forked from public/swade-fr-content
204 lines
18 KiB
JSON
204 lines
18 KiB
JSON
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{
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"label": "SWADE Armures",
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"mapping": {
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"description": "system.description",
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"skill": {
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"path": "system.actions.skill",
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"converter": "gear_skill"
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},
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"range": {
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"path": "system.range",
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"converter": "gear_range"
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},
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"ammo": {
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"path": "system.ammo",
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"converter": "gear_ammo"
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}
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},
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"entries": {
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"Body Armor": {
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"name": "Armure",
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"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
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},
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"Ballistic Shield": {
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"name": "Ballistic Shield",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Battle Helmet w/ Energy Skin": {
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"name": "Battle Helmet w/ Energy Skin",
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"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
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},
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"Body Armor w/Energy Skin": {
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"name": "Body Armor w/Energy Skin",
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"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
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},
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"Bombproof suit": {
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"name": "Bombproof suit",
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"description": "<div class=\"swade-core\">\n<p>Bombproof suits aren’t built for flexibility except in the hands, which are uncovered. @Compendium[swade-core-rules.swade-rules.Traits]{Agility} and related skills that require more than manual dexterity cannot exceed d6 while wearing the suit, and @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is reduced by 2 (in addition to @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties).</p>\n</div>"
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},
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"Bronze Barding (horse)": {
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"name": "Bronze Barding (horse)",
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"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
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},
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"Bronze Corselet": {
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"name": "Bronze Corselet",
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"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
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},
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"Bronze Helmet": {
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"name": "Bronze Helmet",
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"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
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},
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"Cap (Cloth/Light Leather)": {
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"name": "Cap (Cloth/Light Leather)",
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"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
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},
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"Cap (Thick Leather/Tough Hides)": {
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"name": "Cap (Thick Leather/Tough Hides)",
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"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
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},
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"Battle Helmet": {
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"name": "Casque de bataille",
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"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
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},
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"Bike helmet": {
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"name": "Casque de vélo",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Kevlar helmet": {
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"name": "Casque en Kevlar",
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"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
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},
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"Chain Hood or Helm": {
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"name": "Chain Hood or Helm",
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"description": "<div class=\"swade-core\"><p>Chain, splint, metal scale, ring mail, samurai armor.</p></div>"
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},
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"Corselet (Plate Mail)": {
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"name": "Corselet (Plate Mail)",
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"description": "<div class=\"swade-core\">\n<p>Heavy steel armor made with “plates” of metal.</p>\n</div>"
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},
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"Flak Jacket (Vietnam-era)": {
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"name": "Flak Jacket (Vietnam-era)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Greaves (Bronze Armor)": {
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"name": "Greaves (Bronze Armor)",
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"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
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},
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"Greaves (Plate Mail)": {
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"name": "Greaves (Plate Mail)",
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"description": "<div class=\"swade-core\"><p>Heavy steel armor made with “plates” of metal.</p></div>"
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},
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"Heavy Helm": {
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"name": "Heavy Helm",
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"description": "<div class=\"swade-core\"><p>Heavy steel armor made with “plates” of metal.</p></div>"
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},
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"Heavy Helm, Enclosed": {
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"name": "Heavy Helm, Enclosed",
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"description": "<div class=\"swade-core\">\n<p>Heavy steel armor made with “plates” of metal.</p>\n<p>–1 to vision-based @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls.</p>\n</div>"
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},
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"Infantry Battle Suit": {
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"name": "Infantry Battle Suit",
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"description": "<div class=\"swade-core\"><p>A full suit of armor with boots and gloves.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
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},
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"Infantry Battle Suit w/ Energy Skin": {
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"name": "Infantry Battle Suit w/ Energy Skin",
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"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p>A full suit of armor with boots and gloves.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
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},
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"Jacket (Cloth/Light Leather)": {
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"name": "Jacket (Cloth/Light Leather)",
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"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
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},
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"Jacket (Thick Leather/Tough Hides)": {
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"name": "Jacket (Thick Leather/Tough Hides)",
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"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
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},
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"Kevlar Riding Jacket": {
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"name": "Kevlar Riding Jacket",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Kevlar Riding Jeans": {
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"name": "Kevlar Riding Jeans",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Kevlar Vest": {
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"name": "Kevlar Vest",
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"description": "<div class=\"swade-core\">\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
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},
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"Kevlar Vest with ceramic inserts": {
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"name": "Kevlar Vest with ceramic inserts",
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"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
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},
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"Large Shield": {
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"name": "Large Shield",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Leather Riding Chaps": {
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"name": "Leather Riding Chaps",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Leggings (Chain Mail)": {
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"name": "Leggings (Chain Mail)",
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"description": "<div class=\"swade-core\"><p>Chain, splint, metal scale, ring mail, samurai armor.</p></div>"
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},
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"Leggings (Cloth/Light Leather)": {
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"name": "Leggings (Cloth/Light Leather)",
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"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
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},
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"Leggings (Thick Leather/Tough Hides)": {
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"name": "Leggings (Thick Leather/Tough Hides)",
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"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
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},
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"Medium Shield": {
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"name": "Medium Shield",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Motorcycle Helmet": {
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"name": "Motorcycle Helmet",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Plate Barding (horse)": {
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"name": "Plate Barding (horse)",
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"description": "<div class=\"swade-core\"><p>Heavy steel armor made with “plates” of metal.</p></div>"
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},
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"Polymer Shield, large": {
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"name": "Polymer Shield, large",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Polymer Shield, medium": {
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"name": "Polymer Shield, medium",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Polymer Shield, small": {
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"name": "Polymer Shield, small",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Riot Shield": {
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"name": "Riot Shield",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Robes": {
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"name": "Robes",
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"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
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},
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"Shirt (Chain Mail)": {
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"name": "Shirt (Chain Mail)",
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"description": "<div class=\"swade-core\">\n<p>Chain, splint, metal scale, ring mail, samurai armor.</p>\n</div>"
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},
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"Small Shield": {
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"name": "Small Shield",
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"description": "<div class=\"swade-core\">\n<p>Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
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},
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"Thick Coat, Leather Jacket": {
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"name": "Thick Coat, Leather Jacket",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Vambraces (Bronze Armor)": {
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"name": "Vambraces (Bronze Armor)",
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"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
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},
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"Vambraces (Plate Mail)": {
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"name": "Vambraces (Plate Mail)",
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"description": "<div class=\"swade-core\"><p>Heavy steel armor made with “plates” of metal.</p></div>"
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}
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}
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}
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