88 Gestion argent/commerce
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@ -1,6 +1,6 @@
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[Dolphin]
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SortOrder=1
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Timestamp=2020,11,21,8,49,55
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SortRole=modificationtime
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Timestamp=2021,1,1,20,0,59
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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BIN
icons/objets/piece_argent_sol.webp
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BIN
icons/objets/piece_argent_sol.webp
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
icons/objets/piece_bronze_epees.webp
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BIN
icons/objets/piece_bronze_epees.webp
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
icons/objets/piece_etain_poisson.webp
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icons/objets/piece_etain_poisson.webp
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
icons/objets/piece_or_sol.webp
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BIN
icons/objets/piece_or_sol.webp
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After Width: | Height: | Size: 15 KiB |
@ -98,35 +98,35 @@ export class RdDActor extends Actor {
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/**
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* Prepare Character type specific data
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*/
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_prepareCharacterData(actorData) {
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async _prepareCharacterData(actorData) {
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// Initialize empty items
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RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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this.checkMonnaiePresence();
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await this.checkMonnaiePresence();
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}
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/* -------------------------------------------- */
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checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
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async checkMonnaiePresence( ) { // Ajout opportuniste si les pièces n'existent pas.
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let piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1);
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this.createOwnedItem( piece );
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let piece = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp" );
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const updated = await this.createOwnedItem( piece );
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 10);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10);
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this.createOwnedItem( piece );
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let piece = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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const updated = await this.createOwnedItem( piece );
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 100);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100);
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this.createOwnedItem( piece );
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let piece = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
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const updated = await this.createOwnedItem( piece );
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}
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piece = this.data.items.find( item => item.type =='monnaie' && Number(item.data.valeur_deniers) == 1000);
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if (!piece) {
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let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000);
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this.createOwnedItem( piece );
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let piece = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
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const updated = await this.createOwnedItem( piece );
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}
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}
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@ -2147,7 +2147,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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payerDenier( sumDenier ) {
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async payerDenier( sumDenier, dataObj ) {
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sumDenier = Number(sumDenier);
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let denierDisponible = 0;
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let monnaie = this.data.items.filter( item => item.type =='monnaie');
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@ -2155,16 +2155,27 @@ export class RdDActor extends Actor {
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denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
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}
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console.log("DENIER", game.user.character, sumDenier, denierDisponible);
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let msg = "";
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if ( denierDisponible >= sumDenier) {
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denierDisponible -= sumDenier;
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this.optimizeArgent(denierDisponible);
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msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
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} else {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
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content : "Vous n'avez pas assez d'argent pour paye cette somme !"
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};
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ChatMessage.create( message );
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msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
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}
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if ( dataObj ) {
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dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
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await this.createOwnedItem( dataObj.payload );
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
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}
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
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content : msg
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};
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ChatMessage.create( message );
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}
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/* -------------------------------------------- */
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307
module/item-rdd.js
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307
module/item-rdd.js
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@ -0,0 +1,307 @@
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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export class RdDItem extends Item {
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/* -------------------------------------------- */
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async postItem() {
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console.log(this);
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const properties = this[`_${this.data.type}ChatData`]();
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let chatData = duplicate(this.data);
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chatData["properties"] = properties
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//Check if the posted item should have availability/pay buttons
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chatData.hasPrice = "cout" in chatData.data;
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chatData.data.cout_deniers = 0;
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let dialogResult = [-1, -1]; // dialogResult[0] = quantité, dialogResult[1] = prix
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if (chatData.hasPrice )
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{
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let sols = chatData.data.cout;
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chatData.data.cout_deniers = Math.floor(sols * 100);
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dialogResult = await new Promise( (resolve, reject) => {new Dialog({
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content :
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`<p hidden>Modifier la quantité?</p>
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<div hidden class="form-group">
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<label> Quantité</label>
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<input name="quantity" type="text" placeholder="Ne rien mettre pour quantité infinie"/>
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</div>
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<p>Modifier la prix?</p>
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<div class="form-group">
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<label> Prix en Sols</label>
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<input name="price" type="text" value="${chatData.data.cout}"/>
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</div>
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`,
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title : "Quantité",
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buttons : {
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post : {
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label : "Soumettre",
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callback: (dlg) => {
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resolve( [ dlg.find('[name="quantity"]').val(), dlg.find('[name="price"]').val() ] )
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}
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},
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}
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}).render(true)
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})
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}
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if (dialogResult[0] > 0)
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{
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if (this.isOwned)
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{
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if (this.data.data.quantite == 0)
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dialogResult[0] = -1
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else if (this.data.data.quantite < dialogResult[0])
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{
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dialogResult[0] = this.data.data.quantite
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ui.notifications.notify(`Impossible de poster plus que ce que vous avez. La quantité à été réduite à ${dialogResult[0]}.`)
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this.update({"data.quantite" : 0})
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}
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else {
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ui.notifications.notify(`Quantité réduite par ${dialogResult[0]}.`)
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this.update({"data.quantite" : this.data.data.quantite - dialogResult[0]})
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}
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}
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}
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if (dialogResult[0] > 0)
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chatData.postQuantity = dialogResult[0];
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if (dialogResult[1] > 0) {
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chatData.postPrice = dialogResult[1];
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chatData.data.cout_deniers = Math.floor(dialogResult[1] * 100); // Mise à jour cout en deniers
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}
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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if (chatData.img.includes("/blank.png"))
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chatData.img = null;
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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{
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compendium : "postedItem",
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payload: this.data,
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});
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renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => {
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let chatOptions = RdDUtility.chatDataSetup(html);
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ChatMessage.create(chatOptions)
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});
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}
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/* -------------------------------------------- */
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_objetChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_armeChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Compétence</b>: ${data.competence}`,
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`<b>Dommages</b>: ${data.dommages}`,
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`<b>Force minimum</b>: ${data.force}`,
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`<b>Resistance</b>: ${data.resistance}`,
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_conteneurChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Capacité</b>: ${data.capacite} Enc.`,
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_munitionChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_armureChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Protection</b>: ${data.protection}`,
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`<b>Détérioration</b>: ${data.deterioration}`,
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`<b>Malus armure</b>: ${data.malus}`,
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_competenceChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Catégorie</b>: ${data.categorie}`,
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`<b>Niveau</b>: ${data.niveau}`,
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`<b>Caractéristique par défaut</b>: ${data.carac_defaut}`,
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`<b>XP</b>: ${data.xp}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_competencecreatureChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Catégorie</b>: ${data.categorie}`,
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`<b>Niveau</b>: ${data.niveau}`,
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`<b>Caractéristique</b>: ${data.carac_value}`,
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`<b>XP</b>: ${data.xp}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_sortChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Draconic</b>: ${data.draconic}`,
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`<b>Difficulté</b>: ${data.difficulte}`,
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`<b>Case TMR</b>: ${data.caseTMR}`,
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`<b>Points de Rêve</b>: ${data.ptreve}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_herbeChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Milieu</b>: ${data.milieu}`,
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`<b>Rareté</b>: ${data.rarete}`,
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`<b>Catégorie</b>: ${data.categorie}`,
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]
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return properties;
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}
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/* -------------------------------------------- */
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_ingredientChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Milieu</b>: ${data.milieu}`,
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`<b>Rareté</b>: ${data.rarete}`,
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`<b>Catégorie</b>: ${data.categorie}`,
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]
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return properties;
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}
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/* -------------------------------------------- */
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_tacheChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Caractéristique</b>: ${data.carac}`,
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`<b>Compétence</b>: ${data.competence}`,
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`<b>Périodicité</b>: ${data.periodicite}`,
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`<b>Fatigue</b>: ${data.fatigue}`,
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`<b>Difficulté</b>: ${data.difficulte}`,
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`<b>Points de Tâche</b>: ${data.points_de_tache}`,
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`<b>Points de Tâche atteints</b>: ${data.points_de_tache_courant}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_livreChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Compétence</b>: ${data.competence}`,
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`<b>Auteur</b>: ${data.auteur}`,
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`<b>Difficulté</b>: ${data.difficulte}`,
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`<b>Points de Tâche</b>: ${data.points_de_tache}`,
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_potionChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Rareté</b>: ${data.rarete}`,
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`<b>Catégorie</b>: ${data.categorie}`,
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`<b>Encombrement</b>: ${data.encombrement}`,
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]
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return properties;
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}
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/* -------------------------------------------- */
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_queueChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Refoulement</b>: ${data.refoulement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_ombreChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Refoulement</b>: ${data.refoulement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_souffleChatData() {
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const data = duplicate(this.data.data);
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let properties = [];
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return properties;
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}
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/* -------------------------------------------- */
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_teteChatData() {
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const data = duplicate(this.data.data);
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let properties = [];
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return properties;
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}
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/* -------------------------------------------- */
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_tarotChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Concept</b>: ${data.concept}`,
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`<b>Aspect</b>: ${data.aspect}`,
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]
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return properties;
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}
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/* -------------------------------------------- */
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_nombreastralChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Valeur</b>: ${data.value}`,
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`<b>Jour</b>: ${data.jourlabel}`,
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]
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return properties;
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}
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/* -------------------------------------------- */
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_monnaieChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Valeur en Deniers</b>: ${data.valeur_deniers}`,
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`<b>Encombrement</b>: ${data.encombrement}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_meditationChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Thème</b>: ${data.theme}`,
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`<b>Compétence</b>: ${data.competence}`,
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`<b>Support</b>: ${data.support}`,
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`<b>Heure</b>: ${data.heure}`,
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`<b>Purification</b>: ${data.purification}`,
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`<b>Vêture</b>: ${data.veture}`,
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`<b>Comportement</b>: ${data.comportement}`,
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`<b>Case TMR</b>: ${data.tmr}`
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]
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return properties;
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}
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/* -------------------------------------------- */
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_casetmrChatData() {
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const data = duplicate(this.data.data);
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let properties = [
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`<b>Coordonnée</b>: ${data.coord}`,
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`<b>Spécificité</b>: ${data.specific}`
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]
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return properties;
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}
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}
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@ -1,5 +1,6 @@
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import { RdDItemSort } from "./item-sort.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDItem } from "./item-rdd.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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@ -19,7 +20,20 @@ export class RdDItemSheet extends ItemSheet {
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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// Add "Post to chat" button
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// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
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buttons.unshift(
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{
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class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => new RdDItem(this.item.data).postItem()
|
||||
})
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options={}) {
|
||||
const position = super.setPosition(options);
|
||||
|
@ -195,7 +195,9 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
|
||||
// HUD
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html'
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
||||
// POST
|
||||
'systems/foundryvtt-reve-de-dragon/templates/post-item.html'
|
||||
];
|
||||
|
||||
return loadTemplates(templatePaths);
|
||||
@ -886,14 +888,23 @@ export class RdDUtility {
|
||||
// Gestion du bouton payer
|
||||
html.on("click", '#payer-button', event => {
|
||||
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
|
||||
if (game.user.character )
|
||||
game.user.character.payerDenier(sumdenier);
|
||||
let jsondata = event.currentTarget.attributes['data-jsondata'].value
|
||||
let objData
|
||||
if ( jsondata)
|
||||
objData = JSON.parse(jsondata)
|
||||
console.log("Demande payr : ", objData);
|
||||
if (game.user.character ) {
|
||||
game.user.character.payerDenier(sumdenier, objData);
|
||||
} else {
|
||||
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
|
||||
ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie( name, valeur_deniers, enc = 0.01) {
|
||||
let piece = { name: name, type: 'monnaie', _id: randomID(),
|
||||
static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = { name: name, type: 'monnaie', _id: randomID(), img: img,
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
@ -921,7 +932,28 @@ export class RdDUtility {
|
||||
|
||||
let sumtotald = sumd + (sums*100);
|
||||
let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a id='payer-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
|
||||
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
|
||||
ChatMessage.create( { content: msgPayer } );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
||||
let chatData = {
|
||||
user: game.user._id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[]}
|
||||
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"ingredient","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie à -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[]}
|
||||
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}
|
||||
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]}
|
||||
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"penetration":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]}
|
||||
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[]}
|
||||
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[]}
|
||||
{"_id":"3Wk5dzp3M7Das6wh","name":"Épée dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée <em>longue</em>, plus robuste que l’esparlongue, pouvant également frapper de taille.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[]}
|
||||
@ -96,7 +96,7 @@
|
||||
{"_id":"SsnGNjTekvB50uWa","name":"Chapeau de cuir souple","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp","effects":[]}
|
||||
{"_id":"T9UiLcJonuHmGNwq","name":"Sols (pièces d'argent)","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.005,"equipe":false,"resistance":0,"qualite":0,"cout":1},"flags":{},"img":"icons/commodities/currency/coins-assorted-mix-silver.webp","effects":[]}
|
||||
{"_id":"TY6Ft8a6WfxD6pD9","name":"Bobineau de fil","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bobineau.webp","effects":[]}
|
||||
{"_id":"U6qli6TPbzj8tUdH","name":"Arme d’hast","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","force":"12","resistance":8,"competence":"Dague","cout":10,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","effects":[]}
|
||||
{"_id":"U6qli6TPbzj8tUdH","name":"Arme d’hast","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","force":"12","resistance":8,"competence":"Dague","cout":10,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"penetration":null},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","effects":[]}
|
||||
{"_id":"UDmq6CY3NsttcHe4","name":"Peigne en corne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp","effects":[]}
|
||||
{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","effects":[]}
|
||||
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Peut tirer tous les rounds.</p>","quantite":1,"encombrement":0.08,"equipe":false,"dommages":1,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[]}
|
||||
@ -129,7 +129,7 @@
|
||||
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[]}
|
||||
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]}
|
||||
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[]}
|
||||
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p> </p>","quantite":1,"encombrement":4,"equipe":false,"protection":4,"deterioration":0,"malus":-2,"cout":20},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[]}
|
||||
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p> </p>","quantite":1,"encombrement":4,"equipe":false,"protection":"4","deterioration":0,"malus":-2,"cout":20},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[]}
|
||||
{"_id":"fLKFTvLWoj7juxQE","name":"Flèche, carreau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}
|
||||
{"_id":"gYFprGGUUVG1Apcf","name":"Carquois","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
|
||||
{"_id":"gfU7oZL1JYqF3lAW","name":"Robe de lin","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp","effects":[]}
|
||||
@ -152,7 +152,7 @@
|
||||
{"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"potion","data":{"description":"<p>Fluide.</p>\n<p>Liquide rougeâtre clair et sans dépot.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","cout":2},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","effects":[]}
|
||||
{"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":8},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[]}
|
||||
{"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":0,"resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","effects":[]}
|
||||
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[]}
|
||||
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"livre","data":{"description":"<p>Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.</p>","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]}
|
||||
@ -200,3 +200,13 @@
|
||||
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[]}
|
||||
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"cout":0.5},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]}
|
||||
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"conteneur","data":{"description":"","capacite":0.5,"encombrement":0.01,"equipe":false,"qualite":0,"contenu":[],"cout":0.1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":34,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
|
||||
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
|
||||
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[]}
|
||||
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
|
||||
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"conteneur","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"cout":0.2,"contenu":[]},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","effects":[]}
|
||||
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"penetration":2,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]}
|
||||
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"objet","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[]}
|
||||
|
@ -1249,4 +1249,31 @@ display: inline-flex;
|
||||
.tooltip:hover .tooltiptext {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 3px;
|
||||
border: 2px ridge #846109;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
color: #ffffff;
|
||||
font-family: CaslonPro;
|
||||
font-size: 14px;
|
||||
padding: 4px 12px 0px 12px;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
position: relative;
|
||||
margin:5px;
|
||||
}
|
||||
|
||||
.chat-card-button:hover {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
background-color: red;
|
||||
}
|
||||
.chat-card-button:active {
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
@ -614,9 +614,11 @@
|
||||
|
||||
{{!-- Equipment Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
<span class="item-name">Argent et Monnaies</b></span> -
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.monnaie as |piece id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
||||
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
||||
<span class="competence-title competence-label">{{piece.name}}</span>
|
||||
<span class="competence-title competence-label">{{piece.data.quantite}}</span>
|
||||
<span class="competence-title"><a class="monnaie-plus">+</a><a class="monnaie-moins">-</a></span>
|
||||
|
26
templates/post-item.html
Normal file
26
templates/post-item.html
Normal file
@ -0,0 +1,26 @@
|
||||
<div class="post-item" data-transfer="{{transfer}}">
|
||||
<h3><b>{{name}}</b></h3>
|
||||
{{#if img}}
|
||||
<img src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
|
||||
<div class="card-content">{{{data.description}}}</div>
|
||||
|
||||
{{#each properties as |property p|}}
|
||||
<span>{{{property}}}</span><br>
|
||||
{{/each}}
|
||||
<div>
|
||||
{{#if postPrice}}
|
||||
<b>Prix: </b> <span class="postPrice">{{postPrice}} Sols</span>
|
||||
{{/if}}
|
||||
{{#if postQuantity}}
|
||||
<b>Quantité: </b> <span class="postQuantity">{{postQuantity}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if hasPrice}}
|
||||
<span class="chat-card-button-area">
|
||||
<a id='payer-button' class='chat-card-button market-button' data-jsondata='{{jsondata}}' data-somme-denier="{{data.cout_deniers}}">Payer</a>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user