swade-fr-content-neoflip/compendiums/deadlands-core-rules.deadlands-ranged-weapons.json

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{
"label": "Ranged Weapons",
"mapping": {
"description": "system.description",
"skill": {
"path": "system.actions.skill",
"converter": "gear_skill"
},
"range": {
"path": "system.range",
"converter": "gear_range"
},
"ammo": {
"path": "system.ammo",
"converter": "gear_ammo"
}
},
"entries": {
"Ballard 72": {
"name": "Ballard 72",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Bola": {
"name": "Bola",
"description": "<div class=\"deadlands-core\">\n<p>With a raise on the attack roll the victim is @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Entangled} instead of bonus d6 damage.</p>\n</div>"
},
"Bow": {
"name": "Bow",
"description": null
},
"Bullard Express": {
"name": "Bullard Express",
"description": null
},
"Colt Army": {
"name": "Colt Army",
"description": "<div class=\"deadlands-core\">\n<p>Older versions are cap and ball weapons, Reload 3, $10.</p>\n</div>"
},
"Colt Buntline Special": {
"name": "Colt Buntline Special",
"description": "<div class=\"deadlands-core\">\n<p>16-inch barrel, detachable shoulder stock. Must be ordered direct from the Colt factory in New Jersey. Due to its size, doesn&rsquo;t benefit from @Compendium[deadlands-core-rules.deadlands-equipment.Quick-draw holster]{quick-draw holsters}.</p>\n</div>"
},
"Colt Dragoon": {
"name": "Colt Dragoon",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Colt Frontier": {
"name": "Colt Frontier",
"description": "<div class=\"deadlands-core\">\n<p>Also known as the Double-Action Army, ammunition may be shared with the Winchester &lsquo;73.</p>\n</div>"
},
"Colt Lightning": {
"name": "Colt Lightning",
"description": null
},
"Colt Navy": {
"name": "Colt Navy",
"description": "<div class=\"deadlands-core\">\n<p>Older versions are cap and ball weapons, Reload 3, $8.</p>\n</div>"
},
"Colt Peacemaker": {
"name": "Colt Peacemaker",
"description": "<div class=\"deadlands-core\">\n<p>Also known as the Colt Single-Action Army.</p>\n</div>"
},
"Colt Rainmaker": {
"name": "Colt Rainmaker",
"description": null
},
"Colt Revolving Shotgun": {
"name": "Colt Revolving Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Uses the <cite>Savage Worlds</cite> rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.</p>\n<p>Cap and ball weapon, Reload 3.</p>\n</div>"
},
"Colt Thunderer": {
"name": "Colt Thunderer",
"description": null
},
"Colt-Paterson Model 36": {
"name": "Colt-Paterson Model 36",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Derringer": {
"name": "Derringer",
"description": "<div class=\"deadlands-core\">\n<p>&ndash;2 to be Noticed if hidden.</p>\n</div>"
},
"Double-Barrel Shotgun": {
"name": "Double-Barrel Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Uses the <cite>Savage Worlds</cite> rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.</p>\n<p>If the attacker fires both barrels at once at the same target, roll damage once and add +4.</p>\n</div>"
},
"Dynamite/Nitro, 1 Stick/Pint": {
"name": "Dynamite/Nitro, 1 Stick/Pint",
"description": "<div class=\"deadlands-core\">\n<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Medium Blast Template}, +2 damage for 2 sticks/pints</p>\n<p>Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.</p>\n<p>Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.</p>\n<p>Nitroglycerine is a colorless, oily, and unstable liquid explosive. It&rsquo;s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.</p>\n</div>"
},
"Dynamite/Nitro, 3 Sticks/Pints": {
"name": "Dynamite/Nitro, 3 Sticks/Pints",
"description": "<div class=\"deadlands-core\">\n<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Large Blast Template}, +2 damage for 4 sticks/pints</p>\n<p>Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.</p>\n<p>Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.</p>\n<p>Nitroglycerine is a colorless, oily, and unstable liquid explosive. It&rsquo;s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.</p>\n</div>"
},
"Dynamite/Nitro, 5 Sticks/Pints": {
"name": "Dynamite/Nitro, 5 Sticks/Pints",
"description": "<div class=\"deadlands-core\">\n<p>6&rdquo; Radius, +2 damage for 6 sticks/pints</p>\n<p>Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.</p>\n<p>Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.</p>\n<p>Nitroglycerine is a colorless, oily, and unstable liquid explosive. It&rsquo;s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.</p>\n</div>"
},
"Dynamite/Nitro, 7+ Sticks/Pints": {
"name": "Dynamite/Nitro, 7+ Sticks/Pints",
"description": "<div class=\"deadlands-core\">\n<p>+2 damage and 0.5&rdquo; Radius for any stick after the 7th</p>\n<p>Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.</p>\n<p>Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.</p>\n<p>Nitroglycerine is a colorless, oily, and unstable liquid explosive. It&rsquo;s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.</p>\n</div>"
},
"Enfield Musket": {
"name": "Enfield Musket",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"English 1840 Model": {
"name": "English 1840 Model",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Evans Old Model Sporter": {
"name": "Evans Old Model Sporter",
"description": "<div class=\"deadlands-core\">\n<p>Uses special .44-caliber ammo made only by the gun&rsquo;s manufacturer. These bullets are hard to come by out West, but can be ordered directly from the company&mdash;delivery takes about three weeks.</p>\n</div>"
},
"Gatling Carbine": {
"name": "Gatling Carbine",
"description": "<div class=\"deadlands-core\">\n<p>Gatling weapons can&rsquo;t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.</p>\n<p>A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.</p>\n<p>Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).</p>\n</div>"
},
"Gatling Gun": {
"name": "Gatling Gun",
"description": "<div class=\"deadlands-core\">\n<p>The original six-barreled Gatling gun is mounted on a small carriage or pintle mount. This negates the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03recoil00000000]{Recoil} penalty, but may also restrict its arc of fire depending on how it&rsquo;s mounted.</p>\n<p>Gatling weapons can&rsquo;t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.</p>\n<p>A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.</p>\n<p>Early Gatlings had a 20-round &ldquo;stick&rdquo; magazine (1 lb unloaded, 3.5 lbs loaded, $3). Later models developed for the Battle of Washington feature a 100-round belt (5 lbs unloaded, 21 lbs loaded, $12). loading a new stick takes one @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action}. Loading a new belt takes two actions.</p>\n</div>"
},
"Gatling Pistol": {
"name": "Gatling Pistol",
"description": "<div class=\"deadlands-core\">\n<p>Gatling weapons can&rsquo;t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.</p>\n<p>A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.</p>\n<p>Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).</p>\n</div>"
},
"Gatling Rifle": {
"name": "Gatling Rifle",
"description": "<div class=\"deadlands-core\">\n<p>Gatling weapons can&rsquo;t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.</p>\n<p>A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.</p>\n<p>Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).</p>\n</div>"
},
"Gatling Shotgun": {
"name": "Gatling Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Gatling weapons can&rsquo;t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.</p>\n<p>A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.</p>\n<p>Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).</p>\n</div>"
},
"Hellfire": {
"name": "Hellfire",
"description": "<div class=\"deadlands-core\">\n<p>Raw, blazing fire blasts straight from the depths of Hell through the Harrowed&rsquo;s fingertips. This takes an @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action} but may only be used once per turn. The attack uses the @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} skill and @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Cone Template}, and causes 3d6 to those unfortunate enough to be caught in the template. Hellfire may be @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03evasion0000000]{evaded}.</p>\n</div>"
},
"LeMat Carbine & Underbarrel Shotgun": {
"name": "LeMat Carbine & Underbarrel Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>20-gauge shotgun barrel mounted under a rifle. Switching between the two is a free action.</p>\n<p>Carbine and shotgun are cap and ball weapons, Reload 3.</p>\n</div>"
},
"LeMat Revolver & Underbarrel Shotgun": {
"name": "LeMat Revolver & Underbarrel Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>20-gauge shotgun barrel mounted under a pistol. Switching between the two is a free action.</p>\n</div>"
},
"Rupertus Pepperbox": {
"name": "Rupertus Pepperbox",
"description": null
},
"Sawed-Off Double-Barrel Shotgun": {
"name": "Sawed-Off Double-Barrel Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Uses the <cite>Savage Worlds</cite> rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.</p>\n<p>If the attacker fires both barrels at once at the same target, roll damage once and add +4.</p>\n<p>May be fired in melee (see @Compendium[swade-core-rules.swade-rules.Ranged Weapons In Melee]{Ranged Weapons In Melee} in <cite>Savage Worlds</cite>).</p>\n</div>"
},
"Sawed-off Winchester": {
"name": "Sawed-off Winchester",
"description": "<div class=\"deadlands-core\">\n<p>Commonly known as a &ldquo;mare&rsquo;s leg,&rdquo; this weapon is about as easy to conceal as a pistol.</p>\n</div>"
},
"Sharps Big 50": {
"name": "Sharps Big 50",
"description": "<div class=\"deadlands-core\">\n<p>@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02snapfire000000]{Snapfire}, cap and ball firearm, Reload 3.</p>\n</div>"
},
"Sharps 55": {
"name": "Sharps 55",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Single Barrel Shotgun": {
"name": "Single Barrel Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Uses the <cite>Savage Worlds</cite> rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.</p>\n</div>"
},
"Spencer": {
"name": "Spencer",
"description": null
},
"Springfield Rifled Musket": {
"name": "Springfield Rifled Musket",
"description": "<div class=\"deadlands-core\">\n<p>Reload 3, black powder weapon.</p>\n</div>"
},
"Starr Revolver": {
"name": "Starr Revolver",
"description": "<div class=\"deadlands-core\">\n<p>Older versions are cap and ball weapons, Reload 3, $7.</p>\n</div>"
},
"Wesson Dagger-Pistol": {
"name": "Wesson Dagger-Pistol",
"description": "<div class=\"deadlands-core\">\n<p>A knife blade juts out from between this weapon&rsquo;s multiple barrels.</p>\n</div>"
},
"Winchester 73": {
"name": "Winchester 73",
"description": null
},
"Winchester 76": {
"name": "Winchester 76",
"description": null
},
"Winchester Lever-Action Shotgun": {
"name": "Winchester Lever-Action Shotgun",
"description": "<div class=\"deadlands-core\">\n<p>Uses the <cite>Savage Worlds</cite> rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.</p>\n</div>"
}
}
}