Fix encTotal dans dialogues
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@ -167,7 +167,7 @@ export class RdDActor extends Actor {
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// Initialize empty items
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RdDCarac.computeCarac(actorData.data);
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this.computeIsHautRevant();
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this.computeEncombrementTotalEtMalusArmure();
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await this.computeEncombrementTotalEtMalusArmure();
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this.computePrixTotalEquipement();
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this.computeEtatGeneral();
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// Sanity check
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@ -1083,11 +1083,10 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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computeEncombrement() {
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const tplData = Misc.templateData(this);
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tplData.encTotal = this.filterItemsData(it => it.data.encombrement != undefined)
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this.encTotal = this.filterItemsData(it => it.data.encombrement != undefined)
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.map(it => it.data.encTotal)
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.reduce(Misc.sum(), 0);
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return tplData.encTotal;
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return this.encTotal;
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}
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/* -------------------------------------------- */
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@ -1104,12 +1103,11 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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computePrixTotalEquipement() {
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const tplData = Misc.templateData(this);
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tplData.prixTotalEquipement = this.filterItemsData(it => it.data.prixTotal)
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this.prixTotalEquipement = this.filterItemsData(it => it.data.prixTotal)
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.map(it => it.data.prixTotal ?? 0)
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.reduce(Misc.sum(), 0);
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// Mise à jour valeur totale de l'équipement
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return tplData.prixTotalEquipement;
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return this.prixTotalEquipement;
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}
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/* -------------------------------------------- */
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