parade corps à corps #68
This commit is contained in:
parent
afe5ddcb8d
commit
b4f298256a
@ -69,9 +69,10 @@ export class RdDItemArme extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static mainsNues() {
|
static mainsNues() {
|
||||||
return {
|
const mainsNues = {
|
||||||
name: "Mains nues",
|
name: "Mains nues",
|
||||||
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel' }
|
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps' }
|
||||||
}
|
};
|
||||||
|
return mainsNues
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,10 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
switch (button) {
|
switch (button) {
|
||||||
case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
|
case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
|
||||||
case '#parer-button': return this.parade(rollData, event.currentTarget.attributes['data-armeid'].value);
|
case '#parer-button': {
|
||||||
|
const armeId = event.currentTarget.attributes['data-armeid'];
|
||||||
|
return this.parade(rollData, armeId ? armeId.value : undefined);
|
||||||
|
}
|
||||||
case '#esquiver-button': return this.esquive(rollData);
|
case '#esquiver-button': return this.esquive(rollData);
|
||||||
case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
|
case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
|
||||||
}
|
}
|
||||||
@ -255,7 +258,10 @@ export class RdDCombat {
|
|||||||
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
|
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
|
||||||
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
|
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
|
||||||
}
|
}
|
||||||
|
// corps à corps
|
||||||
|
if (rollData.dmg.mortalite != 'mortel') {
|
||||||
|
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
|
||||||
|
}
|
||||||
// esquive
|
// esquive
|
||||||
if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') {
|
if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') {
|
||||||
content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
|
content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
|
||||||
@ -339,7 +345,8 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async parade(attackerRoll, armeParadeId) {
|
async parade(attackerRoll, armeParadeId) {
|
||||||
let arme = this.defender.getOwnedItem(armeParadeId);
|
|
||||||
|
let arme = this._findArmeParade(armeParadeId);
|
||||||
|
|
||||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||||
|
|
||||||
@ -361,12 +368,20 @@ export class RdDCombat {
|
|||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
_prepareParade(attackerRoll, arme) {
|
_findArmeParade(armeParadeId) {
|
||||||
|
if (armeParadeId) {
|
||||||
|
const armeItem = this.defender.getOwnedItem(armeParadeId);
|
||||||
|
return armeItem.data;
|
||||||
|
|
||||||
|
}
|
||||||
|
return RdDItemArme.mainsNues()
|
||||||
|
}
|
||||||
|
|
||||||
|
_prepareParade(attackerRoll, armeParade) {
|
||||||
const isCreature = this.defender.isCreature();
|
const isCreature = this.defender.isCreature();
|
||||||
const compName = isCreature ? arme.name : arme.data.data.competence;
|
const compName = isCreature ? armeParade.name : armeParade.data.competence;
|
||||||
const competence = this.defender.getCompetence(compName);
|
const competence = this.defender.getCompetence(compName);
|
||||||
const armeAttaque = attackerRoll.arme;
|
const armeAttaque = attackerRoll.arme;
|
||||||
const armeParade = arme.data;
|
|
||||||
|
|
||||||
if (compName != competence.name) {
|
if (compName != competence.name) {
|
||||||
// TODO: toujours utiliser competence.name ...
|
// TODO: toujours utiliser competence.name ...
|
||||||
@ -378,7 +393,7 @@ export class RdDCombat {
|
|||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
arme: arme.data,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(),
|
surprise: this.defender.getSurprise(),
|
||||||
surpriseDefenseur: this.defender.getSurprise(),
|
surpriseDefenseur: this.defender.getSurprise(),
|
||||||
needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
||||||
|
Loading…
Reference in New Issue
Block a user