Utilisation du token.name au lieu d'actor.name

Pour permettre de masquer les informations sur les
PNJs secondaires, ou de dévoiler le nom de l'acteur
This commit is contained in:
Vincent Vandemeulebrouck 2024-11-15 00:01:55 +01:00
parent 18699c254a
commit c595b24aa0
21 changed files with 62 additions and 52 deletions

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@ -117,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) { for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete(); await effect.delete();
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
} }
} }
} }
@ -288,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await this.openRollDialog({ await this.openRollDialog({
name: `jet-${this.id}`, name: `jet-${this.id}`,
label: `Jet de ${this.name}`, label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: { rollData: {
carac: carac, carac: carac,
@ -463,7 +463,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async $afficherEncaissement(encaissement, show, defenderToken) { async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.name, alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner, hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {} show: show ?? {}
}, { overwrite: false }); }, { overwrite: false });
@ -496,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = { const rollData = {
alias: this.name, alias: this.getAlias(),
rolled: rolled, rolled: rolled,
entite: entite.name, entite: entite.name,
selectedCarac: this.system.carac.reve selectedCarac: this.system.carac.reve
@ -516,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true } isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) { async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
} }
} }

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@ -191,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true; encaissement.mort = true;
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
}); });
} }
return blessure; return blessure;
@ -218,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async jetDeVie() { async jetDeVie() {
if (this.isDead()) { if (this.isDead()) {
ChatMessage.create({ ChatMessage.create({
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this) whisper: ChatUtility.getOwners(this)
}) })
return return
@ -242,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte); await this.santeIncDec("vie", -perte);
} }
if (this.isDead()) { if (this.isDead()) {
msgText += `<br><strong>${this.name} est mort !!!!</strong>`; msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
} }
else if (prochainJet > 0) { else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
@ -273,7 +273,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) { async setSonne(sonne = true) {
if (!game.combat && sonne) { if (!game.combat && sonne) {
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return; return;
} }
await this.setEffect(STATUSES.StatusStunned, sonne) await this.setEffect(STATUSES.StatusStunned, sonne)

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@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId) return game.actors.get(actorId)
} }
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false } isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@ -367,7 +374,7 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite; chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({ ChatMessage.create({
user: achat.userId, user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name }, speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this), whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
}); });
@ -683,7 +690,7 @@ export class RdDBaseActor extends Actor {
type: this.type, type: this.type,
img: this.img, img: this.img,
pack: this.pack, pack: this.pack,
name: this.name, name: this.getAlias(),
system: { description: this.system.description } system: { description: this.system.description }
} }
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
@ -691,10 +698,10 @@ export class RdDBaseActor extends Actor {
} }
actionImpossible(action) { actionImpossible(action) {
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
} }
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") } async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") } async jetDeMoral() { this.actionImpossible("jet de moral") }

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@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
} }
const disponible = this.actor.getQuantiteDisponible(item) const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) { if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return; return;
} }

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@ -51,7 +51,7 @@ export class DialogCreateSigneDraconique extends Dialog {
whisper: ChatUtility.getOwners(actor), whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe, signe: signe,
alias: actor.name alias: actor.getAlias()
}) })
}); });
} }

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@ -133,10 +133,10 @@ export class RdDCombatManager extends Combat {
scene: canvas.scene._id, scene: canvas.scene._id,
actor: combatant.actor?._id, actor: combatant.actor?._id,
token: combatant.token._id, token: combatant.token._id,
alias: combatant.token.name, alias: combatant.token?.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
}, },
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>` flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
}, },
messageOptions); messageOptions);
roll.toMessage(messageData, { rollMode, create: true }); roll.toMessage(messageData, { rollMode, create: true });
@ -252,7 +252,7 @@ export class RdDCombatManager extends Combat {
if (action && action.type == "arme") { if (action && action.type == "arme") {
for (let initData of premierRoundInit) { for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
<hr> <hr>
<div> <div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
@ -754,7 +754,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareAttaque(competence, arme) { _prepareAttaque(competence, arme) {
let rollData = { let rollData = {
alias: this.attackerToken.name, alias: this.attacker?.getAlias(),
passeArme: foundry.utils.randomID(16), passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite, mortalite: arme?.system.mortalite,
competence: competence, competence: competence,
@ -803,10 +803,10 @@ export class RdDCombat {
} }
const choixParticuliere = await ChatMessage.create({ const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name, alias: this.attacker.getAlias(),
whisper: ChatUtility.getOwners(this.attacker), whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attackerToken.name, alias: this.attacker.getAlias(),
attackerId: this.attackerId, attackerId: this.attackerId,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
defenderToken: this.defenderToken, defenderToken: this.defenderToken,
@ -826,7 +826,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.defenderToken?.name ?? 'la cible', cible: this.defender?.getAlias() ?? 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
} }
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -892,7 +892,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({ const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs) // message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attackerToken.name, alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
}); });
@ -1015,7 +1015,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) { _prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = { let defenderRoll = {
alias: this.defenderToken?.name, alias: this.defender?.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
@ -1072,7 +1072,7 @@ export class RdDCombat {
async esquive(attackerRoll, compId, compName) { async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) { if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
return; return;
} }
console.log("RdDCombat.esquive >>>", attackerRoll, esquive); console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
@ -1099,7 +1099,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) { _prepareEsquive(attackerRoll, competence) {
let rollData = { let rollData = {
alias: this.defenderToken?.name, alias: this.defender.getAlias(),
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken, attackerToken: this.attackerToken,
@ -1278,9 +1278,10 @@ export class RdDCombat {
if (!actor?.isActorCombat()) { if (!actor?.isActorCombat()) {
return return
} }
const alias = token?.name ?? actor.getAlias();
const formData = { const formData = {
combatId: combat._id, combatId: combat._id,
alias: token.name ?? actor.name, alias: alias,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
isSonne: actor.isSonne(), isSonne: actor.isSonne(),
blessuresStatus: actor.computeResumeBlessure(), blessuresStatus: actor.computeResumeBlessure(),
@ -1293,12 +1294,12 @@ export class RdDCombat {
} }
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: token.name ?? actor.name alias: alias
}) })
await ChatMessage.create({ await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getOwners(actor), whisper: ChatUtility.getOwners(actor),
alias: token.name ?? actor.name alias: alias
}) })
} }
} }

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@ -32,7 +32,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) { static _setDefaultOptions(actor, rollData) {
let defaultRollData = { let defaultRollData = {
alias: actor.name, alias: actor.getAlias(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres, difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
@ -345,24 +345,25 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_getTitle(rollData) { _getTitle(rollData) {
const alias = rollData.alias
const carac = rollData.selectedCarac.label; const carac = rollData.selectedCarac.label;
if (!rollData.competence) { if (!rollData.competence) {
return carac; return `${alias}: ${carac}`
} }
const compName = rollData.competence.name; const compName = rollData.competence.name;
const niveau = Misc.toSignedString(rollData.competence.system.niveau) const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) { if (compName == carac) {
// cas des créatures // cas des créatures
return `${carac} Niveau ${niveau}` return `${alias}: ${carac} Niveau ${niveau}`
} }
if (rollData.draconicList && rollData.selectedSort) { if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort // cas de lancer de sort
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
} }
if (rollData.arme && rollData.arme.name != compName) { if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence // ajouter l'arme au titre si son nom n'est pas la compétence
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}` return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
} }
return `${carac} / ${compName} Niveau ${niveau}` return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
} }
} }

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@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -641,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
// simuler une rencontre // simuler une rencontre
let rencontreData = { let rencontreData = {
actor: this.actor, actor: this.actor,
alias: this.actor.name, alias: this.actor.getAlias(),
reveDepart: this.actor.getReveActuel(), reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(), competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
@ -1098,7 +1098,9 @@ export class RdDTMRDialog extends Dialog {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor), whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
alias: this.actor.getAlias(),
typeTMR: TMRUtility.getTMRType(coord) })
}); });
} }
} }

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Fabrication: {{recette.name}}</h2> <h2>Fabrication: {{recette.name}} par {{alias}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}"/> <img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}"/>

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@ -1,6 +1,5 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<h2 class="dialog-roll-title"></h2> <h2 class="dialog-roll-title"></h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">
<div class="flexrow"> <div class="flexrow">

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Chanter: {{oeuvre.name}}</h2> <h2>{{alias}} chante {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="dialog-roll-danse"> <form class="dialog-roll-danse">
<h2>Danser: {{oeuvre.name}}</h2> <h2>{{alias}} danse {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Jouer à : {{oeuvre.name}}</h2> <h2>{{alias}} jouer à {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<h2>Maîtrise {{#if isTMRCache}} <h2>{{alias}} maîtrise {{#if isTMRCache}}
{{tmr.type}} {{tmr.type}}
{{else}} {{else}}
{{tmr.label}} ({{tmr.coord}}) {{tmr.label}} ({{tmr.coord}})

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@ -1,5 +1,5 @@
<form class="dialog-roll-meditation"> <form class="dialog-roll-meditation">
<h2>{{meditation.name}}</h2> <h2>{{alias}} effectue une {{meditation.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" /> <img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" />

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Interpréter la mélodie: {{oeuvre.name}}</h2> <h2>{{alias}} interpréte la mélodie {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Interpréter une Œuvre: {{oeuvre.name}}</h2> <h2>{{alias}} interpréte une Œuvre: {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="rdd-roll-dialog"> <form class="rdd-roll-dialog">
<h2>Cuisiner: {{oeuvre.name}}</h2> <h2>{{alias}} cuisine {{oeuvre.name}}</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">

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@ -1,5 +1,5 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<h2>{{rencontre.name}} de force {{rencontre.system.force}}!</h2> <h2>{{alias}} rencontre: {{rencontre.name}} de force {{rencontre.system.force}}!</h2>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left"> <div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}"/> <img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}"/>

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@ -1,9 +1,9 @@
<form class="dialog-roll-signedraconique"> <form class="dialog-roll-signedraconique">
<h2>Lire le signe draconique <h2>{{alias}} lit le signe draconique
<select name="signe-draconique" class="roll-signedraconique flex-grow" data-dtype="String"> <select name="signe-draconique" class="roll-signedraconique flex-grow" data-dtype="String">
{{#select signe}} {{#select signe}}
{{#each signes as |signe key|}} {{#each signes as |signe key|}}
<option value={{key}}>{{this.name}}</option> <option value={{key}}>{{signe.name}}</option>
{{/each}} {{/each}}
{{/select}} {{/select}}
</select> </select>

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@ -1,7 +1,7 @@
<form class="dialog-roll-sort"> <form class="dialog-roll-sort">
<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" /> <img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" />
<div> <div>
<h2 class="flexrow">Lancer le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</h2> <h2 class="flexrow">{{alias}} lance le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</h2>
<select name="sort" class="roll-sort" data-dtype="String"> <select name="sort" class="roll-sort" data-dtype="String">
{{#select sort}} {{#select sort}}
{{#each sortList as |choix key|}} {{#each sortList as |choix key|}}