1.7 KiB
1.7 KiB
Actor notes
The Actor#getData default implementation gives you the following for use in sheet rendering:
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
if all you need is a safe copy of
Actor#data
, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
getData(options) {
return {
data: this.object.data
}
}
Atropos19/02/2021 There are two recommended ways to create owned items in 0.8.0:
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
You can update an embedded item in one of two ways:
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
I noticed adding an ActiveEffect to an actor in code using
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
Atropos — Aujourd’hui à 14:42 Two notes on this:
- You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
- If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object