Fix synthetic actors
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9c16cf7641
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@ -617,14 +617,14 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static buildDefenseChatCard( attacker, target, rollData )
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{
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console.log("Attacker.defense", attacker, target, attacker.data._id, rollData.competence.data.categorie );
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console.log("Attacker.defense", attacker, target, target.actor.isToken, attacker.data._id, rollData.competence.data.categorie );
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let myTarget = target.actor;
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let defenseMsg = { title: "Défense en combat",
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content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
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"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Encaisser !</a></span>",
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"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Encaisser !</a></span>",
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whisper: ChatMessage.getWhisperRecipients( myTarget.name ),
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attackerid: attacker.data._id,
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defenderid: myTarget.data._id,
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defenderTokenId: target.data._id,
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rollMode: true
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};
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@ -633,16 +633,16 @@ export class RdDUtility {
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for (const arme of myTarget.data.items) {
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if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Esquiver</a></span>";
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}
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if ( rollData.competence.data.categorie == "tir" ) {
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for (const arme of myTarget.data.items) { // Bouclier for parry
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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}
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@ -650,10 +650,10 @@ export class RdDUtility {
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for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Esquiver</a></span>";
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}
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defenseMsg.toSocket = true; // True per default for all players
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@ -680,9 +680,9 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static _handleMsgDefense(data) {
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let defenderActor = game.actors.get(data.defenderid);
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if (defenderActor) {
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if ((game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id))) {
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let defenderToken = canvas.tokens.get(data.defenderTokenId);
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if (defenderToken) {
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
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console.log("User is pushing message...", game.user.name);
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game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
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data.whisper = [game.user];
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@ -792,8 +792,8 @@ export class RdDUtility {
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static _handleMsgEncaisser(data) {
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if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
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let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
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let defenderActor = game.actors.get(data.defenderid);
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defenderActor.encaisserDommages(rollData);
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let defenderToken = canvas.tokens.get(data.defenderTokenId);
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defenderToken.actor.encaisserDommages(rollData);
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}
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}
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@ -803,17 +803,17 @@ export class RdDUtility {
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html.on("click", '#encaisser-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderid = event.currentTarget.attributes['data-defenderid'].value;
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let defenderTokenId = event.currentTarget.attributes['data-defendertokenid'].value;
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if ( game.user.isGM ) { // Current user is the GM -> direct access
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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rollData.attackerid = attackerid;
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rollData.defenderid = defenderid;
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let defenderActor = game.actors.get(defenderid );
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defenderActor.encaisserDommages( rollData );
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rollData.defenderTokenId = defenderTokenId;
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let defenderToken = canvas.tokens.get( defenderTokenId );
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defenderToken.actor.encaisserDommages( rollData );
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} else { // Emit message for GM
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: { attackerid: attackerid, defenderid: defenderid }
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data: { attackerid: attackerid, defenderTokenId: defenderTokenId }
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} );
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}
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});
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@ -821,19 +821,19 @@ export class RdDUtility {
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html.on("click", '#parer-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
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let armeId = event.currentTarget.attributes['data-armeid'].value;
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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defenderActor.parerAttaque( rollData, armeId );
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defenderToken.actor.parerAttaque( rollData, armeId );
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});
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html.on("click", '#esquiver-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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//console.log("Esquive !", rollData, defenderActor);
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defenderActor.esquiverAttaque( rollData );
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defenderToken.actor.esquiverAttaque( rollData );
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});
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html.on("click", '#particuliere-attaque', event => {
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