Masquer les dés détérioration/recul
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0fb9c8f334
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@ -182,7 +182,10 @@ export class RdDActor extends Actor {
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let resistance = Misc.toInt(rollData.arme.data.resistance);
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let msg = "";
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// Jet de résistance de l'arme de parade (p.132)
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let resistRoll = await RdDResolutionTable.roll( resistance, - dmg );
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let resistRoll = await RdDResolutionTable.rollData({
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caracValue: resistance,
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finalLevel: - dmg,
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showDice: false});
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if (resistRoll.isSuccess) { // Perte de résistance
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msg = "Votre " + rollData.arme.name + " tient le choc de la parade. "
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} else {
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@ -197,7 +200,10 @@ export class RdDActor extends Actor {
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}
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// Jet de désarmement
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if (resistance > 0 && !rollData.arme.name.toLowerCase().includes('bouclier') ) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
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let desarme = await RdDResolutionTable.roll( this.data.data.carac.force.value, Misc.toInt(rollData.competence.data.niveau) -dmg );
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let desarme = await RdDResolutionTable.rollData({
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caracValue: this.data.data.carac.force.value,
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finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
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showDice: false});
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if ( desarme.isEchec) {
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msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds";
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}
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@ -214,12 +220,19 @@ export class RdDActor extends Actor {
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if ( rollData.arme || encaisser ) {
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if ( (rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.tactique == 'charge') {
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let reculNiveau = Misc.toInt(this.data.data.carac.taille.value) - (rollData.attackerRoll.forceValue+rollData.attackerRoll.arme.data.dommagesReels);
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let recul = await RdDResolutionTable.roll( 10, reculNiveau );
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let recul = await RdDResolutionTable.rollData({
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caracValue: 10,
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finalLevel: reculNiveau,
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showDice: false});
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let msg = "";
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if (recul.isSuccess) {
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msg = " Vous ne reculez pas malgré la force du coup.";
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} else {
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let chute = await RdDResolutionTable.roll( this.data.data.carac.agilite.value, reculNiveau );
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let chute = await RdDResolutionTable.rollData({
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caracValue: this.data.data.carac.agilite.value,
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finalLevel: reculNiveau,
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showDice: false});
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if ( !chute.isSuccess || recul.isETotal ) {
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msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.";
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} else {
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@ -234,8 +234,10 @@ export class RdDCalendrier extends Application {
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console.log( request );
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let jourDiff = this.getLectureAstrologieDifficulte( request.date);
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let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
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let rolled = await RdDResolutionTable.roll(request.carac_vue, niveau, undefined, false);
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let rolled = await RdDResolutionTable.rollData({
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caracValue: request.carac_vue,
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finalLevel: niveau,
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showDice: false});
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let nbAstral = this.getNombreAstral( request.date );
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let nbAstralFaux = nbAstral;
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request.isValid = true;
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@ -91,7 +91,7 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static async rollData(rollData) {
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rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative);
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rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.needSignificative, !rollData.showDice);
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}
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/* -------------------------------------------- */
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