Start importer rework
This commit is contained in:
parent
c475762af0
commit
318dd00042
@ -1,3 +1,6 @@
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/************************************************************************************/
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import autoTranslateItems from "./modules/import-stat-2.js";
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/************************************************************************************/
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var compmod = "wfrp4e";
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@ -10,7 +13,8 @@ Hooks.once('init', () => {
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compmod = "wfrp4e-core";
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}
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} );
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game.wfrp4efr = { compmod: compmod };
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//WFRP_Tables = game.wfrp4e.tables;
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//WFRP4E = game.wfrp4e.config;
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//CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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@ -134,8 +138,7 @@ Hooks.once('init', () => {
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//console.log("calculateSpellAttributes -> " + formula );
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return formula.capitalize();
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}
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console.log("PROTO", game.wfrp4e.entities.ActorWfrp4e.prototype);
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//1console.log("PROTO", game.wfrp4e.entities.ActorWfrp4e.prototype);
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// Babele stuff
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if(typeof Babele !== 'undefined') {
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@ -224,118 +227,7 @@ Hooks.once('init', () => {
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return chars;
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},
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"bestiary_traits": (beast_traits, translations) => {
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var fulltraits = game.packs.get(compmod+'.traits');
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var fullskills = game.packs.get(compmod+'.skills');
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var fulltalents = game.packs.get(compmod+'.talents');
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var fullcareers = game.packs.get(compmod+'.careers');
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var fulltrappings = game.packs.get(compmod+'.trappings');
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var fullspells = game.packs.get(compmod+'.spells');
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var fullprayers = game.packs.get(compmod+'.prayers');
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var eisitems = game.packs.get('eis.eisitems');
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var eisspells = game.packs.get('eis.eisspells');
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var ugtalents = game.packs.get('wfrp4e-unofficial-grimoire.ug-careerstalentstraits');
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var ugspells = game.packs.get('wfrp4e-unofficial-grimoire.ug-spells');
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//console.log("Comp :", compmod, fulltraits);
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for (let trait_en of beast_traits)
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{
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var special = "";
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var nbt = "";
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var name_en = trait_en.name.trim(); // strip \r in some traits name
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if ( trait_en.type == "trait") {
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if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case
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var re = /(.d*)x Tentacles/i;
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var res = re.exec( name_en );
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if ( res && res[1] )
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nbt = res[1] + "x ";
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name_en = "Tentacles";
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} else if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific traits name with (xxxx) inside
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var re = /(.*) \((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1]; // Get the root traits name
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltraits.translate( { name: name_en } );
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//console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name, special);
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( eisitems ) { // No description in the FR compendium -> test other compendium if presenr
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trait_fr = eisitems.translate( { name: name_en } );
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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if ( isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.data.specification.value);
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trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() );
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}
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} else if ( trait_en.type == "skill") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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var re = /(.*) +\((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1].trim(); // Get the root skill name
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fullskills.translate( { name: name_en } );
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
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if (trait_fr.translated) {
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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}
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} else if ( trait_en.type == "prayer") {
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var trait_fr = fullprayers.translate( { name: name_en } );
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//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( trait_en.type == "spell") {
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var trait_fr = fullspells.translate( { name: name_en } );
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && eisspells) { // If no translation, test eisspells
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trait_fr = eisspells.translate( { name: name_en } );
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}
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && ugspells) { // If no translation, test eisspells
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trait_fr = ugspells.translate( { name: name_en } );
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}
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//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( trait_en.type == "talent") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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var re = /(.*) +\((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltalents.translate( { name: name_en } );
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//console.log(">>>>> Talent ?", name_en, special, trait_fr.name);
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && ugtalents) { // If no translation, test ugtalents
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trait_fr = ugtalents.translate( { name: name_en } );
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}
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if ( trait_fr.translated) {
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data ) { // Why ???
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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}
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} else if ( trait_en.type == "career") {
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var career_fr = fullcareers.translate( trait_en );
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//console.log(">>>>> Career ?", name_en, career_fr.name);
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trait_en = career_fr;
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} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
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var trapping_fr = fulltrappings.translate( trait_en );
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name;
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if ( trapping_fr.data) {
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trait_en.data.description = trapping_fr.data.description;
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}
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}
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}
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return beast_traits;
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return autoTranslateItems(beast_traits, translations );
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},
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// To avoid duplicateing class for all careers
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"generic_localization": (value) => {
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@ -1,4 +1,124 @@
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let str = `JABBERSLYTHE
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/************************************************************************************/
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export default function autoTranslateItems(beast_traits, translations) {
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let compmod = game.wfrp4efr.compmod;
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var fulltraits = game.packs.get(compmod+'.traits');
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var fullskills = game.packs.get(compmod+'.skills');
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var fulltalents = game.packs.get(compmod+'.talents');
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var fullcareers = game.packs.get(compmod+'.careers');
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var fulltrappings = game.packs.get(compmod+'.trappings');
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var fullspells = game.packs.get(compmod+'.spells');
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var fullprayers = game.packs.get(compmod+'.prayers');
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var eisitems = game.packs.get('eis.eisitems');
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var eisspells = game.packs.get('eis.eisspells');
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var ugtalents = game.packs.get('wfrp4e-unofficial-grimoire.ug-careerstalentstraits');
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var ugspells = game.packs.get('wfrp4e-unofficial-grimoire.ug-spells');
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//console.log("Comp :", compmod, fulltraits);
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for (let trait_en of beast_traits)
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{
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var special = "";
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var nbt = "";
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var name_en = trait_en.name.trim(); // strip \r in some traits name
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if ( trait_en.type == "trait") {
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if ( name_en.includes("Tentacles") ) { // Process specific Tentacles case
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var re = /(.d*)x Tentacles/i;
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var res = re.exec( name_en );
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if ( res && res[1] )
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nbt = res[1] + "x ";
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name_en = "Tentacles";
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} else if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific traits name with (xxxx) inside
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var re = /(.*) \((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1]; // Get the root traits name
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltraits.translate( { name: name_en } );
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//console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name, special);
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( eisitems ) { // No description in the FR compendium -> test other compendium if presenr
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trait_fr = eisitems.translate( { name: name_en } );
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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if ( trait_en.data && trait_en.data.specification && isNaN(trait_en.data.specification.value) ) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.data.specification.value);
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trait_en.data.specification.value = game.i18n.localize( trait_en.data.specification.value.trim() );
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}
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} else if ( trait_en.type == "skill") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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var re = /(.*) +\((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1].trim(); // Get the root skill name
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fullskills.translate( { name: name_en } );
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
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if (trait_fr.translated) {
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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}
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} else if ( trait_en.type == "prayer") {
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var trait_fr = fullprayers.translate( { name: name_en } );
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//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( trait_en.type == "spell") {
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var trait_fr = fullspells.translate( { name: name_en } );
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && eisspells) { // If no translation, test eisspells
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trait_fr = eisspells.translate( { name: name_en } );
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}
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && ugspells) { // If no translation, test eisspells
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trait_fr = ugspells.translate( { name: name_en } );
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}
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//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( trait_en.type == "talent") {
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if ( name_en.includes("(") && name_en.includes(")") ) { // Then process specific skills name with (xxxx) inside
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var re = /(.*) +\((.*)\)/i;
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var res = re.exec( name_en );
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name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltalents.translate( { name: name_en } );
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//console.log(">>>>> Talent ?", name_en, special, trait_fr.name);
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && ugtalents) { // If no translation, test ugtalents
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trait_fr = ugtalents.translate( { name: name_en } );
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}
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if ( trait_fr.translated) {
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data ) { // Why ???
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trait_en.data.description.value = trait_fr.data.description.value;
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}
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}
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} else if ( trait_en.type == "career") {
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var career_fr = fullcareers.translate( trait_en );
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//console.log(">>>>> Career ?", name_en, career_fr.name);
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trait_en = career_fr;
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} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
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var trapping_fr = fulltrappings.translate( trait_en );
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name;
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if ( trapping_fr.data) {
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trait_en.data.description = trapping_fr.data.description;
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}
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}
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}
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return beast_traits;
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}
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/************************************************************************************/
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let str1 = `JABBERSLYTHE
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M WS BS S T I Agi Dex
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Int WP Fel W
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7 45 40 55
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@ -8,27 +128,91 @@ Blood, Distracting, Infected, Maddening Aura (see
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page 17), Night Vision, Size (Enormous), Tail +8,
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Tongue Attack +5 (12), Venom, Weapon +9.
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`;
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let str = `REINER AND DIETER LEDERMANN
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SMUGGLERS (BRASS 3)
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M WS BS S
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T
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I
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Agi Dex Int WP Fel W
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4
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33 33 32 35 38 41 39 33 37 38 12
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Traits: Weapon (Dagger +5, Sword +7)
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Skills: Bribery 43, Charm 43, Cool 42,
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Consume Alcohol 45, Gossip 43, Haggle 43,
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Lore (Local 38), Perception 43,
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Secret Signs (Smuggler) 37
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Talents: Briber, Criminal, Dealmaker,
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Etiquette (Criminals, Doktor, Guilder)
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Trappings: Dagger, Hand Weapon (Sword)
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`
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import "./xregexp-all.js";
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const us_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
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const fr_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
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const carac_val = '(?<M>[0-9-]+)\\s+(?<WS>[0-9-]+)\\s+(?<BS>[0-9-]+)\\s+(?<S>[0-9-]+)\\s+(?<T>[0-9-]+)\\s+(?<I>[0-9-]+)\\s+(?<Ag>[0-9-]+)\\s+(?<Dex>[0-9-]+)\\s+(?<Int>[0-9-]+)\\s+(?<WP>[0-9-]+)\\s+(?<Soc>[0-9-]+)\\s+(?<W>[0-9-]+)';
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const traits = "Traits:"
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let sectionData = [
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{ name: "trait", toFind:"Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index:-1 },
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{ name: "skill", toFind:"Skills\\s*:", index:-1 },
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{ name: "talent", toFind:"Talents\\s*:", index:-1 },
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{ name: "trapping", toFind:"Trappings\\s*:", index:-1 }
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];
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let regSep = XRegExp('\\s*,\\s*', 'gi'); // Term separator, with auto trim
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let regLine1 = XRegExp('\\r|\\n|\\.', 'gi'); // Term separator, with auto trim
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Hooks.once('init', () => {
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/************************************************************************************/
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Hooks.once('ready', () => {
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let t1 = "agi";
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let reg0 = XRegExp('agi?', 'gi');
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//console.log("PARSER pos 1: ", reg0.test( t1 ) );
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let reg1 = XRegExp(us_carac, 'gi');
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let res = reg1.test(str);
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//console.log("PARSER pos 2: ", res);
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if (res) { //stat block identified
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let reg2 = XRegExp(carac_val, 'gi')
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if (res) { //stat block identified go on
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let reg2 = XRegExp(carac_val, 'gi');
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let res = XRegExp.exec(str, reg2);
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//console.log("Movement is : ", res);
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console.log("Movement is : ", res);
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// Search position of skills/talents/...
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for( let def of sectionData ) {
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def.regDef = XRegExp(def.toFind, 'gi');
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let res = XRegExp.exec(str, def.regDef);
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if (res ) def.index = res.index; // Get the index in the string
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//console.log(" Parsing", def.name, res);
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}
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sectionData.sort( function(a, b) { return a.index - b.index; } );
|
||||
// Loop again to extract
|
||||
for(let i=0; i< sectionData.length; i++ ) {
|
||||
let def = sectionData[i];
|
||||
if ( def.index > -1) {
|
||||
let maxIndex = str.length;
|
||||
if ( sectionData[i+1] && sectionData[i+1].index > -1 )
|
||||
maxIndex = sectionData[i+1].index;
|
||||
def.substring = str.substring(def.index, maxIndex);
|
||||
def.substring = XRegExp.replace(def.substring, def.regDef, "");
|
||||
def.substring = XRegExp.replace(def.substring, regLine1, " ");
|
||||
console.log("Substring :", def.substring);
|
||||
let termList = XRegExp.split(def.substring, regSep);
|
||||
def.termList = [];
|
||||
for (let name of termList) {
|
||||
if (def.secondParse) {
|
||||
let subres = XRegExp.exec( name, XRegExp(def.secondParse, 'gi') );
|
||||
console.log("Subres", subres);
|
||||
name = subres.name.trim();
|
||||
if ( subres.value.length > 0 ) {
|
||||
if ( subres.value.substring(0, 1) == '(' )
|
||||
name += ' ' + subres.value;
|
||||
else
|
||||
name += ' (' + subres.value + ')';
|
||||
}
|
||||
}
|
||||
def.termList.push( { name: name, type: def.name, data: { description: { value: "" } } } );
|
||||
}
|
||||
let newlist = autoTranslateItems( def.termList );
|
||||
console.log(newlist);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Do we have Traits ?
|
||||
})
|
||||
} )
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user