2022-01-16 22:53:41 +01:00
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/*
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Init order =
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10 - Legendary
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9 - Heroic
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8 - Success
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7 - Rivals/adversary
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6 - Coriaces/tough
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5 - Failure
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4 - Pietaille
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3 - Echec critique
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*/
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2021-12-29 19:15:06 +01:00
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2022-01-16 22:53:41 +01:00
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export class BoLCombatManager extends Combat {
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2021-12-29 19:15:06 +01:00
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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2022-01-16 22:53:41 +01:00
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2021-12-29 19:15:06 +01:00
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// calculate initiative
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2022-01-16 22:53:41 +01:00
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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if (combatant.actor.type == 'character') {
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2022-02-20 10:12:25 +01:00
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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2022-01-16 22:53:41 +01:00
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if (initData.isLegendary) {
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fvttInit = 10
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} else if (initData.isCritical) {
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fvttInit = 9
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} else if (initData.lastinit >= 9) {
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fvttInit = 8
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} else if (initData.isFumble) {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defaut
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if ( combatant.actor.getSubtype == 'adversary') {
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fvttInit = 7
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}
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if ( combatant.actor.getSubtype == 'tough') {
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fvttInit = 6
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}
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2021-12-29 19:15:06 +01:00
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}
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2022-01-16 22:58:28 +01:00
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fvttInit += (cId / 100)
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2022-01-16 22:53:41 +01:00
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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2021-12-29 19:15:06 +01:00
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}
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2022-01-16 22:53:41 +01:00
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console.log("TODO : Compute init for actor");
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2021-12-29 19:15:06 +01:00
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}
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2022-01-16 22:53:41 +01:00
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}
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2021-12-29 19:15:06 +01:00
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