Update rules
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RdD.geany
22
RdD.geany
@ -27,18 +27,16 @@ long_line_behaviour=1
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long_line_column=72
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long_line_column=72
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[files]
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[files]
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current_page=4
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current_page=1
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FILE_NAME_0=6135;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_0=6873;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
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FILE_NAME_1=1602;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_1=4562;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
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FILE_NAME_2=1792;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
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FILE_NAME_2=314;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_3=4217;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_3=13323;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_4=405;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
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FILE_NAME_4=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
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FILE_NAME_5=12392;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
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FILE_NAME_5=6984;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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FILE_NAME_6=335;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
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FILE_NAME_6=3632;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
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FILE_NAME_7=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
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FILE_NAME_7=1134;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Factors%2Factor-skills.html;0;2
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FILE_NAME_8=28185;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Fdice-wfrp4e.js;0;2
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FILE_NAME_8=7542;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Fsheet%2Fcharacter-sheet.js;0;2
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FILE_NAME_9=674;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Fchat%2Fskill-dialog.html;0;2
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FILE_NAME_10=6826;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
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[VTE]
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[VTE]
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last_dir=/home/sigmar
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last_dir=/home/sigmar
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@ -102,12 +102,54 @@ export class RdDActor extends Actor {
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data.compteurs.etat.value = state;
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data.compteurs.etat.value = state;
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}
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}
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/* -------------------------------------------- */
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testSiSonne( endurance )
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{
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let myroll = new Roll("d20");
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myroll.roll();
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let result = myroll.total;
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if ( result <= endurance.value)
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this.data.data.sante.sonne.value = false;
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if ( result > endurance.value || result == 20) // 20 is always a failure
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this.data.data.sante.sonne.value = true;
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if (result == 1) {
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this.data.data.sante.sonne.value = false;
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this.data.data.carac.constitution.xp++; // 1 XP on 1 !
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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santeIncDec(name, inc ) {
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santeIncDec(name, inc ) {
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let data = this.data.data.sante[name];
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let data = this.data.data.sante[name];
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let lastValue = data.value; // Useful for Endurance and Sonné
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data.value = data.value + inc;
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data.value = data.value + inc;
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if ( data.value > data.max ) data.value = data.max;
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if ( data.value > data.max ) data.value = data.max;
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if ( data.value < 0 ) data.value = 0;
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if ( data.value < 0 ) data.value = 0;
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if (name == "endurance") {
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if ( inc < 0 ) // Each endurance lost -> fatigue lost
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this.data.data.sante.fatigue = this.data.data.sante.fatigue + inc
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let diffEndurance = data.max - data.value;
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if ( this.data.data.sante.fatigue < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered
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this.data.data.sante.fatigue = diffEndurance;
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// If endurance is 0 -> -1 vie
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if ( data.value == 0 ) {
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this.data.data.sante.vie.value = this.data.data.sante.vie.value - 1;
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}
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let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
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if ( data.value > data.max - (diffvie*2) ) {
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data.value = data.max - (diffvie*2);
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}
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let blessures = this.data.data.blessures;
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let maxEnd = Math.floor( data.max / blessures.graves.nombre);
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if (data.value > maxEnd ) data.value = maxEnd;
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if ( blessures.critiques.nombre > 0 && data.value > 1) data.value = 1;
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if (lastValue - data.value > 1) this.testSiSonne(data); // Peut-être sonné si 2 points d'endurance perdus d'un coup
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}
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console.log(">>>> NEW VI", name, data.value);
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console.log(">>>> NEW VI", name, data.value);
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this.computeEtatGeneral();
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this.computeEtatGeneral();
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}
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}
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@ -60,16 +60,10 @@ const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, //
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueTemplate = "<table>\
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const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
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<th><tdid=1><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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"malaise": { "4":2, "6":3, "8":4, "10":6 },
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<th><td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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"difficile": { "4":3, "6":4, "8":6 },
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<th><td/><td/><td/><td/><td/></tr>\
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"tresdifficile": { "4":4, "6":6 } }
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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</table>"
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export class RdDUtility {
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export class RdDUtility {
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@ -289,6 +283,22 @@ export class RdDUtility {
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return table;
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return table;
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}
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}
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/* -------------------------------------------- */
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static getLocalisation( )
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{
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let myroll = new Roll("d20");
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myroll.roll();
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let result = myroll.total;
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if ( result <= 3 ) return "Jambe, genou, pied, jarret";
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if ( result <= 7 ) return "Hanche, cuisse, fesse";
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if ( result <= 9 ) return "Ventre, reins";
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if ( result <= 12 ) return "Poitrine, dos";
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if ( result <= 14 ) return "Avant-bras, main, coude";
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if ( result <= 18 ) return "Epaule, bras, omoplate";
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if ( result == 19) return "Tête autre";
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if ( result == 20) return "Tête visage";
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static currentFatigueMalus( value, max)
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static currentFatigueMalus( value, max)
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{
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{
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@ -2,10 +2,10 @@
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"name": "foundryvtt-reve-de-dragon",
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"title": "Rêve de Dragon",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"version": 0.5,
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"version": 0.6,
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"minimumCoreVersion": "0.5.7",
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"minimumCoreVersion": "0.6.0",
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"compatibleCoreVersion": "0.5.7",
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"compatibleCoreVersion": "0.6.0",
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"templateVersion": 8,
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"templateVersion": 9,
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"author": "LeRatierBretonnien",
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"author": "LeRatierBretonnien",
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"esmodules": ["module/simple.js"],
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"esmodules": ["module/simple.js"],
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"styles": ["styles/simple.css"],
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"styles": ["styles/simple.css"],
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@ -163,6 +163,10 @@
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"value": 0,
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"value": 0,
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"label": "Fatigue",
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"label": "Fatigue",
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"derivee": true
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"derivee": true
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},
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"sonne": {
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"value": false,
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"label": "Sonné"
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}
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}
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},
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},
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"blessures": {
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"blessures": {
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@ -297,6 +301,8 @@
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"encombrement": 0,
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"encombrement": 0,
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"equipe": false,
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"equipe": false,
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"dommages": 0,
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"dommages": 0,
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"force": 0,
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"resistance": 0,
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"cout": 0
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"cout": 0
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},
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},
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"munition": {
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"munition": {
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@ -312,6 +318,7 @@
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"encombrement": 0,
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"encombrement": 0,
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"equipe": false,
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"equipe": false,
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"pa": 0,
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"pa": 0,
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"malus": 0,
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"cout": 0
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"cout": 0
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},
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},
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"competence": {
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"competence": {
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