Fix babele regression

This commit is contained in:
sladecraven 2022-10-03 12:14:34 +02:00
parent 563c63d0a7
commit 822bc58f9f
2 changed files with 27 additions and 16 deletions

View File

@ -148,7 +148,7 @@ Hooks.once('init', () => {
module: 'wh4-fr-translation', module: 'wh4-fr-translation',
lang: 'fr', lang: 'fr',
dir: 'compendium' dir: 'compendium'
}); })
Babele.get().registerConverters({ Babele.get().registerConverters({
@ -161,6 +161,7 @@ Hooks.once('init', () => {
for (i = 0; i < len; i++) { for (i = 0; i < len; i++) {
skills_list[i] = skills_list[i].trim(); skills_list[i] = skills_list[i].trim();
var transl = game.babele.translate(compmod+'.skills', { name: skills_list[i] }, true ).name; var transl = game.babele.translate(compmod+'.skills', { name: skills_list[i] }, true ).name;
if (!transl) transl = skills_list[i]
//console.log("List ...", skills_list[i]); //console.log("List ...", skills_list[i]);
if ( transl == skills_list[i] ) { if ( transl == skills_list[i] ) {
var res = re.exec( skills_list[i] ); var res = re.exec( skills_list[i] );
@ -206,6 +207,7 @@ Hooks.once('init', () => {
var re = /(.*)\((.*)\)/i; var re = /(.*)\((.*)\)/i;
for (i = 0; i < len; i++) { for (i = 0; i < len; i++) {
var transl = game.babele.translate(compmod+'.talents', { name: talents_list[i]}, true ).name; var transl = game.babele.translate(compmod+'.talents', { name: talents_list[i]}, true ).name;
if (!transl) transl = talents_list[i]
if ( transl == talents_list[i] ) { if ( transl == talents_list[i] ) {
var res = re.exec( talents_list[i]); var res = re.exec( talents_list[i]);
if (res) { if (res) {
@ -251,7 +253,7 @@ Hooks.once('init', () => {
var special = ""; var special = "";
var nbt = ""; var nbt = "";
var name_en = trait_en.name.trim(); // strip \r in some traits name var name_en = trait_en.name.trim(); // strip \r in some traits name
if (trait_en.name.length == 0) { if (!trait_en.name || trait_en.name.length == 0) {
console.log("Wrong item name found!!!!") console.log("Wrong item name found!!!!")
continue continue
} }
@ -306,20 +308,20 @@ Hooks.once('init', () => {
} else if ( trait_en.type == "prayer") { } else if ( trait_en.type == "prayer") {
var trait_fr = game.babele.translate( compmod+'.prayers', { name: name_en }, true); var trait_fr = game.babele.translate( compmod+'.prayers', { name: name_en }, true);
//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name ); //console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
trait_fr.name = trait_fr.name || trait_en.name trait_fr.name = trait_fr.name || name_en
trait_en.name = trait_fr.name + special; trait_en.name = trait_fr.name + special;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value ) if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
} else if ( trait_en.type == "spell") { } else if ( trait_en.type == "spell") {
var trait_fr = game.babele.translate( compmod+'.spells', { name: name_en }, true) var trait_fr = game.babele.translate( compmod+'.spells', { name: name_en }, true)
trait_fr.name = trait_fr.name || name_en
if ( trait_fr.name == name_en ) { // If no translation, test eisspells if ( trait_fr.name == name_en ) { // If no translation, test eisspells
trait_fr = game.babele.translate( 'wfrp4e-eis.eisspells', { name: name_en }, true); trait_fr = game.babele.translate( 'wfrp4e-eis.eisspells', { name: name_en }, true);
} }
if ( trait_fr.name == name_en ) { // If no translation, test unofficial grimoire if ( trait_fr.name == name_en ) { // If no translation, test unofficial grimoire
trait_fr = game.babele.translate( 'wfrp4e-unofficial-grimoire.ug-spells', { name: name_en }, true); trait_fr = game.babele.translate( 'wfrp4e-unofficial-grimoire.ug-spells', { name: name_en }, true);
} }
trait_fr.name = trait_fr.name || name_en
//console.log(">>>>> Spell ?", name_en, special, trait_fr.name ); //console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
trait_en.name = trait_fr.name + special; trait_en.name = trait_fr.name + special;
if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value ) if ( trait_fr.system && trait_fr.system.description && trait_fr.system.description.value )
@ -345,14 +347,14 @@ Hooks.once('init', () => {
} }
} else if ( trait_en.type == "career") { } else if ( trait_en.type == "career") {
var career_fr = game.babele.translate( compmod+'.careers', trait_en, true ); var career_fr = game.babele.translate( compmod+'.careers', trait_en, true );
console.log(">>>>> Career ?", name_en, career_fr.name ); career_fr.name = career_fr.name || trait_en.name
trait_en.name = career_fr.name || trait_en.name console.log(">>>>> Career ?", career_fr.name );
trait_en.system = duplicate(career_fr.system); trait_en.system = duplicate(career_fr.system);
} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") { } else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
var trapping_fr = game.babele.translate( compmod+'.trappings', trait_en, true ); var trapping_fr = game.babele.translate( compmod+'.trappings', trait_en, true );
//console.log(">>>>> Trapping ?", name_en, trapping_fr.name); //console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
trait_en.name = trapping_fr.name || trait_en.name trapping_fr.name = trapping_fr.name || trait_en.name
if ( trapping_fr.system) { if ( trapping_fr.system) {
trait_en.system.description = trapping_fr.system.description; trait_en.system.description = trapping_fr.system.description;
} }
@ -363,8 +365,12 @@ Hooks.once('init', () => {
}, },
// To avoid duplicateing class for all careers // To avoid duplicateing class for all careers
"generic_localization": (value) => { "generic_localization": (value) => {
if ( value ) let ret = value
return game.i18n.localize( value.trim() ); if ( value ) {
ret = game.i18n.localize( value.trim() );
if (!ret) ret = value
}
return ret
}, },
"trapping_qualities_flaws": (value) => { "trapping_qualities_flaws": (value) => {
if ( value ) { if ( value ) {
@ -384,7 +390,9 @@ Hooks.once('init', () => {
newQF[i].name = "TrapBlade"; // Auto-patch, without space! newQF[i].name = "TrapBlade"; // Auto-patch, without space!
//console.log("PATCHED", trim); //console.log("PATCHED", trim);
} }
newQF[i].name = game.i18n.localize( newQF[i].name ) ; let oldName = newQF[i].name
newQF[i].name = game.i18n.localize( oldName )
if (!newQF[i].name) newQF[i].name = oldName
} }
return newQF; return newQF;
} }
@ -400,10 +408,13 @@ Hooks.once('init', () => {
} }
// Per default // Per default
var compendium = game.packs.find(p => p.collection === compmod+'.careers'); var compendium = game.packs.find(p => p.collection === compmod+'.careers');
if ( compendium ) if ( compendium ) {
return game.babele.translate(compmod+'.careers', { name: value } ).name; let newName = game.babele.translate(compmod+'.careers', { name: value } ).name
else if (!newName) newName = value
return newName
} else {
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true }) ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
}
}, },
"mutations_modifier": (value) => { // This is really UGLYYYY i know, but i started like this and discovered afterward that many strings were not easy to automate... Sorry :) "mutations_modifier": (value) => { // This is really UGLYYYY i know, but i started like this and discovered afterward that many strings were not easy to automate... Sorry :)
//console.log("Parsing mutation :", value); //console.log("Parsing mutation :", value);
@ -434,7 +445,7 @@ Hooks.once('init', () => {
return value; return value;
}, },
"talent_name": (name, translation) => { "talent_name": (name, translation) => {
console.log("NAME !!!", name, translation); console.log("NAME !!!", name, translation)
}, },
"effects": (effects, translations) => { "effects": (effects, translations) => {
if ( !effects) return; if ( !effects) return;

View File

@ -8,7 +8,7 @@
} }
], ],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr", "url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "6.2.8", "version": "6.2.9",
"esmodules": [ "esmodules": [
"babele-register.js", "babele-register.js",
"addon-register.js", "addon-register.js",
@ -136,7 +136,7 @@
} }
], ],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-6.2.8.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-6.2.9.zip",
"id": "wh4-fr-translation", "id": "wh4-fr-translation",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",