Merge branch 'nombreux-fixes' into 'v1.3'

Nombreux fixes

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!155
This commit is contained in:
Leratier Bretonnien 2021-02-25 07:35:35 +00:00
commit eab8cb7c15
9 changed files with 360 additions and 343 deletions

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@ -9,6 +9,7 @@ import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet { export class RdDActorSheet extends ActorSheet {
@ -48,7 +49,10 @@ export class RdDActorSheet extends ActorSheet {
item => item.data.categorie, item => item.data.categorie,
item => { item => {
let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype; let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
data.data.comptageArchetype[archetypeKey].nombre = data.data.comptageArchetype[archetypeKey].nombre + 1; //Comptage archetype if (data.data.comptageArchetype[archetypeKey] == undefined) {
data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0};
}
data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre??0) + 1; //Comptage archetype
item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau); item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ
//this.actor.checkCompetenceXP(item.name); // Petite vérification experience //this.actor.checkCompetenceXP(item.name); // Petite vérification experience
@ -92,12 +96,12 @@ export class RdDActorSheet extends ActorSheet {
// To avoid armour and so on... // To avoid armour and so on...
data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme'])); data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac); data.data.combat = RdDCombatManager.finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6}; data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6};
let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps'); let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
if (corpsACorps) { if (corpsACorps) {
let cc_init = RdDUtility.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value); let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init })); data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
} }
this.armesList = duplicate(data.data.combat); this.armesList = duplicate(data.data.combat);
@ -354,7 +358,7 @@ export class RdDActorSheet extends ActorSheet {
if (combatant) { if (combatant) {
let armeName = event.currentTarget.attributes['data-arme-name'].value; let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find(a => a.name == armeName); let arme = this.armesList.find(a => a.name == armeName);
RdDUtility.rollInitiativeCompetence(combatant._id, arme); RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
} else { } else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
} }

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@ -6,6 +6,7 @@ const articlesApostrophes = {
} }
export class Grammar { export class Grammar {
/* -------------------------------------------- */
static apostrophe(article, word) { static apostrophe(article, word) {
if (articlesApostrophes[article] && Grammar.startsWithVoyel(word)) { if (articlesApostrophes[article] && Grammar.startsWithVoyel(word)) {
return articlesApostrophes[article] + word return articlesApostrophes[article] + word
@ -13,28 +14,58 @@ export class Grammar {
return article + ' ' + word; return article + ' ' + word;
} }
/* -------------------------------------------- */
static startsWithVoyel(word) { static startsWithVoyel(word) {
return word.match(/^[aeiouy]/i) return word.match(/^[aeiouy]/i)
} }
/* -------------------------------------------- */
static toLowerCaseNoAccent(words) { static toLowerCaseNoAccent(words) {
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words; return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;
} }
/* -------------------------------------------- */
static articleDetermine(genre) { static articleDetermine(genre) {
switch (genre?.toLowerCase()) { switch (toLowerCaseNoAccent(genre)) {
case 'f': case 'feminin': return 'la'; case 'f': case 'feminin': return 'la';
case 'p': case 'pluriel': return 'les'; case 'p': case 'mp': case 'fp': case 'pluriel': return 'les';
default: default:
case 'm': case 'masculin': return 'le'; case 'm': case 'masculin': return 'le';
} }
} }
/* -------------------------------------------- */
static articleIndétermine(genre) { static articleIndétermine(genre) {
switch (genre?.toLowerCase()) { switch (toLowerCaseNoAccent(genre)) {
case 'f': case 'feminin': return 'une'; case 'f': case 'feminin': return 'une';
case 'p': case 'pluriel': return 'des'; case 'p': case 'fp': case 'mp': case 'pluriel': return 'des';
case 'n': case 'neutre': return 'du' case 'n': case 'neutre': return 'du'
default: default:
case 'm': case 'masculin': return 'un'; case 'm': case 'masculin': return 'un';
} }
} }
/* -------------------------------------------- */
/**
* renvoie un des mots en fonction du genre:
*
* - masculin/neutre/m/n : mots[0]
* - feminin/f : mots[1]
* - pluriel/mp/p : mots[2]
* - fp : mots[3]
*
* @param {*} genre
* @param {...any} mots
*/
static accord(genre, ...mots) {
switch (toLowerCaseNoAccent(genre)) {
default:
case 'n': case 'neutre':
case 'm': case 'masculin': return mots[0];
case 'f': case 'feminin': return mots[1];
case 'p': case 'mp': case 'pluriel': return mots[2]
case 'fp': return mots[3];
}
}
} }

View File

@ -145,7 +145,7 @@ export class RdDItemArme extends Item {
} }
static isArmeUtilisable(item) { static isArmeUtilisable(item) {
return item.type == 'arme' && item.data.resistance > 0; return item.type == 'arme' && (item.data.resistance > 0 || item.data.portee_courte>0);
} }
static mainsNues(actorData={}) { static mainsNues(actorData={}) {

View File

@ -12,6 +12,13 @@ import { ReglesOptionelles } from "./regles-optionelles.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDCombatManager extends Combat { export class RdDCombatManager extends Combat {
static init() {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDCombatManager.pushInitiativeOptions(html, options);
});
}
/* -------------------------------------------- */ /* -------------------------------------------- */
cleanItemUse() { cleanItemUse() {
for (let turn of this.turns) { for (let turn of this.turns) {
@ -31,7 +38,268 @@ export class RdDCombatManager extends Combat {
//console.log('New round !');s //console.log('New round !');s
this.cleanItemUse(); this.cleanItemUse();
this.cleanSonne(); this.cleanSonne();
return super.nextRound();
} }
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if (competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
}
}
//console.log("Combatat", c);
const roll = super._getInitiativeRoll(c, rollFormula);
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total);
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: c.actor ? c.actor._id : null,
token: c.token._id,
alias: c.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${c.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
<br>
`,
},
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit();
}
return this;
};
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
base += bonusEcaille;
return "1d6" + (base >= 0 ? "+" : "") + base;
}
/* -------------------------------------------- */
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static finalizeArmeList(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
for (const arme of armes) {
if (arme.data.equipe) {
armesEquipe.push(arme);
let comp = competences.find(c => c.name == arme.data.competence);
arme.data.initiative = RdDCombatManager.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (arme.data.unemain && !arme.data.deuxmains) {
arme.data.mainInfo = "(1m)";
} else if (!arme.data.unemain && arme.data.deuxmains) {
arme.data.mainInfo = "(2m)";
} else if (arme.data.unemain && arme.data.deuxmains) {
arme.data.mainInfo = "(1m)";
let arme2main = duplicate(arme);
arme2main.data.mainInfo = "(2m)";
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
let comp = competences.find(c => c.name == arme2main.data.competence);
arme2main.data.niveau = comp.data.niveau;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
armesEquipe.push(arme2main);
}
}
}
return armesEquipe.sort((a, b) => {
const nameA = a.name + (a.data.mainInfo ?? '');
const nameB = b.name + (b.data.mainInfo ?? '');
if (nameA > nameB) return 1;
if (nameA < nameB) return -1;
return 0;
});
}
/* -------------------------------------------- */
static buildListeActionsCombat(combatant) {
const actor = combatant.actor; // Easy access
let items = actor.data.items;
let actions = []
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actor.data.data.carac));
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
}
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
return actions;
}
/* -------------------------------------------- */
static processPremierRoundInit() {
// Check if we have the whole init !
if (game.user.isGM && game.combat.current.round == 1) {
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) {
let arme = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (arme && arme.type == "arme") {
for (let initData of premierRoundInit) {
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
}
}
}
}
}
}
}
/* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.getCombatant(combatantId);
let initValue = combatant.initiative + incDecValue;
game.combat.setInitiative(combatantId, initValue);
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
for (let i = 0; i < options.length; i++) {
let option = options[i];
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
option.name = "Sélectionner l'initiative...";
option.condition = true;
option.icon = '<i class="far fa-question-circle"></i>';
option.callback = target => {
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
}
}
}
options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
].concat(options);
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
const combatant = game.combat.getCombatant(combatantId);
const actor = combatant.actor;
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
let compNiveau = 0;
let competence = { name: "Aucune" };
if (actor.getSurprise() == "totale") {
initOffset = -1; // To force 0
initInfo = "Surprise Totale"
} else if (actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (arme.name == "Autre action") {
initOffset = 2;
initInfo = "Autre Action"
} else if (arme.name == "Draconic") {
initOffset = 7;
initInfo = "Draconic"
} else {
initOffset = 3; // Melée = 3.XX
competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
compNiveau = competence.data.niveau;
initInfo = arme.name + " / " + arme.data.competence;
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
caracForInit = competence.data.carac_value;
if (competence.data.categorie == "lancer") {
initOffset = 5;
}
} else {
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
initOffset = 4;
}
if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
initOffset = 5;
}
if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet
initOffset = 3;
}
}
}
let malus = actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
/* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.getCombatant(combatantId);
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
// Build the relevant submenu
if (armesList) {
let menuItems = [];
for (let arme of armesList) {
menuItems.push({
name: arme.data.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -571,9 +839,8 @@ export class RdDCombat {
RdDCombat._storeAttaque(this.attackerId, attackerRoll); RdDCombat._storeAttaque(this.attackerId, attackerRoll);
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
ChatMessage.create({ ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(this.attacker.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId, attackerId: this.attackerId,
attacker: this.attacker, attacker: this.attacker,
@ -591,7 +858,7 @@ export class RdDCombat {
const avecArme = arme?.data.categorie_parade != 'sans-armes'; const avecArme = arme?.data.categorie_parade != 'sans-armes';
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(this.defender.name, { ChatUtility.createChatWithRollMode(this.defender.name, {
content: `<strong>Echec total à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
}); });
} }

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@ -34,77 +34,7 @@ import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
/* -------------------------------------------- */ /* -------------------------------------------- */
/************************************************************************************/
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = undefined,
messageOptions = {}
) {
console.log(
`${game.data.system.data.title} | Combat.rollInitiative()`,
ids,
formula,
messageOptions
);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if (competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value)+")/100)";
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
}
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total);
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: c.actor ? c.actor._id : null,
token: c.token._id,
alias: c.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${c.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})`,
},
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
RdDUtility.processPremierRoundInit( );
}
return this;
};
}
/************************************************************************************/ /************************************************************************************/
Hooks.once("init", async function () { Hooks.once("init", async function () {
@ -222,15 +152,10 @@ Hooks.once("init", async function () {
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true }); Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
CONFIG.Combat.entityClass = RdDCombatManager; CONFIG.Combat.entityClass = RdDCombatManager;
// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
// Patch the initiative formula
_patch_initiative();
// préparation des différents modules // préparation des différents modules
RdDCommands.init(); RdDCommands.init();
RdDCombat.init(); RdDCombat.init();
RdDCombatManager.init(),
RdDTokenHud.init(); RdDTokenHud.init();
RdDActor.init(); RdDActor.init();
RddCompendiumOrganiser.init(); RddCompendiumOrganiser.init();
@ -299,10 +224,6 @@ Hooks.on("chatMessage", (html, content, msg) => {
return true; return true;
}); });
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDUtility.pushInitiativeOptions(html, options);
});
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.on("renderChatMessage", async (app, html, msg) => { Hooks.on("renderChatMessage", async (app, html, msg) => {

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@ -125,7 +125,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _updateChancesFactor(chances, diviseur) { static _updateChancesFactor(chances, diviseur) {
if (diviseur && diviseur > 1) { if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur); let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true }); mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
} }

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@ -1,5 +1,6 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -26,7 +27,7 @@ export class RdDTokenHud {
let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id); let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
app.hasExtension = true; app.hasExtension = true;
let armesList = RdDUtility.buildListeActionsCombat(combatant) ; let armesList = RdDCombatManager.buildListeActionsCombat(combatant) ;
const hudData = { combatant: combatant, armes: armesList, const hudData = { combatant: combatant, armes: armesList,
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01}, { name: 'Initiative -1',command: 'dec', value: -0.01}] }; commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01}, { name: 'Initiative -1',command: 'dec', value: -0.01}] };
@ -38,11 +39,11 @@ export class RdDTokenHud {
if ( !initCommand ) { if ( !initCommand ) {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value; let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
let arme = armesList[armeIndex]; let arme = armesList[armeIndex];
RdDUtility.rollInitiativeCompetence(combatantId, arme); RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
} else if (initCommand == 'inc') { } else if (initCommand == 'inc') {
RdDUtility.incDecInit( combatantId, 0.01 ); RdDCombatManager.incDecInit( combatantId, 0.01 );
} else if ( initCommand == 'dec') { } else if ( initCommand == 'dec') {
RdDUtility.incDecInit( combatantId, -0.01 ); RdDCombatManager.incDecInit( combatantId, -0.01 );
} }
}); });

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@ -2,7 +2,7 @@
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDCombat } from "./rdd-combat.js"; import { RdDCombat, RdDCombatManager } from "./rdd-combat.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
@ -274,6 +274,8 @@ export class RdDUtility {
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL'); Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str)); Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
} }
@ -458,50 +460,6 @@ export class RdDUtility {
return tableCaracDerivee[targetValue]?.xp ?? 200; return tableCaracDerivee[targetValue]?.xp ?? 200;
} }
/* -------------------------------------------- */
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static _finalizeArmeList(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
for (const arme of armes) {
if (arme.data.equipe) {
armesEquipe.push(arme);
let comp = competences.find(c => c.name == arme.data.competence);
arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (arme.data.unemain && !arme.data.deuxmains) {
arme.data.mainInfo = "(1m)";
} else if (!arme.data.unemain && arme.data.deuxmains) {
arme.data.mainInfo = "(2m)";
} else if (arme.data.unemain && arme.data.deuxmains) {
arme.data.mainInfo = "(1m)";
let arme2main = duplicate(arme);
arme2main.data.mainInfo = "(2m)";
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
let comp = competences.find(c => c.name == arme2main.data.competence);
arme2main.data.niveau = comp.data.niveau;
arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
armesEquipe.push(arme2main);
}
}
}
return armesEquipe.sort((a, b) => {
const nameA = a.name + (a.data.mainInfo ?? '');
const nameB = b.name + (b.data.mainInfo ?? '');
if (nameA > nameB) return 1;
if (nameA < nameB) return -1;
return 0;
});
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
base += bonusEcaille;
return "1d6" + (base >= 0 ? "+" : "") + base;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCarac(data) { static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4); data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
@ -709,173 +667,8 @@ export class RdDUtility {
} }
} }
/* -------------------------------------------- */
static processPremierRoundInit() {
// Check if we have the whole init !
if (game.user.isGM) {
let initDone = true;
for (let combatant of game.combat.data.combatants) {
if (!combatant.initiative) initDone = false;
}
if (initDone && game.combat.current.round == 1) { // Premier round !
for (let combatant of game.combat.data.combatants) {
let arme = combatant.initiativeData.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (arme && arme.type == "arme") {
for (let initData of premierRoundInit) {
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
}
}
}
}
}
}
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
const combatant = game.combat.getCombatant(combatantId);
const actor = combatant.actor;
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
let compNiveau = 0;
let competence = { name: "Aucune"};
if (actor.getSurprise() == "totale") {
initOffset = -1; // To force 0
initInfo = "Surprise Totale"
} else if (actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (arme.name == "Autre action") {
initOffset = 2;
initInfo = "Autre Action"
} else if (arme.name == "Draconic") {
initOffset = 7;
initInfo = "Draconic"
} else {
initOffset = 3; // Melée = 3.XX
competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
compNiveau = competence.data.niveau;
initInfo = arme.name + " / " + arme.data.competence;
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
caracForInit = competence.data.carac_value;
if (competence.data.categorie == "lancer") {
initOffset = 5;
}
} else {
caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
initOffset = 4;
}
if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
initOffset = 5;
}
if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet
initOffset = 3;
}
}
}
let malus = actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
let rollFormula = initOffset + "+ ( (" + RdDUtility.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo});
}
/* -------------------------------------------- */
static buildListeActionsCombat(combatant) {
const actor = combatant.actor; // Easy access
let items = actor.data.items;
let actions = []
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac));
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
}
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
return actions;
}
/* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.getCombatant(combatantId);
let armesList = this.buildListeActionsCombat(combatant);
// Build the relevant submenu
if (armesList) {
let menuItems = [];
for (let arme of armesList) {
menuItems.push({
name: arme.data.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
}
}
/* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.getCombatant(combatantId);
let initValue = combatant.initiative + incDecValue;
game.combat.setInitiative(combatantId, initValue);
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
for (let i = 0; i < options.length; i++) {
let option = options[i];
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
option.name = "Sélectionner l'initiative...";
option.condition = true;
option.icon = '<i class="far fa-question-circle"></i>';
option.callback = target => {
RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
}
}
}
options.push({
name: "Incrémenter initiative",
condition: true,
icon: '<i class="fas fa-plus"></i>',
callback: target => {
RdDUtility.incDecInit(target.data('combatant-id'), +0.01);
}
});
options.push({
name: "Décrémenter initiative",
condition: true,
icon: '<i class="fas fa-minus"></i>',
callback: target => {
RdDUtility.incDecInit(target.data('combatant-id'), -0.01);
}
});
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {

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@ -8,7 +8,7 @@
{{#if rolled.isSuccess}} {{#if rolled.isSuccess}}
{{alias}} réussit sa recette, avec un plat de {{qualiteFinale}} pour {{oeuvre.data.sust}} Points de Sustentation. {{alias}} réussit sa recette, avec un plat de {{qualiteFinale}} pour {{oeuvre.data.sust}} Points de Sustentation.
{{else}} {{else}}
{{alias}} fait un pière cuisinier(e), et obtient {{#if (lt qualiteFinale 0)}}un plat à l'exotisme certain{{else}}un plat de qualité {{qualiteFinale}}{{/if}}. {{alias}} fait un piètre cuisinier(e), et obtient {{#if (lt qualiteFinale 0)}}un plat à l'exotisme certain{{else}}un plat de qualité {{qualiteFinale}}{{/if}}.
Selon la décision du MJ, le plat peut fournir {{oeuvre.data.sust}} Points de Sustentation Selon la décision du MJ, le plat peut fournir {{oeuvre.data.sust}} Points de Sustentation
{{/if}} {{/if}}