2021-11-11 09:37:00 +01:00
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/* -------------------------------------------- */
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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/* -------------------------------------------- */
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/* On part du principe qu'une entité démarre tjs
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une possession via le MJ (ie un joueur ne controle pas une entité)
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Donc la compétence Possession ne peut être démarrée que par le MJ.
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*/
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/* -------------------------------------------- */
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export class RdDPossession {
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/* -------------------------------------------- */
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static init() {
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}
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/* -------------------------------------------- */
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static searchPossessionFromEntite( attacker, defender) {
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let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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if (!poss) {
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poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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}
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return poss && duplicate(poss) || undefined;
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}
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/* -------------------------------------------- */
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static updateEtatPossession( possession ) {
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possession.ptsConjuration = 0
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possession.ptsPossession = 0
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console.log("Possession", possession)
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if ( possession.data.compteur > 0) {
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possession.ptsPossession = possession.data.compteur
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}
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if ( possession.data.compteur < 0) {
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possession.ptsConjuration = Math.abs(possession.data.compteur)
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}
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possession.isPosseder = false
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possession.isConjurer = false
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if (possession.ptsPossession >= 2 ) {
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possession.isPosseder = true
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}
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if (possession.ptsConjuration <= -2 ) {
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possession.isConjurer = true
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}
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}
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/* -------------------------------------------- */
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static async resultConjuration( rollData) {
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console.log("RollData!!!", rollData)
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if ( !rollData.rolled.isSuccess ) {
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if( rollData.isECNIDefender) {
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rollData.possession.data.compteur--
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} else {
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rollData.possession.data.compteur++
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}
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let actor = game.actors.get(rollData.possession.data.possedeid)
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let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
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await actor.updateEmbeddedDocuments('Item', [update])
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}
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this.updateEtatPossession(rollData.possession)
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
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}
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/* -------------------------------------------- */
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static async onDefensePossession( attackerId, defenderId, possessionId) {
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let attacker = game.actors.get(attackerId)
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let defender = game.actors.get(defenderId)
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let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
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if ( !possession ) {
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possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
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if ( !possession) {
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ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
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return
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}
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}
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possession = duplicate(possession)
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// Update for draconic roll
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let rollData = {
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possession: possession
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}
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rollData.actor = defender
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if ( defender.type == "personnage") {
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rollData.competence = duplicate(defender.getDraconicOrZero())
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rollData.competence.data.defaut_carac = 'reve-actuel'
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
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rollData.selectedCarac = defender.data.data.carac.reve
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rollData.isECNIDefender = false
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} else {
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rollData.competence = duplicate(defender.getCompetence("Possession"))
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rollData.competence.data.defaut_carac = "reve"
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rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
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rollData.selectedCarac = defender.data.data.carac.reve
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rollData.isECNIDefender = true
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//RdDItemCompetenceCreature.setRollDataCreature( rollData )
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}
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rollData.mode = "conjuration"
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rollData.possesseur = attacker.name
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const dialog = await RdDRoll.create(defender, rollData,
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{
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html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
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options: { height: 400 }
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},
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{
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name: 'conjurer',
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label: 'Conjurer une Possession',
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callbacks: [
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{ action: async r => await this.resultConjuration(r) }
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]
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}
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);
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dialog.render(true)
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}
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/* -------------------------------------------- */
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static async _onRollPossession( rollData, isSuccess ) {
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let possession = rollData.possession
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possession.isSuccess = isSuccess
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this.updateEtatPossession( possession)
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
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}
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/* -------------------------------------------- */
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static async managePossession(attacker, competence, possession=undefined) {
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const target = RdDCombat.getTarget()
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if (target == undefined) {
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ui.notifications.warn((game.user.targets?.size ?? 0) > 1
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? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
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: "Vous devez choisir une cible à posséder!");
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return;
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}
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const defender = target.actor
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if ( !possession) {
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possession = this.searchPossessionFromEntite( attacker, defender)
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if ( !possession) {
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possession = await this.createPossession(attacker, defender)
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}
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}
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possession = duplicate(possession)
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this.updateEtatPossession(possession)
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let rollData = {
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competence: competence,
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possession: possession,
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possede: defender.name,
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possesseur: attacker.name,
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attackerId: attacker.data._id,
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defenderId: defender.data._id,
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mode: "possession"
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};
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if ( attacker.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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const dialog = await RdDRoll.create( attacker, rollData,
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{
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html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
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options: { height: 540 }
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}, {
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name: 'jet-possession',
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label: 'Possession: ',
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callbacks: [
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{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
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{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
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]
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});
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dialog.render(true)
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}
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/* -------------------------------------------- */
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static async createPossession( attacker, defender ) {
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let possessionData = {
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name: "Possession en cours de " + attacker.name, type: 'possession',
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img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
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data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
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}
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// Creates only the possession on the personnage side
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let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
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return duplicate(poss[0])
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}
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}
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