Fix messages passe d'arme

- l'attaquant ne peut plus lancer les dés du défenseur (sauf GM)
- ajout du nom de l'attaquant au message de défense
- nettoyage des messages de la passe d'arme uniqument par le GM
pour éviter suppression par le joueur
This commit is contained in:
Vincent Vandemeulebrouck 2021-01-19 22:31:32 +01:00
parent 68152e6bb2
commit c23065119e
2 changed files with 76 additions and 55 deletions

View File

@ -107,27 +107,27 @@ export class RdDCombat {
/* -------------------------------------------- */
static _getAttaque(attackerId) {
return game.system.rdd.combatStore.attaques[attackerId];
}
}
/* -------------------------------------------- */
static _deleteAttaque(attackerId) {
delete game.system.rdd.combatStore.attaques[attackerId];
}
}
/* -------------------------------------------- */
static _storeDefense(defenderRoll) {
game.system.rdd.combatStore.defenses[defenderRoll.passeArme] = duplicate(defenderRoll);
}
}
/* -------------------------------------------- */
static _getDefense(passeArme) {
return game.system.rdd.combatStore.defenses[passeArme];
}
}
/* -------------------------------------------- */
static _deleteDefense(passeArme) {
delete game.system.rdd.combatStore.defenses[passeArme];
}
}
/* -------------------------------------------- */
static create(attacker, defender, defenderTokenId, target = undefined) {
@ -135,15 +135,11 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static createForEvent(event) {
let attackerId = event.currentTarget.attributes['data-attackerId'].value;
let attacker = game.actors.get(attackerId);
const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId'];
if (dataDefenderTokenId) {
const defenderTokenId = dataDefenderTokenId.value;
let defenderToken = canvas.tokens.get(defenderTokenId);
let defender = defenderToken.actor;
static createForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId);
if (defenderTokenId) {
const defenderToken = canvas.tokens.get(defenderTokenId);
const defender = defenderToken.actor;
return RdDCombat.create(attacker, defender, defenderTokenId);
}
@ -166,17 +162,19 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static onMsgDefense(msgData) {
let defenderToken = canvas.tokens.get(msgData.defenderTokenId);
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken) {
if (!game.user.isGM && !game.user.character) { // vérification / sanity check
ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
return;
}
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
const defenderRoll = msgData.defenderRoll;
RdDCombat._storeAttaque(msgData.attackerId, defenderRoll.attackerRoll);
if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character._id == defenderToken.actor.data._id))) {
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const defenderRoll = msg.defenderRoll;
RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
RdDCombat._storeDefense(defenderRoll);
rddCombat._chatMessageDefense(msg.paramChatDefense);
}
}
}
@ -202,8 +200,12 @@ export class RdDCombat {
'#echec-total-attaque',
]) {
html.on("click", button, event => {
const rddCombat = RdDCombat.createForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value);
rddCombat.onEvent(button, event);
event.preventDefault();
RdDCombat.createForEvent(event).onEvent(button, event);
});
}
html.on("click", '#chat-jet-vie', event => {
@ -308,7 +310,7 @@ export class RdDCombat {
/* -------------------------------------------- */
removeChatMessageActionsPasseArme(passeArme) {
if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
if (game.user.isGM && game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
}
}
@ -413,7 +415,8 @@ export class RdDCombat {
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
isFinesse: isMeleeDiffNegative,
isRapide: isMeleeDiffNegative && rollData.arme.data.rapide
isRapide: isMeleeDiffNegative && rollData.arme.data.rapide,
passeArme: rollData.passeArme
})
});
}
@ -423,9 +426,10 @@ export class RdDCombat {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
// Save rollData for defender
RdDCombat._storeAttaque(this.attackerId, attackerRoll);
RdDCombat._storeDefense(defenderRoll)
attackerRoll.show = {
cible: this.target ? this.defender.data.name : 'la cible',
@ -438,57 +442,69 @@ export class RdDCombat {
}
if (this.target) {
await this._sendMessageDefense(attackerRoll);
await this._sendMessageDefense(attackerRoll, defenderRoll);
}
}
/* -------------------------------------------- */
async _sendMessageDefense(attackerRoll, defenderRoll = undefined, essaisPrecedents = undefined) {
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
}
const paramDemandeDefense = {
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
attaqueParticuliere: attackerRoll.particuliere,
dmg: attackerRoll.dmg
attaqueCategorie: attackerRoll.competence.data.categorie,
attaqueArme: attackerRoll.arme,
dmg: attackerRoll.dmg,
};
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId,
defenderRoll ?? { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} },
essaisPrecedents != undefined);
let chatMessage = {
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
};
ChatMessage.create(chatMessage);
const selfMessage = essaisPrecedents != undefined;
if (!selfMessage && (!game.user.isGM || this.defender.hasPlayerOwner)) {
this._socketSendMessageDefense(paramChatDefense, defenderRoll);
}
else {
await this._chatMessageDefense(paramChatDefense);
}
}
/* -------------------------------------------- */
static _sendRollMessage(sender, recipient, defenderTokenId, defenderRoll, selfMessage) {
// envoyer le message au destinataire
if (!selfMessage || !game.user.isGM || recipient.hasPlayerOwner) {
let data = {
attackerId: sender?.data._id,
defenderId: recipient?.data._id,
defenderTokenId: defenderTokenId,
defenderRoll: duplicate(defenderRoll),
rollMode: true
};
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_defense", data: data });
}
async _chatMessageDefense(paramDemandeDefense) {
ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
});
}
/* -------------------------------------------- */
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
// envoyer le message au destinataire
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_defense", data: {
attackerId: this.attacker?.data._id,
defenderId: this.defender?.data._id,
defenderTokenId: this.defenderTokenId,
defenderRoll: duplicate(defenderRoll),
paramChatDefense: paramChatDefense,
rollMode: true
}
});
}
/* -------------------------------------------- */
_filterArmesParade(items, competence) {
items = items.filter(item => (item.type == 'arme' && item.data.equipe) || (item.type == 'competencecreature' && item.data.isparade));
@ -809,6 +825,10 @@ export class RdDCombat {
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
let defenderRoll = RdDCombat._getDefense(attackerRoll.passeArme);
if (!defenderRoll) {
ui.notifications.warn("Cette passe d'arme est déjà terminée!")
return;
}
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
this._onEchecTotal(defenderRoll);
}
@ -831,6 +851,7 @@ export class RdDCombat {
});
}
RdDCombat._deleteDefense(attackerRoll.passeArme);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
/* -------------------------------------------- */

View File

@ -5,13 +5,13 @@
<span><strong>{{defender.name}}</strong> doit :</span>
{{else}}
<span><strong>{{defender.name}}</strong> doit se défendre
{{~#if (eq surprise 'demi')}} avec une significative {{/if~}}
{{~#if attaqueParticuliere}} contre une <strong>particulière en
{{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if attaqueParticuliere}} <strong>particulière en
{{~#if (eq attaqueParticuliere 'finesse')}} finesse
{{else if (eq attaqueParticuliere 'force')}} force
{{else}} rapidité
{{else if (eq attaqueParticuliere 'rapidite')}} rapidité
{{/if~}}</strong>
{{/if~}} :
{{/if}} de {{attacker.name}} ({{attaqueArme.name}}):
</span>
{{/if}}
<span class='chat-card-button-area'>