Merge branch 'gestion-status' into 'v1.2'

Gestion des status effects

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!110
This commit is contained in:
Leratier Bretonnien 2021-01-13 07:29:14 +00:00
commit 6396354780
24 changed files with 631 additions and 320 deletions

View File

@ -8,6 +8,7 @@ import { HtmlUtility } from "./html-utility.js";
import { RdDItem } from "./item.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -108,6 +109,7 @@ export class RdDActorSheet extends ActorSheet {
// Common data
data.data.competenceByCategory = data.competenceByCategory;
data.data.encTotal = this.actor.encTotal;
data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
@ -126,7 +128,6 @@ export class RdDActorSheet extends ActorSheet {
data.data.vehiculesList = this.actor.buildVehiculesList();
data.data.monturesList = this.actor.buildMonturesList();
data.data.suivantsList = this.actor.buildSuivantsList();
return data;
}
@ -332,7 +333,9 @@ export class RdDActorSheet extends ActorSheet {
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
html.find('#enlever-tous-effets').click((event) => {
this.actor.enleverTousLesEffets();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
@ -483,6 +486,10 @@ export class RdDActorSheet extends ActorSheet {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.data-sante-sonne').click((event) => {
this.actor.setSonne(event.currentTarget.checked);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);

View File

@ -18,6 +18,8 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
/* -------------------------------------------- */
/**
@ -25,6 +27,12 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
* @extends {Actor}
*/
export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
Hooks.on("updateToken", (scene, token, data, options) => { RdDActor.onUpdateToken(scene, token, data, options) });
}
/* -------------------------------------------- */
/**
@ -247,24 +255,19 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getSurprise() {
// TODO: gérer une liste de flags demi-surprise (avec icône sur le token)?
if (this.getSonne()) {
getSurprise(isCombat = true) {
let niveauSurprise = Array.from(this.effects?.values() ?? [])
.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
.reduce((a,b)=> a+b, 0);
if (niveauSurprise>1) {
return 'totale';
}
if (niveauSurprise==1 || this.getSonne()) {
return 'demi';
}
return '';
}
/* -------------------------------------------- */
isDemiSurprise() {
return this.getSurprise() == 'demi';
}
/* -------------------------------------------- */
isSurpriseTotale() {
return this.getSurprise() == 'totale';
}
/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
@ -694,13 +697,13 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
buildSubConteneurObjetList( conteneurId, deleteList ) {
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
if ( conteneur && conteneur.type =='conteneur' ) { // Si présent
for ( let subId of conteneur.data.data.contenu ) {
let subObj = this.items.find( subobjet => subId == subobjet._id); // recup conteneur
if ( subObj && subObj.type == 'conteneur') {
this.buildSubConteneurObjetList( subId, deleteList );
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
if (conteneur && conteneur.type == 'conteneur') { // Si présent
for (let subId of conteneur.data.data.contenu) {
let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur
if (subObj && subObj.type == 'conteneur') {
this.buildSubConteneurObjetList(subId, deleteList);
}
if ( subObj) // Robust...
deleteList.push( {id: subId, conteneurId: conteneurId } );
@ -766,7 +769,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async moveItemsBetweenActors( itemId, sourceActorId ) {
async moveItemsBetweenActors(itemId, sourceActorId) {
let itemsList = []
let sourceActor = game.actors.get( sourceActorId );
itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
@ -796,7 +799,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
detectSurEncombrement( ) {
detectSurEncombrement() {
let maxEnc = 0;
if ( this.data.type == 'vehicule')
maxEnc = this.data.data.capacite_encombrement;
@ -830,7 +833,6 @@ export class RdDActor extends Actor {
}
// Mise à jour valeur totale et états
this.encTotal = encTotal;
console.log("Enco total : ", this.encTotal);
this.detectSurEncombrement();
// Mise à jour éventuelle du malus armure
if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
@ -1058,17 +1060,31 @@ export class RdDActor extends Actor {
return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
}
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
return;
}
await this.setStatusSonne(sonne);
await this.setStateSonne(sonne);
}
async setStateSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
await this.update({ "data.sante.sonne.value": sonne });
}
/* -------------------------------------------- */
getSConst() {
if (!this.isEntiteCauchemar() && this.data.data.attributs) {
return this.data.data.attributs.sconst.value;
}
if (this.isEntiteCauchemar()) {
return 0;
}
return this.data.data.attributs?.sconst?.value ?? 0;
}
/* -------------------------------------------- */
testSiSonne(sante, endurance) {
async testSiSonne(sante, endurance) {
const roll = new Roll("1d20").roll();
roll.showDice = true;
RdDDice.show(roll);
@ -1083,6 +1099,7 @@ export class RdDActor extends Actor {
}
if (result.sonne) {
// 20 is always a failure
await this.setSonne();
sante.sonne.value = true;
}
return result;
@ -1127,8 +1144,8 @@ export class RdDActor extends Actor {
async santeIncDec(name, inc, isCritique = false) {
const sante = duplicate(this.data.data.sante);
let data = sante[name];
if (!data) {
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
@ -1141,13 +1158,10 @@ export class RdDActor extends Actor {
minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
}
result.newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && this.data.type != 'entite') {
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
sante.fatigue.value = sante.fatigue.value - inc
}
if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
sante.vie.value = sante.vie.value - 1;
}
@ -1155,21 +1169,23 @@ export class RdDActor extends Actor {
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
if (data.value - result.newValue > 1) {
const perte = compteur.value - result.newValue;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
const testIsSonne = this.testSiSonne(sante, result.newValue);
const testIsSonne = await this.testSiSonne(sante, result.newValue);
result.sonne = testIsSonne.sonne;
result.jetEndurance = testIsSonne.roll.total;
} else if (inc > 0 && !this.isEntiteCauchemar()) {
sante.sonne.value = false;
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
}
}
data.value = result.newValue;
compteur.value = result.newValue;
//console.log(name, inc, data.value, result.newValue, minValue, data.max);
if (sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin());
}
//console.log("SANTE::::", sante);
// If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
await this.update({ "data.sante": sante });
return result;
@ -1779,8 +1795,7 @@ export class RdDActor extends Actor {
competence: competence,
tache: tache,
diffConditions: tache.data.difficulte,
editLibre: false,
editConditions: false,
use: { libre: false, conditions: false},
carac: {}
};
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
@ -1830,8 +1845,7 @@ export class RdDActor extends Actor {
isPurification: false,
},
diffConditions: 0,
editLibre: false,
editConditions: true,
use: { libre: false, conditions: true, },
carac: {}
};
meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
@ -2196,15 +2210,15 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async encaisserDommages(attackerRoll, attacker = undefined) {
async encaisserDommages(rollData, attacker = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
console.log("encaisserDommages", attackerRoll)
console.log("encaisserDommages", rollData)
let santeOrig = duplicate(this.data.data.sante);
let encaissement = this.jetEncaissement(attackerRoll);
let encaissement = this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = await this.santeIncDec("vie", - encaissement.vie);
@ -2219,7 +2233,7 @@ export class RdDActor extends Actor {
encaissement.hasPlayerOwner = this.hasPlayerOwner;
encaissement.resteEndurance = santeActuelle.endurance.value
encaissement.sonne = perteEndurance.sonne;
encaissement.jetEndurance = perteEndurance.jetEndurance,
encaissement.jetEndurance = perteEndurance.jetEndurance;
encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue;
encaissement.vie = santeOrig.vie.value - perteVie.newValue;
@ -2513,7 +2527,6 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
_alchimieResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
@ -2592,6 +2605,100 @@ export class RdDActor extends Actor {
await this.update( { 'data.subacteurs.suivants': newSuivants });
await this.update( { 'data.subacteurs.montures': newMontures });
}
/* -------------------------------------------- */
async onCreateActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(true);
return;
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(false);
return;
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
}
/* -------------------------------------------- */
listeEffets(matching = it => true) {
const all = Array.from(this.effects?.values() ?? []);
const filtered = all.filter(it => matching(it.data));
return filtered;
}
/* -------------------------------------------- */
async setStatusDemiReve(status) {
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (status) {
await this.addEffect(StatusEffects.demiReve(), options)
}
else {
this.deleteEffect(StatusEffects.demiReve(), options)
}
}
/* -------------------------------------------- */
async setStatusSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
const id = 'sonne';
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (sonne) {
await this.addById(id, options);
}
else /* if (!sonne)*/ {
this.deleteById(id, options)
}
}
/* -------------------------------------------- */
deleteById(id, options) {
const effects = Array.from(this.effects?.values())
.filter(it => it.data.flags.core?.statusId == id);
this._deleteAll(effects, options);
}
/* -------------------------------------------- */
deleteEffect(effect, options) {
const toDelete = Array.from(this.effects?.values())
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
this._deleteAll(toDelete, options);
}
/* -------------------------------------------- */
_deleteAll(effects, options) {
this._deleteAllIds(effects.map(it => it.id), options);
}
/* -------------------------------------------- */
_deleteAllIds(effectIds, options) {
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
this.applyActiveEffects();
}
/* -------------------------------------------- */
async addById(id, options) {
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
await this.addEffect(statusEffect, options);
}
/* -------------------------------------------- */
async addEffect(statusEffect, options) {
this.deleteById(statusEffect.id, options);
const effet = duplicate(statusEffect);
effet["flags.core.statusId"] = effet.id;
await this.createEmbeddedEntity('ActiveEffect', effet, options);
this.applyActiveEffects();
}
}

View File

@ -38,7 +38,7 @@ export class RdDBonus {
dmg.penetration = RdDBonus._peneration(rollData);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)

View File

@ -9,6 +9,67 @@ import { RdDRollTables } from "./rdd-rolltables.js";
export class RdDCombat {
static init() {
this.initStorePasseArmes();
Hooks.on("updateCombat", (combat, data) => { RdDCombat.onUpdateCombat(combat, data) });
Hooks.on("preDeleteCombat", (combat, options) => { RdDCombat.onPreDeleteCombat(combat, options); });
}
/* -------------------------------------------- */
static initStorePasseArmes() {
game.system.rdd.combatStore = {
attaques: {},
defenses: {}
};
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_encaisser":
return RdDCombat.terminerPasseArmes(data);
case "msg_defense":
return RdDCombat.handleMsgDefense(sockmsg.data);
}
}
/* -------------------------------------------- */
static onUpdateCombat(combat, data) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
RdDCombat.combatNouveauRound(combat);
}
}
/* -------------------------------------------- */
static onPreDeleteCombat(combat, options) {
if (game.user.isGM) {
ChatUtility.removeMyChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
/*
* TODO: support de plusieurs combats parallèles
* il faudrait avoir un id de combat en plus de celui de passe d'armes
*/
for (const key in game.system.rdd.combatStore.attaques) {
const attackerRoll = game.system.rdd.combatStore.attaques[key];
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${attackerRoll.passeArme}">`);
}
for (const key in game.system.rdd.combatStore.defenses) {
const defenderRoll = game.system.rdd.combatStore.defenses[key];
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${defenderRoll.passeArme}">`);
}
RdDCombat.initStorePasseArmes();
}
}
/* -------------------------------------------- */
static combatNouveauRound(combat) {
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
if (game.user.isGM) {
// seul le GM notifie le status
this.displayActorCombatStatus(combat, turn.actor);
// TODO Playaudio for player??
}
}
/* -------------------------------------------- */
static isActive() {
return true;
@ -58,6 +119,33 @@ export class RdDCombat {
return RdDCombat.createUsingTarget(attacker)
}
/* -------------------------------------------- */
static handleMsgDefense(data) {
let defenderToken = canvas.tokens.get(data.defenderTokenId);
if (defenderToken) {
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
return;
}
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
//console.log("User is pushing message...", game.user.name);
game.system.rdd.combatStore.attaques[data.attackerId] = duplicate(data.rollData);
data.whisper = [game.user];
data.blind = true;
data.rollMode = "blindroll";
ChatMessage.create(data);
}
}
}
static terminerPasseArmes(data) {
if (game.user.isGM) { // Seul le GM nettoie le stockage des données de combat
let attackerRoll = game.system.rdd.combatStore.attaques[data.attackerId]; // Retrieve the rolldata from the store
game.system.rdd.combatStore.attaques[data.attackerId] = undefined;
game.system.rdd.combatStore.defenses[attackerRoll.passeArme] = undefined;
}
}
/* -------------------------------------------- */
static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
let chatMessage = {
@ -129,12 +217,12 @@ export class RdDCombat {
/* -------------------------------------------- */
async onEvent(button, event) {
let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
let attackerRoll = game.system.rdd.combatStore.attaques[this.attackerId];
if (!attackerRoll) {
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
return;
}
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@ -163,18 +251,18 @@ export class RdDCombat {
/* -------------------------------------------- */
_consumeDefense(passeArme) {
let defenderRoll = this._getDefense(passeArme);
game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
game.system.rdd.combatStore.defenses[passeArme] = undefined;
return defenderRoll;
}
/* -------------------------------------------- */
_getDefense(passeArme) {
return game.system.rdd.rollDataHandler.defenses[passeArme];
return game.system.rdd.combatStore.defenses[passeArme];
}
/* -------------------------------------------- */
_storeDefense(defenderRoll) {
game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
game.system.rdd.combatStore.defenses[defenderRoll.passeArme] = defenderRoll;
}
/* -------------------------------------------- */
@ -235,7 +323,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchec(rollData) {
switch (rollData.surprise) {
switch (rollData.ajustements.surprise.used) {
case 'totale': return true;
}
return rollData.rolled.isEchec;
@ -243,7 +331,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isEchecTotal(rollData) {
if (!rollData.attackerRoll && rollData.surprise) {
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
return rollData.rolled.isEchec;
}
return rollData.rolled.isETotal;
@ -251,7 +339,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isParticuliere(rollData) {
if (!rollData.attackerRoll && rollData.surprise) {
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
return false;
}
return rollData.rolled.isPart;
@ -259,7 +347,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static isReussite(rollData) {
switch (rollData.surprise) {
switch (rollData.ajustements.surprise.used) {
case 'totale': return false;
}
return rollData.rolled.isSuccess;
@ -299,10 +387,11 @@ export class RdDCombat {
passeArme: randomID(16),
coupsNonMortels: false,
competence: competence,
surprise: this.attacker.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
essais: {}
};
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.attacker.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@ -320,13 +409,13 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) {
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(rollData);
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', {
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
isFinesse: isMeleeDiffNegative,
@ -342,7 +431,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
// Save rollData for defender
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
attackerRoll.show = {
cible: this.target ? this.defender.data.name : 'la cible',
@ -368,7 +457,8 @@ export class RdDCombat {
const paramDemandeDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
surprise: this.defender.getSurprise(),
// surprise: this.defender.getSurprise(true),
// surprise: attackerRoll.ajustements.attaqueDefenseurSurpris.used,
defender: this.defender,
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
@ -401,7 +491,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueEchecTotal(attackerRoll) {
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
ChatMessage.create({
@ -469,7 +559,6 @@ export class RdDCombat {
}
_prepareParade(attackerRoll, armeParade) {
const isCreature = this.defender.isCreature();
const compName = armeParade.data.competence;
const armeAttaque = attackerRoll.arme;
@ -480,14 +569,15 @@ export class RdDCombat {
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(compName),
arme: armeParade,
surprise: this.defender.getSurprise(),
surprise: this.defender.getSurprise(true),
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
carac: this.defender.data.data.carac,
show: {}
};
rollData.diviseur = this._getDiviseurSignificative(rollData);
if (isCreature) {
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
}
return rollData;
@ -495,7 +585,13 @@ export class RdDCombat {
/* -------------------------------------------- */
_getDiviseurSignificative(defenderRoll) {
let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
let facteurSign = 1;
if (defenderRoll.surprise == 'demi'){
facteurSign *= 2;
}
if (defenderRoll.needParadeSignificative) {
facteurSign *= 2;
}
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
facteurSign *= 2;
}
@ -568,12 +664,12 @@ export class RdDCombat {
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence,
surprise: this.defender.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.data.data.carac,
show: {}
};
rollData.diviseur = this._getDiviseurSignificative(rollData);
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@ -590,21 +686,21 @@ export class RdDCombat {
}
/* -------------------------------------------- */
async _onEsquiveNormale(rollData) {
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
this._consumeDefense(rollData.passeArme);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
async _onEsquiveNormale(defenderRoll) {
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
this._consumeDefense(defenderRoll.passeArme);
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
}
/* -------------------------------------------- */
async _onEsquiveEchec(rollData) {
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
async _onEsquiveEchec(defenderRoll) {
console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
this.removeChatMessageActionsPasseArme(rollData.passeArme);
this._sendMessageDefense(rollData.attackerRoll, { defense: true })
this._storeDefense(rollData);
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true })
this._storeDefense(defenderRoll);
}
/* -------------------------------------------- */
@ -688,12 +784,6 @@ export class RdDCombat {
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
}
/* -------------------------------------------- */
_sendMessageEncaisser(rollData) {
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
}
/* -------------------------------------------- */
async encaisser(attackerRoll, defenderTokenId) {
defenderTokenId = defenderTokenId || this.defenderTokenId;
@ -755,8 +845,9 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static async displayActorCombatStatus(actor) {
let rollData = {
static async displayActorCombatStatus(combat, actor) {
let data = {
combatId: combat._id,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(),
@ -767,22 +858,14 @@ export class RdDCombat {
isCritique: false
}
if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
rollData.isCritique = true;
data.isCritique = true;
} else if (actor.countBlessuresByName("graves") > 0) {
rollData.isGrave = true;
data.isGrave = true;
}
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
});
}
/* -------------------------------------------- */
static updateCombatRound(combat, data) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
this.displayActorCombatStatus(turn.actor);
// TODO Playaudio ??
}
}
}

View File

@ -23,6 +23,7 @@ import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { StatusEffects } from "./status-effects.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -45,16 +46,16 @@ const _patch_initiative = () => {
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for ( let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant( ids[cId] );
for (let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if ( !rollFormula ) {
if (!rollFormula) {
let armeCombat, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
if (competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
@ -65,14 +66,14 @@ const _patch_initiative = () => {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
}
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
if ( roll.total <= 0 ) roll.total = 1;
if (roll.total <= 0) roll.total = 1;
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
@ -98,20 +99,13 @@ const _patch_initiative = () => {
}
/************************************************************************************/
Hooks.once("init", async function() {
Hooks.once("init", async function () {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
// Create useful storage space
game.system.rdd = {
rollDataHandler: {
attaques: {},
defenses: {}
},
TMRUtility: TMRUtility
}
game.system.rdd = { TMRUtility: TMRUtility }
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
@ -185,77 +179,65 @@ Hooks.once("init", async function() {
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
decimals: 0
};
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-reve-de-dragon", data => {
RdDUtility.performSocketMesssage( data );
RdDUtility.onSocketMesssage(data);
RdDCombat.onSocketMessage(data);
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
CONFIG.RDD = {
resolutionTable : RdDResolutionTable.resolutionTable,
carac_array : RdDUtility.getCaracArray(),
ajustementsConditions : RdDUtility.getAjustementsConditions(),
difficultesLibres : RdDUtility.getDifficultesLibres()
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true }
);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
types: ["creature"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
types: ["vehicule"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
types: ["entite"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
// Patch the initiative formula
_patch_initiative();
// préparation des différents modules
RdDCommands.init();
RdDCombat.init();
RdDTokenHud.init();
RdDActor.init();
StatusEffects.init();
});
/* -------------------------------------------- */
function messageDeBienvenue(){
function messageDeBienvenue() {
ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
ChatMessage.create( {
ChatMessage.create({
user: game.user._id,
whisper: [game.user._id],
content : `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
` });
}
/* -------------------------------------------- */
Hooks.once("renderApplication", () => {
messageDeBienvenue();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function() {
// préparation des lignes de commandes
RdDCommands.init();
Hooks.once("ready", function () {
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
@ -264,20 +246,20 @@ Hooks.once("ready", function() {
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
} );
});
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
if ( !game.user.isGM && game.user.character == undefined) {
ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" );
ChatMessage.create( { content:"<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id } );
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id
});
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
messageDeBienvenue();
});
/* -------------------------------------------- */
@ -287,7 +269,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
@ -296,5 +278,5 @@ Hooks.on("chatMessage", (html, content, msg) => {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDUtility.pushInitiativeOptions( html, options );
RdDUtility.pushInitiativeOptions(html, options);
})

View File

@ -82,7 +82,7 @@ export class RdDResolutionTable {
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '<strong>' + rolled.quality + '</strong>'
@ -104,7 +104,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollData(rollData) {
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice);
return rollData;
}

View File

@ -70,45 +70,45 @@ export class RdDRollResolutionTable extends Dialog {
this.bringToTop();
var rollData = this.rollData;
var dialog = this;
function updateRollResult(rollData) {
// Setup everything onload
function onLoad(){
$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
dialog.updateRollResult();
}
$(function () { onLoad();});
// Update !
html.find('#diffLibre').change((event) => {
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
html.find('#diffConditions').change((event) => {
rollData.diffConditions = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = this.rollData.carac[caracKey];
this.updateRollResult();
});
}
async updateRollResult() {
let rollData = this.rollData;
rollData.caracValue = parseInt(rollData.selectedCarac.value)
rollData.finalLevel = dialog._computeFinalLevel(rollData);
rollData.finalLevel = this._computeFinalLevel(rollData);
// Mise à jour valeurs
$("#carac").val(rollData.caracValue);
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
$(".table-resolution").remove();
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel, 1, 20, -10, 10));
$(".table-proba-reussite").remove();
$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
}
// Setup everything onload
$(function () {
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
updateRollResult(rollData);
});
// Update !
html.find('#diffLibre').change((event) => {
rollData.diffLibre = Misc.toInt(event.currentTarget.value);
updateRollResult(rollData);
});
html.find('#diffConditions').change((event) => {
rollData.diffConditions = Misc.toInt(event.currentTarget.value);
updateRollResult(rollData);
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = rollData.carac[caracKey];
updateRollResult(rollData);
});
}
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
const diffConditions = Misc.toInt(rollData.diffConditions);

View File

@ -40,7 +40,7 @@ export class RdDRoll extends Dialog {
moral: actor.getMoralTotal(),
carac: actor.data.data.carac,
finalLevel: 0,
diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) : 0,
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
editLibre: true,
editConditions: true,
@ -49,15 +49,12 @@ export class RdDRoll extends Dialog {
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
use: {
surenc: false,
encTotal: false,
},
use: { libre:true, conditions: true, surenc: false, encTotal: false, },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(),
surprise: actor.getSurprise(false),
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
RollDataAjustements.calcul(rollData, actor);
@ -228,7 +225,7 @@ export class RdDRoll extends Dialog {
$("#compdialogTitle").text(this._getTitle(rollData));
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
$("#dmg-arme-actor").text(dmgText);
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
// $("#defenseur-surprise").text(RdDBonus.description(rollData.ajustements.attaqueDefenseurSurpris.descr));
$('.table-ajustement').remove();
$(".table-resolution").remove();
$(".table-proba-reussite").remove();
@ -245,23 +242,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
const etat = RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac) ? 0 : rollData.etat;
const diffConditions = Misc.toInt(rollData.diffConditions);
const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
// Gestion malus armure
const malusArmureValue = this._computeMalusArmure(rollData);
const diffMeditation = RdDItemMeditation.calculDifficulte(rollData);
const diffLibre = this._computeDiffLibre(rollData);
const diffCompetence = this._computeDiffCompetence(rollData);
const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
let ajust = RollDataAjustements.sum(rollData.ajustements);
return ajust;
//return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
return RollDataAjustements.sum(rollData.ajustements);
}
/* -------------------------------------------- */

View File

@ -51,6 +51,7 @@ export class RdDTMRDialog extends Dialog {
this.rencontreState = 'aucune';
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
if (!this.viewOnly){
this.actor.setStatusDemiReve(true);
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + mode + ")");
}
}
@ -59,6 +60,8 @@ export class RdDTMRDialog extends Dialog {
close() {
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
this.actor.tmrApp = undefined; // Cleanup reference
this.actor.setStatusDemiReve(false);
this._tellToGM(this.actor.name + " a quitté les terres médianes")
}

View File

@ -5,6 +5,11 @@ import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDTokenHud {
static init(){
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
}
/* -------------------------------------------- */
static async removeExtensionHud( app, html, tokenId) {
let combat = html.find('.control-icon.rdd-combat');

View File

@ -629,13 +629,11 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static performSocketMesssage(sockmsg) {
static onSocketMesssage(sockmsg) {
console.log(">>>>> MSG RECV", sockmsg);
switch (sockmsg.msg) {
case "msg_encaisser":
return RdDUtility._handleMsgEncaisser(sockmsg.data);
case "msg_defense":
return RdDUtility._handleMsgDefense(sockmsg.data);
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_sync_time":
@ -647,25 +645,6 @@ export class RdDUtility {
}
}
/* -------------------------------------------- */
static _handleMsgDefense(data) {
let defenderToken = canvas.tokens.get(data.defenderTokenId);
if (defenderToken) {
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
return;
}
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
//console.log("User is pushing message...", game.user.name);
game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData);
data.whisper = [game.user];
data.blind = true;
data.rollMode = "blindroll";
ChatMessage.create(data);
}
}
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
const combatant = game.combat.getCombatant(combatantId);
@ -760,12 +739,9 @@ export class RdDUtility {
/* -------------------------------------------- */
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store
game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined;
game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined;
let defender = canvas.tokens.get(data.defenderTokenId).actor;
defender.encaisserDommages(attackerRoll);
let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
defender.encaisserDommages(attackerRoll, attacker);
}
}

View File

@ -45,7 +45,7 @@ export const referenceAjustements = {
},
attaqueDefenseurSurpris: {
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr,
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
},
etat: {
@ -88,8 +88,9 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
facteurSign: {
isUsed: (rollData, actor) => rollData.diviseur > 1,
getDescr: (rollData, actor) => rollData.diviseur > 1 ? `Facteur significative &times;${Misc.getFractionHtml(rollData.diviseur)}` : ''
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">&times;${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
},
finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
@ -97,15 +98,15 @@ export const referenceAjustements = {
},
armeParade: {
isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}`: ''
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : ''
},
surprise: {
isUsed: (rollData, actor) => actor.getSurprise(),
isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
},
bonusCase: {
isUsed: (rollData, actor) => rollData.selectedSort && rollData.coord,
getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%`: ''
getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%` : ''
}
}

128
module/status-effects.js Normal file
View File

@ -0,0 +1,128 @@
const rddStatusEffects = [
{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
];
const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
const rddPrivateStatusEffects = [demiReveStatusEffect,];
const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
const statusSurpriseTotale = new Set(['unconscious', 'blind']);
export class StatusEffects {
static init() {
StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
StatusEffects.setCoreStatusId(rddStatusEffects);
const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultUseStatusEffect,
type: String
});
game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffectsSettings,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(id)) {
return 2;
}
const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
return status.has(id) ? 1 : 0;
}
static statusId(effectData) {
return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
}
static setCoreStatusId(list) {
list.forEach(it => {
it.flags = { core: { statusId: it.id } };
it["flags.core.statusId"] = it.id;
});
}
static _getUseStatusEffects() {
const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
}
static _setUseStatusEffects(useStatusEffects) {
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
}
static demiReve() {
return demiReveStatusEffect;
}
}
class StatusEffectsSettings extends FormApplication {
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
height: "auto",
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
let data = super.getData();
data.effects = CONFIG.RDD.allEffects;
return data;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
}
else {
selected.delete(id);
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -241,8 +241,18 @@ table {border: 1px solid #7a7971;}
}
.button-img {
vertical-align: baseline;
width: 8%;
height: 8%;
max-height: 48px;
border-width: 0;
}
.button-effect-img {
vertical-align: baseline;
width: 16px;
max-height: 16px;
height: 16;
border-width: 0;
}
@ -253,12 +263,6 @@ table {border: 1px solid #7a7971;}
vertical-align: bottom;
}
.img-sonne {
vertical-align: baseline;
max-height: 16px;
border: 0;
}
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;

View File

@ -83,7 +83,7 @@
<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
</li>
<li class="competence flexrow list-item" data-attribute="etat">
<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>

View File

@ -83,7 +83,7 @@
<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
</li>
<li class="competence flexrow list-item" data-attribute="etat">
<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>

View File

@ -1,3 +1,4 @@
{{log "handlebar actor-sheet" this}}
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
@ -40,8 +41,8 @@
<li>
<label class="ctn-sonne">
Sonné :
<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
<input class="resource-content data-sante-sonne" type="checkbox" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
</label>
</li>
<li>
@ -71,10 +72,23 @@
<span>{{data.blessures.resume}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span><span></span>
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span><span></span>
<div>
{{#if actor.effects}}
{{data.surprise}}!
{{#each actor.effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="16" height="16" />
</span>
{{/each}}
{{#if data.isGM}}
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}
</div>
</div>
</div>

View File

@ -1,5 +1,5 @@
<h4>C'est au tour de {{alias}} ! </h4>
<div>{{blessuresStatus}}</div>
<h4>C'est au tour de {{alias}} !</h4>
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
{{#if isGrave}}
<div>{{alias}} souffre de Blessure(s) Grave(s) : n'oubliez pas de faire un Je de Vie toutes les SC ({{SConst}}) minutes.</div>

View File

@ -1,5 +1,5 @@
<h4>{{alias}} attaque: {{arme.name}}</h4>
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}, difficulté {{diffLibre}}</div>
<h4>{{alias}} attaque à {{diffLibre}}: {{arme.name}}</h4>
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
{{#if tactique}}

View File

@ -24,7 +24,7 @@
{{#if (gt eraflures 0)}}une contusion
{{else if (gt legeres 0)}}une blessure légère
{{else if (gt graves 0)}}une blessure grave
{{else if (gt critique 0)}}une blessure critique
{{else if (gt critiques 0)}}une blessure critique
{{else}}Rien du tout
{{/if}}

View File

@ -1,3 +1,4 @@
{{log "handlebar dialog-competence" this}}
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
@ -17,7 +18,7 @@
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless editLibre}}disabled{{/unless}}>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
@ -26,7 +27,7 @@
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless editConditions}}disabled{{/unless}}>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
@ -45,7 +46,7 @@
<label></label>
{{else}}
<label for="categorie">Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless editConditions}}disabled{{/unless}}>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
<option value="feinte">Feinte</option>
@ -54,8 +55,8 @@
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if surpriseDefenseur}}
<label for="categorie" id="defenseur-surprise"></label>
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}

View File

@ -1,5 +1,5 @@
<div class="table-ajustement">
<label class="tooltip">
<span class="tooltip">
<span>Ajustement Final:</span>
<span id="roll-param">{{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}}</span>
<div class="tooltiptext ttt-ajustements">
@ -15,5 +15,10 @@
{{/if}}
{{/each}}
</div>
</label>
</span>
{{#if ajustements.facteurSign.used}}
<span>
Significative requise <span class="rdd-diviseur">&times;{{{ajustements.facteurSign.label}}}</span>!
</span>
{{/if}}
</div>

View File

@ -28,8 +28,6 @@
{{/select}}
</select>
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">

View File

@ -0,0 +1,16 @@
<form autocomplete="off" onsubmit="event.preventDefault();">
<ul>
{{#each effects as |effect key|}}
<li>
{{#if effect.rdd}}
<input class="resource-content" type="checkbox" checked disabled/>
{{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
<label>{{ localize effect.label}}</label>
</li>
{{/each}}
</ul>
</form>