Fix: regression sur les particulières

L'utilisation de la méthode clone() pôur cloner la compétence
supprime l'id de la compétence, du coup l'update pour y
ajouter de l'expérience ne marchait plus et bloquait la suite de la
résolution (pas de messages dans le tchat, ...)
This commit is contained in:
Vincent Vandemeulebrouck 2023-08-03 00:33:56 +02:00
parent e226af5ac5
commit 56f14e12a2
4 changed files with 11 additions and 11 deletions

View File

@ -265,7 +265,7 @@ export class RdDActor extends RdDBaseActor {
}
/* -------------------------------------------- */
getDraconicList() {
return this.items.filter(it => it.isCompetencePersonnage() && it.system.categorie == 'draconic')
return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic')
}
/* -------------------------------------------- */
getBestDraconic() {
@ -275,13 +275,13 @@ export class RdDActor extends RdDBaseActor {
}
getDraconicOuPossession() {
const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
const possession = this.itemTypes[TYPES.competencecreature].filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
if (possession) {
return possession.clone();
return possession;
}
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau));
return draconics[0];

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@ -789,7 +789,7 @@ export class RdDCombat {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
competence: competence.clone(),
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
@ -1044,7 +1044,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade).clone(),
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
@ -1125,7 +1125,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence.clone(),
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac,

View File

@ -181,7 +181,7 @@ export class RdDEmpoignade {
let rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone(),
competence: attacker.getCompetence("Corps à corps"),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
@ -210,7 +210,7 @@ export class RdDEmpoignade {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone()
competence: attacker.getCompetence("Corps à corps")
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
@ -272,7 +272,7 @@ export class RdDEmpoignade {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,
attaqueParticuliere: attackerRoll.particuliere,
competence: defender.getCompetence(competenceName).clone(),
competence: defender.getCompetence(competenceName),
surprise: defender.getSurprise(true),
carac: defender.system.carac,
selectedCarac: defender.system.carac[carac],

View File

@ -39,7 +39,7 @@ export class RdDPossession {
let rollData = {
mode: "attaque",
isECNIDefender: false,
competence: competence.clone(),
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,