88 Gestion argent/commerce

This commit is contained in:
sladecraven 2021-01-01 21:11:56 +01:00
parent 3c2241197a
commit dc57058465
13 changed files with 459 additions and 30 deletions

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@ -1,6 +1,6 @@
[Dolphin] [Dolphin]
SortOrder=1 SortRole=modificationtime
Timestamp=2020,11,21,8,49,55 Timestamp=2021,1,1,20,0,59
Version=4 Version=4
ViewMode=1 ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -98,35 +98,35 @@ export class RdDActor extends Actor {
/** /**
* Prepare Character type specific data * Prepare Character type specific data
*/ */
_prepareCharacterData(actorData) { async _prepareCharacterData(actorData) {
// Initialize empty items // Initialize empty items
RdDUtility.computeCarac(actorData.data); RdDUtility.computeCarac(actorData.data);
this.computeEncombrementTotalEtMalusArmure(); this.computeEncombrementTotalEtMalusArmure();
this.computeEtatGeneral(); this.computeEtatGeneral();
this.checkMonnaiePresence(); await this.checkMonnaiePresence();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas. async checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
let piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1); let piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1);
if (!piece) { if (!piece) {
let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1); let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp" );
this.createOwnedItem( piece ); const updated = await this.createOwnedItem( piece );
} }
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 10); piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 10);
if (!piece) { if (!piece) {
let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10); let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
this.createOwnedItem( piece ); const updated = await this.createOwnedItem( piece );
} }
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 100); piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 100);
if (!piece) { if (!piece) {
let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100); let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
this.createOwnedItem( piece ); const updated = await this.createOwnedItem( piece );
} }
piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1000); piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1000);
if (!piece) { if (!piece) {
let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000); let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
this.createOwnedItem( piece ); const updated = await this.createOwnedItem( piece );
} }
} }
@ -2147,7 +2147,7 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
payerDenier( sumDenier ) { async payerDenier( sumDenier, dataObj ) {
sumDenier = Number(sumDenier); sumDenier = Number(sumDenier);
let denierDisponible = 0; let denierDisponible = 0;
let monnaie = this.data.items.filter( item => item.type =='monnaie'); let monnaie = this.data.items.filter( item => item.type =='monnaie');
@ -2155,16 +2155,27 @@ export class RdDActor extends Actor {
denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite); denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
} }
console.log("DENIER", game.user.character, sumDenier, denierDisponible); console.log("DENIER", game.user.character, sumDenier, denierDisponible);
let msg = "";
if ( denierDisponible >= sumDenier) { if ( denierDisponible >= sumDenier) {
denierDisponible -= sumDenier; denierDisponible -= sumDenier;
this.optimizeArgent(denierDisponible); this.optimizeArgent(denierDisponible);
msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
} else { } else {
let message = { msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Vous n'avez pas assez d'argent pour paye cette somme !"
};
ChatMessage.create( message );
} }
if ( dataObj ) {
dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
await this.createOwnedItem( dataObj.payload );
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
}
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : msg
};
ChatMessage.create( message );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

307
module/item-rdd.js Normal file
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@ -0,0 +1,307 @@
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDItem extends Item {
/* -------------------------------------------- */
async postItem() {
console.log(this);
const properties = this[`_${this.data.type}ChatData`]();
let chatData = duplicate(this.data);
chatData["properties"] = properties
//Check if the posted item should have availability/pay buttons
chatData.hasPrice = "cout" in chatData.data;
chatData.data.cout_deniers = 0;
let dialogResult = [-1, -1]; // dialogResult[0] = quantité, dialogResult[1] = prix
if (chatData.hasPrice )
{
let sols = chatData.data.cout;
chatData.data.cout_deniers = Math.floor(sols * 100);
dialogResult = await new Promise( (resolve, reject) => {new Dialog({
content :
`<p hidden>Modifier la quantité?</p>
<div hidden class="form-group">
<label> Quantité</label>
<input name="quantity" type="text" placeholder="Ne rien mettre pour quantité infinie"/>
</div>
<p>Modifier la prix?</p>
<div class="form-group">
<label> Prix en Sols</label>
<input name="price" type="text" value="${chatData.data.cout}"/>
</div>
`,
title : "Quantité",
buttons : {
post : {
label : "Soumettre",
callback: (dlg) => {
resolve( [ dlg.find('[name="quantity"]').val(), dlg.find('[name="price"]').val() ] )
}
},
}
}).render(true)
})
}
if (dialogResult[0] > 0)
{
if (this.isOwned)
{
if (this.data.data.quantite == 0)
dialogResult[0] = -1
else if (this.data.data.quantite < dialogResult[0])
{
dialogResult[0] = this.data.data.quantite
ui.notifications.notify(`Impossible de poster plus que ce que vous avez. La quantité à été réduite à ${dialogResult[0]}.`)
this.update({"data.quantite" : 0})
}
else {
ui.notifications.notify(`Quantité réduite par ${dialogResult[0]}.`)
this.update({"data.quantite" : this.data.data.quantite - dialogResult[0]})
}
}
}
if (dialogResult[0] > 0)
chatData.postQuantity = dialogResult[0];
if (dialogResult[1] > 0) {
chatData.postPrice = dialogResult[1];
chatData.data.cout_deniers = Math.floor(dialogResult[1] * 100); // Mise à jour cout en deniers
}
// Don't post any image for the item (which would leave a large gap) if the default image is used
if (chatData.img.includes("/blank.png"))
chatData.img = null;
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium : "postedItem",
payload: this.data,
});
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => {
let chatOptions = RdDUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
/* -------------------------------------------- */
_objetChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armeChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Compétence</b>: ${data.competence}`,
`<b>Dommages</b>: ${data.dommages}`,
`<b>Force minimum</b>: ${data.force}`,
`<b>Resistance</b>: ${data.resistance}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_conteneurChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Capacité</b>: ${data.capacite} Enc.`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_munitionChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armureChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Protection</b>: ${data.protection}`,
`<b>Détérioration</b>: ${data.deterioration}`,
`<b>Malus armure</b>: ${data.malus}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_competenceChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Niveau</b>: ${data.niveau}`,
`<b>Caractéristique par défaut</b>: ${data.carac_defaut}`,
`<b>XP</b>: ${data.xp}`
]
return properties;
}
/* -------------------------------------------- */
_competencecreatureChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Niveau</b>: ${data.niveau}`,
`<b>Caractéristique</b>: ${data.carac_value}`,
`<b>XP</b>: ${data.xp}`
]
return properties;
}
/* -------------------------------------------- */
_sortChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Draconic</b>: ${data.draconic}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Case TMR</b>: ${data.caseTMR}`,
`<b>Points de Rêve</b>: ${data.ptreve}`
]
return properties;
}
/* -------------------------------------------- */
_herbeChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Milieu</b>: ${data.milieu}`,
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_ingredientChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Milieu</b>: ${data.milieu}`,
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_tacheChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Caractéristique</b>: ${data.carac}`,
`<b>Compétence</b>: ${data.competence}`,
`<b>Périodicité</b>: ${data.periodicite}`,
`<b>Fatigue</b>: ${data.fatigue}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Points de Tâche</b>: ${data.points_de_tache}`,
`<b>Points de Tâche atteints</b>: ${data.points_de_tache_courant}`
]
return properties;
}
/* -------------------------------------------- */
_livreChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Compétence</b>: ${data.competence}`,
`<b>Auteur</b>: ${data.auteur}`,
`<b>Difficulté</b>: ${data.difficulte}`,
`<b>Points de Tâche</b>: ${data.points_de_tache}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_potionChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Rareté</b>: ${data.rarete}`,
`<b>Catégorie</b>: ${data.categorie}`,
`<b>Encombrement</b>: ${data.encombrement}`,
]
return properties;
}
/* -------------------------------------------- */
_queueChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Refoulement</b>: ${data.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_ombreChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Refoulement</b>: ${data.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_souffleChatData() {
const data = duplicate(this.data.data);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_teteChatData() {
const data = duplicate(this.data.data);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_tarotChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Concept</b>: ${data.concept}`,
`<b>Aspect</b>: ${data.aspect}`,
]
return properties;
}
/* -------------------------------------------- */
_nombreastralChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Valeur</b>: ${data.value}`,
`<b>Jour</b>: ${data.jourlabel}`,
]
return properties;
}
/* -------------------------------------------- */
_monnaieChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Valeur en Deniers</b>: ${data.valeur_deniers}`,
`<b>Encombrement</b>: ${data.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_meditationChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Thème</b>: ${data.theme}`,
`<b>Compétence</b>: ${data.competence}`,
`<b>Support</b>: ${data.support}`,
`<b>Heure</b>: ${data.heure}`,
`<b>Purification</b>: ${data.purification}`,
`<b>Vêture</b>: ${data.veture}`,
`<b>Comportement</b>: ${data.comportement}`,
`<b>Case TMR</b>: ${data.tmr}`
]
return properties;
}
/* -------------------------------------------- */
_casetmrChatData() {
const data = duplicate(this.data.data);
let properties = [
`<b>Coordonnée</b>: ${data.coord}`,
`<b>Spécificité</b>: ${data.specific}`
]
return properties;
}
}

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@ -1,5 +1,6 @@
import { RdDItemSort } from "./item-sort.js"; import { RdDItemSort } from "./item-sort.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { RdDItem } from "./item-rdd.js";
/** /**
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
@ -19,7 +20,20 @@ export class RdDItemSheet extends ItemSheet {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => new RdDItem(this.item.data).postItem()
})
return buttons
}
/* -------------------------------------------- */
/** @override */ /** @override */
setPosition(options={}) { setPosition(options={}) {
const position = super.setPosition(options); const position = super.setPosition(options);

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@ -195,7 +195,9 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html', 'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
// HUD // HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html' 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
// POST
'systems/foundryvtt-reve-de-dragon/templates/post-item.html'
]; ];
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
@ -886,14 +888,23 @@ export class RdDUtility {
// Gestion du bouton payer // Gestion du bouton payer
html.on("click", '#payer-button', event => { html.on("click", '#payer-button', event => {
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value; let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
if (game.user.character ) let jsondata = event.currentTarget.attributes['data-jsondata'].value
game.user.character.payerDenier(sumdenier); let objData
if ( jsondata)
objData = JSON.parse(jsondata)
console.log("Demande payr : ", objData);
if (game.user.character ) {
game.user.character.payerDenier(sumdenier, objData);
} else {
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
}
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static createMonnaie( name, valeur_deniers, enc = 0.01) { static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
let piece = { name: name, type: 'monnaie', _id: randomID(), let piece = { name: name, type: 'monnaie', _id: randomID(), img: img,
data: { data: {
quantite: 0, quantite: 0,
valeur_deniers: valeur_deniers, valeur_deniers: valeur_deniers,
@ -921,7 +932,28 @@ export class RdDUtility {
let sumtotald = sumd + (sums*100); let sumtotald = sumd + (sums*100);
let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>"; let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
msgPayer += "<a id='payer-button' data-somme-denier='"+sumtotald+"'>Payer</a>" msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
ChatMessage.create( { content: msgPayer } ); ChatMessage.create( { content: msgPayer } );
} }
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
user: game.user._id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
} }

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@ -1,7 +1,7 @@
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]} {"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]}
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]} {"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]} {"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]} {"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"penetration":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]}
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{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]} {"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]}
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]} {"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]}
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]} {"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
@ -200,3 +200,13 @@
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]} {"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]} {"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]} {"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":34,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}

View File

@ -1249,4 +1249,31 @@ display: inline-flex;
.tooltip:hover .tooltiptext { .tooltip:hover .tooltiptext {
visibility: visible; visibility: visible;
opacity: 1; opacity: 1;
} }
.chat-card-button {
box-shadow: inset 0px 1px 0px 0px #a6827e;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
background-color: #7d5d3b00;
border-radius: 3px;
border: 2px ridge #846109;
display: inline-block;
cursor: pointer;
color: #ffffff;
font-family: CaslonPro;
font-size: 14px;
padding: 4px 12px 0px 12px;
text-decoration: none;
text-shadow: 0px 1px 0px #4d3534;
position: relative;
margin:5px;
}
.chat-card-button:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
background-color: red;
}
.chat-card-button:active {
position:relative;
top:1px;
}

View File

@ -614,9 +614,11 @@
{{!-- Equipment Tab --}} {{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
<span class="item-name">Argent et Monnaies</b></span> -
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.monnaie as |piece id|}} {{#each data.monnaie as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}"> <li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="competence-title competence-label">{{piece.name}}</span> <span class="competence-title competence-label">{{piece.name}}</span>
<span class="competence-title competence-label">{{piece.data.quantite}}</span> <span class="competence-title competence-label">{{piece.data.quantite}}</span>
<span class="competence-title"><a class="monnaie-plus">+</a><a class="monnaie-moins">-</a></span> <span class="competence-title"><a class="monnaie-plus">+</a><a class="monnaie-moins">-</a></span>

26
templates/post-item.html Normal file
View File

@ -0,0 +1,26 @@
<div class="post-item" data-transfer="{{transfer}}">
<h3><b>{{name}}</b></h3>
{{#if img}}
<img src="{{img}}" title="{{name}}" />
{{/if}}
<div class="card-content">{{{data.description}}}</div>
{{#each properties as |property p|}}
<span>{{{property}}}</span><br>
{{/each}}
<div>
{{#if postPrice}}
<b>Prix: </b> <span class="postPrice">{{postPrice}} Sols</span>
{{/if}}
{{#if postQuantity}}
<b>Quantité: </b> <span class="postQuantity">{{postQuantity}}</span>
{{/if}}
</div>
{{#if hasPrice}}
<span class="chat-card-button-area">
<a id='payer-button' class='chat-card-button market-button' data-jsondata='{{jsondata}}' data-somme-denier="{{data.cout_deniers}}">Payer</a>
</span>
{{/if}}
</div>