Foundry v10 version
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@ -139,6 +139,8 @@ export class BoLActorSheet extends ActorSheet {
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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@ -11,14 +11,29 @@ export class BoLActor extends Actor {
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prepareData() {
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if (this.type === 'character') {
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this.chartype = 'player';
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this.villainy = false;
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this.chartype = 'player'
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this.villainy = false
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}
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if (this.type === 'encounter') {
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this.chartype = 'tough';
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this.villainy = true;
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this.chartype = 'tough'
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this.villainy = true
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}
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super.prepareData();
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super.prepareData()
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}
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/* -------------------------------------------- */
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getCharType() {
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if (this.type === 'character') {
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return 'player'
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}
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return 'tough'
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}
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/* -------------------------------------------- */
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getVillainy() {
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if (this.type === 'character') {
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return false
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}
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return true
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}
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/* -------------------------------------------- */
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@ -92,7 +92,7 @@ export class BoLRoll {
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targetId: target?.id,
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fightOption: fightOption,
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careerBonus: 0,
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defenderId: target?.data?.actorId,
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defenderId: target?.actor.id,
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attribute: attribute,
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aptitude: aptitude,
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attrValue: attribute.value,
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@ -26,6 +26,7 @@ export class BoLItemSheet extends ItemSheet {
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data.item = itemData
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data.category = itemData.system.category
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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// Dynamic default data fix/adapt
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if (itemData.type == "item") {
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@ -414,8 +414,8 @@ export class BoLUtility {
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}
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// Build and send the defense message to the relevant people (ie GM + defender)
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let defender = game.actors.get(attackDef.defenderId)
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let defenderWeapons = defender.weapons
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console.log("DEF WEP", attackDef)
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console.log("DEF WEP", attackDef, defender)
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let defenderWeapons = defender.weapons || []
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this.attackStore[attackDef.id] = attackDef // Store !
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ChatMessage.create({
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alias: defender.name,
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@ -12,7 +12,7 @@
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
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<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
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{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
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{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
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{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
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{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">
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{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}}x{{item.system.properties.damageMultiplier}}
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@ -1,29 +1,29 @@
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<ol class="items-list">
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{{#if (ne data.type "creature")}}
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{{#if (ne actor.type "creature")}}
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<li class="item flexrow item-header">
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<div class="item-name left">{{localize "BOL.ui.biosize"}}</div>
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<div class="item-field flex2 left"><input type="text" name="data.details.height" value="{{data.details.height}}"></div>
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<div class="item-field flex2 left"><input type="text" name="system.details.height" value="{{details.height}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioweight"}}</div>
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<div class="item-field flex2 "><input type="text" name="data.details.weight" value="{{data.details.weight}}"></div>
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<div class="item-field flex2 "><input type="text" name="system.details.weight" value="{{details.weight}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioage"}} </div>
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<div class="item-field flex2 "><input type="text" name="data.details.age" value="{{data.details.age}}"></div>
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<div class="item-field flex2 "><input type="text" name="system.details.age" value="{{details.age}}"></div>
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</li>
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<li class="item flexrow item-header">
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<div class="item-name left">{{localize "BOL.ui.biohair"}} </div>
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<div class="item-field flex2 left"><input type="text" name="data.details.hait" value="{{data.details.hait}}"></div>
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<div class="item-field flex2 left"><input type="text" name="system.details.hait" value="{{details.hait}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioeyes"}} </div>
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<div class="item-field flex2 "><input type="text" name="data.details.eyes" value="{{data.details.eyes}}"></div>
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<div class="item-field flex2 "><input type="text" name="system.details.eyes" value="{{details.eyes}}"></div>
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</li>
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<li class="item flexrow item-header">
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<div class="item-name left">{{localize "BOL.ui.biosigns"}} </div>
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<div class="item-field flex2 left"><input type="text" name="data.details.signs" value="{{data.details.signs}}"></div>
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<div class="item-field flex2 left"><input type="text" name="system.details.signs" value="{{details.signs}}"></div>
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</li>
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{{else}}
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<li class="item flexrow item-header">
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<div class="item-name left">Taille </div>
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<div class="form-fields center">
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<select class="field-value size" name="data.details.size" data-dtype="String">
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{{#select data.details.size}}
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<select class="field-value size" name="system.details.size" data-dtype="String">
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{{#select details.size}}
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{{#each config.creatureSize as |value id|}}
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<option value="{{id}}">{{localize value}}</option>
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{{/each}}
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@ -12,7 +12,7 @@
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<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
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{{localize "BOL.ui.money"}}
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</h4>
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<select class="field-value" name="data.bougette.state" data-dtype="String">
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<select class="field-value" name="system.bougette.state" data-dtype="String">
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{{#select system.bougette.state}}
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{{#each config.bougetteState as |value id|}}
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<option value="{{id}}">{{localize value}}</option>
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@ -48,7 +48,7 @@
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{{#if item.system.properties.stackable}}
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<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
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data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
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<span class="item-field">{{item.data.quantity}}</span>
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<span class="item-field">{{item.system.quantity}}</span>
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<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
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data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
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{{/if}}
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@ -208,7 +208,7 @@
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{{/if}}
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</div>
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<div class="item-field group-btns flex1 center">
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{{#if item.data.properties.stackable}}
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{{#if item.system.properties.stackable}}
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<a class="system-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
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data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
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<span class="item-field">{{item.system.quantity}}</span>
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@ -254,7 +254,7 @@
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<a class="item-edit">{{item.name}}</a>
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</h4>
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<div class="item-field flex2 center">
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{{#if item.data.properties.equipable}}
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{{#if item.system.properties.equipable}}
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<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
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"BOL.equipmentSlots." item.system.properties.slot)}}</span>
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{{/if}}
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@ -312,7 +312,7 @@
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{{/if}}
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</div>
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<div class="item-field group-btns flex1 center">
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{{#if item.data.properties.stackable}}
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{{#if item.system.properties.stackable}}
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<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
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data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
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<span class="item-field">{{item.system.quantity}}</span>
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@ -14,10 +14,10 @@
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<a class="rollable" data-roll-type="spell">{{item.name}}</a>
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</h4>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.data.properties.circle}}</span>
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<span class="item-field">{{item.system.properties.circle}}</span>
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</div>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.data.properties.difficulty}}</span>
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<span class="item-field">{{item.system.properties.difficulty}}</span>
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</div>
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<div class="item-field flex1 right">
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<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
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@ -44,13 +44,13 @@
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<a class="rollable" data-roll-type="alchemy">{{item.name}}</a>
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</h4>
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<div class="item-field flex1 center">
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<span class="item-field">{{localize (concat "BOL.alchemyItem." item.data.properties.alchemytype)}}</span>
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<span class="item-field">{{localize (concat "BOL.alchemyItem." item.system.properties.alchemytype)}}</span>
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</div>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.data.properties.difficulty}}</span>
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<span class="item-field">{{item.system.properties.difficulty}}</span>
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</div>
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<div class="item-field flex1 center">
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<span class="item-field">{{item.data.properties.pccurrent}} / {{item.data.properties.pccost}}</span>
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<span class="item-field">{{item.system.properties.pccurrent}} / {{item.system.properties.pccost}}</span>
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</div>
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<div class="item-field flex1 center">
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<a class="inc-dec-btns-alchemy"><i class="fas fa-plus-square"></i></a>
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@ -2,7 +2,7 @@
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{{#each attributes as |attribute id|}}
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<div class="attribute stat flex1 flex-group-center {{key}}">
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<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
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<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
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<i class="darkgreen fas fa-dice"></i>
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</span>
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@ -25,7 +25,7 @@
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{{#each aptitudes as |aptitude id|}}
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<div class="aptitude stat flex1 flex-group-center">
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<label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
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<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<input class="stat-value rounded-border" type="text" name="system.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">
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<i class="darkgreen fas fa-dice"></i>
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</span>
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@ -50,29 +50,29 @@
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{{#if @root.isAlchemist}}
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<div class="resource stat flex1 flex-group-center">
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<label class="stat-label">{{localize label}}</label><br/>
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<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
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{{#if (eq @root.data.type 'player')}}
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<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
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{{#if (eq @root.chartype 'player')}}
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{{#if (exists bonus)}}
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<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
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<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
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{{else}}
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<span class="flexrow"><label class="stat-max resources-value"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
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{{/if}}
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{{/if}}
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<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
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<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
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</div>
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{{/if}}
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{{else}}
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<div class="resource stat flex1 flex-group-center">
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<label class="stat-label">{{localize label}}</label><br/>
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<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
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{{#if (eq @root.data.type 'player')}}
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<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
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{{#if (eq @root.chartype 'player')}}
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{{#if (exists bonus)}}
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<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
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<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
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{{else}}
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<span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
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{{/if}}
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{{/if}}
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<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
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<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
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</div>
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{{/if}}
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{{/each}}
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@ -12,12 +12,12 @@
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
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<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
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{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
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{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
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{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}</a></div>{{/if}}
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{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
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{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
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{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
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{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}} x{{item.system.properties.damageMultiplier}}</a></div>{{/if}}
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{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
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{{#if ../options}}<div class="item-field">
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{{#if item.data.properties.activated}}
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{{#if item.system.properties.activated}}
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<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
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{{else}}
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<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
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@ -1,9 +1,9 @@
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<div class="attributes flexrow">
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{{#each data.attributes as |attribute id|}}
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{{#each attributes as |attribute id|}}
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{{#if (ne id "appeal")}}
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<div class="attribute stat flex1 flex-group-center {{key}}">
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<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
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<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
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<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
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<i class="darkgreen fas fa-dice"></i>
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</span>
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@ -15,7 +15,7 @@
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<div class="aptitudes flexrow">
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<div class="aptitude stat flex1 flex-group-center">
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<div class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">{{localize "BOL.aptitudes.def"}}</a></label><br/>
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<input class="stat-value rounded-border" type="text" name="data.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
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<input class="stat-value rounded-border" type="text" name="system.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
@ -26,7 +26,7 @@
|
||||
<div class="resources flexrow">
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize "BOL.resources.hp"}}</label><br/>
|
||||
<input class="stat-value" type="text" name="data.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-max" type="text" name="data.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-value" type="text" name="system.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-max" type="text" name="system.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
|
||||
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
|
||||
|
||||
{{#if defender.data.data.resources.hero.value}}
|
||||
{{#if defender.system.resources.hero.value}}
|
||||
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
|
||||
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
|
@ -5,13 +5,13 @@
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isSorcerer"}}</label>
|
||||
<input class="field-value" type="checkbox" name="item.system.properties.sorcerer" {{checked item.system.properties.sorcerer}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.sorcerer" {{checked item.system.properties.sorcerer}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isAlchemist"}}</label>
|
||||
<input class="field-value" type="checkbox" name="item.system.properties.alchemist" {{checked item.system.properties.alchemist}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.alchemist" {{checked item.system.properties.alchemist}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isPriest"}}</label>
|
||||
<input class="field-value" type="checkbox" name="item.system.properties.priest" {{checked item.system.properties.priest}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.priest" {{checked item.system.properties.priest}}>
|
||||
</div>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="item.system.properties.fightoptiontype" data-dtype="String">
|
||||
<select name="system.properties.fightoptiontype" data-dtype="String">
|
||||
{{#select item.system.properties.fightoptiontype}}
|
||||
{{#each config.fightOptionTypes as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
|
@ -43,7 +43,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "BOL.itemProperty.worn"}}</label>
|
||||
<div class="form-fields">
|
||||
@ -66,7 +66,7 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.stackable}}
|
||||
{{#if item.system.properties.stackable}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.quantity"}}</label>
|
||||
<div class="form-fields">
|
||||
|
@ -42,7 +42,7 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.helm}}
|
||||
{{#if item.system.properties.helm}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.soakModifiers"}}</label>
|
||||
<div class="form-fields">
|
||||
@ -51,7 +51,7 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.shield}}
|
||||
{{#if item.system.properties.shield}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.blockingMalus"}}</label>
|
||||
<div class="form-fields">
|
||||
|
@ -37,12 +37,12 @@
|
||||
</label>
|
||||
|
||||
|
||||
{{#if data.properties.ranged}}
|
||||
{{#if item.system.properties.ranged}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.reloadable" {{checked item.system.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
|
||||
</label>
|
||||
{{/if}}
|
||||
{{#if data.properties.melee}}
|
||||
{{#if item.system.properties.melee}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.bashing" {{checked item.system.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
|
||||
</label>
|
||||
@ -53,7 +53,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
{{#if (not data.properties.onlymodifier)}}
|
||||
{{#if (not item.system.properties.onlymodifier)}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackAttribute"}}</label>
|
||||
<div class="form-fields center">
|
||||
|
Loading…
Reference in New Issue
Block a user