Update rules
This commit is contained in:
parent
4b465920f0
commit
91c0a6c7a3
22
RdD.geany
22
RdD.geany
@ -27,18 +27,16 @@ long_line_behaviour=1
|
|||||||
long_line_column=72
|
long_line_column=72
|
||||||
|
|
||||||
[files]
|
[files]
|
||||||
current_page=4
|
current_page=1
|
||||||
FILE_NAME_0=6135;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
|
FILE_NAME_0=6873;JSON;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplate.json;0;2
|
||||||
FILE_NAME_1=1602;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
|
FILE_NAME_1=4562;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor-sheet.js;0;2
|
||||||
FILE_NAME_2=1792;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fdialog-competence.html;0;2
|
FILE_NAME_2=314;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
|
||||||
FILE_NAME_3=4217;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
|
FILE_NAME_3=13323;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
|
||||||
FILE_NAME_4=405;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Factor-sheet.html;0;2
|
FILE_NAME_4=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
|
||||||
FILE_NAME_5=12392;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Frdd-utility.js;0;2
|
FILE_NAME_5=6984;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
|
||||||
FILE_NAME_6=335;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Ftemplates%2Fitem-competence-sheet.html;0;2
|
FILE_NAME_6=3632;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Factor.js;0;2
|
||||||
FILE_NAME_7=985;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fmodule%2Fsimple.js;0;2
|
FILE_NAME_7=1134;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Factors%2Factor-skills.html;0;2
|
||||||
FILE_NAME_8=28185;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Fdice-wfrp4e.js;0;2
|
FILE_NAME_8=7542;Javascript;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Fscripts%2Factor%2Fsheet%2Fcharacter-sheet.js;0;2
|
||||||
FILE_NAME_9=674;HTML;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2FWFRP-4th-Edition-FoundryVTT_SLADECRAVEN%2Ftemplates%2Fchat%2Fskill-dialog.html;0;2
|
|
||||||
FILE_NAME_10=6826;CSS;0;EUTF-8;0;1;0;%2Fhome%2Fsigmar%2Fwork%2Ffoundryvtt%2Ffoundryvtt-reve-de-dragon%2Fstyles%2Fsimple.css;0;2
|
|
||||||
|
|
||||||
[VTE]
|
[VTE]
|
||||||
last_dir=/home/sigmar
|
last_dir=/home/sigmar
|
||||||
|
@ -102,12 +102,54 @@ export class RdDActor extends Actor {
|
|||||||
data.compteurs.etat.value = state;
|
data.compteurs.etat.value = state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
testSiSonne( endurance )
|
||||||
|
{
|
||||||
|
let myroll = new Roll("d20");
|
||||||
|
myroll.roll();
|
||||||
|
let result = myroll.total;
|
||||||
|
if ( result <= endurance.value)
|
||||||
|
this.data.data.sante.sonne.value = false;
|
||||||
|
if ( result > endurance.value || result == 20) // 20 is always a failure
|
||||||
|
this.data.data.sante.sonne.value = true;
|
||||||
|
if (result == 1) {
|
||||||
|
this.data.data.sante.sonne.value = false;
|
||||||
|
this.data.data.carac.constitution.xp++; // 1 XP on 1 !
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
santeIncDec(name, inc ) {
|
santeIncDec(name, inc ) {
|
||||||
let data = this.data.data.sante[name];
|
let data = this.data.data.sante[name];
|
||||||
|
let lastValue = data.value; // Useful for Endurance and Sonné
|
||||||
data.value = data.value + inc;
|
data.value = data.value + inc;
|
||||||
if ( data.value > data.max ) data.value = data.max;
|
if ( data.value > data.max ) data.value = data.max;
|
||||||
if ( data.value < 0 ) data.value = 0;
|
if ( data.value < 0 ) data.value = 0;
|
||||||
|
|
||||||
|
if (name == "endurance") {
|
||||||
|
if ( inc < 0 ) // Each endurance lost -> fatigue lost
|
||||||
|
this.data.data.sante.fatigue = this.data.data.sante.fatigue + inc
|
||||||
|
let diffEndurance = data.max - data.value;
|
||||||
|
if ( this.data.data.sante.fatigue < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered
|
||||||
|
this.data.data.sante.fatigue = diffEndurance;
|
||||||
|
|
||||||
|
// If endurance is 0 -> -1 vie
|
||||||
|
if ( data.value == 0 ) {
|
||||||
|
this.data.data.sante.vie.value = this.data.data.sante.vie.value - 1;
|
||||||
|
}
|
||||||
|
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
|
||||||
|
if ( data.value > data.max - (diffvie*2) ) {
|
||||||
|
data.value = data.max - (diffvie*2);
|
||||||
|
}
|
||||||
|
|
||||||
|
let blessures = this.data.data.blessures;
|
||||||
|
let maxEnd = Math.floor( data.max / blessures.graves.nombre);
|
||||||
|
if (data.value > maxEnd ) data.value = maxEnd;
|
||||||
|
if ( blessures.critiques.nombre > 0 && data.value > 1) data.value = 1;
|
||||||
|
|
||||||
|
if (lastValue - data.value > 1) this.testSiSonne(data); // Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||||
|
}
|
||||||
|
|
||||||
console.log(">>>> NEW VI", name, data.value);
|
console.log(">>>> NEW VI", name, data.value);
|
||||||
this.computeEtatGeneral();
|
this.computeEtatGeneral();
|
||||||
}
|
}
|
||||||
|
@ -60,17 +60,11 @@ const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, //
|
|||||||
const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
|
||||||
const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
|
const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
|
||||||
const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
|
const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
|
||||||
const fatigueTemplate = "<table>\
|
const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
|
||||||
<th><tdid=1><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
|
"malaise": { "4":2, "6":3, "8":4, "10":6 },
|
||||||
<th><td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
|
"difficile": { "4":3, "6":4, "8":6 },
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
"tresdifficile": { "4":4, "6":6 } }
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
|
||||||
<th><td/><td/><td/><td/><td/></tr>\
|
|
||||||
</table>"
|
|
||||||
|
|
||||||
export class RdDUtility {
|
export class RdDUtility {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -289,6 +283,22 @@ export class RdDUtility {
|
|||||||
return table;
|
return table;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getLocalisation( )
|
||||||
|
{
|
||||||
|
let myroll = new Roll("d20");
|
||||||
|
myroll.roll();
|
||||||
|
let result = myroll.total;
|
||||||
|
if ( result <= 3 ) return "Jambe, genou, pied, jarret";
|
||||||
|
if ( result <= 7 ) return "Hanche, cuisse, fesse";
|
||||||
|
if ( result <= 9 ) return "Ventre, reins";
|
||||||
|
if ( result <= 12 ) return "Poitrine, dos";
|
||||||
|
if ( result <= 14 ) return "Avant-bras, main, coude";
|
||||||
|
if ( result <= 18 ) return "Epaule, bras, omoplate";
|
||||||
|
if ( result == 19) return "Tête autre";
|
||||||
|
if ( result == 20) return "Tête visage";
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static currentFatigueMalus( value, max)
|
static currentFatigueMalus( value, max)
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
"name": "foundryvtt-reve-de-dragon",
|
"name": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
|
"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
|
||||||
"version": 0.5,
|
"version": 0.6,
|
||||||
"minimumCoreVersion": "0.5.7",
|
"minimumCoreVersion": "0.6.0",
|
||||||
"compatibleCoreVersion": "0.5.7",
|
"compatibleCoreVersion": "0.6.0",
|
||||||
"templateVersion": 8,
|
"templateVersion": 9,
|
||||||
"author": "LeRatierBretonnien",
|
"author": "LeRatierBretonnien",
|
||||||
"esmodules": ["module/simple.js"],
|
"esmodules": ["module/simple.js"],
|
||||||
"styles": ["styles/simple.css"],
|
"styles": ["styles/simple.css"],
|
||||||
|
@ -163,6 +163,10 @@
|
|||||||
"value": 0,
|
"value": 0,
|
||||||
"label": "Fatigue",
|
"label": "Fatigue",
|
||||||
"derivee": true
|
"derivee": true
|
||||||
|
},
|
||||||
|
"sonne": {
|
||||||
|
"value": false,
|
||||||
|
"label": "Sonné"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"blessures": {
|
"blessures": {
|
||||||
@ -297,6 +301,8 @@
|
|||||||
"encombrement": 0,
|
"encombrement": 0,
|
||||||
"equipe": false,
|
"equipe": false,
|
||||||
"dommages": 0,
|
"dommages": 0,
|
||||||
|
"force": 0,
|
||||||
|
"resistance": 0,
|
||||||
"cout": 0
|
"cout": 0
|
||||||
},
|
},
|
||||||
"munition": {
|
"munition": {
|
||||||
@ -312,6 +318,7 @@
|
|||||||
"encombrement": 0,
|
"encombrement": 0,
|
||||||
"equipe": false,
|
"equipe": false,
|
||||||
"pa": 0,
|
"pa": 0,
|
||||||
|
"malus": 0,
|
||||||
"cout": 0
|
"cout": 0
|
||||||
},
|
},
|
||||||
"competence": {
|
"competence": {
|
||||||
|
Loading…
Reference in New Issue
Block a user