bol/module/bol.js

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/* -------------------------------------------- */
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// Import Modules
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import { BoLActor } from "./actor/actor.js"
import { BoLActorSheet } from "./actor/actor-sheet.js"
import { BoLItem } from "./item/item.js"
import { BoLItemSheet } from "./item/item-sheet.js"
import { System, BOL } from "./system/config.js"
import { preloadHandlebarsTemplates } from "./system/templates.js"
import { registerHandlebarsHelpers } from "./system/helpers.js"
import registerHooks from "./system/hooks.js"
import { Macros } from "./system/macros.js"
import { BoLUtility } from "./system/bol-utility.js"
import { BoLCombatManager } from "./system/bol-combat.js"
import { BoLTokenHud } from "./system/bol-action-hud.js"
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import { BoLHotbar } from "./system/bol-hotbar.js"
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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game.bol = {
BoLActor,
BoLItem,
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BoLHotbar,
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macros: Macros,
config: BOL
};
// Game socket
game.socket.on("system.bol", sockmsg => {
BoLUtility.onSocketMessage(sockmsg);
});
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 3
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};
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// Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor;
CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
// Inot useful stuff
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BoLUtility.init()
BoLTokenHud.init()
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BoLHotbar.init()
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// Preload Handlebars Templates
await preloadHandlebarsTemplates();
// Register Handlebars helpers
registerHandlebarsHelpers();
// Register hooks
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registerHooks()
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});
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
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let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
$.ajax(regURL)
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}
}
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/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
<strong>Bienvenue dans Barbarians of Lemuria (Ludospherik version)</strong>
<p>Les livres nécessaires pour jouer sont disponibles sur le site de l'éditeur : http://www.ludospherik.fr/content/14-barbarians-of-lemuria</p>
<p>Bon jeu en Lemurie !</p>
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<p>Tout le support et le suivi de ce système es disponible via le Discord Foundry FR : https://discord.gg/pPSDNJk </p>
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` });
}
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/* -------------------------------------------- */
Hooks.once('ready', async function () {
registerUsageCount('bol')
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welcomeMessage()
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});