forked from public/fvtt-cthulhu-eternal
Fix #45 - Auto addk unarmed fight on new actor
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@ -328,6 +328,7 @@
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"veryHarsh": "Very Harsh"
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},
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"Label": {
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"Unarmed": "Unarmed",
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"Cured": "Cured",
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"Uncured": "Uncured",
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"nudgedRoll": "Nudged Roll",
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@ -23,6 +23,8 @@ export default class CthulhuEternalActor extends Actor {
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data.items.push(skill.toObject())
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}
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}
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data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg",
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name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } })
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}
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return super.create(data, options);
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