Merge branch 'gestion-status' into 'v1.2'
Gestion des status effects See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!110
This commit is contained in:
commit
6396354780
@ -8,6 +8,7 @@ import { HtmlUtility } from "./html-utility.js";
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import { RdDItem } from "./item.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDBonus } from "./rdd-bonus.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -108,6 +109,7 @@ export class RdDActorSheet extends ActorSheet {
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encTotal = this.actor.encTotal;
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data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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@ -126,7 +128,6 @@ export class RdDActorSheet extends ActorSheet {
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data.data.vehiculesList = this.actor.buildVehiculesList();
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data.data.monturesList = this.actor.buildMonturesList();
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data.data.suivantsList = this.actor.buildSuivantsList();
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return data;
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}
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@ -332,7 +333,9 @@ export class RdDActorSheet extends ActorSheet {
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html.find('#dormir-chateau-dormant').click((event) => {
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this.actor.dormirChateauDormant();
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});
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html.find('#enlever-tous-effets').click((event) => {
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this.actor.enleverTousLesEffets();
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});
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// Display info about queue
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html.find('.queuesouffle-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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@ -483,6 +486,10 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('.data-sante-sonne').click((event) => {
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this.actor.setSonne(event.currentTarget.checked);
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this.render(true);
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});
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html.find('#ptreve-actuel-plus').click((event) => {
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this.actor.reveActuelIncDec(1);
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this.render(true);
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217
module/actor.js
217
module/actor.js
@ -18,6 +18,8 @@ import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { StatusEffects } from "./status-effects.js";
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/* -------------------------------------------- */
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/**
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@ -25,6 +27,12 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
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* @extends {Actor}
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*/
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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static init() {
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Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
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Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
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Hooks.on("updateToken", (scene, token, data, options) => { RdDActor.onUpdateToken(scene, token, data, options) });
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}
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/* -------------------------------------------- */
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/**
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@ -247,24 +255,19 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getSurprise() {
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// TODO: gérer une liste de flags demi-surprise (avec icône sur le token)?
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if (this.getSonne()) {
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getSurprise(isCombat = true) {
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let niveauSurprise = Array.from(this.effects?.values() ?? [])
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.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
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.reduce((a,b)=> a+b, 0);
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if (niveauSurprise>1) {
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return 'totale';
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}
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if (niveauSurprise==1 || this.getSonne()) {
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return 'demi';
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}
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return '';
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}
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/* -------------------------------------------- */
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isDemiSurprise() {
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return this.getSurprise() == 'demi';
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}
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/* -------------------------------------------- */
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isSurpriseTotale() {
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return this.getSurprise() == 'totale';
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}
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/* -------------------------------------------- */
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async dormirChateauDormant() {
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let message = {
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@ -694,13 +697,13 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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buildSubConteneurObjetList( conteneurId, deleteList ) {
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let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
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if ( conteneur && conteneur.type =='conteneur' ) { // Si présent
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for ( let subId of conteneur.data.data.contenu ) {
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let subObj = this.items.find( subobjet => subId == subobjet._id); // recup conteneur
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if ( subObj && subObj.type == 'conteneur') {
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this.buildSubConteneurObjetList( subId, deleteList );
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buildSubConteneurObjetList(conteneurId, deleteList) {
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let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
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if (conteneur && conteneur.type == 'conteneur') { // Si présent
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for (let subId of conteneur.data.data.contenu) {
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let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur
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if (subObj && subObj.type == 'conteneur') {
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this.buildSubConteneurObjetList(subId, deleteList);
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}
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if ( subObj) // Robust...
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deleteList.push( {id: subId, conteneurId: conteneurId } );
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@ -766,7 +769,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async moveItemsBetweenActors( itemId, sourceActorId ) {
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async moveItemsBetweenActors(itemId, sourceActorId) {
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let itemsList = []
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let sourceActor = game.actors.get( sourceActorId );
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itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
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@ -796,7 +799,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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detectSurEncombrement() {
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let maxEnc = 0;
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if ( this.data.type == 'vehicule')
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maxEnc = this.data.data.capacite_encombrement;
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@ -830,7 +833,6 @@ export class RdDActor extends Actor {
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}
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// Mise à jour valeur totale et états
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this.encTotal = encTotal;
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console.log("Enco total : ", this.encTotal);
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this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
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@ -1058,17 +1060,31 @@ export class RdDActor extends Actor {
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return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
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}
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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await this.setStatusSonne(sonne);
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await this.setStateSonne(sonne);
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}
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async setStateSonne(sonne) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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await this.update({ "data.sante.sonne.value": sonne });
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}
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/* -------------------------------------------- */
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getSConst() {
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if (!this.isEntiteCauchemar() && this.data.data.attributs) {
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return this.data.data.attributs.sconst.value;
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}
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if (this.isEntiteCauchemar()) {
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return 0;
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}
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return this.data.data.attributs?.sconst?.value ?? 0;
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}
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/* -------------------------------------------- */
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testSiSonne(sante, endurance) {
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async testSiSonne(sante, endurance) {
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const roll = new Roll("1d20").roll();
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roll.showDice = true;
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RdDDice.show(roll);
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@ -1083,6 +1099,7 @@ export class RdDActor extends Actor {
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}
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if (result.sonne) {
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// 20 is always a failure
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await this.setSonne();
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sante.sonne.value = true;
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}
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return result;
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@ -1127,8 +1144,8 @@ export class RdDActor extends Actor {
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async santeIncDec(name, inc, isCritique = false) {
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const sante = duplicate(this.data.data.sante);
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let data = sante[name];
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if (!data) {
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let compteur = sante[name];
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if (!compteur) {
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return;
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}
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let result = {
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@ -1141,13 +1158,10 @@ export class RdDActor extends Actor {
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minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
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}
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result.newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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if (name == "endurance" && this.data.type != 'entite') {
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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sante.fatigue.value = sante.fatigue.value - inc
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}
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if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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sante.vie.value = sante.vie.value - 1;
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}
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@ -1155,21 +1169,23 @@ export class RdDActor extends Actor {
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if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
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result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
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}
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if (data.value - result.newValue > 1) {
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const perte = compteur.value - result.newValue;
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if (perte > 1) {
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// Peut-être sonné si 2 points d'endurance perdus d'un coup
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const testIsSonne = this.testSiSonne(sante, result.newValue);
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const testIsSonne = await this.testSiSonne(sante, result.newValue);
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result.sonne = testIsSonne.sonne;
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result.jetEndurance = testIsSonne.roll.total;
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} else if (inc > 0 && !this.isEntiteCauchemar()) {
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sante.sonne.value = false;
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} else if (inc > 0) {
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await this.setSonne(false);
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}
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if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
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fatigue = perte;
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}
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}
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data.value = result.newValue;
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compteur.value = result.newValue;
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//console.log(name, inc, data.value, result.newValue, minValue, data.max);
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if (sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
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sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin());
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}
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//console.log("SANTE::::", sante);
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// If endurance lost, then the same amount of fatigue cannot be recovered
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sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
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await this.update({ "data.sante": sante });
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return result;
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@ -1779,8 +1795,7 @@ export class RdDActor extends Actor {
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competence: competence,
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tache: tache,
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diffConditions: tache.data.difficulte,
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editLibre: false,
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editConditions: false,
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use: { libre: false, conditions: false},
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carac: {}
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};
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rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
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@ -1830,8 +1845,7 @@ export class RdDActor extends Actor {
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isPurification: false,
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},
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diffConditions: 0,
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editLibre: false,
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editConditions: true,
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use: { libre: false, conditions: true, },
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carac: {}
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};
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meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
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@ -2196,15 +2210,15 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async encaisserDommages(attackerRoll, attacker = undefined) {
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async encaisserDommages(rollData, attacker = undefined) {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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console.log("encaisserDommages", attackerRoll)
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console.log("encaisserDommages", rollData)
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let santeOrig = duplicate(this.data.data.sante);
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let encaissement = this.jetEncaissement(attackerRoll);
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let encaissement = this.jetEncaissement(rollData);
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this.ajouterBlessure(encaissement); // Will upate the result table
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const perteVie = await this.santeIncDec("vie", - encaissement.vie);
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@ -2219,7 +2233,7 @@ export class RdDActor extends Actor {
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encaissement.hasPlayerOwner = this.hasPlayerOwner;
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encaissement.resteEndurance = santeActuelle.endurance.value
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encaissement.sonne = perteEndurance.sonne;
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encaissement.jetEndurance = perteEndurance.jetEndurance,
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encaissement.jetEndurance = perteEndurance.jetEndurance;
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encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue;
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encaissement.vie = santeOrig.vie.value - perteVie.newValue;
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@ -2513,7 +2527,6 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
|
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/* -------------------------------------------- */
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_alchimieResult(rollData) {
|
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
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@ -2592,6 +2605,100 @@ export class RdDActor extends Actor {
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await this.update( { 'data.subacteurs.suivants': newSuivants });
|
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await this.update( { 'data.subacteurs.montures': newMontures });
|
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}
|
||||
/* -------------------------------------------- */
|
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async onCreateActiveEffect(effect, options) {
|
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switch (StatusEffects.statusId(effect)) {
|
||||
case 'sonne':
|
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await this.setStateSonne(true);
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteActiveEffect(effect, options) {
|
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switch (StatusEffects.statusId(effect)) {
|
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case 'sonne':
|
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await this.setStateSonne(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
enleverTousLesEffets() {
|
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this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
listeEffets(matching = it => true) {
|
||||
const all = Array.from(this.effects?.values() ?? []);
|
||||
const filtered = all.filter(it => matching(it.data));
|
||||
return filtered;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setStatusDemiReve(status) {
|
||||
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
|
||||
if (status) {
|
||||
await this.addEffect(StatusEffects.demiReve(), options)
|
||||
}
|
||||
else {
|
||||
this.deleteEffect(StatusEffects.demiReve(), options)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setStatusSonne(sonne) {
|
||||
if (this.isEntiteCauchemar()) {
|
||||
return;
|
||||
}
|
||||
const id = 'sonne';
|
||||
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
|
||||
|
||||
if (sonne) {
|
||||
await this.addById(id, options);
|
||||
}
|
||||
else /* if (!sonne)*/ {
|
||||
this.deleteById(id, options)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
deleteById(id, options) {
|
||||
const effects = Array.from(this.effects?.values())
|
||||
.filter(it => it.data.flags.core?.statusId == id);
|
||||
this._deleteAll(effects, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
deleteEffect(effect, options) {
|
||||
const toDelete = Array.from(this.effects?.values())
|
||||
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
|
||||
this._deleteAll(toDelete, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_deleteAll(effects, options) {
|
||||
this._deleteAllIds(effects.map(it => it.id), options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_deleteAllIds(effectIds, options) {
|
||||
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
|
||||
this.applyActiveEffects();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addById(id, options) {
|
||||
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
|
||||
await this.addEffect(statusEffect, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addEffect(statusEffect, options) {
|
||||
this.deleteById(statusEffect.id, options);
|
||||
const effet = duplicate(statusEffect);
|
||||
effet["flags.core.statusId"] = effet.id;
|
||||
await this.createEmbeddedEntity('ActiveEffect', effet, options);
|
||||
this.applyActiveEffects();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -38,7 +38,7 @@ export class RdDBonus {
|
||||
dmg.penetration = RdDBonus._peneration(rollData);
|
||||
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
|
||||
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
|
||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur);
|
||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
|
||||
|
@ -9,6 +9,67 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
|
||||
export class RdDCombat {
|
||||
|
||||
static init() {
|
||||
this.initStorePasseArmes();
|
||||
Hooks.on("updateCombat", (combat, data) => { RdDCombat.onUpdateCombat(combat, data) });
|
||||
Hooks.on("preDeleteCombat", (combat, options) => { RdDCombat.onPreDeleteCombat(combat, options); });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static initStorePasseArmes() {
|
||||
game.system.rdd.combatStore = {
|
||||
attaques: {},
|
||||
defenses: {}
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
return RdDCombat.terminerPasseArmes(data);
|
||||
case "msg_defense":
|
||||
return RdDCombat.handleMsgDefense(sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onUpdateCombat(combat, data) {
|
||||
if (combat.data.round != 0 && combat.turns && combat.data.active) {
|
||||
RdDCombat.combatNouveauRound(combat);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onPreDeleteCombat(combat, options) {
|
||||
if (game.user.isGM) {
|
||||
ChatUtility.removeMyChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
|
||||
/*
|
||||
* TODO: support de plusieurs combats parallèles
|
||||
* il faudrait avoir un id de combat en plus de celui de passe d'armes
|
||||
*/
|
||||
for (const key in game.system.rdd.combatStore.attaques) {
|
||||
const attackerRoll = game.system.rdd.combatStore.attaques[key];
|
||||
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${attackerRoll.passeArme}">`);
|
||||
}
|
||||
for (const key in game.system.rdd.combatStore.defenses) {
|
||||
const defenderRoll = game.system.rdd.combatStore.defenses[key];
|
||||
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${defenderRoll.passeArme}">`);
|
||||
}
|
||||
RdDCombat.initStorePasseArmes();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauRound(combat) {
|
||||
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
|
||||
if (game.user.isGM) {
|
||||
// seul le GM notifie le status
|
||||
this.displayActorCombatStatus(combat, turn.actor);
|
||||
// TODO Playaudio for player??
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isActive() {
|
||||
return true;
|
||||
@ -58,6 +119,33 @@ export class RdDCombat {
|
||||
return RdDCombat.createUsingTarget(attacker)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleMsgDefense(data) {
|
||||
let defenderToken = canvas.tokens.get(data.defenderTokenId);
|
||||
if (defenderToken) {
|
||||
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
|
||||
return;
|
||||
}
|
||||
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
|
||||
//console.log("User is pushing message...", game.user.name);
|
||||
game.system.rdd.combatStore.attaques[data.attackerId] = duplicate(data.rollData);
|
||||
data.whisper = [game.user];
|
||||
data.blind = true;
|
||||
data.rollMode = "blindroll";
|
||||
ChatMessage.create(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static terminerPasseArmes(data) {
|
||||
if (game.user.isGM) { // Seul le GM nettoie le stockage des données de combat
|
||||
let attackerRoll = game.system.rdd.combatStore.attaques[data.attackerId]; // Retrieve the rolldata from the store
|
||||
game.system.rdd.combatStore.attaques[data.attackerId] = undefined;
|
||||
game.system.rdd.combatStore.defenses[attackerRoll.passeArme] = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
|
||||
let chatMessage = {
|
||||
@ -129,12 +217,12 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
|
||||
let attackerRoll = game.system.rdd.combatStore.attaques[this.attackerId];
|
||||
if (!attackerRoll) {
|
||||
ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
|
||||
return;
|
||||
}
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
|
||||
@ -163,18 +251,18 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_consumeDefense(passeArme) {
|
||||
let defenderRoll = this._getDefense(passeArme);
|
||||
game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
|
||||
game.system.rdd.combatStore.defenses[passeArme] = undefined;
|
||||
return defenderRoll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getDefense(passeArme) {
|
||||
return game.system.rdd.rollDataHandler.defenses[passeArme];
|
||||
return game.system.rdd.combatStore.defenses[passeArme];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_storeDefense(defenderRoll) {
|
||||
game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
|
||||
game.system.rdd.combatStore.defenses[defenderRoll.passeArme] = defenderRoll;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -235,7 +323,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return true;
|
||||
}
|
||||
return rollData.rolled.isEchec;
|
||||
@ -243,7 +331,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.surprise) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return rollData.rolled.isEchec;
|
||||
}
|
||||
return rollData.rolled.isETotal;
|
||||
@ -251,7 +339,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (!rollData.attackerRoll && rollData.surprise) {
|
||||
if (!rollData.attackerRoll && rollData.ajustements.surprise.used) {
|
||||
return false;
|
||||
}
|
||||
return rollData.rolled.isPart;
|
||||
@ -259,7 +347,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
switch (rollData.ajustements.surprise.used) {
|
||||
case 'totale': return false;
|
||||
}
|
||||
return rollData.rolled.isSuccess;
|
||||
@ -299,10 +387,11 @@ export class RdDCombat {
|
||||
passeArme: randomID(16),
|
||||
coupsNonMortels: false,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(),
|
||||
surpriseDefenseur: this.defender.getSurprise(),
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
essais: {}
|
||||
};
|
||||
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.attacker.isCreature()) {
|
||||
RdDItemCompetence.setRollDataCreature(rollData);
|
||||
@ -320,13 +409,13 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueParticuliere(rollData) {
|
||||
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
|
||||
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(rollData);
|
||||
|
||||
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
|
||||
const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0;
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', {
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
isFinesse: isMeleeDiffNegative,
|
||||
@ -342,7 +431,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
|
||||
|
||||
// Save rollData for defender
|
||||
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
|
||||
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
|
||||
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.data.name : 'la cible',
|
||||
@ -368,7 +457,8 @@ export class RdDCombat {
|
||||
const paramDemandeDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
essais: attackerRoll.essais,
|
||||
surprise: this.defender.getSurprise(),
|
||||
// surprise: this.defender.getSurprise(true),
|
||||
// surprise: attackerRoll.ajustements.attaqueDefenseurSurpris.used,
|
||||
defender: this.defender,
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
@ -401,7 +491,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchecTotal(attackerRoll) {
|
||||
|
||||
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
|
||||
game.system.rdd.combatStore.attaques[this.attackerId] = duplicate(attackerRoll);
|
||||
|
||||
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
|
||||
ChatMessage.create({
|
||||
@ -469,7 +559,6 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
_prepareParade(attackerRoll, armeParade) {
|
||||
const isCreature = this.defender.isCreature();
|
||||
const compName = armeParade.data.competence;
|
||||
const armeAttaque = attackerRoll.arme;
|
||||
|
||||
@ -480,14 +569,15 @@ export class RdDCombat {
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(compName),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(),
|
||||
surprise: this.defender.getSurprise(true),
|
||||
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
||||
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
|
||||
carac: this.defender.data.data.carac,
|
||||
show: {}
|
||||
};
|
||||
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
||||
if (isCreature) {
|
||||
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
RdDItemCompetence.setRollDataCreature(rollData);
|
||||
}
|
||||
return rollData;
|
||||
@ -495,7 +585,13 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getDiviseurSignificative(defenderRoll) {
|
||||
let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
|
||||
let facteurSign = 1;
|
||||
if (defenderRoll.surprise == 'demi'){
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (defenderRoll.needParadeSignificative) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
|
||||
facteurSign *= 2;
|
||||
}
|
||||
@ -568,12 +664,12 @@ export class RdDCombat {
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(),
|
||||
surpriseDefenseur: this.defender.getSurprise(),
|
||||
surprise: this.defender.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
carac: this.defender.data.data.carac,
|
||||
show: {}
|
||||
};
|
||||
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
||||
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
RdDItemCompetence.setRollDataCreature(rollData);
|
||||
@ -590,21 +686,21 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onEsquiveNormale(rollData) {
|
||||
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
||||
this._consumeDefense(rollData.passeArme);
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
||||
async _onEsquiveNormale(defenderRoll) {
|
||||
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
|
||||
this._consumeDefense(defenderRoll.passeArme);
|
||||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onEsquiveEchec(rollData) {
|
||||
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
|
||||
async _onEsquiveEchec(defenderRoll) {
|
||||
console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
||||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
|
||||
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
this._sendMessageDefense(rollData.attackerRoll, { defense: true })
|
||||
this._storeDefense(rollData);
|
||||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true })
|
||||
this._storeDefense(defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -688,12 +784,6 @@ export class RdDCombat {
|
||||
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_sendMessageEncaisser(rollData) {
|
||||
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
|
||||
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
@ -755,8 +845,9 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(actor) {
|
||||
let rollData = {
|
||||
static async displayActorCombatStatus(combat, actor) {
|
||||
let data = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
@ -767,22 +858,14 @@ export class RdDCombat {
|
||||
isCritique: false
|
||||
}
|
||||
if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
||||
rollData.isCritique = true;
|
||||
data.isCritique = true;
|
||||
} else if (actor.countBlessuresByName("graves") > 0) {
|
||||
rollData.isGrave = true;
|
||||
data.isGrave = true;
|
||||
}
|
||||
|
||||
ChatUtility.createChatWithRollMode(actor.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateCombatRound(combat, data) {
|
||||
if (combat.data.round != 0 && combat.turns && combat.data.active) {
|
||||
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
|
||||
this.displayActorCombatStatus(turn.actor);
|
||||
// TODO Playaudio ??
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -23,6 +23,7 @@ import { RdDCommands } from "./rdd-commands.js";
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { StatusEffects } from "./status-effects.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -45,16 +46,16 @@ const _patch_initiative = () => {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
// calculate initiative
|
||||
for ( let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.getCombatant( ids[cId] );
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.getCombatant(ids[cId]);
|
||||
//if (!c) return results;
|
||||
|
||||
let rollFormula = formula; // Init per default
|
||||
if ( !rollFormula ) {
|
||||
if (!rollFormula) {
|
||||
let armeCombat, competence;
|
||||
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
|
||||
if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
|
||||
for (const competenceItem of c.actor.data.items) {
|
||||
if ( competenceItem.data.iscombat) {
|
||||
if (competenceItem.data.iscombat) {
|
||||
competence = duplicate(competenceItem);
|
||||
}
|
||||
}
|
||||
@ -65,14 +66,14 @@ const _patch_initiative = () => {
|
||||
armeCombat = duplicate(item);
|
||||
}
|
||||
}
|
||||
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
|
||||
competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
|
||||
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
|
||||
competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
|
||||
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
const roll = this._getInitiativeRoll(c, rollFormula);
|
||||
if ( roll.total <= 0 ) roll.total = 1;
|
||||
if (roll.total <= 0) roll.total = 1;
|
||||
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
|
||||
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
|
||||
|
||||
@ -98,20 +99,13 @@ const _patch_initiative = () => {
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once("init", async function() {
|
||||
Hooks.once("init", async function () {
|
||||
console.log(`Initializing Reve de Dragon System`);
|
||||
|
||||
// preload handlebars templates
|
||||
RdDUtility.preloadHandlebarsTemplates();
|
||||
|
||||
// Create useful storage space
|
||||
game.system.rdd = {
|
||||
rollDataHandler: {
|
||||
attaques: {},
|
||||
defenses: {}
|
||||
},
|
||||
TMRUtility: TMRUtility
|
||||
}
|
||||
game.system.rdd = { TMRUtility: TMRUtility }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
|
||||
@ -185,77 +179,65 @@ Hooks.once("init", async function() {
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20",
|
||||
decimals: 2
|
||||
decimals: 0
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.foundryvtt-reve-de-dragon", data => {
|
||||
RdDUtility.performSocketMesssage( data );
|
||||
RdDUtility.onSocketMesssage(data);
|
||||
RdDCombat.onSocketMessage(data);
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Actor.entityClass = RdDActor;
|
||||
CONFIG.RDD = {
|
||||
resolutionTable : RdDResolutionTable.resolutionTable,
|
||||
carac_array : RdDUtility.getCaracArray(),
|
||||
ajustementsConditions : RdDUtility.getAjustementsConditions(),
|
||||
difficultesLibres : RdDUtility.getDifficultesLibres()
|
||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||
carac_array: RdDUtility.getCaracArray(),
|
||||
ajustementsConditions: RdDUtility.getAjustementsConditions(),
|
||||
difficultesLibres: RdDUtility.getDifficultesLibres()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
|
||||
types: ["personnage"],
|
||||
makeDefault: true }
|
||||
);
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
|
||||
types: ["creature"],
|
||||
makeDefault: true
|
||||
});
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
|
||||
types: ["vehicule"],
|
||||
makeDefault: true
|
||||
});
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
|
||||
types: ["entite"],
|
||||
makeDefault: true
|
||||
});
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
|
||||
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
|
||||
|
||||
// Handlebar function pour container
|
||||
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
|
||||
|
||||
// Patch the initiative formula
|
||||
_patch_initiative();
|
||||
|
||||
// préparation des différents modules
|
||||
RdDCommands.init();
|
||||
RdDCombat.init();
|
||||
RdDTokenHud.init();
|
||||
RdDActor.init();
|
||||
StatusEffects.init();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function messageDeBienvenue(){
|
||||
function messageDeBienvenue() {
|
||||
ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||
ChatMessage.create( {
|
||||
ChatMessage.create({
|
||||
user: game.user._id,
|
||||
whisper: [game.user._id],
|
||||
content : `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("renderApplication", () => {
|
||||
messageDeBienvenue();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function() {
|
||||
|
||||
// préparation des lignes de commandes
|
||||
RdDCommands.init();
|
||||
Hooks.once("ready", function () {
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
let calendrier = new RdDCalendrier();
|
||||
@ -264,20 +246,20 @@ Hooks.once("ready", function() {
|
||||
let templateData = {};
|
||||
renderTemplate(templatePath, templateData).then(html => {
|
||||
calendrier.render(true);
|
||||
} );
|
||||
});
|
||||
game.system.rdd.calendrier = calendrier; // Reference;
|
||||
|
||||
// Avertissement si joueur sans personnage
|
||||
if ( !game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" );
|
||||
ChatMessage.create( { content:"<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||
user: game.user._id } );
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||
ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||
user: game.user._id
|
||||
});
|
||||
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
}
|
||||
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
|
||||
messageDeBienvenue();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -287,7 +269,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.toLowerCase().match(regExp);
|
||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
|
||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -296,5 +278,5 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
RdDUtility.pushInitiativeOptions( html, options );
|
||||
RdDUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
|
@ -82,7 +82,7 @@ export class RdDResolutionTable {
|
||||
static explain(rolled) {
|
||||
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
||||
if (rolled.caracValue != null && rolled.finalLevel != null) {
|
||||
message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
|
||||
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
|
||||
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
||||
}
|
||||
message += '<strong>' + rolled.quality + '</strong>'
|
||||
@ -104,7 +104,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollData(rollData) {
|
||||
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
|
||||
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice);
|
||||
return rollData;
|
||||
}
|
||||
|
||||
|
@ -70,45 +70,45 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
|
||||
this.bringToTop();
|
||||
|
||||
var rollData = this.rollData;
|
||||
var dialog = this;
|
||||
|
||||
function updateRollResult(rollData) {
|
||||
// Setup everything onload
|
||||
function onLoad(){
|
||||
$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
|
||||
dialog.updateRollResult();
|
||||
}
|
||||
$(function () { onLoad();});
|
||||
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = this.rollData.carac[caracKey];
|
||||
this.updateRollResult();
|
||||
});
|
||||
}
|
||||
async updateRollResult() {
|
||||
let rollData = this.rollData;
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.finalLevel = dialog._computeFinalLevel(rollData);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#carac").val(rollData.caracValue);
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$(".table-resolution").remove();
|
||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel, 1, 20, -10, 10));
|
||||
$(".table-proba-reussite").remove();
|
||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
|
||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function () {
|
||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = rollData.carac[caracKey];
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
|
@ -40,7 +40,7 @@ export class RdDRoll extends Dialog {
|
||||
moral: actor.getMoralTotal(),
|
||||
carac: actor.data.data.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) : 0,
|
||||
diffConditions: 0,
|
||||
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
|
||||
editLibre: true,
|
||||
editConditions: true,
|
||||
@ -49,15 +49,12 @@ export class RdDRoll extends Dialog {
|
||||
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.getSurenc(),
|
||||
useMalusSurenc: false,
|
||||
use: {
|
||||
surenc: false,
|
||||
encTotal: false,
|
||||
},
|
||||
use: { libre:true, conditions: true, surenc: false, encTotal: false, },
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
useMalusEncTotal: false,
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise(),
|
||||
surprise: actor.getSurprise(false),
|
||||
}
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
RollDataAjustements.calcul(rollData, actor);
|
||||
@ -228,7 +225,7 @@ export class RdDRoll extends Dialog {
|
||||
$("#compdialogTitle").text(this._getTitle(rollData));
|
||||
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
|
||||
$("#dmg-arme-actor").text(dmgText);
|
||||
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
|
||||
// $("#defenseur-surprise").text(RdDBonus.description(rollData.ajustements.attaqueDefenseurSurpris.descr));
|
||||
$('.table-ajustement').remove();
|
||||
$(".table-resolution").remove();
|
||||
$(".table-proba-reussite").remove();
|
||||
@ -245,23 +242,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const etat = RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac) ? 0 : rollData.etat;
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const malusSurenc = (rollData.useMalusSurenc) ? rollData.surencMalusValue : 0;
|
||||
const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
|
||||
const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
|
||||
const ajustementChance = RdDResolutionTable.isAjustementAstrologique(rollData) ? rollData.ajustementAstrologique : 0;
|
||||
// Gestion malus armure
|
||||
const malusArmureValue = this._computeMalusArmure(rollData);
|
||||
|
||||
const diffMeditation = RdDItemMeditation.calculDifficulte(rollData);
|
||||
const diffLibre = this._computeDiffLibre(rollData);
|
||||
const diffCompetence = this._computeDiffCompetence(rollData);
|
||||
const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
|
||||
|
||||
let ajust = RollDataAjustements.sum(rollData.ajustements);
|
||||
return ajust;
|
||||
//return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusSurenc + malusEncTotal + malusArmureValue + diffMeditation + ajustementChance + bonusTactique;
|
||||
return RollDataAjustements.sum(rollData.ajustements);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -51,6 +51,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.rencontreState = 'aucune';
|
||||
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
|
||||
if (!this.viewOnly){
|
||||
this.actor.setStatusDemiReve(true);
|
||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + mode + ")");
|
||||
}
|
||||
}
|
||||
@ -59,6 +60,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
close() {
|
||||
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
|
||||
this.actor.tmrApp = undefined; // Cleanup reference
|
||||
this.actor.setStatusDemiReve(false);
|
||||
|
||||
this._tellToGM(this.actor.name + " a quitté les terres médianes")
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,11 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
/* -------------------------------------------- */
|
||||
export class RdDTokenHud {
|
||||
|
||||
static init(){
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async removeExtensionHud( app, html, tokenId) {
|
||||
let combat = html.find('.control-icon.rdd-combat');
|
||||
|
@ -629,13 +629,11 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static performSocketMesssage(sockmsg) {
|
||||
static onSocketMesssage(sockmsg) {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
return RdDUtility._handleMsgEncaisser(sockmsg.data);
|
||||
case "msg_defense":
|
||||
return RdDUtility._handleMsgDefense(sockmsg.data);
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_sync_time":
|
||||
@ -647,25 +645,6 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _handleMsgDefense(data) {
|
||||
let defenderToken = canvas.tokens.get(data.defenderTokenId);
|
||||
if (defenderToken) {
|
||||
if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
|
||||
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
|
||||
return;
|
||||
}
|
||||
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
|
||||
//console.log("User is pushing message...", game.user.name);
|
||||
game.system.rdd.rollDataHandler.attaques[data.attackerId] = duplicate(data.rollData);
|
||||
data.whisper = [game.user];
|
||||
data.blind = true;
|
||||
data.rollMode = "blindroll";
|
||||
ChatMessage.create(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeCompetence(combatantId, arme) {
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
@ -760,12 +739,9 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static _handleMsgEncaisser(data) {
|
||||
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
|
||||
let attackerRoll = game.system.rdd.rollDataHandler.attaques[data.attackerId]; // Retrieve the rolldata from the store
|
||||
game.system.rdd.rollDataHandler.attaques[data.attackerId] = undefined;
|
||||
game.system.rdd.rollDataHandler.defenses[attackerRoll.passeArme] = undefined;
|
||||
|
||||
let defender = canvas.tokens.get(data.defenderTokenId).actor;
|
||||
defender.encaisserDommages(attackerRoll);
|
||||
let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ export const referenceAjustements = {
|
||||
},
|
||||
attaqueDefenseurSurpris: {
|
||||
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
|
||||
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr,
|
||||
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||
},
|
||||
etat: {
|
||||
@ -88,8 +88,9 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
||||
},
|
||||
facteurSign: {
|
||||
isUsed: (rollData, actor) => rollData.diviseur > 1,
|
||||
getDescr: (rollData, actor) => rollData.diviseur > 1 ? `Facteur significative ×${Misc.getFractionHtml(rollData.diviseur)}` : ''
|
||||
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
|
||||
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
|
||||
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">×${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
|
||||
},
|
||||
finesse: {
|
||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||
@ -97,15 +98,15 @@ export const referenceAjustements = {
|
||||
},
|
||||
armeParade: {
|
||||
isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
|
||||
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}`: ''
|
||||
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : ''
|
||||
},
|
||||
surprise: {
|
||||
isUsed: (rollData, actor) => actor.getSurprise(),
|
||||
isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
|
||||
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
|
||||
},
|
||||
bonusCase: {
|
||||
isUsed: (rollData, actor) => rollData.selectedSort && rollData.coord,
|
||||
getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%`: ''
|
||||
getDescr: (rollData, actor) => rollData.selectedSort && rollData.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord)}%` : ''
|
||||
}
|
||||
}
|
||||
|
||||
|
128
module/status-effects.js
Normal file
128
module/status-effects.js
Normal file
@ -0,0 +1,128 @@
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
|
||||
];
|
||||
const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
|
||||
const rddPrivateStatusEffects = [demiReveStatusEffect,];
|
||||
const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
|
||||
const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
|
||||
const statusSurpriseTotale = new Set(['unconscious', 'blind']);
|
||||
|
||||
export class StatusEffects {
|
||||
static init() {
|
||||
StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
|
||||
StatusEffects.setCoreStatusId(rddStatusEffects);
|
||||
const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
|
||||
game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
|
||||
name: "use-status-effects",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: defaultUseStatusEffect,
|
||||
type: String
|
||||
});
|
||||
|
||||
game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", {
|
||||
name: "Choisir les effets disponibles",
|
||||
label: "Choix des effets",
|
||||
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
|
||||
icon: "fas fa-bars",
|
||||
type: StatusEffectsSettings,
|
||||
restricted: true
|
||||
});
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
}
|
||||
|
||||
static valeurSurprise(effect, isCombat) {
|
||||
const id = StatusEffects.statusId(effect);
|
||||
if (statusSurpriseTotale.has(id)) {
|
||||
return 2;
|
||||
}
|
||||
const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
|
||||
return status.has(id) ? 1 : 0;
|
||||
}
|
||||
|
||||
static statusId(effectData) {
|
||||
return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
|
||||
}
|
||||
|
||||
static setCoreStatusId(list) {
|
||||
list.forEach(it => {
|
||||
it.flags = { core: { statusId: it.id } };
|
||||
it["flags.core.statusId"] = it.id;
|
||||
});
|
||||
}
|
||||
|
||||
static _getUseStatusEffects() {
|
||||
const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
|
||||
return setting ? new Set(setting.split(',')) : new Set();
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(useStatusEffects) {
|
||||
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
||||
}
|
||||
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
||||
}
|
||||
|
||||
static _toSetting(useStatusEffects) {
|
||||
return Array.from(useStatusEffects).join();
|
||||
}
|
||||
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
}
|
||||
|
||||
class StatusEffectsSettings extends FormApplication {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
id: "status-effects-settings",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
|
||||
height: "auto",
|
||||
width: 350,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Choix des status/effets"
|
||||
});
|
||||
return options;
|
||||
}
|
||||
|
||||
getData() {
|
||||
let data = super.getData();
|
||||
data.effects = CONFIG.RDD.allEffects;
|
||||
return data;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-effect").click((event) => {
|
||||
let id = event.currentTarget.attributes.name?.value;
|
||||
if (id) {
|
||||
let selected = StatusEffects._getUseStatusEffects();
|
||||
let isChecked = event.currentTarget.checked;
|
||||
if (isChecked) {
|
||||
selected.add(id);
|
||||
}
|
||||
else {
|
||||
selected.delete(id);
|
||||
}
|
||||
StatusEffects._setUseStatusEffects(selected);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
@ -241,8 +241,18 @@ table {border: 1px solid #7a7971;}
|
||||
}
|
||||
|
||||
.button-img {
|
||||
vertical-align: baseline;
|
||||
width: 8%;
|
||||
height: 8%;
|
||||
max-height: 48px;
|
||||
border-width: 0;
|
||||
}
|
||||
|
||||
.button-effect-img {
|
||||
vertical-align: baseline;
|
||||
width: 16px;
|
||||
max-height: 16px;
|
||||
height: 16;
|
||||
border-width: 0;
|
||||
}
|
||||
|
||||
@ -253,12 +263,6 @@ table {border: 1px solid #7a7971;}
|
||||
vertical-align: bottom;
|
||||
}
|
||||
|
||||
.img-sonne {
|
||||
vertical-align: baseline;
|
||||
max-height: 16px;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
|
||||
-webkit-box-flex: 1;
|
||||
-ms-flex: 1;
|
||||
|
@ -83,7 +83,7 @@
|
||||
<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
|
||||
<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
|
||||
value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
|
||||
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
</li>
|
||||
<li class="competence flexrow list-item" data-attribute="etat">
|
||||
<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
|
||||
|
@ -83,7 +83,7 @@
|
||||
<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
|
||||
<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
|
||||
value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
|
||||
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
</li>
|
||||
<li class="competence flexrow list-item" data-attribute="etat">
|
||||
<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
|
||||
|
@ -1,3 +1,4 @@
|
||||
{{log "handlebar actor-sheet" this}}
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
@ -40,8 +41,8 @@
|
||||
<li>
|
||||
<label class="ctn-sonne">
|
||||
Sonné :
|
||||
<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
|
||||
<img class="img-sonne" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
<input class="resource-content data-sante-sonne" type="checkbox" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
|
||||
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
|
||||
</label>
|
||||
</li>
|
||||
<li>
|
||||
@ -71,10 +72,23 @@
|
||||
<span>{{data.blessures.resume}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span><span></span>
|
||||
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
|
||||
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span><span></span>
|
||||
<div>
|
||||
{{#if actor.effects}}
|
||||
{{data.surprise}}!
|
||||
{{#each actor.effects as |effect key|}}
|
||||
<span id="effect-{{effect.flags.core.status.statusId}} ">
|
||||
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="16" height="16" />
|
||||
</span>
|
||||
{{/each}}
|
||||
{{#if data.isGM}}
|
||||
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
Aucun effet actif
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h4>C'est au tour de {{alias}} ! </h4>
|
||||
<div>{{blessuresStatus}}</div>
|
||||
<h4>C'est au tour de {{alias}} !</h4>
|
||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||
{{#if isGrave}}
|
||||
<div>{{alias}} souffre de Blessure(s) Grave(s) : n'oubliez pas de faire un Je de Vie toutes les SC ({{SConst}}) minutes.</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h4>{{alias}} attaque: {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}, difficulté {{diffLibre}}</div>
|
||||
<h4>{{alias}} attaque à {{diffLibre}}: {{arme.name}}</h4>
|
||||
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
{{#if tactique}}
|
||||
|
@ -24,7 +24,7 @@
|
||||
{{#if (gt eraflures 0)}}une contusion
|
||||
{{else if (gt legeres 0)}}une blessure légère
|
||||
{{else if (gt graves 0)}}une blessure grave
|
||||
{{else if (gt critique 0)}}une blessure critique
|
||||
{{else if (gt critiques 0)}}une blessure critique
|
||||
{{else}}Rien du tout
|
||||
{{/if}}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
{{log "handlebar dialog-competence" this}}
|
||||
<form class="skill-roll-dialog">
|
||||
<h2 class="compdialog" id="compdialogTitle"></h2>
|
||||
<div class="form-group">
|
||||
@ -17,7 +18,7 @@
|
||||
<label>{{diffLibre}}</label>
|
||||
{{else}}
|
||||
<label for="categorie">Difficulté libre</label>
|
||||
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless editLibre}}disabled{{/unless}}>
|
||||
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
|
||||
{{#select diffLibre}}
|
||||
{{#each difficultesLibres as |key|}}
|
||||
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
|
||||
@ -26,7 +27,7 @@
|
||||
</select>
|
||||
{{/if}}
|
||||
<label for="categorie"> Conditions</label>
|
||||
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless editConditions}}disabled{{/unless}}>
|
||||
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
|
||||
{{#select diffConditions}}
|
||||
{{#each ajustementsConditions as |key|}}
|
||||
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
|
||||
@ -45,7 +46,7 @@
|
||||
<label></label>
|
||||
{{else}}
|
||||
<label for="categorie">Tactique:</label>
|
||||
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless editConditions}}disabled{{/unless}}>
|
||||
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
|
||||
<option value="Attaque normale">Attaque normale</option>
|
||||
<option value="charge">Charge</option>
|
||||
<option value="feinte">Feinte</option>
|
||||
@ -54,8 +55,8 @@
|
||||
<label>Non Mortel</label>
|
||||
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
|
||||
{{/if}}
|
||||
{{#if surpriseDefenseur}}
|
||||
<label for="categorie" id="defenseur-surprise"></label>
|
||||
{{#if ajustements.attaqueDefenseurSurpris.used}}
|
||||
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<div class="table-ajustement">
|
||||
<label class="tooltip">
|
||||
<span class="tooltip">
|
||||
<span>Ajustement Final:</span>
|
||||
<span id="roll-param">{{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}}</span>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
@ -15,5 +15,10 @@
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</label>
|
||||
</span>
|
||||
{{#if ajustements.facteurSign.used}}
|
||||
<span>
|
||||
Significative requise <span class="rdd-diviseur">×{{{ajustements.facteurSign.label}}}</span>!
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
@ -28,8 +28,6 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div id="tableAjustements">
|
||||
</div>
|
||||
<div id="tableResolution">
|
||||
</div>
|
||||
<div id="tableProbaReussite">
|
||||
|
16
templates/status-effects-settings.html
Normal file
16
templates/status-effects-settings.html
Normal file
@ -0,0 +1,16 @@
|
||||
<form autocomplete="off" onsubmit="event.preventDefault();">
|
||||
<ul>
|
||||
{{#each effects as |effect key|}}
|
||||
<li>
|
||||
{{#if effect.rdd}}
|
||||
<input class="resource-content" type="checkbox" checked disabled/>
|
||||
{{else}}
|
||||
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
|
||||
{{/if}}
|
||||
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
|
||||
<label>{{ localize effect.label}}</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</form>
|
||||
|
Loading…
Reference in New Issue
Block a user