Appel à la chance
+ ajout RdDRoll pour jet avec callbacks
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29eb489b27
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@ -258,6 +258,10 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.rollCarac( 'chance-actuel' );
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});
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html.find('#chance-appel').click((event) => {
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this.actor.appelChance();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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@ -6,6 +6,7 @@
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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@ -107,6 +108,10 @@ export class RdDActor extends Actor {
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return this.data.data.reve.reve.value;
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}
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getChanceActuel() {
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return this.data.data.compteurs.chance.value;
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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@ -1004,7 +1009,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async reveActuelIncDec( value ) {
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async reveActuelIncDec( value ) {
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let reve = duplicate(this.data.data.reve.reve);
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reve.value = Math.max(reve.value + value, 0);
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await this.update( {"data.reve.reve": reve } );
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@ -1294,6 +1299,52 @@ export class RdDActor extends Actor {
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new RdDRollDialog("carac", html, rollData, this ).render(true);
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}
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async appelChance( )
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{
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let rollData = {
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selectedCarac: this.getCaracByName('chance-actuelle'),
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diffConditions: this.ajustementAstrologique()
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}
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const dialog = await RdDRoll.create(
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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this,
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rollData,
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{
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name: 'appelChance',
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label: 'Appel à la chance',
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callbacks: [
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{ action: rollData => this._appelChanceResultat(rollData) }
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]
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}
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);
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dialog.render(true);
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}
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_appelChanceResultat(rollData) {
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const message = {
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user: game.user._id,
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alias: this.name,
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content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
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};
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if (rollData.rolled.isSuccess) {
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message.content += "<br>Dépense d'un point de chance, l'action peut être retentée"
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this.chanceActuelleIncDec(-1)
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}
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ChatMessage.create(message);
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}
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async chanceActuelleIncDec(value) {
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let chance = duplicate(this.data.data.compteurs.chance);
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chance.value = Math.max(chance.value + value, 0);
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await this.update( {"data.compteurs.chance": chance } );
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}
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ajustementAstrologique() {
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//TODO: selon heure et heure de naissance...
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return 0;
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}
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getCaracByName(caracName) {
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switch (caracName)
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{
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@ -97,6 +97,11 @@ export class RdDResolutionTable {
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}
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}
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static async rollData(rollData ) {
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rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus);
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return rollData;
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}
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/* -------------------------------------------- */
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static async roll(caracValue, finalLevel, bonus = 0 ) {
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let chances = this.computeChances(caracValue, finalLevel);
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230
module/rdd-roll.js
Normal file
230
module/rdd-roll.js
Normal file
@ -0,0 +1,230 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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/**
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* Extend the base Dialog entity to select roll parameters
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* @extends {Dialog}
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*/
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export class RdDRoll extends Dialog {
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static async create(htmlTemplate, actor, rollData, ...actions) {
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RdDRoll._ensureCorrectActions(actions);
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RdDRoll._setDefaultOptions(actor, rollData);
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const html = await renderTemplate(htmlTemplate, rollData);
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return new RdDRoll(actor, rollData, html, {
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classes: ["rdddialog"],
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width: 600, height: 500, 'z-index': 99999
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}, actions);
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}
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static _setDefaultOptions(actor, rollData) {
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mergeObject(rollData,
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{
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: actor.data.data.compteurs.etat.value,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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malusArmureValue: 0,
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surencMalusFlag: actor.data.data.attributs ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusValue: actor.data.data.compteurs.surenc.value,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false
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},
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{ overwrite: false });
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}
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static _ensureCorrectActions(actions) {
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if (actions.length==0) {
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throw 'No action defined';
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}
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actions.forEach(action => {
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if (action.callbacks == undefined) {
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action.callbacks = [{action: r => console.log(action.name, r)}];
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}
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});
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}
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constructor(actor, rollData, html, options, actions) {
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let conf = {
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title: actions[0].label,
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content: html,
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buttons: {},
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default: actions[0].name
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};
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for (let action of actions) {
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conf.buttons[action.name] = { label: action.label, callback: html => this.onAction(action, html) };
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}
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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}
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async onAction(action, html) {
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await RdDResolutionTable.rollData(this.rollData);
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if (action.callbacks)
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData.rolled)) {
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callback.action(this.rollData);
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}
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}
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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this.bringToTop();
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var rollData = this.rollData;
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function updateRollResult(rollData) {
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let caracValue = parseInt(rollData.selectedCarac.value)
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let rollLevel = RdDRoll._computeFinalLevel(rollData);
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rollData.finalLevel = rollLevel;
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rollData.caracValue = caracValue
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HtmlUtility._showControlWhen(".etat-general", !RdDRoll._isIgnoreEtatGeneral(rollData));
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// Sort management
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if (rollData.selectedSort) {
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//console.log("Toggle show/hide", rollData.selectedSort);
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HtmlUtility._showControlWhen("#div-sort-difficulte", RdDItemSort.isDifficulteVariable(rollData.selectedSort))
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HtmlUtility._showControlWhen("#div-sort-ptreve", RdDItemSort.isCoutVariable(rollData.selectedSort))
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}
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// Mise à jour valeurs
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$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
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$("#compdialogTitle").text(RdDRoll._getTitle(rollData));
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$(".table-resolution").remove();
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
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}
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// Setup everything onload
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$(function () {
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// Update html, according to data
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if (rollData.competence) {
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// Set the default carac from the competence item
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rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
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$("#carac").val(rollData.competence.data.defaut_carac);
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}
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RdDItemSort.setCoutReveReel(rollData.selectedSort);
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$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
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$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
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updateRollResult(rollData);
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});
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// Update !
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html.find('#diffLibre').change((event) => {
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rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#diffConditions').change((event) => {
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rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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//console.log("RdDRollSelectDialog","BM CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#carac').change((event) => {
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let caracKey = event.currentTarget.value;
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this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#draconic').change((event) => {
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let draconicKey = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
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//console.log("RdDRollSelectDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#sort').change((event) => {
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let sortKey = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
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RdDItemSort.setCoutReveReel(rollData.selectedSort);
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//console.log("RdDRollSelectDialog - Sort selection", rollData.selectedSort);
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updateRollResult(rollData);
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});
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html.find('#ptreve-variable').change((event) => {
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let ptreve = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort.data.ptreve_reel = ptreve;
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console.log("RdDRollSelectDialog - Cout reve", ptreve);
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updateRollResult(rollData);
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});
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html.find('#ptreve-variable').change((event) => {
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let ptreve = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
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console.log("RdDRollSelectDialog - Cout reve", ptreve);
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updateRollResult(rollData);
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});
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html.find('#coupsNonMortels').change((event) => {
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this.rollData.mortalite = event.currentTarget.checked ? "non-mortel" : "non-mortel";
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});
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html.find('#surencMalusApply').change((event) => {
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this.rollData.surencMalusApply = event.currentTarget.checked;
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updateRollResult(rollData);
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});
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html.find('#useEncForNatation').change((event) => {
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this.rollData.useEncForNatation = event.currentTarget.checked;
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updateRollResult(rollData);
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});
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}
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static _isIgnoreEtatGeneral(rollData) {
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return rollData.selectedCarac.ignoreEtatGeneral;
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}
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/* -------------------------------------------- */
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static _computeFinalLevel(rollData) {
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const etat = RdDRoll._isIgnoreEtatGeneral(rollData) ? 0 : Misc.toInt(rollData.etat);
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const diffConditions = Misc.toInt(rollData.diffConditions);
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let malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
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let diffLibre = Misc.toInt(rollData.diffLibre);
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let malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
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// Gestion malus armure
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let malusArmureValue = 0;
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if (rollData.malusArmureValue != 0 && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
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$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
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malusArmureValue = rollData.malusArmureValue;
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} else {
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$("#addon-message").text("");
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}
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let diffCompetence = 0;
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if (rollData.competence) {
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diffCompetence = Misc.toInt(rollData.competence.data.niveau);
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}
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else if (rollData.draconicList) {
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diffCompetence = Misc.toInt(rollData.selectedDraconic.data.niveau);
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diffLibre = RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
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}
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return etat + diffCompetence + diffLibre + diffConditions + malusEnc + malusEncNatation + malusArmureValue;
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}
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/* -------------------------------------------- */
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static _getTitle(rollData) {
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if (rollData.competence) {
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// If a weapon is there, add it in the title
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let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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let niveau = Misc.toSignedString(rollData.competence.data.niveau);
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return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
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}
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if (rollData.draconicList) {
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return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
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}
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return rollData.selectedCarac.label;
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}
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}
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@ -150,6 +150,7 @@
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{{/if}}
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{{/each}}
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</ul>
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<ul class="carac-list"></ul>
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</div>
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</div>
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</div>
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