forked from public/fvtt-yggdrasill
First v10 migration
This commit is contained in:
parent
a613571d7e
commit
aee6b2feae
@ -24,7 +24,7 @@ export class YggdrasillActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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getData() {
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const objectData = YggdrasillUtility.data(this.object);
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const objectData = duplicate(this.object)
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let formData = {
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title: this.title,
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@ -34,7 +34,7 @@ export class YggdrasillActorSheet extends ActorSheet {
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)),
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data: foundry.utils.deepClone(objectData.system),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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isEpuise: this.actor.isEpuise(),
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@ -175,15 +175,15 @@ export class YggdrasillActor extends Actor {
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async prepareData() {
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if ( this.type == "personnage") {
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this.computeCaracSecondaire();
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if (this.data.data.furor.value == 0)
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if (this.system.furor.value == 0)
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await this.setEpuise();
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else
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await this.cleanEpuise();
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if ( this.data.data.caracsecondaire.pv.value < (this.data.data.caracsecondaire.pv.max/4) )
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if ( this.system.caracsecondaire.pv.value < (this.system.caracsecondaire.pv.max/4) )
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await this.setMeurtri();
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else
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await this.cleanMeurtri();
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if ( this.data.data.caracsecondaire.pv.value < (this.data.data.caracsecondaire.pv.max/2) )
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if ( this.system.caracsecondaire.pv.value < (this.system.caracsecondaire.pv.max/2) )
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await this.setBlesse();
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else
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await this.cleanBlesse();
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@ -196,21 +196,21 @@ export class YggdrasillActor extends Actor {
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if ( changed.data?.caracsecondaire?.pv?.value ) {
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if ( changed.data.caracsecondaire.pv.value < 0 )
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changed.data.caracsecondaire.pv.value = 0;
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if ( changed.data.caracsecondaire.pv.value > this.data.data.caracsecondaire.pv.max )
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changed.data.caracsecondaire.pv.value = this.data.data.caracsecondaire.pv.max;
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if ( changed.data.caracsecondaire.pv.value > this.system.caracsecondaire.pv.max )
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changed.data.caracsecondaire.pv.value = this.system.caracsecondaire.pv.max;
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}
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if ( changed.data?.furor?.value ) {
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if ( changed.data.furor.value < 0 )
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changed.data.furor.value = 0;
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if ( changed.data.furor.value > this.data.data.furor.max )
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changed.data.furor.value = this.data.data.furor.max;
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if ( changed.data.furor.value > this.system.furor.max )
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changed.data.furor.value = this.system.furor.max;
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}
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getCompetences() {
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let comp = this.data.items.filter( item => item.type == 'competence');
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let comp = this.items.filter( item => item.type == 'competence');
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return comp;
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}
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/* -------------------------------------------- */
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@ -226,95 +226,95 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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getInitiativeScore() {
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if ( this.type == 'personnage') {
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return this.data.data.caracsecondaire.reaction.max;
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return this.system.caracsecondaire.reaction.max;
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} else {
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return this.data.data.attributs.physique.values.defaut.value;
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return this.system.attributs.physique.values.defaut.value;
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}
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}
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/* -------------------------------------------- */
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getCompetencesGenerales() {
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let comp = this.data.items.filter( item => item.type == 'competence' && item.data.data.categorie == 'generale');
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let comp = this.items.filter( item => item.type == 'competence' && item.system.categorie == 'generale');
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return comp.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getCompetencesMartiales() {
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let comp = this.data.items.filter( item => item.type == 'competence' && item.data.data.categorie == 'martiale');
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let comp = this.items.filter( item => item.type == 'competence' && item.system.categorie == 'martiale');
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return comp.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getCompetencesMagiques() {
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let comp = this.data.items.filter( item => item.type == 'competence' && item.data.data.categorie == 'magique');
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let comp = this.items.filter( item => item.type == 'competence' && item.system.categorie == 'magique');
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return comp.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getDons( ) {
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let dons = this.data.items.filter( item => item.type == 'don');
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let dons = this.items.filter( item => item.type == 'don');
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return dons.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getEffetsMagiques( ) {
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let effets = this.data.items.filter( item => item.type == 'effetmagique');
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let effets = this.items.filter( item => item.type == 'effetmagique');
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return effets.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getEffetsDeRunes( ) {
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let effets = this.data.items.filter( item => item.type == 'effetderune');
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let effets = this.items.filter( item => item.type == 'effetderune');
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return effets.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getMonnaies( ) {
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let monnaies = this.data.items.filter( item => item.type == 'monnaie');
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let monnaies = this.items.filter( item => item.type == 'monnaie');
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return monnaies.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getFaiblesses( ) {
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let faib = this.data.items.filter( item => item.type == 'faiblesse');
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let faib = this.items.filter( item => item.type == 'faiblesse');
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return faib.sort( this.compareName );
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}
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/* -------------------------------------------- */
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getBlessures( ) {
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return this.data.items.filter( item => item.type == 'blessure');
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return this.items.filter( item => item.type == 'blessure');
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}
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/* -------------------------------------------- */
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getToutEquipements() {
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return this.data.items.filter( item => item.type == 'equipement' || item.type == 'armure' || item.type == 'armecc' || item.type == 'armedist' || item.type == 'bouclier');
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return this.items.filter( item => item.type == 'equipement' || item.type == 'armure' || item.type == 'armecc' || item.type == 'armedist' || item.type == 'bouclier');
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}
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/* -------------------------------------------- */
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getArmes() {
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return this.data.items.filter( item => (item.type == 'armecc' || item.type == 'armedist') && item.data.data.equipe );
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return this.items.filter( item => (item.type == 'armecc' || item.type == 'armedist') && item.system.equipe );
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}
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/* -------------------------------------------- */
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getArmures() {
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return this.data.items.filter( item => item.type == 'armure' && item.data.data.equipe );
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return this.items.filter( item => item.type == 'armure' && item.system.equipe );
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}
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getBoucliers() {
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return this.data.items.filter( item => item.type == 'bouclier' && item.data.data.equipe );
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return this.items.filter( item => item.type == 'bouclier' && item.system.equipe );
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}
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getProuessesMartiales() {
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let prouesse = this.data.items.filter( item => item.type == 'prouesse' );
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let prouesse = this.items.filter( item => item.type == 'prouesse' );
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return prouesse.sort( this.compareName );
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}
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getSortsSejdr() {
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let sort = this.data.items.filter( item => item.type == 'sortsejdr' );
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let sort = this.items.filter( item => item.type == 'sortsejdr' );
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return sort.sort( this.compareName );
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}
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getSortsGaldr() {
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let sort = this.data.items.filter( item => item.type == 'sortgaldr' );
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let sort = this.items.filter( item => item.type == 'sortgaldr' );
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return sort.sort( this.compareName );
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}
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getRunes() {
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let sort = this.data.items.filter( item => item.type == 'rune' );
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let sort = this.items.filter( item => item.type == 'rune' );
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return sort.sort( this.compareName );
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}
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/* -------------------------------------------- */
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async setEpuise( ) {
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if (!this.data.data.status.epuise) {
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await this.update({ 'data.status.epuise': true});
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this.data.data.status.epuise = true;
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if (!this.system.status.epuise) {
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await this.update({ 'system.status.epuise': true});
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this.system.status.epuise = true;
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}
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/*let effect = this.getEffectByLabel('Epuisé');
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if ( !effect ) {
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@ -324,9 +324,9 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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async cleanEpuise() {
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if (this.data.data.status.epuise) {
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await this.update({ 'data.status.epuise': false});
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this.data.data.status.epuise = false;
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if (this.system.status.epuise) {
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await this.update({ 'system.status.epuise': false});
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this.system.status.epuise = false;
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}
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/*let effect = this.getEffectByLabel('Epuisé');
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if ( effect ) {
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@ -335,7 +335,7 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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async toggleEpuise( ) {
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if ( this.data.data.status.epuise ) {
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if ( this.system.status.epuise ) {
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await this.cleanEpuise();
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} else {
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await this.setEpuise();
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@ -343,14 +343,14 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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isEpuise() {
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return this.data.data.status.epuise;
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return this.system.status.epuise;
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}
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/* -------------------------------------------- */
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async setBlesse( ) {
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if (!this.data.data.status.blesse) {
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await this.update({ 'data.status.blesse': true} );
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this.data.data.status.blesse = true;
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if (!this.system.status.blesse) {
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await this.update({ 'system.status.blesse': true} );
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this.system.status.blesse = true;
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}
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/*let effect = this.getEffectByLabel('Blessé');
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if ( !effect ) {
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@ -360,9 +360,9 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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async cleanBlesse() {
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if (this.data.data.status.blesse) {
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await this.update({ 'data.status.blesse': false} );
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this.data.data.status.blesse = false;
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if (this.system.status.blesse) {
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await this.update({ 'system.status.blesse': false} );
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this.system.status.blesse = false;
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}
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/*let effect = this.getEffectByLabel('Blessé');
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if ( effect ) {
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@ -372,37 +372,37 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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isBlesse() {
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return this.data.data.status.blesse;
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return this.system.status.blesse;
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//return this.getEffectByLabel('Blessé');
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}
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/* -------------------------------------------- */
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async setMeurtri( ) {
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await this.setBlesse();
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if (!this.data.data.status.meurtri) {
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await this.update({ 'data.status.meurtri': true});
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this.data.data.status.meurtri = true;
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if (!this.system.status.meurtri) {
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await this.update({ 'system.status.meurtri': true});
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this.system.status.meurtri = true;
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}
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}
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/* -------------------------------------------- */
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async cleanMeurtri() {
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if (this.data.data.status.meurtri) {
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await this.update({ 'data.status.meurtri': false});
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this.data.data.status.meurtri = false;
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if (this.system.status.meurtri) {
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await this.update({ 'system.status.meurtri': false});
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this.system.status.meurtri = false;
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}
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}
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/* -------------------------------------------- */
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isMeurtri() {
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return this.data.data.status.meurtri;
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return this.system.status.meurtri;
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}
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/* -------------------------------------------- */
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async decrementFuror( nbFuror) {
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await this.update( { 'data.furor.value': this.data.data.furor.value - nbFuror } );
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await this.update( { 'system.furor.value': this.system.furor.value - nbFuror } );
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}
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/* -------------------------------------------- */
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getCurrentFuror() {
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return this.data.data.furor.value;
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return this.system.furor.value;
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}
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/* -------------------------------------------- */
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@ -421,8 +421,8 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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getCarac( caracName ) {
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for( let key in this.data.data.carac) {
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let categ = this.data.data.carac[key];
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for( let key in this.system.carac) {
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let categ = this.system.carac[key];
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for( let carac in categ.carac) {
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if (carac.toLowerCase() == caracName.toLowerCase() ) {
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return deepClone(categ.carac[carac]);
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@ -434,50 +434,50 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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computeCaracSecondaire( ) {
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if ( this.type == "personnage") {
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let basecorps = this.data.data.carac.corps.carac;
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let basecorps = this.system.carac.corps.carac;
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let sumcorps = basecorps.puissance.value + basecorps.agilite.value + basecorps.vigueur.value
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let baseesprit = this.data.data.carac.esprit.carac;
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let baseesprit = this.system.carac.esprit.carac;
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let sumesprit = baseesprit.intellect.value + baseesprit.perception.value + baseesprit.tenacite.value
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let baseame = this.data.data.carac.ame.carac;
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let baseame = this.system.carac.ame.carac;
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let sumame = baseame.charisme.value + baseame.communication.value + baseame.instinct.value
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let newPV = (sumcorps*3) + (sumesprit *2) + sumame;
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if ( newPV != this.data.data.caracsecondaire.pv.max) {
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this.data.data.caracsecondaire.pv.max = newPV;
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this.update( { 'data.caracsecondaire.pv.max': newPV });
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if ( newPV != this.system.caracsecondaire.pv.max) {
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this.system.caracsecondaire.pv.max = newPV;
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this.update( { 'system.caracsecondaire.pv.max': newPV });
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}
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this.data.data.caracsecondaire.reaction.value = baseesprit.intellect.value + baseesprit.perception.value + baseame.instinct.value;
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this.data.data.caracsecondaire.reaction.max = baseesprit.intellect.value + baseesprit.perception.value + baseame.instinct.value;
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this.system.caracsecondaire.reaction.value = baseesprit.intellect.value + baseesprit.perception.value + baseame.instinct.value;
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this.system.caracsecondaire.reaction.max = baseesprit.intellect.value + baseesprit.perception.value + baseame.instinct.value;
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this.data.data.caracsecondaire.defensephy.value = basecorps.agilite.value + basecorps.vigueur.value + baseame.instinct.value;
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this.data.data.caracsecondaire.defensephy.max = basecorps.agilite.value + basecorps.vigueur.value + baseame.instinct.value;
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this.system.caracsecondaire.defensephy.value = basecorps.agilite.value + basecorps.vigueur.value + baseame.instinct.value;
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this.system.caracsecondaire.defensephy.max = basecorps.agilite.value + basecorps.vigueur.value + baseame.instinct.value;
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this.data.data.caracsecondaire.defensemen.value = baseesprit.tenacite.value + baseame.instinct.value + baseesprit.intellect.value;
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this.data.data.caracsecondaire.defensemen.max = baseesprit.tenacite.value + baseame.instinct.value + baseesprit.intellect.value;
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this.system.caracsecondaire.defensemen.value = baseesprit.tenacite.value + baseame.instinct.value + baseesprit.intellect.value;
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this.system.caracsecondaire.defensemen.max = baseesprit.tenacite.value + baseame.instinct.value + baseesprit.intellect.value;
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this.data.data.caracsecondaire.deplacement.value = basecorps.agilite.value + basecorps.vigueur.value;
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this.data.data.caracsecondaire.deplacement.max = basecorps.agilite.value + basecorps.vigueur.value;
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this.system.caracsecondaire.deplacement.value = basecorps.agilite.value + basecorps.vigueur.value;
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this.system.caracsecondaire.deplacement.max = basecorps.agilite.value + basecorps.vigueur.value;
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this.data.data.caracsecondaire.capaenc.value = (basecorps.puissance.value * 2) + basecorps.vigueur.value;
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this.data.data.caracsecondaire.capaenc.max = (basecorps.puissance.value * 2) + basecorps.vigueur.value;
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this.system.caracsecondaire.capaenc.value = (basecorps.puissance.value * 2) + basecorps.vigueur.value;
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this.system.caracsecondaire.capaenc.max = (basecorps.puissance.value * 2) + basecorps.vigueur.value;
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}
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}
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/* -------------------------------------------- */
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async equiperObject( equipementId ) {
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let item = this.data.items.find( item => item.id == equipementId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipe": !item.data.data.equipe };
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let item = this.items.find( item => item.id == equipementId );
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if (item && item.system) {
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let update = { _id: item.id, "data.equipe": !item.system.equipe };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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async updateCompetence( compId, niveau) {
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let comp = this.data.items.find( item => item.type == 'competence' && item.id == compId);
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let comp = this.items.find( item => item.type == 'competence' && item.id == compId);
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console.log("Comp updated!!!!", compId, niveau);
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if (comp) {
|
||||
const update = { _id: comp.id, 'data.niveau': niveau };
|
||||
const update = { _id: comp.id, 'system.niveau': niveau };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
} else {
|
||||
ui.notifications.warn("Compétence inconnue", compId)
|
||||
@ -491,9 +491,9 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttribute( attrkey, subAttrKey = 'defaut') {
|
||||
let attr = duplicate(this.data.data.attributs[attrkey]);
|
||||
let attr = duplicate(this.system.attributs[attrkey]);
|
||||
console.log("ATTR : ", attr, attrkey, subAttrKey);
|
||||
let subAttr = duplicate(this.data.data.attributs[attrkey].values[subAttrKey] );
|
||||
let subAttr = duplicate(this.system.attributs[attrkey].values[subAttrKey] );
|
||||
if ( attr ) {
|
||||
subAttr.label = subAttr.label || "";
|
||||
let title = `Attribut : ${attr.label} ${subAttr.label} : ${subAttr.value}`;
|
||||
@ -503,11 +503,11 @@ export class YggdrasillActor extends Actor {
|
||||
actorImg: this.img,
|
||||
actorId: this.id,
|
||||
attr: attr,
|
||||
valuePhysique: this.data.data.attributs["physique"].values["defaut"].value,
|
||||
valuePhysique: this.system.attributs["physique"].values["defaut"].value,
|
||||
subAttr: subAttr,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
title: title,
|
||||
isBlesse: this.data.data.etat.etat == "blesse",
|
||||
isBlesse: this.system.etat.etat == "blesse",
|
||||
optionsBonusMalus: YggdrasillUtility.buildListOptions(-15, +15),
|
||||
bonusMalus: 0,
|
||||
bonusdefense: 0,
|
||||
@ -525,8 +525,8 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac( categName, caracName) {
|
||||
let carac = duplicate(this.data.data.carac[categName].carac[caracName]);
|
||||
console.log("CARAC : ", carac, this.data.data.carac);
|
||||
let carac = duplicate(this.system.carac[categName].carac[caracName]);
|
||||
console.log("CARAC : ", carac, this.system.carac);
|
||||
if ( carac) {
|
||||
let rollData = {
|
||||
mode: "carac",
|
||||
@ -559,7 +559,7 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence( competenceId ) {
|
||||
let competence = this.data.items.find( item => item.type == 'competence' && item.id == competenceId);
|
||||
let competence = this.items.find( item => item.type == 'competence' && item.id == competenceId);
|
||||
if ( competence) {
|
||||
let rollData = {
|
||||
mode: "competence",
|
||||
@ -568,7 +568,7 @@ export class YggdrasillActor extends Actor {
|
||||
actorId: this.id,
|
||||
img: competence.img,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
title: `Compétence ${competence.name} : ${competence.data.data.niveau}`,
|
||||
title: `Compétence ${competence.name} : ${competence.system.niveau}`,
|
||||
competence: duplicate(competence),
|
||||
isEpuise: this.isEpuise(),
|
||||
isBlesse: this.isBlesse(),
|
||||
@ -593,18 +593,18 @@ export class YggdrasillActor extends Actor {
|
||||
let attackData = duplicate(attackMode[mode]);
|
||||
if ( attackData){
|
||||
attackData.mode = mode;
|
||||
attackData.carac = duplicate(this.data.data.carac[attackData.categName].carac[attackData.caracName]);
|
||||
attackData.carac = duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
|
||||
if ( attackData.malus != 0) {
|
||||
let malusTab = attackData.malus.split(';');
|
||||
attackData.malus = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
if ( attackData.protection != 0) {
|
||||
let malusTab = attackData.protection.split(';');
|
||||
attackData.protection = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.protection = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
if ( attackData.bonusdegats != 0) {
|
||||
let malusTab = attackData.bonusdegats.split(';');
|
||||
attackData.bonusdegats = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.bonusdegats = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
}
|
||||
return attackData;
|
||||
@ -615,18 +615,18 @@ export class YggdrasillActor extends Actor {
|
||||
let attackData = duplicate( tirMode[mode] );
|
||||
if ( attackData){
|
||||
attackData.mode = mode;
|
||||
attackData.carac = duplicate(this.data.data.carac[attackData.categName].carac[attackData.caracName]);
|
||||
attackData.carac = duplicate(this.system.carac[attackData.categName].carac[attackData.caracName]);
|
||||
if ( attackData.malus != 0) {
|
||||
let malusTab = attackData.malus.split(';');
|
||||
attackData.malus = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.malus = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
if ( attackData.protection != 0) {
|
||||
let malusTab = attackData.protection.split(';');
|
||||
attackData.protection = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.protection = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
if ( attackData.bonusdegats != 0) {
|
||||
let malusTab = attackData.bonusdegats.split(';');
|
||||
attackData.bonusdegats = this.data.data.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
attackData.bonusdegats = this.system.carac[attackData.categName].carac[malusTab[0]].value * Number(malusTab[1])
|
||||
}
|
||||
}
|
||||
return attackData;
|
||||
@ -634,17 +634,17 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSort( sortId, magie) {
|
||||
let sort = this.data.items.find( item => item.id == sortId);
|
||||
let competence = this.data.items.find( item => item.type == 'competence' && item.name.toLowerCase().includes(magie));
|
||||
let sort = this.items.find( item => item.id == sortId);
|
||||
let competence = this.items.find( item => item.type == 'competence' && item.name.toLowerCase().includes(magie));
|
||||
console.log("SORT :", sortId, sort, competence );
|
||||
|
||||
let carac;
|
||||
if ( magie == "sejdr") {
|
||||
carac = duplicate(this.data.data.carac.ame.carac.instinct);
|
||||
carac = duplicate(this.system.carac.ame.carac.instinct);
|
||||
} else if ( magie == "rune") {
|
||||
carac = duplicate(this.data.data.carac.ame.carac.communication);
|
||||
carac = duplicate(this.system.carac.ame.carac.communication);
|
||||
} else {
|
||||
carac = duplicate(this.data.data.carac.ame.carac.charisme);
|
||||
carac = duplicate(this.system.carac.ame.carac.charisme);
|
||||
}
|
||||
|
||||
if ( sort && competence) {
|
||||
@ -659,8 +659,8 @@ export class YggdrasillActor extends Actor {
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
title: magie + " - " + sort.name,
|
||||
selectedCarac: carac,
|
||||
agiliteCarac: duplicate(this.data.data.carac.corps.carac.agilite),
|
||||
instinctCarac: duplicate(this.data.data.carac.ame.carac.instinct),
|
||||
agiliteCarac: duplicate(this.system.carac.corps.carac.agilite),
|
||||
instinctCarac: duplicate(this.system.carac.ame.carac.instinct),
|
||||
sort: duplicate(sort),
|
||||
competence: duplicate(competence),
|
||||
dureeGaldr: "1d5a",
|
||||
@ -691,9 +691,9 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArme( armeId ) {
|
||||
let arme = this.data.items.find( item => item.id == armeId);
|
||||
let compName = armeCategorieToCompetence[arme.data.data.categorie];
|
||||
let competence = this.data.items.find( item => item.type == 'competence' && item.name == compName);
|
||||
let arme = this.items.find( item => item.id == armeId);
|
||||
let compName = armeCategorieToCompetence[arme.system.categorie];
|
||||
let competence = this.items.find( item => item.type == 'competence' && item.name == compName);
|
||||
console.log("ARME :", armeId, arme, competence );
|
||||
|
||||
if ( arme && competence) {
|
||||
@ -714,7 +714,7 @@ export class YggdrasillActor extends Actor {
|
||||
img: competence.img,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
title: "Attaque !",
|
||||
selectedCarac: duplicate(this.data.data.carac.corps.carac.agilite),
|
||||
selectedCarac: duplicate(this.system.carac.corps.carac.agilite),
|
||||
arme: duplicate(arme),
|
||||
competence: duplicate(competence),
|
||||
bonusdefense: 0,
|
||||
@ -740,16 +740,16 @@ export class YggdrasillActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getEncTotal( ) {
|
||||
let encTotal = 0;
|
||||
for( let item of this.data.items) {
|
||||
for( let item of this.items) {
|
||||
if (item.type == "equipement" || item.type == "armecc"
|
||||
|| item.type == "armedist" || item.type == "armure" || item.type == "monnaie" || item.type == "bouclier") {
|
||||
encTotal += (item.data.data.enc * item.data.data.quantite);
|
||||
encTotal += (item.system.enc * item.system.quantite);
|
||||
}
|
||||
}
|
||||
for( let item of this.data.items) {
|
||||
if (item.type == "bouclier" && item.data.data.equipe) {
|
||||
encTotal -= (item.data.data.enc * item.data.data.quantite);
|
||||
encTotal += (item.data.data.enccomb * item.data.data.quantite);
|
||||
for( let item of this.items) {
|
||||
if (item.type == "bouclier" && item.system.equipe) {
|
||||
encTotal -= (item.system.enc * item.system.quantite);
|
||||
encTotal += (item.system.enccomb * item.system.quantite);
|
||||
}
|
||||
}
|
||||
return encTotal;
|
||||
@ -758,9 +758,9 @@ export class YggdrasillActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getProtectionTotal( ) {
|
||||
let protectionTotal = 0;
|
||||
for( let item of this.data.items) {
|
||||
if (item.type == "armure" && item.data.data.equipe) {
|
||||
protectionTotal += Number(item.data.data.protection);
|
||||
for( let item of this.items) {
|
||||
if (item.type == "armure" && item.system.equipe) {
|
||||
protectionTotal += Number(item.system.protection);
|
||||
}
|
||||
}
|
||||
return protectionTotal;
|
||||
@ -768,9 +768,9 @@ export class YggdrasillActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getDpBouclier( ) {
|
||||
let dpBouclier = 0;
|
||||
for( let item of this.data.items) {
|
||||
if (item.type == "bouclier" && item.data.data.equipe) {
|
||||
dpBouclier += Number(item.data.data.defensebonus);
|
||||
for( let item of this.items) {
|
||||
if (item.type == "bouclier" && item.system.equipe) {
|
||||
dpBouclier += Number(item.system.defensebonus);
|
||||
}
|
||||
}
|
||||
return dpBouclier;
|
||||
@ -778,20 +778,20 @@ export class YggdrasillActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementeQuantite( objetId ) {
|
||||
let objetQ = this.data.items.find( item => item.id == objetId );
|
||||
let objetQ = this.items.find( item => item.id == objetId );
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.data.data.quantite + 1;
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
let newQ = objetQ.system.quantite + 1;
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async decrementeQuantite( objetId ) {
|
||||
let objetQ = this.data.items.find( item => item.id == objetId );
|
||||
let objetQ = this.items.find( item => item.id == objetId );
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.data.data.quantite - 1;
|
||||
let newQ = objetQ.system.quantite - 1;
|
||||
newQ = (newQ <= 0) ? 0 : newQ;
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ export class YggdrasillFigurantSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
const objectData = YggdrasillUtility.data(this.object);
|
||||
const objectData = duplicate(this.object)
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@ -34,7 +34,7 @@ export class YggdrasillFigurantSheet extends ActorSheet {
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)),
|
||||
data: foundry.utils.deepClone(this.object.system),
|
||||
limited: this.object.limited,
|
||||
equipements: this.actor.getToutEquipements(),
|
||||
effetsmagiques: this.actor.getEffetsMagiques(),
|
||||
|
@ -43,7 +43,7 @@ export class YggdrasillItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = YggdrasillUtility.data(this.object);
|
||||
const objectData = duplicate(this.object);
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@ -53,7 +53,7 @@ export class YggdrasillItemSheet extends ItemSheet {
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)),
|
||||
data: foundry.utils.deepClone(this.object.system),
|
||||
optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
|
||||
optionsNiveaux4: YggdrasillUtility.buildListOptions(1, 5),
|
||||
limited: this.object.limited,
|
||||
|
@ -82,6 +82,7 @@ function registerUsageCount( registerKey ) {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
|
||||
@ -90,7 +91,7 @@ function registerUsageCount( registerKey ) {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set(registerKey, "world-key", worldKey )
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
|
@ -73,12 +73,12 @@ export class YggdrasillRoll extends Dialog {
|
||||
updateGaldrSR( ) {
|
||||
let sdDuree = Number(dureeGaldrSD[this.rollData.dureeGaldr]);
|
||||
let sdVar = 0;
|
||||
if ( this.rollData.sort.data.voie == "illusion") {
|
||||
if ( this.rollData.sort.system.voie == "illusion") {
|
||||
sdVar = Number(zonesciblesGaldrSD[this.rollData.zoneGaldr]);
|
||||
} else {
|
||||
sdVar = Number(ciblesGaldrSD[this.rollData.nbCibles]);
|
||||
}
|
||||
let SR = Number(this.rollData.sort.data.sd) + sdDuree + sdVar;
|
||||
let SR = Number(this.rollData.sort.system.sd) + sdDuree + sdVar;
|
||||
$("#srTotal").text(SR);
|
||||
this.rollData.sr = SR;
|
||||
}
|
||||
@ -113,10 +113,10 @@ export class YggdrasillRoll extends Dialog {
|
||||
this.rollData.echelleDuree = "Jours";
|
||||
this.rollData.echelleDureeVie = "Années"
|
||||
}
|
||||
let SR = this.rollData.puissanceRune + (Number(this.rollData.sort.data.niveau)*3) + support;
|
||||
let SR = this.rollData.puissanceRune + (Number(this.rollData.sort.system.niveau)*3) + support;
|
||||
$("#srTotal").text(SR);
|
||||
$("#runeDuree").text( this.rollData.dureeRune + " " + this.rollData.echelleDuree);
|
||||
$("#runeDureeVie").text( this.rollData.competence.data.niveau + " " + this.rollData.echelleDureeVie);
|
||||
$("#runeDureeVie").text( this.rollData.competence.system.niveau + " " + this.rollData.echelleDureeVie);
|
||||
this.rollData.sr = SR;
|
||||
}
|
||||
|
||||
|
@ -20,19 +20,6 @@ export class YggdrasillUtility {
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return YggdrasillUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectSortedOptionList( min, max) {
|
||||
let options = [];
|
||||
@ -205,7 +192,7 @@ export class YggdrasillUtility {
|
||||
|
||||
// Select niveau de competence/arme/carac
|
||||
if ( rollData.mode != "carac" ) {
|
||||
niveauCompetence = rollData.competence.data.niveau;
|
||||
niveauCompetence = rollData.competence.system.niveau;
|
||||
} else {
|
||||
niveauCompetence = rollData.selectedCarac.value;
|
||||
}
|
||||
@ -215,8 +202,8 @@ export class YggdrasillUtility {
|
||||
if ( rollData.attackDef) {
|
||||
rollData.finalBM -= rollData.attackDef.malus;
|
||||
}
|
||||
if ( rollData.sort && rollData.sort.data.malus ) {
|
||||
rollData.finalBM += rollData.sort.data.malus;
|
||||
if ( rollData.sort && rollData.sort.system.malus ) {
|
||||
rollData.finalBM += rollData.sort.system.malus;
|
||||
}
|
||||
// Gestion cas blessé (malus de -3)
|
||||
if ( rollData.isBlesse) { // Cas blesse : malus de -3
|
||||
@ -276,8 +263,8 @@ export class YggdrasillUtility {
|
||||
|
||||
// Dégats
|
||||
if ( isSuccess && (rollData.mode == "armecc" || rollData.mode == "armedist") ) {
|
||||
rollData.degatsExplain = `Marge(${marge}) + Degats Arme(${rollData.arme.data.degat}) + Bonus Attaque(${rollData.attackDef.bonusdegats})`;
|
||||
rollData.degats = marge + rollData.arme.data.degat + rollData.attackDef.bonusdegats;
|
||||
rollData.degatsExplain = `Marge(${marge}) + Degats Arme(${rollData.arme.system.degat}) + Bonus Attaque(${rollData.attackDef.bonusdegats})`;
|
||||
rollData.degats = marge + rollData.arme.system.degat + rollData.attackDef.bonusdegats;
|
||||
}
|
||||
|
||||
// Stockage resultats
|
||||
@ -292,7 +279,7 @@ export class YggdrasillUtility {
|
||||
let galdrRoll = new Roll( rollData.dureeGaldr.substring(0, rollData.dureeGaldr.length - 1) ).roll( { async: false} );
|
||||
await this.showDiceSoNice(galdrRoll, game.settings.get("core", "rollMode") );
|
||||
rollData.dureeGaldrText = galdrRoll.total + " " + dureeGaldrText[rollData.dureeGaldr];
|
||||
if ( rollData.sort.data.voie == "illusion") {
|
||||
if ( rollData.sort.system.voie == "illusion") {
|
||||
let volume = rollData.zoneGaldr.substring(3, rollData.zoneGaldr.length);
|
||||
rollData.zoneGaldrText = rollData.instinctCarac.value + " x " + volume;
|
||||
} else {
|
||||
@ -310,7 +297,7 @@ export class YggdrasillUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user.system._id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
|
10
system.json
10
system.json
@ -1,14 +1,14 @@
|
||||
{
|
||||
"title": "Yggdrasill",
|
||||
"description": "Système non-officiel Yggdrasill (7ième Cercle) pour FoundryVTT",
|
||||
"version": "1.2.3",
|
||||
"version": "10.0.0",
|
||||
"esmodules": [
|
||||
"modules/yggdrasill-main.js"
|
||||
],
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"background": "images/ui/yggdrasill_map.webp",
|
||||
"background": "systems/fvtt-yggdrasill/images/ui/yggdrasill_map.webp",
|
||||
"packs": [
|
||||
{
|
||||
"label": "Compétences Générales",
|
||||
@ -196,7 +196,7 @@
|
||||
"socket": true,
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-yggdrasill/",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-yggdrasill/raw/main/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-yggdrasill/archive/fvtt-yggdrasill-1.2.3.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-yggdrasill/archive/fvtt-yggdrasill-10.0.0.zip",
|
||||
"license": "LICENSE.txt",
|
||||
"id": "fvtt-yggdrasill",
|
||||
"authors": [
|
||||
@ -220,7 +220,7 @@
|
||||
]
|
||||
},
|
||||
"compatibility": {
|
||||
"minimum": "9",
|
||||
"verified": "9"
|
||||
"minimum": "10",
|
||||
"verified": "10.286"
|
||||
}
|
||||
}
|
@ -43,7 +43,7 @@
|
||||
<li class="item flexrow list-item" data-carac-categ="{{keycateg}}" data-carac-key="{{keycarac}}">
|
||||
<img class="sheet-competence-img" src="systems/fvtt-yggdrasill/images/icons/icon_carac_{{keycateg}}.png"/>
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}"><a class="carac-roll">{{mycarac.label}}</a></span>
|
||||
<select class="carac-base flexrow" type="text" name="data.carac.{{keycateg}}.carac.{{keycarac}}.value" value="{{mycarac.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="carac-base flexrow" type="text" name="system.carac.{{keycateg}}.carac.{{keycarac}}.value" value="{{mycarac.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsCarac selected=mycarac.value localize=false}}
|
||||
</select>
|
||||
</li>
|
||||
@ -56,10 +56,10 @@
|
||||
<span class="generic-label"><h3>Furor</h3>
|
||||
<ul>
|
||||
<li class="">
|
||||
<input type="text" id="input-furor" name="data.furor.value" value="{{data.furor.value}}" data-dtype="Number"/>
|
||||
<input type="text" id="input-furor" name="system.furor.value" value="{{data.furor.value}}" data-dtype="Number"/>
|
||||
{{#if isGM}}
|
||||
<span class="pv-label flexrow tooltip tooltip-nobottom">/
|
||||
<input type="text" id="max-furor" name="data.furor.max" value="{{data.furor.max}}" data-dtype="Number"/>
|
||||
<input type="text" id="max-furor" name="system.furor.max" value="{{data.furor.max}}" data-dtype="Number"/>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="pv-label flexrow tooltip tooltip-nobottom"> / {{data.furor.max}}</span>
|
||||
@ -148,7 +148,7 @@
|
||||
<li class="item flexrow list-item"><span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}-max">Base : {{caracsec.max}}</span></li>
|
||||
<li class="item flexrow list-item">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}-max">B/M</span>
|
||||
<select class="carac-base flexrow" type="text" name="data.caracsecondaire.{{key}}.bonusmalus" value="{{caracsec.bonusmalus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="carac-base flexrow" type="text" name="system.caracsecondaire.{{key}}.bonusmalus" value="{{caracsec.bonusmalus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select caracsec.bonusmalus}}
|
||||
{{#each @root.optionsDMDP as |option key| }}
|
||||
<option value="{{option.value}}">{{option.text}}</option>
|
||||
@ -166,7 +166,7 @@
|
||||
<li class="item flexrow list-item"><span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}-max">Base : {{caracsec.max}}</span></li>
|
||||
<li class="item flexrow list-item">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}-max">B/M</span>
|
||||
<select class="carac-base flexrow" type="text" name="data.caracsecondaire.{{key}}.bonusmalus" value="{{caracsec.bonusmalus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="carac-base flexrow" type="text" name="system.caracsecondaire.{{key}}.bonusmalus" value="{{caracsec.bonusmalus}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select caracsec.bonusmalus}}
|
||||
{{#each @root.optionsDMDP as |option key| }}
|
||||
<option value="{{option.value}}">{{option.text}}</option>
|
||||
@ -188,20 +188,20 @@
|
||||
<span class="generic-label"><h3>Points de Vie</h3>
|
||||
<ul>
|
||||
<li class="">
|
||||
<input class="input-pv" type="text" id="input-pv" name="data.caracsecondaire.pv.value" value="{{data.caracsecondaire.pv.value}}" data-dtype="Number"/>
|
||||
<input class="input-pv" type="text" id="input-pv" name="system.caracsecondaire.pv.value" value="{{data.caracsecondaire.pv.value}}" data-dtype="Number"/>
|
||||
<span class="pv-label flexrow tooltip tooltip-nobottom" name="{{key}}-total"> / {{data.caracsecondaire.pv.max}}</span>
|
||||
</li>
|
||||
</ul>
|
||||
</span>
|
||||
|
||||
<span class="generic-label"><h4>Epuisé :
|
||||
<input type="checkbox" id="isEpuise" name="data.status.epuise" {{checked data.status.epuise}}/></h3>
|
||||
<input type="checkbox" id="isEpuise" name="system.status.epuise" {{checked data.status.epuise}}/></h3>
|
||||
</span>
|
||||
<span class="generic-label"><h4>Blessé :
|
||||
<input type="checkbox" id="isBlesse" name="data.status.blesse" {{checked data.status.blesse}}/></h3>
|
||||
<input type="checkbox" id="isBlesse" name="system.status.blesse" {{checked data.status.blesse}}/></h3>
|
||||
</span>
|
||||
<span class="generic-label"><h4>Meurtri :
|
||||
<input type="checkbox" id="isMeurtri" name="data.status.meurtri" {{checked data.status.meurtri}}/></h3>
|
||||
<input type="checkbox" id="isMeurtri" name="system.status.meurtri" {{checked data.status.meurtri}}/></h3>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
@ -229,12 +229,12 @@
|
||||
<img class="sheet-competence-img" src="{{competence.img}}"/>
|
||||
<span class="competence-label"><a>{{competence.name}}</a></span>
|
||||
<div>
|
||||
{{#if competence.data.data.isspecialisation}}
|
||||
<span class="specialisation-label">({{competence.data.data.specialisation}})</span>
|
||||
{{#if competence.system.isspecialisation}}
|
||||
<span class="specialisation-label">({{competence.system.specialisation}})</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.data.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.data.data.niveau localize=false}}
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.system.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.system.niveau localize=false}}
|
||||
</select>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -257,8 +257,8 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{competence.id}}">
|
||||
<img class="sheet-competence-img" src="{{competence.img}}"/>
|
||||
<span class="competence-label"><a>{{competence.name}}</a></span>
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.data.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.data.data.niveau localize=false}}
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.system.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.system.niveau localize=false}}
|
||||
</select>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -278,8 +278,8 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{competence.id}}">
|
||||
<img class="sheet-competence-img" src="{{competence.img}}"/>
|
||||
<span class="competence-label"><a>{{competence.name}}</a></span>
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.data.data.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.data.data.niveau localize=false}}
|
||||
<select class="competence-base flexrow" type="text" skillname="{{competence.name}}" value="{{competence.system.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{selectOptions @root.optionsBase selected=competence.system.niveau localize=false}}
|
||||
</select>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -311,10 +311,10 @@
|
||||
<li class="item stat flexrow list-item" data-arme-id="{{arme.id}}" data-item-id="{{arme.id}}">
|
||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||
<span class="stat-label arme-label flexrow tooltip tooltip-nobottom"><a name="{{arme.name}}">{{arme.name}}</a></span>
|
||||
<span class="stat-label combat-label"> {{arme.data.data.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{arme.data.data.degat}}</span>
|
||||
<span class="stat-label combat-label"> {{arme.system.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{arme.system.degat}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -335,8 +335,8 @@
|
||||
<li class="item stat flexrow list-item" data-item-id="{{prouesse.id}}">
|
||||
<img class="sheet-competence-img" src="{{prouesse.img}}"/>
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom">{{prouesse.name}}</a></span>
|
||||
<span class="stat-label combat-label">{{prouesse.data.data.categorie}}</span>
|
||||
<span class="stat-label combat-label">{{prouesse.data.data.niveau}}</span>
|
||||
<span class="stat-label combat-label">{{prouesse.system.categorie}}</span>
|
||||
<span class="stat-label combat-label">{{prouesse.system.niveau}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -358,10 +358,10 @@
|
||||
<li class="item stat flexrow list-item" data-armure-id="{{armure.id}}" data-item-id="{{armure.id}}">
|
||||
<img class="sheet-competence-img" src="{{armure.img}}"/>
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom"><a name="{{armure.name}}">{{armure.name}}</a></span>
|
||||
<span class="stat-label combat-label"> {{armure.data.data.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{armure.data.data.protection}}</span>
|
||||
<span class="stat-label combat-label"> {{armure.system.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{armure.system.protection}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armure.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if armure.system.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -382,10 +382,10 @@
|
||||
<li class="item stat flexrow list-item" data-armure-id="{{bouclier.id}}" data-item-id="{{bouclier.id}}">
|
||||
<img class="sheet-competence-img" src="{{bouclier.img}}"/>
|
||||
<span class="stat-label combat-label flexrow tooltip tooltip-nobottom"><a name="{{bouclier.name}}">{{bouclier.name}}</a></span>
|
||||
<span class="stat-label combat-label"> {{bouclier.data.data.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{bouclier.data.data.defensebonus}}</span>
|
||||
<span class="stat-label combat-label"> {{bouclier.system.categorie}}</span>
|
||||
<span class="stat-label combat-label"> {{bouclier.system.defensebonus}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if bouclier.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if bouclier.system.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -406,8 +406,8 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{sort.id}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="sort-label"><a class="sort-sejdr">{{sort.name}}</a></span>
|
||||
<span class="sort-difficulty">{{sort.data.data.forme}}</span>
|
||||
<span class="sort-difficulty">{{sort.data.data.niveau}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.forme}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.niveau}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -424,8 +424,8 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{sort.id}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="sort-label"><a class="sort-galdr">{{sort.name}}</a></span>
|
||||
<span class="sort-difficulty">{{sort.data.data.domaine}}</span>
|
||||
<span class="sort-difficulty">{{sort.data.data.duree}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.domaine}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.duree}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -442,9 +442,9 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{sort.id}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}"/>
|
||||
<span class="sort-label"><a class="sort-rune">{{sort.name}}</a></span>
|
||||
<span class="sort-difficulty">{{sort.data.data.cible}}</span>
|
||||
<span class="sort-difficulty">{{sort.data.data.niveau}}</span>
|
||||
<span class="sort-difficulty">{{sort.data.data.domaine}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.cible}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.niveau}}</span>
|
||||
<span class="sort-difficulty">{{sort.system.domaine}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -464,7 +464,7 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{monnaie.id}}">
|
||||
<img class="sheet-competence-img" src="{{monnaie.img}}"/>
|
||||
<span class="generic-label">{{monnaie.name}}</span>
|
||||
<span class="generic-label">{{monnaie.data.data.quantite}}
|
||||
<span class="generic-label">{{monnaie.system.quantite}}
|
||||
(<a class="equipement-moins plus-moins-button"> -</a>/<a class="equipement-plus plus-moins-button">+</a>)
|
||||
</span>
|
||||
</span>
|
||||
@ -492,13 +492,13 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{equipement.id}}">
|
||||
<img class="sheet-competence-img" src="{{equipement.img}}"/>
|
||||
<span class="equipement-label">{{equipement.name}}</span>
|
||||
<span class="equipement-label">{{equipement.data.data.quantite}}</span>
|
||||
<span class="equipement-label">{{equipement.data.data.enc}}</span>
|
||||
<span class="equipement-label">{{equipement.system.quantite}}</span>
|
||||
<span class="equipement-label">{{equipement.system.enc}}</span>
|
||||
<span class="equipement-label">
|
||||
(<a class="equipement-moins plus-moins-button">-</a>/<a class="equipement-plus plus-moins-button">+</a>)
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equipement.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equipement.system.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -514,43 +514,43 @@
|
||||
<h3>Expérience et Renommée : </h3>
|
||||
<div class="form-group editor">
|
||||
<span class="equipement-label">XP : </span>
|
||||
<input type="text" name="data.xp.xp.current" value="{{data.xp.xp.current}}" data-dtype="Number"/>
|
||||
<input type="text" name="data.xp.xp.total" value="{{data.xp.xp.total}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.xp.xp.current" value="{{data.xp.xp.current}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.xp.xp.total" value="{{data.xp.xp.total}}" data-dtype="Number"/>
|
||||
<span class="equipement-label">Renommée : </span>
|
||||
<input type="text" name="data.xp.renommee.value" value="{{data.xp.renommee.value}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.xp.renommee.value" value="{{data.xp.renommee.value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Biodatas : </h3>
|
||||
<div class="form-group editor">
|
||||
<span class="equipement-label">Poids : </span>
|
||||
<input type="text" name="data.biodata.poids" value="{{data.biodata.poids}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.poids" value="{{data.biodata.poids}}" data-dtype="String"/>
|
||||
<span class="equipement-label">Taille : </span>
|
||||
<input type="text" name="data.biodata.taille" value="{{data.biodata.taille}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.taille" value="{{data.biodata.taille}}" data-dtype="String"/>
|
||||
<span class="equipement-label">Age : </span>
|
||||
<input type="text" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group editor">
|
||||
<span class="equipement-label">Archetype : </span>
|
||||
<input type="text" name="data.biodata.archetype" value="{{data.biodata.archetype}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.archetype" value="{{data.biodata.archetype}}" data-dtype="String"/>
|
||||
<span class="equipement-label">Profession : </span>
|
||||
<input type="text" name="data.biodata.profession" value="{{data.biodata.profession}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.profession" value="{{data.biodata.profession}}" data-dtype="String"/>
|
||||
<span class="equipement-label">Royaume : </span>
|
||||
<input type="text" name="data.biodata.royaume" value="{{data.biodata.royaume}}" data-dtype="String"/>
|
||||
<input type="text" name="system.biodata.royaume" value="{{data.biodata.royaume}}" data-dtype="String"/>
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Biographie : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
|
||||
{{editor data.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Tirage des Runes: </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.tiragerunes target="data.tiragerunes" button=true owner=owner editable=editable}}
|
||||
{{editor data.tiragerunes target="system.tiragerunes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
{{>"systems/fvtt-yggdrasill/templates/editor-notes-gm.html"}}
|
||||
|
@ -12,24 +12,24 @@
|
||||
Jet de {{attr.label}} {{subAttr.label}} (2d10+{{subAttr.value}})
|
||||
{{else}}
|
||||
{{#if (eq mode "competence")}}
|
||||
Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
|
||||
Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.system.niveau}})
|
||||
{{else}}
|
||||
{{#if (eq mode "armecc")}}
|
||||
Attaque au corps à Corps {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}}
|
||||
({{competence.data.niveau}})
|
||||
({{competence.system.niveau}})
|
||||
{{else}}
|
||||
{{#if (eq mode "armedist")}}
|
||||
Attaque à Distance {{attackDef.label}} ({{selectedCarac.value}}d10) / {{competence.name}}
|
||||
({{competence.data.niveau}})
|
||||
({{competence.system.niveau}})
|
||||
{{else}}
|
||||
{{#if (eq mode "sejdr")}}
|
||||
Lancer du Sort {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
|
||||
Lancer du Sort {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.system.niveau}})
|
||||
{{else}}
|
||||
{{#if (eq mode "rune")}}
|
||||
Gravure de la Rune {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
|
||||
Gravure de la Rune {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.system.niveau}})
|
||||
{{else}}
|
||||
{{#if (eq mode "galdr")}}
|
||||
Lancer du Domaine {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.data.niveau}})
|
||||
Lancer du Domaine {{sort.name}} ({{selectedCarac.value}}d10) / {{competence.name}} ({{competence.system.niveau}})
|
||||
{{else}}
|
||||
Jet de {{selectedCarac.label}} ({{selectedCarac.value}}d10)
|
||||
{{/if}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if data.isGM}}
|
||||
<h3>GM Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.gmnotes target="data.gmnotes" button=true owner=owner editable=editable}}
|
||||
{{editor data.biodata.gmnotes target="system.biodata.gmnotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -46,7 +46,7 @@
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="{{index}}">
|
||||
<a class="attribut-roll" data-attr-sub-key="{{index}}">{{value.label}}</a></span>
|
||||
{{/if}}
|
||||
<select class="carac-base flexrow" type="text" name="data.attributs.{{key}}.values.{{index}}.value" value="{{value.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="carac-base flexrow" type="text" name="system.attributs.{{key}}.values.{{index}}.value" value="{{value.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select value.value}}
|
||||
{{#each @root.optionsAttr as |option index|}}
|
||||
<option value="{{index}}">{{index}}</option>
|
||||
@ -66,7 +66,7 @@
|
||||
<ul>
|
||||
<li class="item flexrow list-item" data-attr-key="etat">
|
||||
<span class="stat-label flexrow tooltip tooltip-nobottom" name="etat">Etat : </span>
|
||||
<select class="carac-base flexrow" type="text" name="data.etat.etat" value="{{data.etat.etat}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="carac-base flexrow" type="text" name="system.etat.etat" value="{{data.etat.etat}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.etat.etat}}
|
||||
<option value="fringant">Fringant</option>
|
||||
<option value="blesse">Blessé</option>
|
||||
@ -102,7 +102,7 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{monnaie.id}}">
|
||||
<img class="sheet-competence-img" src="{{monnaie.img}}"/>
|
||||
<span class="generic-label">{{monnaie.name}}</span>
|
||||
<span class="generic-label">{{monnaie.data.data.quantite}}
|
||||
<span class="generic-label">{{monnaie.system.quantite}}
|
||||
(<a class="equipement-moins plus-moins-button"> -</a>/<a class="equipement-plus plus-moins-button">+</a>)
|
||||
</span>
|
||||
</span>
|
||||
@ -130,13 +130,13 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{equipement.id}}">
|
||||
<img class="sheet-competence-img" src="{{equipement.img}}"/>
|
||||
<span class="equipement-label">{{equipement.name}}</span>
|
||||
<span class="equipement-label">{{equipement.data.data.quantite}}</span>
|
||||
<span class="equipement-label">{{equipement.data.data.enc}}</span>
|
||||
<span class="equipement-label">{{equipement.system.quantite}}</span>
|
||||
<span class="equipement-label">{{equipement.system.enc}}</span>
|
||||
<span class="equipement-label">
|
||||
(<a class="equipement-moins plus-moins-button">-</a>/<a class="equipement-plus plus-moins-button">+</a>)
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equipement.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equipement.system.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<img class="vadentis-hud-togglebutton" src="systems/foundryvtt-vadentis/images/icons/icone_item_armes_cac.webp" width="36" height="36" title="Attaque"/>
|
||||
<div class="vadentis-hud-list tokenhudext left">
|
||||
{{#each armes as |arme key|}}
|
||||
{{#if arme.data.equipee}}
|
||||
{{#if arme.system.equipee}}
|
||||
<div class="control-icon tokenhudicon vadentis-hud-menu vadentis-attaque" data-combatant-id="{{../combatant._id}}" data-arme-id="{{arme._id}}" title="{{arme.name}}">
|
||||
<label>C:{{arme.name}}</label>
|
||||
</div>
|
||||
|
@ -12,8 +12,8 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select system.categorie}}
|
||||
<option value="lutte">Lutte</option>
|
||||
<option value="improvisee">Improvisée</option>
|
||||
<option value="courte">Courte</option>
|
||||
@ -24,15 +24,15 @@
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Equipée ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipe" {{checked data.equipe}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Degat</label><input type="text" name="data.degat" value="{{data.degat}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="data.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Degat</label><input type="text" name="system.degat" value="{{data.degat}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="system.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="system.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="jet">Jet</option>
|
||||
<option value="tir">Tir</option>
|
||||
@ -20,16 +20,16 @@
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Equipée ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipe" {{checked data.equipe}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Degat</label><input type="text" name="data.degat" value="{{data.degat}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="data.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Portée</label><input type="text" name="data.portee" value="{{data.portee}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Degat</label><input type="text" name="system.degat" value="{{data.degat}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="system.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="system.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Portée</label><input type="text" name="system.portee" value="{{data.portee}}" data-dtype="String"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="armure">Armure</option>
|
||||
<option value="piecearmure">Pièce d'Armure</option>
|
||||
@ -20,14 +20,14 @@
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Equipée ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipe" {{checked data.equipe}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Protection</label><input type="text" name="data.protection" value="{{data.protection}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Protection</label><input type="text" name="system.protection" value="{{data.protection}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="system.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,23 +12,23 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="bouclier">bouclier</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Equipée ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipe" {{checked data.equipe}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Bonus DP</label><input type="text" name="data.defensebonus" value="{{data.defensebonus}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement en combat</label><input type="text" name="data.enccomb" value="{{data.enccomb}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="data.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Bonus DP</label><input type="text" name="system.defensebonus" value="{{data.defensebonus}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement en combat</label><input type="text" name="system.enccomb" value="{{data.enccomb}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="system.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="system.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="generale">Générale</option>
|
||||
<option value="magique">Magique</option>
|
||||
@ -21,20 +21,20 @@
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Niveau</label>
|
||||
<select class="competence-malus flexrow" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
<select class="competence-malus flexrow" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
{{selectOptions @root.optionsBase selected=data.niveau localize=false}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Spécialisation ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isspecialisation" {{checked data.isspecialisation}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isspecialisation" {{checked data.isspecialisation}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Spécialisation</label><input type="text" name="data.specialisation" value="{{data.specialisation}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Spécialisation</label><input type="text" name="system.specialisation" value="{{data.specialisation}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Niveau 1 requis ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.niveauunrequis" {{checked data.niveauunrequis}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.niveauunrequis" {{checked data.niveauunrequis}}/></label>
|
||||
</li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -13,11 +13,11 @@
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Origine</label>
|
||||
<input type="text" name="data.origine" value="{{data.origine}}" data-dtype="String"/>
|
||||
<input type="text" name="system.origine" value="{{data.origine}}" data-dtype="String"/>
|
||||
</li>
|
||||
</ul>
|
||||
<label class="generic-label">Effet</label>
|
||||
{{editor content=data.effet target="data.effet" button=true owner=owner editable=editable}}
|
||||
{{editor data.effet target="system.effet" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,13 +12,13 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Equipée ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipe" {{checked data.equipe}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="system.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="mineure">Mineure</option>
|
||||
<option value="moderee">Modérée</option>
|
||||
@ -20,11 +20,11 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Periode</label><input type="text" name="data.periode" value="{{data.periode}}" data-dtype="String"/>
|
||||
<li class="flexrow"><label class="generic-label">Periode</label><input type="text" name="system.periode" value="{{data.periode}}" data-dtype="String"/>
|
||||
</li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,11 +11,11 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Quantité</label><input type="text" name="data.quantite" value="{{data.quantite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Quantité</label><input type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="system.enc" value="{{data.enc}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="mineure">Mineure</option>
|
||||
<option value="moderee">Modérée</option>
|
||||
@ -20,10 +20,10 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Type</label><input type="text" name="data.type" value="{{data.type}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Type</label><input type="text" name="system.type" value="{{data.type}}" data-dtype="String"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Catégorie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.categorie" value="{{data.categorie}}" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
<option value="attaque">Attaque</option>
|
||||
<option value="defensive">Défensive</option>
|
||||
@ -22,18 +22,18 @@
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Niveau</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
<select class="competence-base flexrow" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
{{#select data.niveau}}
|
||||
{{{optionsNiveaux4}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Armes</label><input type="text" name="data.armes" value="{{data.armes}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Prérequis</label><input type="text" name="data.prerequis" value="{{data.prerequis}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Modificateur</label><input type="text" name="data.modificateur" value="{{data.modificateur}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Armes</label><input type="text" name="system.armes" value="{{data.armes}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Prérequis</label><input type="text" name="system.prerequis" value="{{data.prerequis}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Modificateur</label><input type="text" name="system.modificateur" value="{{data.modificateur}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,20 +11,20 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Cible</label><input type="text" name="data.cible" value="{{data.cible}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Cible</label><input type="text" name="system.cible" value="{{data.cible}}" data-dtype="String"/></li>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Niveau</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
<select class="competence-base flexrow" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
{{#select data.niveau}}
|
||||
{{{optionsNiveaux4}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Domaine</label><input type="text" name="data.domaine" value="{{data.domaine}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Zone/Cible</label><input type="text" name="data.zonecible" value="{{data.zonecible}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Domaine</label><input type="text" name="system.domaine" value="{{data.domaine}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Zone/Cible</label><input type="text" name="system.zonecible" value="{{data.zonecible}}" data-dtype="String"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Voie</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.voie" value="{{data.voie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="system.voie" value="{{data.voie}}" data-dtype="String">
|
||||
{{#select data.voie}}
|
||||
<option value="malediction">Malédictions</option>
|
||||
<option value="illusion">Illusions</option>
|
||||
@ -21,10 +21,10 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">SD</label><input type="text" name="data.sd" value="{{data.sd}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">SD</label><input type="text" name="system.sd" value="{{data.sd}}" data-dtype="Number"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -11,22 +11,22 @@
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Domaine</label><input type="text" name="data.forme" value="{{data.forme}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Préparation</label><input type="text" name="data.preparation" value="{{data.preparation}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Domaine</label><input type="text" name="system.forme" value="{{data.forme}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Préparation</label><input type="text" name="system.preparation" value="{{data.preparation}}" data-dtype="String"/></li>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Niveau</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
<select class="competence-base flexrow" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number">
|
||||
{{#select data.niveau}}
|
||||
{{{optionsNiveaux4}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Malus</label><input type="text" name="data.malus" value="{{data.malus}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Durée</label><input type="text" name="data.duree" value="{{data.duree}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Zone</label><input type="text" name="data.zone" value="{{data.zone}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Malus</label><input type="text" name="system.malus" value="{{data.malus}}" data-dtype="Number"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Durée</label><input type="text" name="system.duree" value="{{data.duree}}" data-dtype="String"/></li>
|
||||
<li class="flexrow"><label class="generic-label">Zone</label><input type="text" name="system.zone" value="{{data.zone}}" data-dtype="String"/></li>
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -30,7 +30,7 @@
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Compétence : </span>
|
||||
<span class="competence-base flexrow" id="compName">{{competence.name}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.data.niveau}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
@ -32,7 +32,7 @@
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Compétence : </span>
|
||||
<span class="competence-base flexrow" id="compName">{{competence.name}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.data.niveau}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
@ -2,10 +2,10 @@
|
||||
<h2 class="dialog-roll-title">{{title}}</h2>
|
||||
|
||||
<div class="floxrow">
|
||||
{{#if competence.data.data.isspecialisation}}
|
||||
{{#if competence.system.isspecialisation}}
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Spécialisation : </span>
|
||||
<span class="competence-base flexrow" >{{competence.data.specialisation}}</span>
|
||||
<span class="competence-base flexrow" >{{competence.system.specialisation}}</span>
|
||||
<span class="competence-base flexrow" > </span>
|
||||
<span class="competence-base flexrow" > </span>
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}} - SD {{sort.data.sd}}</h2>
|
||||
<h2 class="dialog-roll-title">{{title}} - SD {{sort.system.sd}}</h2>
|
||||
|
||||
<div class="floxrow">
|
||||
<div class="flexrow">
|
||||
@ -11,7 +11,7 @@
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Compétence : </span>
|
||||
<span class="competence-base flexrow" id="compName">{{competence.name}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.data.niveau}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
@ -1,5 +1,5 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="dialog-roll-title">{{title}} - Niveau {{sort.data.niveau}}</h2>
|
||||
<h2 class="dialog-roll-title">{{title}} - Niveau {{sort.system.niveau}}</h2>
|
||||
|
||||
<div class="floxrow">
|
||||
<div class="flexrow">
|
||||
@ -11,7 +11,7 @@
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Compétence : </span>
|
||||
<span class="competence-base flexrow" id="compName">{{competence.name}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.data.niveau}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
@ -10,18 +10,18 @@
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Préparation : </span>
|
||||
<span class="competence-base flexrow" id="caracName">{{sort.data.preparation}}</span>
|
||||
<span class="competence-base flexrow" id="caracName">{{sort.system.preparation}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Compétence : </span>
|
||||
<span class="competence-base flexrow" id="compName">{{competence.name}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.data.niveau}}</span>
|
||||
<span class="competence-base flexrow" id="compNiveau">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="competence-base flexrow" >Malus du Sort : </span>
|
||||
<span class="competence-base flexrow" id="malus">{{sort.data.malus}}</span>
|
||||
<span class="competence-base flexrow" id="malus">{{sort.system.malus}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
Loading…
Reference in New Issue
Block a user