ne pas proposer les armes inutilisables
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@ -144,6 +144,9 @@ export class RdDItemArme extends Item {
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return arme;
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}
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static isArmeUtilisable(item) {
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return item.type == 'arme' && item.data.resistance > 0;
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}
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static mainsNues(actorData={}) {
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const mainsNues = {
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@ -1,7 +1,6 @@
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
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@ -17,7 +16,7 @@ export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static toArme(item) {
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if (item.type == 'competencecreature' && item.data.iscombat) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
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let arme = { name: item.name, data: duplicate(item.data) };
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mergeObject(arme.data,
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{
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@ -34,4 +33,11 @@ export class RdDItemCompetenceCreature extends Item {
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return undefined;
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}
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static isCompetenceAttaque(item) {
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return item.type == 'competencecreature' && item.data.iscombat;
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}
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static isCompetenceParade(item) {
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return item.type == 'competencecreature' && item.data.isparade;
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}
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}
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@ -510,7 +510,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_filterArmesParade(items, competence) {
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items = items.filter(item => (item.type == 'arme' && item.data.equipe) || (item.type == 'competencecreature' && item.data.isparade));
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items = items.filter(item => RdDItemArme.isArmeUtilisable(item) || RdDItemCompetenceCreature.isCompetenceParade(item));
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switch (competence.data.categorie) {
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case 'tir':
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case 'lancer':
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@ -743,20 +743,20 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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async computeDeteriorationArme(rollData) {
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async computeDeteriorationArme(defenderRoll) {
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if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
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return;
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}
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const attackerRoll = rollData.attackerRoll;
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const attackerRoll = defenderRoll.attackerRoll;
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// Est-ce une parade normale?
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if (rollData.arme && attackerRoll && !rollData.rolled.isPart) {
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if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
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// Est-ce que l'attaque est une particulière en force ou une charge
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if (rollData.needResist || attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') {
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if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll)) {
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rollData.show = rollData.show || {}
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defenderRoll.show = defenderRoll.show || {}
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const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
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let resistance = Misc.toInt(rollData.arme.data.resistance);
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let resistance = Misc.toInt(defenderRoll.arme.data.resistance);
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let msg = "";
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// Jet de résistance de l'arme de parade (p.132)
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let resistRoll = await RdDResolutionTable.rollData({
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@ -765,26 +765,21 @@ export class RdDCombat {
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showDice: false
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});
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if (resistRoll.rolled.isSuccess) { // Perte de résistance
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rollData.show.deteriorationArme = 'resiste';
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defenderRoll.show.deteriorationArme = 'resiste';
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} else {
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resistance -= dmg;
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if (resistance <= 0) {
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this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
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rollData.show.deteriorationArme = 'brise';
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} else {
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this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance });
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rollData.show.deteriorationArme = 'perte';
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rollData.show.perteResistance = dmg;
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}
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defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise': 'perte';
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defenderRoll.show.perteResistance = dmg;
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this.defender.updateEmbeddedEntity("OwnedItem", { _id: defenderRoll.arme._id, 'data.resistance': resistance });
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}
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// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
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if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(rollData.arme) != 'boucliers') {
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if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
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let desarme = await RdDResolutionTable.rollData({
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caracValue: this.defender.getForce(),
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finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
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finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
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showDice: false
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});
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rollData.show.desarme = desarme.rolled.isEchec;
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defenderRoll.show.desarme = desarme.rolled.isEchec;
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}
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}
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}
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@ -793,7 +788,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
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const attackerRoll = defenderRoll.attackerRoll;
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if (ReglesOptionelles.isUsing('recul') && this._isAttaqueCauseRecul(attackerRoll)) {
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if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
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const impact = this._computeImpactRecul(attackerRoll);
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const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
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if (rollRecul.rolled.isSuccess) {
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@ -816,7 +811,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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_isAttaqueCauseRecul(attaque) {
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_isForceOuCharge(attaque) {
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return attaque.particuliere == 'force' || attaque.tactique == 'charge';
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}
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@ -715,11 +715,11 @@ export class RdDUtility {
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let items = actor.data.items;
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let actions = []
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if (actor.isCreature()) {
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actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
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actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(competence => RdDItemCompetenceCreature.toArme(competence)));
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} else {
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// Recupération des items 'arme'
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let armes = items.filter(it => it.type == 'arme')
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let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
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.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
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.concat(RdDItemArme.mainsNues());
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