Cleanup
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@ -170,7 +170,7 @@ export class RdDBaseActor extends Actor {
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isCreatureEntite() { return this.isCreature() || this.isEntite() }
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isCreature() { return false }
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isEntite(typeentite = []) { return false }
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isVehicule() { return this.type == 'vehicule'; }
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isVehicule() { return false }
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isPersonnage() { return false }
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getItem(id, type = undefined) {
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const item = this.items.get(id);
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@ -1,9 +1,7 @@
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import { DialogItemAchat } from "../dialog-item-achat.js";
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import { RdDItem } from "../item.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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import { RdDCommerce } from "./commerce.js";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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@ -44,7 +44,7 @@
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{{#if (ne dmg.mortalite 'entiteincarnee')}}
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{{#if (gt endurance 1)}}et
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{{#if sonne}}est <strong>sonné</strong><img class="chat-icon" src="icons/svg/stoned.svg" alt="charge" height="16" width="16" /> jusqu'à la fin du prochain round{{else}}n'est pas sonné{{/if}}!
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{{#if hasPlayerOwner}}Jet d'endurance : Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
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{{#if hasPlayerOwner}}Jet d'endurance : {{jetEndurance}} / {{resteEndurance}}{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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