parade corps à corps #68

This commit is contained in:
Vincent Vandemeulebrouck 2020-12-17 00:23:40 +01:00
parent afe5ddcb8d
commit b4f298256a
2 changed files with 27 additions and 11 deletions

View File

@ -69,9 +69,10 @@ export class RdDItemArme extends Item {
} }
static mainsNues() { static mainsNues() {
return { const mainsNues = {
name: "Mains nues", name: "Mains nues",
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel' } data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps' }
} };
return mainsNues
} }
} }

View File

@ -81,7 +81,10 @@ export class RdDCombat {
} }
switch (button) { switch (button) {
case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value); case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
case '#parer-button': return this.parade(rollData, event.currentTarget.attributes['data-armeid'].value); case '#parer-button': {
const armeId = event.currentTarget.attributes['data-armeid'];
return this.parade(rollData, armeId ? armeId.value : undefined);
}
case '#esquiver-button': return this.esquive(rollData); case '#esquiver-button': return this.esquive(rollData);
case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value); case '#encaisser-button': return this.encaisser(rollData, event.currentTarget.attributes['data-defenderTokenId'].value);
} }
@ -255,7 +258,10 @@ export class RdDCombat {
for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) { for (const arme of this._filterArmesParade(this.defender.data.items, rollData.competence.data.categorie)) {
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>"; content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "' data-armeid='" + arme._id + "'>Parer avec " + arme.name + "</a>";
} }
// corps à corps
if (rollData.dmg.mortalite != 'mortel') {
content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Parer à mains nues</a>";
}
// esquive // esquive
if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') { if (rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == "lancer" || rollData.competence.data.categorie == 'competencecreature') {
content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>"; content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='" + this.attackerId + "' data-defenderTokenId='" + this.defenderTokenId + "'>Esquiver</a>";
@ -339,7 +345,8 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async parade(attackerRoll, armeParadeId) { async parade(attackerRoll, armeParadeId) {
let arme = this.defender.getOwnedItem(armeParadeId);
let arme = this._findArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
@ -361,12 +368,20 @@ export class RdDCombat {
dialog.render(true); dialog.render(true);
} }
_prepareParade(attackerRoll, arme) { _findArmeParade(armeParadeId) {
if (armeParadeId) {
const armeItem = this.defender.getOwnedItem(armeParadeId);
return armeItem.data;
}
return RdDItemArme.mainsNues()
}
_prepareParade(attackerRoll, armeParade) {
const isCreature = this.defender.isCreature(); const isCreature = this.defender.isCreature();
const compName = isCreature ? arme.name : arme.data.data.competence; const compName = isCreature ? armeParade.name : armeParade.data.competence;
const competence = this.defender.getCompetence(compName); const competence = this.defender.getCompetence(compName);
const armeAttaque = attackerRoll.arme; const armeAttaque = attackerRoll.arme;
const armeParade = arme.data;
if (compName != competence.name) { if (compName != competence.name) {
// TODO: toujours utiliser competence.name ... // TODO: toujours utiliser competence.name ...
@ -378,7 +393,7 @@ export class RdDCombat {
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll, attackerRoll: attackerRoll,
competence: competence, competence: competence,
arme: arme.data, arme: armeParade,
surprise: this.defender.getSurprise(), surprise: this.defender.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(), surpriseDefenseur: this.defender.getSurprise(),
needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade), needSignificative: this._needSignificative(attackerRoll) || RdDItemArme.needParadeSignificative(armeAttaque, armeParade),