|
||||
"BOL.soakFormula.heavy" : "Lourde (Annule d6-1 dégâts subis)",
|
||||
"BOL.soakFormula.light" : "Light (Cancels d6-3 damage)",
|
||||
"BOL.soakFormula.medium" : "Medium (Cancels d6-2 damage)",
|
||||
"BOL.soakFormula.heavy" : "Heavy (Cancels d6-1 damage)",
|
||||
|
||||
"BOL.armorQuality.none" : "-",
|
||||
"BOL.armorQuality.light" : "Légère",
|
||||
"BOL.armorQuality.lightQ" : "Légère de qualité",
|
||||
"BOL.armorQuality.lightSup" : "Légère Supérieure",
|
||||
"BOL.armorQuality.lightLeg" : "Légère Légendaire",
|
||||
"BOL.armorQuality.medium" : "Moyenne",
|
||||
"BOL.armorQuality.mediumQ" : "Moyenne de qualité",
|
||||
"BOL.armorQuality.mediumSup" : "Moyenne Supérieure",
|
||||
"BOL.armorQuality.mediumLeg" : "Moyenne Légendaire",
|
||||
"BOL.armorQuality.heavy" : "Lourde",
|
||||
"BOL.armorQuality.heavyQ" : "Lourde de qualité",
|
||||
"BOL.armorQuality.heavySup" : "Lourde Supérieure",
|
||||
"BOL.armorQuality.heavyLeg" : "Lourde Légendaire",
|
||||
"BOL.armorQuality.light" : "Light",
|
||||
"BOL.armorQuality.lightQ" : "Light Quality",
|
||||
"BOL.armorQuality.lightSup" : "Light Superior",
|
||||
"BOL.armorQuality.lightLeg" : "Light Legendary",
|
||||
"BOL.armorQuality.medium" : "Medium",
|
||||
"BOL.armorQuality.mediumQ" : "Medium Quality",
|
||||
"BOL.armorQuality.mediumSup" : "Medium Superior",
|
||||
"BOL.armorQuality.mediumLeg" : "Medium Legendary",
|
||||
"BOL.armorQuality.heavy" : "Heavy",
|
||||
"BOL.armorQuality.heavyQ" : "Heavy Quality",
|
||||
"BOL.armorQuality.heavySup" : "Heavy Superior",
|
||||
"BOL.armorQuality.heavyLeg" : "Heavy Legendary",
|
||||
|
||||
"BOL.equipmentSlots.none" : "-",
|
||||
"BOL.equipmentSlots.head" : "Tête",
|
||||
"BOL.equipmentSlots.neck" : "Cou",
|
||||
"BOL.equipmentSlots.shoulders" : "Épaules",
|
||||
"BOL.equipmentSlots.body" : "Corps",
|
||||
"BOL.equipmentSlots.rhand" : "Main droite",
|
||||
"BOL.equipmentSlots.lhand" : "Main gauche",
|
||||
"BOL.equipmentSlots.2hands" : "2 mains",
|
||||
"BOL.equipmentSlots.rarm" : "Bras droit",
|
||||
"BOL.equipmentSlots.larm" : "Bras gauche",
|
||||
"BOL.equipmentSlots.chest" : "Torse",
|
||||
"BOL.equipmentSlots.belt" : "Ceinture",
|
||||
"BOL.equipmentSlots.legs" : "Jambes",
|
||||
"BOL.equipmentSlots.feet" : "Pieds",
|
||||
"BOL.equipmentSlots.finder" : "Doigt",
|
||||
"BOL.equipmentSlots.ear" : "Oreille",
|
||||
"BOL.equipmentSlots.head" : "Head",
|
||||
"BOL.equipmentSlots.neck" : "Neck",
|
||||
"BOL.equipmentSlots.shoulders" : "Shoulders",
|
||||
"BOL.equipmentSlots.body" : "Body",
|
||||
"BOL.equipmentSlots.rhand" : "Right hand",
|
||||
"BOL.equipmentSlots.lhand" : "Left hand",
|
||||
"BOL.equipmentSlots.2hands" : "2 hands",
|
||||
"BOL.equipmentSlots.rarm" : "Right arm",
|
||||
"BOL.equipmentSlots.larm" : "Left arm",
|
||||
"BOL.equipmentSlots.chest" : "Chest",
|
||||
"BOL.equipmentSlots.belt" : "Belt",
|
||||
"BOL.equipmentSlots.legs" : "Legs",
|
||||
"BOL.equipmentSlots.feet" : "Feet",
|
||||
"BOL.equipmentSlots.finder" : "Finger",
|
||||
"BOL.equipmentSlots.ear" : "Ear",
|
||||
|
||||
"BOL.vehicleCategory.mount" : "Monture terrestre",
|
||||
"BOL.vehicleCategory.flying" : "Monture volante",
|
||||
"BOL.vehicleCategory.boat" : "Bateau",
|
||||
"BOL.vehicleCategory.other" : "Autre",
|
||||
"BOL.vehicleCategory.mount" : "Ground Mount",
|
||||
"BOL.vehicleCategory.flying" : "Flying Mount",
|
||||
"BOL.vehicleCategory.boat" : "Boat",
|
||||
"BOL.vehicleCategory.other" : "Other",
|
||||
|
||||
|
||||
"BOL.range.PointBlank": "Bout portant",
|
||||
"BOL.range.Short": "Courte",
|
||||
"BOL.range.Medium": "Moyenne",
|
||||
"BOL.range.PointBlank": "Point Blank",
|
||||
"BOL.range.Short": "Short",
|
||||
"BOL.range.Medium": "Medium",
|
||||
"BOL.range.Long": "Long",
|
||||
"BOL.range.VeryLong": "Très longue",
|
||||
"BOL.range.Extreme": "Extrême",
|
||||
"BOL.range.Maximum": "Maximale",
|
||||
"BOL.range.VeryLong": "Very Long",
|
||||
"BOL.range.Extreme": "Extreme",
|
||||
"BOL.range.Maximum": "Maximum",
|
||||
|
||||
"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
|
||||
"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
|
||||
"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token",
|
||||
"BOL.notification.MacroMultipleTokensSelected": "You have selected several tokens!",
|
||||
"BOL.notification.MacroNoActorAvailable": "No actor could be targeted!",
|
||||
"BOL.notification.MacroNoTokenSelected": "You must select a token!",
|
||||
|
||||
"BOL.size.tiny": "Tiny",
|
||||
"BOL.size.verysmall": "Very Small",
|
||||
@ -374,62 +374,62 @@
|
||||
"BOL.size.immense": "Immense",
|
||||
"BOL.size.colossal": "Colossal",
|
||||
|
||||
"BOL.chat.fightactive": "{name} active son option de combat {foName} pour ce round !",
|
||||
"BOL.chat.fightunactive": "{name} désactive son option de combat {foName} pour ce round !",
|
||||
"BOL.chat.isdead": "{name} est mort !",
|
||||
"BOL.chat.epitaph": "Que son nom soit honoré sur les champs de batailles de Lémurie !",
|
||||
"BOL.chat.vitalityzero": "La Vitalité de {name} est {hp} : il va s'écrouler au sol et sombrer dans l'inconscience !",
|
||||
"BOL.chat.vitalityheroism": "Vous pouvez dépenser 1 Point d'Héroisme pour reprendre vos esprits pendant 1 round.",
|
||||
"BOL.chat.vitalityheroismhint": "Dans ce cas votre vitalité remonte à son maximum divisé par 2 (arrondi au supérieur).",
|
||||
"BOL.chat.vitalitydying": "La Vitalité de {name} est de {hp} ! Il est mourant ...",
|
||||
"BOL.chat.vitalitydyingheroism": "Vous pouvez cependant dépenser 1 Point d'Héroisme pour Défier la Mort (cf. page 58).",
|
||||
"BOL.chat.alchemytitle": "Préparation Alchimique : {name}",
|
||||
"BOL.chat.alchemypoints": "Points de Création Investis : {pcCostCurrent}",
|
||||
"BOL.chat.alchemysuccess": "La préparation alchimique a été réalisée avec succès !<br>Créez l'item ou l'effet correspondant dans votre Inventaire.<br>L'avancement dans la préparation a été remis à 0.",
|
||||
"BOL.chat.alchemyfailure": "La préparation alchimique a échouée !<br>L'avancement dans la préparation a été remis à 0.",
|
||||
"BOL.chat.rolldamage": "Lancer les dommages",
|
||||
"BOL.chat.rolldamage6": "Lancer les dommages +6",
|
||||
"BOL.chat.rolldamage12": "Dommages +12 (1 Pt. d'Heroisme)",
|
||||
"BOL.chat.damageresult": "Dommages de {name} : {total}",
|
||||
"BOL.chat.damagetarget": "Cible : {target}",
|
||||
"BOL.chat.applydamagetotarget": "Appliquer les dommages à la cible",
|
||||
"BOL.chat.fightoption": "Option de combat",
|
||||
"BOL.chat.reroll": "Relancer (1 P. Heroisme)",
|
||||
"BOL.chat.toheroic": "Transformer en succés Héroïque (1 P. Héroisme)",
|
||||
"BOL.chat.tolegend": "Transformer en succes Légendaire (1 P. Heroisme)",
|
||||
"BOL.chat.hurttitle": "{name} va encaisser {damageTotal} dégats !",
|
||||
"BOL.chat.armordefault": "C'est une attaque au défaut de l'armure : vous devez encaisser SANS la protection de l'armure !",
|
||||
"BOL.chat.witharmor": "Encaisser avec la protection de l'armure",
|
||||
"BOL.chat.withoutarmor": "Encaisser sans la protection de l'armure",
|
||||
"BOL.chat.shakeoff": "Juste une égratignure (1 Point d'Héroisme)",
|
||||
"BOL.chat.splinteredshield": "Parade in Extremis avec {name} (1 Point d'Héroisme)",
|
||||
"BOL.chat.damagesummary": "Dégats subis par {name}",
|
||||
"BOL.chat.protectvalue": "Protection de l'armure",
|
||||
"BOL.chat.noprotectvalue": "Aucune protection d'armure !",
|
||||
"BOL.chat.heroreducedamage": "Un point d'héroisme dépensé, pour une réduction des dommages supplémentaire de {total}.",
|
||||
"BOL.chat.herosplintered": "Aucun dommage encaissé, grâce à la parade in-extremis avec {weaponHero.name}. L'arme a été détruite pendant cette parade ! Un point d'héroisme a également été dépensé.",
|
||||
"BOL.chat.finaldamage": "Encaissement final : {finalDamage} dégats !",
|
||||
"BOL.chat.spell": "Sort",
|
||||
"BOL.chat.spellcost": "Cout en Points de Pouvoir",
|
||||
"BOL.chat.spellremaining": "Points de Pouvoir restants",
|
||||
"BOL.chat.fightactive": "{name} activates the fight option {foName} for this round !",
|
||||
"BOL.chat.fightunactive": "{name} deactivates the fight option {foName} for this round !",
|
||||
"BOL.chat.isdead": "{name} is dead !",
|
||||
"BOL.chat.epitaph": "Keep his name and memory in honor !",
|
||||
"BOL.chat.vitalityzero": "Lifeblood of {name} is now {hp} : he is going to fall unconscious !",
|
||||
"BOL.chat.vitalityheroism": "You can spent 1 Hero Point to raise up for 1 round.",
|
||||
"BOL.chat.vitalityheroismhint": "In this case, your lifeblood raises up to its maximum divided by 2.",
|
||||
"BOL.chat.vitalitydying": "Lifeblood of {name} is now {hp} ! He is dying ...",
|
||||
"BOL.chat.vitalitydyingheroism": "You can spent 1 Hero Point to Defy Death.",
|
||||
"BOL.chat.alchemytitle": "Alchemy recipe : {name}",
|
||||
"BOL.chat.alchemypoints": "Craft Points cost : {pcCostCurrent}",
|
||||
"BOL.chat.alchemysuccess": "The alchemy recipe is a success !<br>Create the relevant item/effect in your Inventory.<br>Stage counter has been resetted.",
|
||||
"BOL.chat.alchemyfailure": "The alchemy recipe has failed !<br>Stage counter has been resetted.",
|
||||
"BOL.chat.rolldamage": "Roll for damages",
|
||||
"BOL.chat.rolldamage6": "Roll for damages +6",
|
||||
"BOL.chat.rolldamage12": "Roll for damages +12 (1 HP)",
|
||||
"BOL.chat.damageresult": "Damages of {name} : {total}",
|
||||
"BOL.chat.damagetarget": "Target : {target}",
|
||||
"BOL.chat.applydamagetotarget": "Apply damages to the target",
|
||||
"BOL.chat.fightoption": "Combat options",
|
||||
"BOL.chat.reroll": "Reroll (1 HP)",
|
||||
"BOL.chat.toheroic": "Convert to Mighty success (1 HP)",
|
||||
"BOL.chat.tolegend": "Convert to Legendary succes (1 HP)",
|
||||
"BOL.chat.hurttitle": "{name} is going to receive {damageTotal} damages !",
|
||||
"BOL.chat.armordefault": "This attack is bypassing armor : armor is not used to reduce damages !",
|
||||
"BOL.chat.witharmor": "Hit with armor",
|
||||
"BOL.chat.withoutarmor": "Hit without armor",
|
||||
"BOL.chat.shakeoff": "Shake off Wounds (1 HP)",
|
||||
"BOL.chat.splinteredshield": "Splintered Shield/Sword {name} (1 HP)",
|
||||
"BOL.chat.damagesummary": "Damages received by {name}",
|
||||
"BOL.chat.protectvalue": "Armor protect",
|
||||
"BOL.chat.noprotectvalue": "No armor !",
|
||||
"BOL.chat.heroreducedamage": "One Hero Point has been spent, for reducing damges by {total}.",
|
||||
"BOL.chat.herosplintered": "No damages received, thanks to splintered shield/sword with {weaponHero.name}. The weapon/shield has been destroyed ! One HP point has been spent also.",
|
||||
"BOL.chat.finaldamage": "Final Damage : {finalDamage} damages !",
|
||||
"BOL.chat.spell": "Spell",
|
||||
"BOL.chat.spellcost": "Power Points cost",
|
||||
"BOL.chat.spellremaining": "Remaining Power Points",
|
||||
|
||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||
"BOL.dialog.easy": "Facile (+1)",
|
||||
"BOL.dialog.moderate": "Moyenne (0)",
|
||||
"BOL.dialog.hard": "Ardue (-1)",
|
||||
"BOL.dialog.tough": "Difficile (-2)",
|
||||
"BOL.dialog.demanding": "Très Difficile (-4)",
|
||||
"BOL.dialog.formidable": "Impossible (-6)",
|
||||
"BOL.dialog.heroic": "Héroïque (-8)",
|
||||
"BOL.dialog.mythic": "Mythique (-10)",
|
||||
"BOL.dialog.soeasy": "So easy (+4)",
|
||||
"BOL.dialog.veryeasy": "Very easy (+2)",
|
||||
"BOL.dialog.easy": "Easy (+1)",
|
||||
"BOL.dialog.moderate": "Moderate (0)",
|
||||
"BOL.dialog.hard": "Hard (-1)",
|
||||
"BOL.dialog.tough": "Tough (-2)",
|
||||
"BOL.dialog.demanding": "Demanding (-4)",
|
||||
"BOL.dialog.formidable": "Formidable (-6)",
|
||||
"BOL.dialog.heroic": "Heroic (-8)",
|
||||
"BOL.dialog.mythic": "Mythic (-10)",
|
||||
"BOL.dialog.divine": "Divine (-12)",
|
||||
|
||||
"BOL.dialog.pointblank": "Bout portant (+1)",
|
||||
"BOL.dialog.close": "Courte (0)",
|
||||
"BOL.dialog.medium": "Moyenne (-1))",
|
||||
"BOL.dialog.long": "Longue (-2)",
|
||||
"BOL.dialog.distant": "Très longue (-4)",
|
||||
"BOL.dialog.extreme": "Extrême (-6)",
|
||||
"BOL.dialog.utmost": "Maximale (-8)"
|
||||
"BOL.dialog.pointblank": "Point blank (+1)",
|
||||
"BOL.dialog.close": "Clos e(0)",
|
||||
"BOL.dialog.medium": "Medium (-1))",
|
||||
"BOL.dialog.long": "Long (-2)",
|
||||
"BOL.dialog.distant": "Distant (-4)",
|
||||
"BOL.dialog.extreme": "Extreme (-6)",
|
||||
"BOL.dialog.utmost": "Utmost (-8)"
|
||||
}
|
@ -14,7 +14,7 @@
|
||||
"url": "https://github.com/ZigmundKreud/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "1.3.11",
|
||||
"version": "1.3.12",
|
||||
"templateVersion": 10,
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "9",
|
||||
|
Loading…
Reference in New Issue
Block a user