Fix parades avec arme
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@ -954,9 +954,10 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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_filterArmesParade(defender, competence) {
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_filterArmesParade(defender, competence) {
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let items = defender.data.items;
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let items = defender.data.items;
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items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it));
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items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
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.map(Misc.data);
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for (let item of items) {
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for (let item of items) {
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item.data.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
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item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round
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}
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}
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switch (competence.data.categorie) {
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switch (competence.data.categorie) {
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case 'tir':
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case 'tir':
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