Merge branch 'blessure-critique' into 'dev_1.1'
Fix récupération blessure critique See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!87
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b57457db96
@ -210,7 +210,7 @@ export class RdDActor extends Actor {
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console.log("dormirChateauDormant", blessures)
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console.log("dormirChateauDormant", blessures)
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
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await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message,"legere", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update( {"data.blessures": blessures } );
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await this.update( {"data.blessures": blessures } );
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await this._recupererVie(message);
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await this._recupererVie(message);
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await this.transformerStress(message);
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await this.transformerStress(message);
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