Fix #45 - Auto addk unarmed fight on new actor

This commit is contained in:
LeRatierBretonnien 2025-02-06 22:35:07 +01:00
parent 42f25aa186
commit da9d0e41a5
2 changed files with 3 additions and 0 deletions

View File

@ -328,6 +328,7 @@
"veryHarsh": "Very Harsh"
},
"Label": {
"Unarmed": "Unarmed",
"Cured": "Cured",
"Uncured": "Uncured",
"nudgedRoll": "Nudged Roll",

View File

@ -23,6 +23,8 @@ export default class CthulhuEternalActor extends Actor {
data.items.push(skill.toObject())
}
}
data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
}
return super.create(data, options);